mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-10 14:41:54 +00:00
162 lines
4.2 KiB
C++
162 lines
4.2 KiB
C++
/*
|
|
BobToolz plugin for GtkRadiant
|
|
Copyright (C) 2001 Gordon Biggans
|
|
|
|
This library is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU Lesser General Public
|
|
License as published by the Free Software Foundation; either
|
|
version 2.1 of the License, or (at your option) any later version.
|
|
|
|
This library is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public
|
|
License along with this library; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
// DMap.cpp: implementation of the DMap class.
|
|
//
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
#include "StdAfx.h"
|
|
#include "DMap.h"
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
// Construction/Destruction
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
DMap::DMap(){
|
|
m_nNextEntity = 1;
|
|
AddEntity( "worldspawn", 0 );
|
|
}
|
|
|
|
DMap::~DMap(){
|
|
ClearEntities();
|
|
}
|
|
|
|
DEntity* DMap::AddEntity( char *classname, int ID ){
|
|
DEntity* newEntity;
|
|
if ( ID == -1 ) {
|
|
newEntity = new DEntity( classname, m_nNextEntity++ );
|
|
}
|
|
else{
|
|
newEntity = new DEntity( classname, ID );
|
|
}
|
|
|
|
entityList.push_back( newEntity );
|
|
|
|
return newEntity;
|
|
}
|
|
|
|
void DMap::ClearEntities(){
|
|
m_nNextEntity = 1;
|
|
|
|
for ( list<DEntity *>::const_iterator deadEntity = entityList.begin(); deadEntity != entityList.end(); deadEntity++ )
|
|
delete *deadEntity;
|
|
|
|
entityList.clear();
|
|
}
|
|
|
|
DEntity* DMap::GetEntityForID( int ID ){
|
|
DEntity* findEntity = NULL;
|
|
|
|
for ( list<DEntity *>::const_iterator chkEntity = entityList.begin(); chkEntity != entityList.end(); chkEntity++ )
|
|
{
|
|
if ( ( *chkEntity )->m_nID == ID ) {
|
|
findEntity = ( *chkEntity );
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( !findEntity ) {
|
|
findEntity = AddEntity( "worldspawn", ID );
|
|
}
|
|
|
|
return findEntity;
|
|
}
|
|
|
|
|
|
DEntity* DMap::GetWorldSpawn(){
|
|
return GetEntityForID( 0 );
|
|
}
|
|
|
|
void DMap::BuildInRadiant( bool bAllowDestruction ){
|
|
for ( list<DEntity *>::const_iterator buildEntity = entityList.begin(); buildEntity != entityList.end(); buildEntity++ )
|
|
( *buildEntity )->BuildInRadiant( bAllowDestruction );
|
|
}
|
|
|
|
void DMap::LoadAll( bool bLoadPatches ){
|
|
ClearEntities();
|
|
|
|
g_FuncTable.m_pfnDeselectAllBrushes();
|
|
|
|
int count = g_FuncTable.m_pfnGetEntityCount();
|
|
|
|
for ( int i = 0; i < count; i++ )
|
|
{
|
|
DEntity* loadEntity;
|
|
|
|
if ( i == 0 ) {
|
|
loadEntity = GetWorldSpawn();
|
|
}
|
|
else{
|
|
loadEntity = AddEntity( "", m_nNextEntity++ );
|
|
}
|
|
|
|
if ( !loadEntity->LoadFromEntity( i, bLoadPatches ) ) {
|
|
delete loadEntity;
|
|
entityList.pop_back();
|
|
}
|
|
}
|
|
}
|
|
|
|
int DMap::FixBrushes( bool rebuild ){
|
|
int count = 0;
|
|
for ( list<DEntity *>::const_iterator fixEntity = entityList.begin(); fixEntity != entityList.end(); fixEntity++ )
|
|
{
|
|
int cnt;
|
|
|
|
if ( !stricmp( "worldspawn", ( *fixEntity )->m_Classname ) ) {
|
|
cnt = ( *fixEntity )->FixBrushes( rebuild );
|
|
}
|
|
else
|
|
{
|
|
cnt = ( *fixEntity )->FixBrushes( FALSE );
|
|
|
|
if ( cnt && rebuild ) {
|
|
RebuildEntity( *fixEntity );
|
|
}
|
|
}
|
|
|
|
count += cnt;
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
void DMap::ResetTextures( const char* textureName, float fScale[2], float fShift[2], int rotation, const char* newTextureName,
|
|
int bResetTextureName, int bResetScale[2], int bResetShift[2], int bResetRotation ){
|
|
for ( list<DEntity *>::const_iterator texEntity = entityList.begin(); texEntity != entityList.end(); texEntity++ )
|
|
{
|
|
if ( !stricmp( "worldspawn", ( *texEntity )->m_Classname ) ) {
|
|
( *texEntity )->ResetTextures( textureName, fScale, fShift, rotation, newTextureName,
|
|
bResetTextureName, bResetScale, bResetShift, bResetRotation, TRUE );
|
|
}
|
|
else
|
|
{
|
|
if ( ( *texEntity )->ResetTextures( textureName, fScale, fShift, rotation, newTextureName,
|
|
bResetTextureName, bResetScale, bResetShift, bResetRotation, FALSE ) ) {
|
|
RebuildEntity( *texEntity );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void DMap::RebuildEntity( DEntity *ent ){
|
|
ent->RemoveFromRadiant();
|
|
ent->BuildInRadiant( FALSE );
|
|
}
|