mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-23 20:32:42 +00:00
12b372f89c
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant@1 8a3a26a2-13c4-0310-b231-cf6edde360e5
4018 lines
99 KiB
C++
4018 lines
99 KiB
C++
/*
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Copyright (C) 1999-2006 Id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#if !defined(INCLUDED_BRUSH_H)
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#define INCLUDED_BRUSH_H
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/// \file
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/// \brief The brush primitive.
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///
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/// A collection of planes that define a convex polyhedron.
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/// The Boundary-Representation of this primitive is a manifold polygonal mesh.
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/// Each face polygon is represented by a list of vertices in a \c Winding.
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/// Each vertex is associated with another face that is adjacent to the edge
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/// formed by itself and the next vertex in the winding. This information can
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/// be used to find edge-pairs and vertex-rings.
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#include "debugging/debugging.h"
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#include "itexdef.h"
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#include "iundo.h"
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#include "iselection.h"
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#include "irender.h"
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#include "imap.h"
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#include "ibrush.h"
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#include "igl.h"
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#include "ifilter.h"
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#include "nameable.h"
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#include "moduleobserver.h"
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#include <set>
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#include "cullable.h"
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#include "renderable.h"
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#include "selectable.h"
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#include "editable.h"
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#include "mapfile.h"
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#include "math/frustum.h"
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#include "selectionlib.h"
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#include "render.h"
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#include "texturelib.h"
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#include "container/container.h"
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#include "generic/bitfield.h"
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#include "winding.h"
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#include "brush_primit.h"
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#define CONTENTS_DETAIL 0x8000000
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enum EBrushType
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{
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eBrushTypeQuake,
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eBrushTypeQuake2,
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eBrushTypeQuake3,
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eBrushTypeQuake3BP,
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eBrushTypeDoom3,
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eBrushTypeQuake4,
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eBrushTypeHalfLife,
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};
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#define BRUSH_CONNECTIVITY_DEBUG 0
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#define BRUSH_DEGENERATE_DEBUG 0
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template<typename TextOuputStreamType>
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inline TextOuputStreamType& ostream_write(TextOuputStreamType& ostream, const Matrix4& m)
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{
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return ostream << "(" << m[0] << " " << m[1] << " " << m[2] << " " << m[3] << ", "
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<< m[4] << " " << m[5] << " " << m[6] << " " << m[7] << ", "
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<< m[8] << " " << m[9] << " " << m[10] << " " << m[11] << ", "
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<< m[12] << " " << m[13] << " " << m[14] << " " << m[15] << ")";
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}
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inline void print_vector3(const Vector3& v)
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{
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globalOutputStream() << "( " << v.x() << " " << v.y() << " " << v.z() << " )\n";
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}
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inline void print_3x3(const Matrix4& m)
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{
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globalOutputStream() << "( " << m.xx() << " " << m.xy() << " " << m.xz() << " ) "
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<< "( " << m.yx() << " " << m.yy() << " " << m.yz() << " ) "
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<< "( " << m.zx() << " " << m.zy() << " " << m.zz() << " )\n";
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}
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inline bool texdef_sane(const texdef_t& texdef)
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{
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return fabs(texdef.shift[0]) < (1 << 16)
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&& fabs(texdef.shift[1]) < (1 << 16);
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}
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inline void Winding_DrawWireframe(const Winding& winding)
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{
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glVertexPointer(3, GL_FLOAT, sizeof(WindingVertex), &winding.points.data()->vertex);
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glDrawArrays(GL_LINE_LOOP, 0, GLsizei(winding.numpoints));
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}
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inline void Winding_Draw(const Winding& winding, const Vector3& normal, RenderStateFlags state)
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{
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glVertexPointer(3, GL_FLOAT, sizeof(WindingVertex), &winding.points.data()->vertex);
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if((state & RENDER_BUMP) != 0)
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{
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Vector3 normals[c_brush_maxFaces];
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typedef Vector3* Vector3Iter;
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for(Vector3Iter i = normals, end = normals + winding.numpoints; i != end; ++i)
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{
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*i = normal;
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}
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if(GlobalShaderCache().useShaderLanguage())
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{
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glNormalPointer(GL_FLOAT, sizeof(Vector3), normals);
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glVertexAttribPointerARB(c_attr_TexCoord0, 2, GL_FLOAT, 0, sizeof(WindingVertex), &winding.points.data()->texcoord);
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glVertexAttribPointerARB(c_attr_Tangent, 3, GL_FLOAT, 0, sizeof(WindingVertex), &winding.points.data()->tangent);
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glVertexAttribPointerARB(c_attr_Binormal, 3, GL_FLOAT, 0, sizeof(WindingVertex), &winding.points.data()->bitangent);
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}
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else
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{
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glVertexAttribPointerARB(11, 3, GL_FLOAT, 0, sizeof(Vector3), normals);
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glVertexAttribPointerARB(8, 2, GL_FLOAT, 0, sizeof(WindingVertex), &winding.points.data()->texcoord);
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glVertexAttribPointerARB(9, 3, GL_FLOAT, 0, sizeof(WindingVertex), &winding.points.data()->tangent);
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glVertexAttribPointerARB(10, 3, GL_FLOAT, 0, sizeof(WindingVertex), &winding.points.data()->bitangent);
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}
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}
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else
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{
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if (state & RENDER_LIGHTING)
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{
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Vector3 normals[c_brush_maxFaces];
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typedef Vector3* Vector3Iter;
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for(Vector3Iter i = normals, last = normals + winding.numpoints; i != last; ++i)
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{
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*i = normal;
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}
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glNormalPointer(GL_FLOAT, sizeof(Vector3), normals);
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}
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if (state & RENDER_TEXTURE)
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{
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glTexCoordPointer(2, GL_FLOAT, sizeof(WindingVertex), &winding.points.data()->texcoord);
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}
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}
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#if 0
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if (state & RENDER_FILL)
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{
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glDrawArrays(GL_TRIANGLE_FAN, 0, GLsizei(winding.numpoints));
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}
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else
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{
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glDrawArrays(GL_LINE_LOOP, 0, GLsizei(winding.numpoints));
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}
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#else
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glDrawArrays(GL_POLYGON, 0, GLsizei(winding.numpoints));
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#endif
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#if 0
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const Winding& winding = winding;
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if(state & RENDER_FILL)
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{
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glBegin(GL_POLYGON);
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}
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else
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{
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glBegin(GL_LINE_LOOP);
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}
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if (state & RENDER_LIGHTING)
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glNormal3fv(normal);
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for(int i = 0; i < winding.numpoints; ++i)
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{
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if (state & RENDER_TEXTURE)
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glTexCoord2fv(&winding.points[i][3]);
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glVertex3fv(winding.points[i]);
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}
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glEnd();
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#endif
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}
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const Colour4b colour_vertex(0, 255, 0, 255);
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#include "shaderlib.h"
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typedef DoubleVector3 PlanePoints[3];
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inline bool planepts_equal(const PlanePoints planepts, const PlanePoints other)
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{
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return planepts[0] == other[0] && planepts[1] == other[1] && planepts[2] == other[2];
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}
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inline void planepts_assign(PlanePoints planepts, const PlanePoints other)
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{
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planepts[0] = other[0];
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planepts[1] = other[1];
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planepts[2] = other[2];
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}
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inline void planepts_quantise(PlanePoints planepts, double snap)
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{
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vector3_snap(planepts[0], snap);
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vector3_snap(planepts[1], snap);
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vector3_snap(planepts[2], snap);
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}
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inline float vector3_max_component(const Vector3& vec3)
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{
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return std::max(fabsf(vec3[0]), std::max(fabsf(vec3[1]), fabsf(vec3[2])));
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}
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inline void edge_snap(Vector3& edge, double snap)
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{
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float scale = static_cast<float>(ceil(fabs(snap / vector3_max_component(edge))));
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if(scale > 0.0f)
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{
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vector3_scale(edge, scale);
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}
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vector3_snap(edge, snap);
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}
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inline void planepts_snap(PlanePoints planepts, double snap)
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{
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Vector3 edge01(vector3_subtracted(planepts[1], planepts[0]));
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Vector3 edge12(vector3_subtracted(planepts[2], planepts[1]));
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Vector3 edge20(vector3_subtracted(planepts[0], planepts[2]));
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double length_squared_01 = vector3_dot(edge01, edge01);
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double length_squared_12 = vector3_dot(edge12, edge12);
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double length_squared_20 = vector3_dot(edge20, edge20);
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vector3_snap(planepts[0], snap);
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if(length_squared_01 < length_squared_12)
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{
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if(length_squared_12 < length_squared_20)
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{
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edge_snap(edge01, snap);
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edge_snap(edge12, snap);
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planepts[1] = vector3_added(planepts[0], edge01);
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planepts[2] = vector3_added(planepts[1], edge12);
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}
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else
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{
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edge_snap(edge20, snap);
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edge_snap(edge01, snap);
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planepts[1] = vector3_added(planepts[0], edge20);
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planepts[2] = vector3_added(planepts[1], edge01);
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}
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}
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else
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{
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if(length_squared_01 < length_squared_20)
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{
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edge_snap(edge01, snap);
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edge_snap(edge12, snap);
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planepts[1] = vector3_added(planepts[0], edge01);
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planepts[2] = vector3_added(planepts[1], edge12);
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}
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else
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{
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edge_snap(edge12, snap);
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edge_snap(edge20, snap);
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planepts[1] = vector3_added(planepts[0], edge12);
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planepts[2] = vector3_added(planepts[1], edge20);
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}
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}
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}
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inline PointVertex pointvertex_for_planept(const DoubleVector3& point, const Colour4b& colour)
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{
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return PointVertex(
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Vertex3f(
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static_cast<float>(point.x()),
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static_cast<float>(point.y()),
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static_cast<float>(point.z())
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),
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colour
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);
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}
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inline PointVertex pointvertex_for_windingpoint(const Vector3& point, const Colour4b& colour)
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{
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return PointVertex(
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vertex3f_for_vector3(point),
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colour
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);
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}
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inline bool check_plane_is_integer(const PlanePoints& planePoints)
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{
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return !float_is_integer(planePoints[0][0])
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|| !float_is_integer(planePoints[0][1])
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|| !float_is_integer(planePoints[0][2])
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|| !float_is_integer(planePoints[1][0])
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|| !float_is_integer(planePoints[1][1])
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|| !float_is_integer(planePoints[1][2])
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|| !float_is_integer(planePoints[2][0])
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|| !float_is_integer(planePoints[2][1])
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|| !float_is_integer(planePoints[2][2]);
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}
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inline void brush_check_shader(const char* name)
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{
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if(!shader_valid(name))
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{
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globalErrorStream() << "brush face has invalid texture name: '" << name << "'\n";
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}
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}
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class FaceShaderObserver
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{
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public:
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virtual void realiseShader() = 0;
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virtual void unrealiseShader() = 0;
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};
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class FaceShaderObserverRealise
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{
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public:
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void operator()(FaceShaderObserver& observer) const
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{
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observer.realiseShader();
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}
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};
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class FaceShaderObserverUnrealise
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{
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public:
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void operator()(FaceShaderObserver& observer) const
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{
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observer.unrealiseShader();
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}
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};
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typedef ReferencePair<FaceShaderObserver> FaceShaderObserverPair;
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class ContentsFlagsValue
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{
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public:
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ContentsFlagsValue()
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{
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}
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ContentsFlagsValue(int surfaceFlags, int contentFlags, int value, bool specified) :
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m_surfaceFlags(surfaceFlags),
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m_contentFlags(contentFlags),
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m_value(value),
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m_specified(specified)
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{
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}
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int m_surfaceFlags;
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int m_contentFlags;
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int m_value;
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bool m_specified;
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};
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inline unsigned int ContentFlags_assignable(unsigned int contentFlags)
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{
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return contentFlags & ~CONTENTS_DETAIL;
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}
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inline ContentsFlagsValue ContentsFlagsValue_maskDetail(const ContentsFlagsValue& other)
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{
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return ContentsFlagsValue(other.m_surfaceFlags, ContentFlags_assignable(other.m_contentFlags), other.m_value, other.m_specified);
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}
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class FaceShader : public ModuleObserver
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{
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public:
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class SavedState
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{
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public:
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CopiedString m_shader;
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ContentsFlagsValue m_flags;
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SavedState(const FaceShader& faceShader)
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{
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m_shader = faceShader.getShader();
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m_flags = faceShader.m_flags;
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}
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void exportState(FaceShader& faceShader) const
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{
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faceShader.setShader(m_shader.c_str());
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faceShader.setFlags(m_flags);
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}
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};
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CopiedString m_shader;
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Shader* m_state;
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ContentsFlagsValue m_flags;
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FaceShaderObserverPair m_observers;
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bool m_instanced;
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bool m_realised;
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FaceShader(const char* shader, const ContentsFlagsValue& flags = ContentsFlagsValue(0, 0, 0, false)) :
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m_shader(shader),
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m_state(0),
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m_flags(flags),
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m_instanced(false),
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m_realised(false)
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{
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captureShader();
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}
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~FaceShader()
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{
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releaseShader();
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}
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// copy-construction not supported
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FaceShader(const FaceShader& other);
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void instanceAttach()
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{
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m_instanced = true;
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m_state->incrementUsed();
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}
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void instanceDetach()
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{
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m_state->decrementUsed();
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m_instanced = false;
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}
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void captureShader()
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{
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ASSERT_MESSAGE(m_state == 0, "shader cannot be captured");
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brush_check_shader(m_shader.c_str());
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m_state = GlobalShaderCache().capture(m_shader.c_str());
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m_state->attach(*this);
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}
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void releaseShader()
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{
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ASSERT_MESSAGE(m_state != 0, "shader cannot be released");
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m_state->detach(*this);
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GlobalShaderCache().release(m_shader.c_str());
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m_state = 0;
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}
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void realise()
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{
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ASSERT_MESSAGE(!m_realised, "FaceTexdef::realise: already realised");
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m_realised = true;
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m_observers.forEach(FaceShaderObserverRealise());
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}
|
|
void unrealise()
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|
{
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ASSERT_MESSAGE(m_realised, "FaceTexdef::unrealise: already unrealised");
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m_observers.forEach(FaceShaderObserverUnrealise());
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m_realised = false;
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|
}
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|
|
void attach(FaceShaderObserver& observer)
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|
{
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|
m_observers.attach(observer);
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|
if(m_realised)
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|
{
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|
observer.realiseShader();
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|
}
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|
}
|
|
|
|
void detach(FaceShaderObserver& observer)
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|
{
|
|
if(m_realised)
|
|
{
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|
observer.unrealiseShader();
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|
}
|
|
m_observers.detach(observer);
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|
}
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|
const char* getShader() const
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|
{
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|
return m_shader.c_str();
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|
}
|
|
void setShader(const char* name)
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|
{
|
|
if(m_instanced)
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|
{
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|
m_state->decrementUsed();
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}
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|
releaseShader();
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|
m_shader = name;
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captureShader();
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if(m_instanced)
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|
{
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m_state->incrementUsed();
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|
}
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|
}
|
|
ContentsFlagsValue getFlags() const
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|
{
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|
ASSERT_MESSAGE(m_realised, "FaceShader::getFlags: flags not valid when unrealised");
|
|
if(!m_flags.m_specified)
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|
{
|
|
return ContentsFlagsValue(
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m_state->getTexture().surfaceFlags,
|
|
m_state->getTexture().contentFlags,
|
|
m_state->getTexture().value,
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true
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);
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|
}
|
|
return m_flags;
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}
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|
void setFlags(const ContentsFlagsValue& flags)
|
|
{
|
|
ASSERT_MESSAGE(m_realised, "FaceShader::setFlags: flags not valid when unrealised");
|
|
m_flags = ContentsFlagsValue_maskDetail(flags);
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|
}
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|
|
Shader* state() const
|
|
{
|
|
return m_state;
|
|
}
|
|
|
|
std::size_t width() const
|
|
{
|
|
if(m_realised)
|
|
{
|
|
return m_state->getTexture().width;
|
|
}
|
|
return 1;
|
|
}
|
|
std::size_t height() const
|
|
{
|
|
if(m_realised)
|
|
{
|
|
return m_state->getTexture().height;
|
|
}
|
|
return 1;
|
|
}
|
|
unsigned int shaderFlags() const
|
|
{
|
|
if(m_realised)
|
|
{
|
|
return m_state->getFlags();
|
|
}
|
|
return 0;
|
|
}
|
|
};
|
|
|
|
|
|
inline void FaceShader_getFlags(const FaceShader& faceShader, ContentsFlagsValue& flags)
|
|
{
|
|
flags = faceShader.getFlags();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
class FaceTexdef : public FaceShaderObserver
|
|
{
|
|
// not copyable
|
|
FaceTexdef(const FaceTexdef& other);
|
|
// not assignable
|
|
FaceTexdef& operator=(const FaceTexdef& other);
|
|
public:
|
|
class SavedState
|
|
{
|
|
public:
|
|
TextureProjection m_projection;
|
|
|
|
SavedState(const FaceTexdef& faceTexdef)
|
|
{
|
|
m_projection = faceTexdef.m_projection;
|
|
}
|
|
|
|
void exportState(FaceTexdef& faceTexdef) const
|
|
{
|
|
Texdef_Assign(faceTexdef.m_projection, m_projection);
|
|
}
|
|
};
|
|
|
|
FaceShader& m_shader;
|
|
TextureProjection m_projection;
|
|
bool m_projectionInitialised;
|
|
bool m_scaleApplied;
|
|
|
|
FaceTexdef(
|
|
FaceShader& shader,
|
|
const TextureProjection& projection,
|
|
bool projectionInitialised = true
|
|
) :
|
|
m_shader(shader),
|
|
m_projection(projection),
|
|
m_projectionInitialised(projectionInitialised),
|
|
m_scaleApplied(false)
|
|
{
|
|
m_shader.attach(*this);
|
|
}
|
|
~FaceTexdef()
|
|
{
|
|
m_shader.detach(*this);
|
|
}
|
|
|
|
void addScale()
|
|
{
|
|
ASSERT_MESSAGE(!m_scaleApplied, "texture scale aready added");
|
|
m_scaleApplied = true;
|
|
m_projection.m_brushprimit_texdef.addScale(m_shader.width(), m_shader.height());
|
|
}
|
|
void removeScale()
|
|
{
|
|
ASSERT_MESSAGE(m_scaleApplied, "texture scale aready removed");
|
|
m_scaleApplied = false;
|
|
m_projection.m_brushprimit_texdef.removeScale(m_shader.width(), m_shader.height());
|
|
}
|
|
|
|
void realiseShader()
|
|
{
|
|
if(m_projectionInitialised && !m_scaleApplied)
|
|
{
|
|
addScale();
|
|
}
|
|
}
|
|
void unrealiseShader()
|
|
{
|
|
if(m_projectionInitialised && m_scaleApplied)
|
|
{
|
|
removeScale();
|
|
}
|
|
}
|
|
|
|
void setTexdef(const TextureProjection& projection)
|
|
{
|
|
removeScale();
|
|
Texdef_Assign(m_projection, projection);
|
|
addScale();
|
|
}
|
|
|
|
void shift(float s, float t)
|
|
{
|
|
ASSERT_MESSAGE(texdef_sane(m_projection.m_texdef), "FaceTexdef::shift: bad texdef");
|
|
removeScale();
|
|
Texdef_Shift(m_projection, s, t);
|
|
addScale();
|
|
}
|
|
|
|
void scale(float s, float t)
|
|
{
|
|
removeScale();
|
|
Texdef_Scale(m_projection, s, t);
|
|
addScale();
|
|
}
|
|
|
|
void rotate(float angle)
|
|
{
|
|
removeScale();
|
|
Texdef_Rotate(m_projection, angle);
|
|
addScale();
|
|
}
|
|
|
|
void fit(const Vector3& normal, const Winding& winding, float s_repeat, float t_repeat)
|
|
{
|
|
Texdef_FitTexture(m_projection, m_shader.width(), m_shader.height(), normal, winding, s_repeat, t_repeat);
|
|
}
|
|
|
|
void emitTextureCoordinates(Winding& winding, const Vector3& normal, const Matrix4& localToWorld)
|
|
{
|
|
Texdef_EmitTextureCoordinates(m_projection, m_shader.width(), m_shader.height(), winding, normal, localToWorld);
|
|
}
|
|
|
|
void transform(const Plane3& plane, const Matrix4& matrix)
|
|
{
|
|
removeScale();
|
|
Texdef_transformLocked(m_projection, m_shader.width(), m_shader.height(), plane, matrix);
|
|
addScale();
|
|
}
|
|
|
|
TextureProjection normalised() const
|
|
{
|
|
brushprimit_texdef_t tmp(m_projection.m_brushprimit_texdef);
|
|
tmp.removeScale(m_shader.width(), m_shader.height());
|
|
return TextureProjection(m_projection.m_texdef, tmp, m_projection.m_basis_s, m_projection.m_basis_t);
|
|
}
|
|
void setBasis(const Vector3& normal)
|
|
{
|
|
Matrix4 basis;
|
|
Normal_GetTransform(normal, basis);
|
|
m_projection.m_basis_s = Vector3(basis.xx(), basis.yx(), basis.zx());
|
|
m_projection.m_basis_t = Vector3(-basis.xy(), -basis.yy(), -basis.zy());
|
|
}
|
|
};
|
|
|
|
inline void FaceTexdef_getTexdef(const FaceTexdef& faceTexdef, TextureProjection& projection)
|
|
{
|
|
projection = faceTexdef.normalised();
|
|
}
|
|
|
|
inline void planepts_print(const PlanePoints& planePoints, TextOutputStream& ostream)
|
|
{
|
|
ostream << "( " << planePoints[0][0] << " " << planePoints[0][1] << " " << planePoints[0][2] << " ) "
|
|
<< "( " << planePoints[1][0] << " " << planePoints[1][1] << " " << planePoints[1][2] << " ) "
|
|
<< "( " << planePoints[2][0] << " " << planePoints[2][1] << " " << planePoints[2][2] << " )";
|
|
}
|
|
|
|
|
|
inline Plane3 Plane3_applyTranslation(const Plane3& plane, const Vector3& translation)
|
|
{
|
|
Plane3 tmp(plane3_translated(Plane3(plane.normal(), -plane.dist()), translation));
|
|
return Plane3(tmp.normal(), -tmp.dist());
|
|
}
|
|
|
|
inline Plane3 Plane3_applyTransform(const Plane3& plane, const Matrix4& matrix)
|
|
{
|
|
Plane3 tmp(plane3_transformed(Plane3(plane.normal(), -plane.dist()), matrix));
|
|
return Plane3(tmp.normal(), -tmp.dist());
|
|
}
|
|
|
|
class FacePlane
|
|
{
|
|
PlanePoints m_planepts;
|
|
Plane3 m_planeCached;
|
|
Plane3 m_plane;
|
|
public:
|
|
Vector3 m_funcStaticOrigin;
|
|
|
|
static EBrushType m_type;
|
|
|
|
static bool isDoom3Plane()
|
|
{
|
|
return FacePlane::m_type == eBrushTypeDoom3 || FacePlane::m_type == eBrushTypeQuake4;
|
|
}
|
|
|
|
class SavedState
|
|
{
|
|
public:
|
|
PlanePoints m_planepts;
|
|
Plane3 m_plane;
|
|
|
|
SavedState(const FacePlane& facePlane)
|
|
{
|
|
if(facePlane.isDoom3Plane())
|
|
{
|
|
m_plane = facePlane.m_plane;
|
|
}
|
|
else
|
|
{
|
|
planepts_assign(m_planepts, facePlane.planePoints());
|
|
}
|
|
}
|
|
|
|
void exportState(FacePlane& facePlane) const
|
|
{
|
|
if(facePlane.isDoom3Plane())
|
|
{
|
|
facePlane.m_plane = m_plane;
|
|
facePlane.updateTranslated();
|
|
}
|
|
else
|
|
{
|
|
planepts_assign(facePlane.planePoints(), m_planepts);
|
|
facePlane.MakePlane();
|
|
}
|
|
}
|
|
};
|
|
|
|
FacePlane() : m_funcStaticOrigin(0, 0, 0)
|
|
{
|
|
}
|
|
FacePlane(const FacePlane& other) : m_funcStaticOrigin(0, 0, 0)
|
|
{
|
|
if(!isDoom3Plane())
|
|
{
|
|
planepts_assign(m_planepts, other.m_planepts);
|
|
MakePlane();
|
|
}
|
|
else
|
|
{
|
|
m_plane = other.m_plane;
|
|
updateTranslated();
|
|
}
|
|
}
|
|
|
|
void MakePlane()
|
|
{
|
|
if(!isDoom3Plane())
|
|
{
|
|
#if 0
|
|
if(check_plane_is_integer(m_planepts))
|
|
{
|
|
globalErrorStream() << "non-integer planepts: ";
|
|
planepts_print(m_planepts, globalErrorStream());
|
|
globalErrorStream() << "\n";
|
|
}
|
|
#endif
|
|
m_planeCached = plane3_for_points(m_planepts);
|
|
}
|
|
}
|
|
|
|
void reverse()
|
|
{
|
|
if(!isDoom3Plane())
|
|
{
|
|
vector3_swap(m_planepts[0], m_planepts[2]);
|
|
MakePlane();
|
|
}
|
|
else
|
|
{
|
|
m_planeCached = plane3_flipped(m_plane);
|
|
updateSource();
|
|
}
|
|
}
|
|
void transform(const Matrix4& matrix, bool mirror)
|
|
{
|
|
if(!isDoom3Plane())
|
|
{
|
|
|
|
#if 0
|
|
bool off = check_plane_is_integer(planePoints());
|
|
#endif
|
|
|
|
matrix4_transform_point(matrix, m_planepts[0]);
|
|
matrix4_transform_point(matrix, m_planepts[1]);
|
|
matrix4_transform_point(matrix, m_planepts[2]);
|
|
|
|
if(mirror)
|
|
{
|
|
reverse();
|
|
}
|
|
|
|
#if 0
|
|
if(check_plane_is_integer(planePoints()))
|
|
{
|
|
if(!off)
|
|
{
|
|
globalErrorStream() << "caused by transform\n";
|
|
}
|
|
}
|
|
#endif
|
|
MakePlane();
|
|
}
|
|
else
|
|
{
|
|
m_planeCached = Plane3_applyTransform(m_planeCached, matrix);
|
|
updateSource();
|
|
}
|
|
}
|
|
void offset(float offset)
|
|
{
|
|
if(!isDoom3Plane())
|
|
{
|
|
Vector3 move(vector3_scaled(m_planeCached.normal(), -offset));
|
|
|
|
vector3_subtract(m_planepts[0], move);
|
|
vector3_subtract(m_planepts[1], move);
|
|
vector3_subtract(m_planepts[2], move);
|
|
|
|
MakePlane();
|
|
}
|
|
else
|
|
{
|
|
m_planeCached.d += offset;
|
|
updateSource();
|
|
}
|
|
}
|
|
|
|
void updateTranslated()
|
|
{
|
|
m_planeCached = Plane3_applyTranslation(m_plane, m_funcStaticOrigin);
|
|
}
|
|
void updateSource()
|
|
{
|
|
m_plane = Plane3_applyTranslation(m_planeCached, vector3_negated(m_funcStaticOrigin));
|
|
}
|
|
|
|
|
|
PlanePoints& planePoints()
|
|
{
|
|
return m_planepts;
|
|
}
|
|
const PlanePoints& planePoints() const
|
|
{
|
|
return m_planepts;
|
|
}
|
|
const Plane3& plane3() const
|
|
{
|
|
return m_planeCached;
|
|
}
|
|
void setDoom3Plane(const Plane3& plane)
|
|
{
|
|
m_plane = plane;
|
|
updateTranslated();
|
|
}
|
|
const Plane3& getDoom3Plane() const
|
|
{
|
|
return m_plane;
|
|
}
|
|
|
|
void copy(const FacePlane& other)
|
|
{
|
|
if(!isDoom3Plane())
|
|
{
|
|
planepts_assign(m_planepts, other.m_planepts);
|
|
MakePlane();
|
|
}
|
|
else
|
|
{
|
|
m_planeCached = other.m_plane;
|
|
updateSource();
|
|
}
|
|
}
|
|
void copy(const Vector3& p0, const Vector3& p1, const Vector3& p2)
|
|
{
|
|
if(!isDoom3Plane())
|
|
{
|
|
m_planepts[0] = p0;
|
|
m_planepts[1] = p1;
|
|
m_planepts[2] = p2;
|
|
MakePlane();
|
|
}
|
|
else
|
|
{
|
|
m_planeCached = plane3_for_points(p2, p1, p0);
|
|
updateSource();
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
const double GRID_MIN = 0.125;
|
|
|
|
inline double quantiseInteger(double f)
|
|
{
|
|
return float_to_integer(f);
|
|
}
|
|
|
|
inline double quantiseFloating(double f)
|
|
{
|
|
return float_snapped(f, 1.f / (1 << 16));
|
|
}
|
|
|
|
typedef double (*QuantiseFunc)(double f);
|
|
|
|
class Face;
|
|
|
|
class FaceFilter
|
|
{
|
|
public:
|
|
virtual bool filter(const Face& face) const = 0;
|
|
};
|
|
|
|
bool face_filtered(Face& face);
|
|
|
|
void Brush_addTextureChangedCallback(const Callback& callback);
|
|
void Brush_textureChanged();
|
|
|
|
|
|
extern bool g_brush_texturelock_enabled;
|
|
|
|
class FaceObserver
|
|
{
|
|
public:
|
|
virtual void planeChanged() = 0;
|
|
virtual void connectivityChanged() = 0;
|
|
virtual void shaderChanged() = 0;
|
|
virtual void evaluateTransform() = 0;
|
|
};
|
|
|
|
class Face :
|
|
public OpenGLRenderable,
|
|
public Filterable,
|
|
public Undoable,
|
|
public FaceShaderObserver
|
|
{
|
|
std::size_t m_refcount;
|
|
|
|
class SavedState : public UndoMemento
|
|
{
|
|
public:
|
|
FacePlane::SavedState m_planeState;
|
|
FaceTexdef::SavedState m_texdefState;
|
|
FaceShader::SavedState m_shaderState;
|
|
|
|
SavedState(const Face& face) : m_planeState(face.getPlane()), m_texdefState(face.getTexdef()), m_shaderState(face.getShader())
|
|
{
|
|
}
|
|
|
|
void exportState(Face& face) const
|
|
{
|
|
m_planeState.exportState(face.getPlane());
|
|
m_shaderState.exportState(face.getShader());
|
|
m_texdefState.exportState(face.getTexdef());
|
|
}
|
|
|
|
void release()
|
|
{
|
|
delete this;
|
|
}
|
|
};
|
|
|
|
public:
|
|
static QuantiseFunc m_quantise;
|
|
static EBrushType m_type;
|
|
|
|
PlanePoints m_move_planepts;
|
|
PlanePoints m_move_planeptsTransformed;
|
|
private:
|
|
FacePlane m_plane;
|
|
FacePlane m_planeTransformed;
|
|
FaceShader m_shader;
|
|
FaceTexdef m_texdef;
|
|
TextureProjection m_texdefTransformed;
|
|
|
|
Winding m_winding;
|
|
Vector3 m_centroid;
|
|
bool m_filtered;
|
|
|
|
FaceObserver* m_observer;
|
|
UndoObserver* m_undoable_observer;
|
|
MapFile* m_map;
|
|
|
|
// assignment not supported
|
|
Face& operator=(const Face& other);
|
|
// copy-construction not supported
|
|
Face(const Face& other);
|
|
|
|
public:
|
|
|
|
Face(FaceObserver* observer) :
|
|
m_refcount(0),
|
|
m_shader(texdef_name_default()),
|
|
m_texdef(m_shader, TextureProjection(), false),
|
|
m_filtered(false),
|
|
m_observer(observer),
|
|
m_undoable_observer(0),
|
|
m_map(0)
|
|
{
|
|
m_shader.attach(*this);
|
|
m_plane.copy(Vector3(0, 0, 0), Vector3(64, 0, 0), Vector3(0, 64, 0));
|
|
m_texdef.setBasis(m_plane.plane3().normal());
|
|
planeChanged();
|
|
}
|
|
Face(
|
|
const Vector3& p0,
|
|
const Vector3& p1,
|
|
const Vector3& p2,
|
|
const char* shader,
|
|
const TextureProjection& projection,
|
|
FaceObserver* observer
|
|
) :
|
|
m_refcount(0),
|
|
m_shader(shader),
|
|
m_texdef(m_shader, projection),
|
|
m_observer(observer),
|
|
m_undoable_observer(0),
|
|
m_map(0)
|
|
{
|
|
m_shader.attach(*this);
|
|
m_plane.copy(p0, p1, p2);
|
|
m_texdef.setBasis(m_plane.plane3().normal());
|
|
planeChanged();
|
|
updateFiltered();
|
|
}
|
|
Face(const Face& other, FaceObserver* observer) :
|
|
m_refcount(0),
|
|
m_shader(other.m_shader.getShader(), other.m_shader.m_flags),
|
|
m_texdef(m_shader, other.getTexdef().normalised()),
|
|
m_observer(observer),
|
|
m_undoable_observer(0),
|
|
m_map(0)
|
|
{
|
|
m_shader.attach(*this);
|
|
m_plane.copy(other.m_plane);
|
|
planepts_assign(m_move_planepts, other.m_move_planepts);
|
|
m_texdef.setBasis(m_plane.plane3().normal());
|
|
planeChanged();
|
|
updateFiltered();
|
|
}
|
|
~Face()
|
|
{
|
|
m_shader.detach(*this);
|
|
}
|
|
|
|
void planeChanged()
|
|
{
|
|
revertTransform();
|
|
m_observer->planeChanged();
|
|
}
|
|
|
|
void realiseShader()
|
|
{
|
|
m_observer->shaderChanged();
|
|
}
|
|
void unrealiseShader()
|
|
{
|
|
}
|
|
|
|
void instanceAttach(MapFile* map)
|
|
{
|
|
m_shader.instanceAttach();
|
|
m_map = map;
|
|
m_undoable_observer = GlobalUndoSystem().observer(this);
|
|
GlobalFilterSystem().registerFilterable(*this);
|
|
}
|
|
void instanceDetach(MapFile* map)
|
|
{
|
|
GlobalFilterSystem().unregisterFilterable(*this);
|
|
m_undoable_observer = 0;
|
|
GlobalUndoSystem().release(this);
|
|
m_map = 0;
|
|
m_shader.instanceDetach();
|
|
}
|
|
|
|
void render(RenderStateFlags state) const
|
|
{
|
|
Winding_Draw(m_winding, m_planeTransformed.plane3().normal(), state);
|
|
}
|
|
|
|
void updateFiltered()
|
|
{
|
|
m_filtered = face_filtered(*this);
|
|
}
|
|
bool isFiltered() const
|
|
{
|
|
return m_filtered;
|
|
}
|
|
|
|
void undoSave()
|
|
{
|
|
if(m_map != 0)
|
|
{
|
|
m_map->changed();
|
|
}
|
|
if(m_undoable_observer != 0)
|
|
{
|
|
m_undoable_observer->save(this);
|
|
}
|
|
}
|
|
|
|
// undoable
|
|
UndoMemento* exportState() const
|
|
{
|
|
return new SavedState(*this);
|
|
}
|
|
void importState(const UndoMemento* data)
|
|
{
|
|
undoSave();
|
|
|
|
static_cast<const SavedState*>(data)->exportState(*this);
|
|
|
|
planeChanged();
|
|
m_observer->connectivityChanged();
|
|
texdefChanged();
|
|
m_observer->shaderChanged();
|
|
updateFiltered();
|
|
}
|
|
|
|
void IncRef()
|
|
{
|
|
++m_refcount;
|
|
}
|
|
void DecRef()
|
|
{
|
|
if(--m_refcount == 0)
|
|
delete this;
|
|
}
|
|
|
|
void flipWinding()
|
|
{
|
|
m_plane.reverse();
|
|
planeChanged();
|
|
}
|
|
|
|
bool intersectVolume(const VolumeTest& volume, const Matrix4& localToWorld) const
|
|
{
|
|
return volume.TestPlane(Plane3(plane3().normal(), -plane3().dist()), localToWorld);
|
|
}
|
|
|
|
void render(Renderer& renderer, const Matrix4& localToWorld) const
|
|
{
|
|
renderer.SetState(m_shader.state(), Renderer::eFullMaterials);
|
|
renderer.addRenderable(*this, localToWorld);
|
|
}
|
|
|
|
void transform(const Matrix4& matrix, bool mirror)
|
|
{
|
|
if(g_brush_texturelock_enabled)
|
|
{
|
|
Texdef_transformLocked(m_texdefTransformed, m_shader.width(), m_shader.height(), m_plane.plane3(), matrix);
|
|
}
|
|
|
|
m_planeTransformed.transform(matrix, mirror);
|
|
|
|
#if 0
|
|
ASSERT_MESSAGE(projectionaxis_for_normal(normal) == projectionaxis_for_normal(plane3().normal()), "bleh");
|
|
#endif
|
|
m_observer->planeChanged();
|
|
}
|
|
|
|
void assign_planepts(const PlanePoints planepts)
|
|
{
|
|
m_planeTransformed.copy(planepts[0], planepts[1], planepts[2]);
|
|
m_observer->planeChanged();
|
|
}
|
|
|
|
/// \brief Reverts the transformable state of the brush to identity.
|
|
void revertTransform()
|
|
{
|
|
m_planeTransformed = m_plane;
|
|
planepts_assign(m_move_planeptsTransformed, m_move_planepts);
|
|
m_texdefTransformed = m_texdef.m_projection;
|
|
}
|
|
void freezeTransform()
|
|
{
|
|
undoSave();
|
|
m_plane = m_planeTransformed;
|
|
planepts_assign(m_move_planepts, m_move_planeptsTransformed);
|
|
m_texdef.m_projection = m_texdefTransformed;
|
|
}
|
|
|
|
void update_move_planepts_vertex(std::size_t index, PlanePoints planePoints)
|
|
{
|
|
std::size_t numpoints = getWinding().numpoints;
|
|
ASSERT_MESSAGE(index < numpoints, "update_move_planepts_vertex: invalid index");
|
|
|
|
std::size_t opposite = Winding_Opposite(getWinding(), index);
|
|
std::size_t adjacent = Winding_wrap(getWinding(), opposite+numpoints-1);
|
|
planePoints[0] = getWinding()[opposite].vertex;
|
|
planePoints[1] = getWinding()[index].vertex;
|
|
planePoints[2] = getWinding()[adjacent].vertex;
|
|
// winding points are very inaccurate, so they must be quantised before using them to generate the face-plane
|
|
planepts_quantise(planePoints, GRID_MIN);
|
|
}
|
|
|
|
void snapto(float snap)
|
|
{
|
|
if(contributes())
|
|
{
|
|
#if 0
|
|
ASSERT_MESSAGE(plane3_valid(m_plane.plane3()), "invalid plane before snap to grid");
|
|
planepts_snap(m_plane.planePoints(), snap);
|
|
ASSERT_MESSAGE(plane3_valid(m_plane.plane3()), "invalid plane after snap to grid");
|
|
#else
|
|
PlanePoints planePoints;
|
|
update_move_planepts_vertex(0, planePoints);
|
|
vector3_snap(planePoints[0], snap);
|
|
vector3_snap(planePoints[1], snap);
|
|
vector3_snap(planePoints[2], snap);
|
|
assign_planepts(planePoints);
|
|
freezeTransform();
|
|
#endif
|
|
SceneChangeNotify();
|
|
if(!plane3_valid(m_plane.plane3()))
|
|
{
|
|
globalErrorStream() << "WARNING: invalid plane after snap to grid\n";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void testSelect(SelectionTest& test, SelectionIntersection& best)
|
|
{
|
|
test.TestPolygon(VertexPointer(reinterpret_cast<VertexPointer::pointer>(&m_winding.points.data()->vertex), sizeof(WindingVertex)), m_winding.numpoints, best);
|
|
}
|
|
|
|
void testSelect_centroid(SelectionTest& test, SelectionIntersection& best)
|
|
{
|
|
test.TestPoint(m_centroid, best);
|
|
}
|
|
|
|
void shaderChanged()
|
|
{
|
|
EmitTextureCoordinates();
|
|
Brush_textureChanged();
|
|
m_observer->shaderChanged();
|
|
updateFiltered();
|
|
SceneChangeNotify();
|
|
}
|
|
|
|
const char* GetShader() const
|
|
{
|
|
return m_shader.getShader();
|
|
}
|
|
void SetShader(const char* name)
|
|
{
|
|
undoSave();
|
|
m_shader.setShader(name);
|
|
shaderChanged();
|
|
}
|
|
|
|
void revertTexdef()
|
|
{
|
|
m_texdefTransformed = m_texdef.m_projection;
|
|
}
|
|
void texdefChanged()
|
|
{
|
|
revertTexdef();
|
|
EmitTextureCoordinates();
|
|
Brush_textureChanged();
|
|
}
|
|
|
|
void SetTexdef(const TextureProjection& projection)
|
|
{
|
|
undoSave();
|
|
m_texdef.setTexdef(projection);
|
|
texdefChanged();
|
|
}
|
|
|
|
void SetFlags(const ContentsFlagsValue& flags)
|
|
{
|
|
undoSave();
|
|
m_shader.setFlags(flags);
|
|
m_observer->shaderChanged();
|
|
updateFiltered();
|
|
}
|
|
|
|
void ShiftTexdef(float s, float t)
|
|
{
|
|
undoSave();
|
|
m_texdef.shift(s, t);
|
|
texdefChanged();
|
|
}
|
|
|
|
void ScaleTexdef(float s, float t)
|
|
{
|
|
undoSave();
|
|
m_texdef.scale(s, t);
|
|
texdefChanged();
|
|
}
|
|
|
|
void RotateTexdef(float angle)
|
|
{
|
|
undoSave();
|
|
m_texdef.rotate(angle);
|
|
texdefChanged();
|
|
}
|
|
|
|
void FitTexture(float s_repeat, float t_repeat)
|
|
{
|
|
undoSave();
|
|
m_texdef.fit(m_plane.plane3().normal(), m_winding, s_repeat, t_repeat);
|
|
texdefChanged();
|
|
}
|
|
|
|
void EmitTextureCoordinates()
|
|
{
|
|
Texdef_EmitTextureCoordinates(m_texdefTransformed, m_shader.width(), m_shader.height(), m_winding, plane3().normal(), g_matrix4_identity);
|
|
}
|
|
|
|
|
|
const Vector3& centroid() const
|
|
{
|
|
return m_centroid;
|
|
}
|
|
|
|
void construct_centroid()
|
|
{
|
|
Winding_Centroid(m_winding, plane3(), m_centroid);
|
|
}
|
|
|
|
const Winding& getWinding() const
|
|
{
|
|
return m_winding;
|
|
}
|
|
Winding& getWinding()
|
|
{
|
|
return m_winding;
|
|
}
|
|
|
|
const Plane3& plane3() const
|
|
{
|
|
m_observer->evaluateTransform();
|
|
return m_planeTransformed.plane3();
|
|
}
|
|
FacePlane& getPlane()
|
|
{
|
|
return m_plane;
|
|
}
|
|
const FacePlane& getPlane() const
|
|
{
|
|
return m_plane;
|
|
}
|
|
FaceTexdef& getTexdef()
|
|
{
|
|
return m_texdef;
|
|
}
|
|
const FaceTexdef& getTexdef() const
|
|
{
|
|
return m_texdef;
|
|
}
|
|
FaceShader& getShader()
|
|
{
|
|
return m_shader;
|
|
}
|
|
const FaceShader& getShader() const
|
|
{
|
|
return m_shader;
|
|
}
|
|
|
|
bool isDetail() const
|
|
{
|
|
return (m_shader.m_flags.m_contentFlags & CONTENTS_DETAIL) != 0;
|
|
}
|
|
void setDetail(bool detail)
|
|
{
|
|
undoSave();
|
|
if(detail && !isDetail())
|
|
{
|
|
m_shader.m_flags.m_contentFlags |= CONTENTS_DETAIL;
|
|
}
|
|
else if(!detail && isDetail())
|
|
{
|
|
m_shader.m_flags.m_contentFlags &= ~CONTENTS_DETAIL;
|
|
}
|
|
m_observer->shaderChanged();
|
|
}
|
|
|
|
bool contributes() const
|
|
{
|
|
return m_winding.numpoints > 2;
|
|
}
|
|
bool is_bounded() const
|
|
{
|
|
for(Winding::const_iterator i = m_winding.begin(); i != m_winding.end(); ++i)
|
|
{
|
|
if((*i).adjacent == c_brush_maxFaces)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
|
|
class FaceVertexId
|
|
{
|
|
std::size_t m_face;
|
|
std::size_t m_vertex;
|
|
|
|
public:
|
|
FaceVertexId(std::size_t face, std::size_t vertex)
|
|
: m_face(face), m_vertex(vertex)
|
|
{
|
|
}
|
|
|
|
std::size_t getFace() const
|
|
{
|
|
return m_face;
|
|
}
|
|
std::size_t getVertex() const
|
|
{
|
|
return m_vertex;
|
|
}
|
|
};
|
|
|
|
typedef std::size_t faceIndex_t;
|
|
|
|
struct EdgeRenderIndices
|
|
{
|
|
RenderIndex first;
|
|
RenderIndex second;
|
|
|
|
EdgeRenderIndices()
|
|
: first(0), second(0)
|
|
{
|
|
}
|
|
EdgeRenderIndices(const RenderIndex _first, const RenderIndex _second)
|
|
: first(_first), second(_second)
|
|
{
|
|
}
|
|
};
|
|
|
|
struct EdgeFaces
|
|
{
|
|
faceIndex_t first;
|
|
faceIndex_t second;
|
|
|
|
EdgeFaces()
|
|
: first(c_brush_maxFaces), second(c_brush_maxFaces)
|
|
{
|
|
}
|
|
EdgeFaces(const faceIndex_t _first, const faceIndex_t _second)
|
|
: first(_first), second(_second)
|
|
{
|
|
}
|
|
};
|
|
|
|
class RenderableWireframe : public OpenGLRenderable
|
|
{
|
|
public:
|
|
void render(RenderStateFlags state) const
|
|
{
|
|
#if 1
|
|
glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(PointVertex), &m_vertices->colour);
|
|
glVertexPointer(3, GL_FLOAT, sizeof(PointVertex), &m_vertices->vertex);
|
|
glDrawElements(GL_LINES, GLsizei(m_size<<1), RenderIndexTypeID, m_faceVertex.data());
|
|
#else
|
|
glBegin(GL_LINES);
|
|
for(std::size_t i = 0; i < m_size; ++i)
|
|
{
|
|
glVertex3fv(&m_vertices[m_faceVertex[i].first].vertex.x);
|
|
glVertex3fv(&m_vertices[m_faceVertex[i].second].vertex.x);
|
|
}
|
|
glEnd();
|
|
#endif
|
|
}
|
|
|
|
Array<EdgeRenderIndices> m_faceVertex;
|
|
std::size_t m_size;
|
|
const PointVertex* m_vertices;
|
|
};
|
|
|
|
class Brush;
|
|
typedef std::vector<Brush*> brush_vector_t;
|
|
|
|
class BrushFilter
|
|
{
|
|
public:
|
|
virtual bool filter(const Brush& brush) const = 0;
|
|
};
|
|
|
|
bool brush_filtered(Brush& brush);
|
|
void add_brush_filter(BrushFilter& filter, int mask, bool invert = false);
|
|
|
|
|
|
/// \brief Returns true if 'self' takes priority when building brush b-rep.
|
|
inline bool plane3_inside(const Plane3& self, const Plane3& other)
|
|
{
|
|
if(vector3_equal_epsilon(self.normal(), other.normal(), 0.001))
|
|
{
|
|
return self.dist() < other.dist();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
typedef SmartPointer<Face> FaceSmartPointer;
|
|
typedef std::vector<FaceSmartPointer> Faces;
|
|
|
|
/// \brief Returns the unique-id of the edge adjacent to \p faceVertex in the edge-pair for the set of \p faces.
|
|
inline FaceVertexId next_edge(const Faces& faces, FaceVertexId faceVertex)
|
|
{
|
|
std::size_t adjacent_face = faces[faceVertex.getFace()]->getWinding()[faceVertex.getVertex()].adjacent;
|
|
std::size_t adjacent_vertex = Winding_FindAdjacent(faces[adjacent_face]->getWinding(), faceVertex.getFace());
|
|
|
|
ASSERT_MESSAGE(adjacent_vertex != c_brush_maxFaces, "connectivity data invalid");
|
|
if(adjacent_vertex == c_brush_maxFaces)
|
|
{
|
|
return faceVertex;
|
|
}
|
|
|
|
return FaceVertexId(adjacent_face, adjacent_vertex);
|
|
}
|
|
|
|
/// \brief Returns the unique-id of the vertex adjacent to \p faceVertex in the vertex-ring for the set of \p faces.
|
|
inline FaceVertexId next_vertex(const Faces& faces, FaceVertexId faceVertex)
|
|
{
|
|
FaceVertexId nextEdge = next_edge(faces, faceVertex);
|
|
return FaceVertexId(nextEdge.getFace(), Winding_next(faces[nextEdge.getFace()]->getWinding(), nextEdge.getVertex()));
|
|
}
|
|
|
|
class SelectableEdge
|
|
{
|
|
Vector3 getEdge() const
|
|
{
|
|
const Winding& winding = getFace().getWinding();
|
|
return vector3_mid(winding[m_faceVertex.getVertex()].vertex, winding[Winding_next(winding, m_faceVertex.getVertex())].vertex);
|
|
}
|
|
|
|
public:
|
|
Faces& m_faces;
|
|
FaceVertexId m_faceVertex;
|
|
|
|
SelectableEdge(Faces& faces, FaceVertexId faceVertex)
|
|
: m_faces(faces), m_faceVertex(faceVertex)
|
|
{
|
|
}
|
|
SelectableEdge& operator=(const SelectableEdge& other)
|
|
{
|
|
m_faceVertex = other.m_faceVertex;
|
|
return *this;
|
|
}
|
|
|
|
Face& getFace() const
|
|
{
|
|
return *m_faces[m_faceVertex.getFace()];
|
|
}
|
|
|
|
void testSelect(SelectionTest& test, SelectionIntersection& best)
|
|
{
|
|
test.TestPoint(getEdge(), best);
|
|
}
|
|
};
|
|
|
|
class SelectableVertex
|
|
{
|
|
Vector3 getVertex() const
|
|
{
|
|
return getFace().getWinding()[m_faceVertex.getVertex()].vertex;
|
|
}
|
|
|
|
public:
|
|
Faces& m_faces;
|
|
FaceVertexId m_faceVertex;
|
|
|
|
SelectableVertex(Faces& faces, FaceVertexId faceVertex)
|
|
: m_faces(faces), m_faceVertex(faceVertex)
|
|
{
|
|
}
|
|
SelectableVertex& operator=(const SelectableVertex& other)
|
|
{
|
|
m_faceVertex = other.m_faceVertex;
|
|
return *this;
|
|
}
|
|
|
|
Face& getFace() const
|
|
{
|
|
return *m_faces[m_faceVertex.getFace()];
|
|
}
|
|
|
|
void testSelect(SelectionTest& test, SelectionIntersection& best)
|
|
{
|
|
test.TestPoint(getVertex(), best);
|
|
}
|
|
};
|
|
|
|
class BrushObserver
|
|
{
|
|
public:
|
|
virtual void reserve(std::size_t size) = 0;
|
|
virtual void clear() = 0;
|
|
virtual void push_back(Face& face) = 0;
|
|
virtual void pop_back() = 0;
|
|
virtual void erase(std::size_t index) = 0;
|
|
virtual void connectivityChanged() = 0;
|
|
|
|
virtual void edge_clear() = 0;
|
|
virtual void edge_push_back(SelectableEdge& edge) = 0;
|
|
|
|
virtual void vertex_clear() = 0;
|
|
virtual void vertex_push_back(SelectableVertex& vertex) = 0;
|
|
|
|
virtual void DEBUG_verify() const = 0;
|
|
};
|
|
|
|
class BrushVisitor
|
|
{
|
|
public:
|
|
virtual void visit(Face& face) const = 0;
|
|
};
|
|
|
|
class Brush :
|
|
public TransformNode,
|
|
public Bounded,
|
|
public Cullable,
|
|
public Snappable,
|
|
public Undoable,
|
|
public FaceObserver,
|
|
public Filterable,
|
|
public Nameable,
|
|
public BrushDoom3
|
|
{
|
|
private:
|
|
scene::Node* m_node;
|
|
typedef UniqueSet<BrushObserver*> Observers;
|
|
Observers m_observers;
|
|
UndoObserver* m_undoable_observer;
|
|
MapFile* m_map;
|
|
|
|
// state
|
|
Faces m_faces;
|
|
// ----
|
|
|
|
// cached data compiled from state
|
|
Array<PointVertex> m_faceCentroidPoints;
|
|
RenderablePointArray m_render_faces;
|
|
|
|
Array<PointVertex> m_uniqueVertexPoints;
|
|
typedef std::vector<SelectableVertex> SelectableVertices;
|
|
SelectableVertices m_select_vertices;
|
|
RenderablePointArray m_render_vertices;
|
|
|
|
Array<PointVertex> m_uniqueEdgePoints;
|
|
typedef std::vector<SelectableEdge> SelectableEdges;
|
|
SelectableEdges m_select_edges;
|
|
RenderablePointArray m_render_edges;
|
|
|
|
Array<EdgeRenderIndices> m_edge_indices;
|
|
Array<EdgeFaces> m_edge_faces;
|
|
|
|
AABB m_aabb_local;
|
|
// ----
|
|
|
|
Callback m_evaluateTransform;
|
|
Callback m_boundsChanged;
|
|
|
|
mutable bool m_planeChanged; // b-rep evaluation required
|
|
mutable bool m_transformChanged; // transform evaluation required
|
|
// ----
|
|
|
|
public:
|
|
STRING_CONSTANT(Name, "Brush");
|
|
|
|
Callback m_lightsChanged;
|
|
|
|
// static data
|
|
static Shader* m_state_point;
|
|
// ----
|
|
|
|
static EBrushType m_type;
|
|
static double m_maxWorldCoord;
|
|
|
|
Brush(scene::Node& node, const Callback& evaluateTransform, const Callback& boundsChanged) :
|
|
m_node(&node),
|
|
m_undoable_observer(0),
|
|
m_map(0),
|
|
m_render_faces(m_faceCentroidPoints, GL_POINTS),
|
|
m_render_vertices(m_uniqueVertexPoints, GL_POINTS),
|
|
m_render_edges(m_uniqueEdgePoints, GL_POINTS),
|
|
m_planeChanged(false),
|
|
m_transformChanged(false),
|
|
m_evaluateTransform(evaluateTransform),
|
|
m_boundsChanged(boundsChanged)
|
|
{
|
|
planeChanged();
|
|
}
|
|
Brush(const Brush& other, scene::Node& node, const Callback& evaluateTransform, const Callback& boundsChanged) :
|
|
m_node(&node),
|
|
m_undoable_observer(0),
|
|
m_map(0),
|
|
m_render_faces(m_faceCentroidPoints, GL_POINTS),
|
|
m_render_vertices(m_uniqueVertexPoints, GL_POINTS),
|
|
m_render_edges(m_uniqueEdgePoints, GL_POINTS),
|
|
m_planeChanged(false),
|
|
m_transformChanged(false),
|
|
m_evaluateTransform(evaluateTransform),
|
|
m_boundsChanged(boundsChanged)
|
|
{
|
|
copy(other);
|
|
}
|
|
Brush(const Brush& other) :
|
|
TransformNode(other),
|
|
Bounded(other),
|
|
Cullable(other),
|
|
Undoable(other),
|
|
FaceObserver(other),
|
|
Filterable(other),
|
|
Nameable(other),
|
|
BrushDoom3(other),
|
|
m_node(0),
|
|
m_undoable_observer(0),
|
|
m_map(0),
|
|
m_render_faces(m_faceCentroidPoints, GL_POINTS),
|
|
m_render_vertices(m_uniqueVertexPoints, GL_POINTS),
|
|
m_render_edges(m_uniqueEdgePoints, GL_POINTS),
|
|
m_planeChanged(false),
|
|
m_transformChanged(false)
|
|
{
|
|
copy(other);
|
|
}
|
|
~Brush()
|
|
{
|
|
ASSERT_MESSAGE(m_observers.empty(), "Brush::~Brush: observers still attached");
|
|
}
|
|
|
|
// assignment not supported
|
|
Brush& operator=(const Brush& other);
|
|
|
|
void setDoom3GroupOrigin(const Vector3& origin)
|
|
{
|
|
//globalOutputStream() << "func_static origin before: " << m_funcStaticOrigin << " after: " << origin << "\n";
|
|
for(Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i)
|
|
{
|
|
(*i)->getPlane().m_funcStaticOrigin = origin;
|
|
(*i)->getPlane().updateTranslated();
|
|
(*i)->planeChanged();
|
|
}
|
|
planeChanged();
|
|
}
|
|
|
|
void attach(BrushObserver& observer)
|
|
{
|
|
for(Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i)
|
|
{
|
|
observer.push_back(*(*i));
|
|
}
|
|
|
|
for(SelectableEdges::iterator i = m_select_edges.begin(); i !=m_select_edges.end(); ++i)
|
|
{
|
|
observer.edge_push_back(*i);
|
|
}
|
|
|
|
for(SelectableVertices::iterator i = m_select_vertices.begin(); i != m_select_vertices.end(); ++i)
|
|
{
|
|
observer.vertex_push_back(*i);
|
|
}
|
|
|
|
m_observers.insert(&observer);
|
|
}
|
|
void detach(BrushObserver& observer)
|
|
{
|
|
m_observers.erase(&observer);
|
|
}
|
|
|
|
void forEachFace(const BrushVisitor& visitor) const
|
|
{
|
|
for(Faces::const_iterator i = m_faces.begin(); i != m_faces.end(); ++i)
|
|
{
|
|
visitor.visit(*(*i));
|
|
}
|
|
}
|
|
|
|
void forEachFace_instanceAttach(MapFile* map) const
|
|
{
|
|
for(Faces::const_iterator i = m_faces.begin(); i != m_faces.end(); ++i)
|
|
{
|
|
(*i)->instanceAttach(map);
|
|
}
|
|
}
|
|
void forEachFace_instanceDetach(MapFile* map) const
|
|
{
|
|
for(Faces::const_iterator i = m_faces.begin(); i != m_faces.end(); ++i)
|
|
{
|
|
(*i)->instanceDetach(map);
|
|
}
|
|
}
|
|
|
|
InstanceCounter m_instanceCounter;
|
|
void instanceAttach(const scene::Path& path)
|
|
{
|
|
if(++m_instanceCounter.m_count == 1)
|
|
{
|
|
m_map = path_find_mapfile(path.begin(), path.end());
|
|
m_undoable_observer = GlobalUndoSystem().observer(this);
|
|
GlobalFilterSystem().registerFilterable(*this);
|
|
forEachFace_instanceAttach(m_map);
|
|
}
|
|
else
|
|
{
|
|
ASSERT_MESSAGE(path_find_mapfile(path.begin(), path.end()) == m_map, "node is instanced across more than one file");
|
|
}
|
|
}
|
|
void instanceDetach(const scene::Path& path)
|
|
{
|
|
if(--m_instanceCounter.m_count == 0)
|
|
{
|
|
forEachFace_instanceDetach(m_map);
|
|
GlobalFilterSystem().unregisterFilterable(*this);
|
|
m_map = 0;
|
|
m_undoable_observer = 0;
|
|
GlobalUndoSystem().release(this);
|
|
}
|
|
}
|
|
|
|
// nameable
|
|
const char* name() const
|
|
{
|
|
return "brush";
|
|
}
|
|
void attach(const NameCallback& callback)
|
|
{
|
|
}
|
|
void detach(const NameCallback& callback)
|
|
{
|
|
}
|
|
|
|
// filterable
|
|
void updateFiltered()
|
|
{
|
|
if(m_node != 0)
|
|
{
|
|
if(brush_filtered(*this))
|
|
{
|
|
m_node->enable(scene::Node::eFiltered);
|
|
}
|
|
else
|
|
{
|
|
m_node->disable(scene::Node::eFiltered);
|
|
}
|
|
}
|
|
}
|
|
|
|
// observer
|
|
void planeChanged()
|
|
{
|
|
m_planeChanged = true;
|
|
aabbChanged();
|
|
m_lightsChanged();
|
|
}
|
|
void shaderChanged()
|
|
{
|
|
updateFiltered();
|
|
}
|
|
|
|
void evaluateBRep() const
|
|
{
|
|
if(m_planeChanged)
|
|
{
|
|
m_planeChanged = false;
|
|
const_cast<Brush*>(this)->buildBRep();
|
|
}
|
|
}
|
|
|
|
void transformChanged()
|
|
{
|
|
m_transformChanged = true;
|
|
planeChanged();
|
|
}
|
|
typedef MemberCaller<Brush, &Brush::transformChanged> TransformChangedCaller;
|
|
|
|
void evaluateTransform()
|
|
{
|
|
if(m_transformChanged)
|
|
{
|
|
m_transformChanged = false;
|
|
revertTransform();
|
|
m_evaluateTransform();
|
|
}
|
|
}
|
|
const Matrix4& localToParent() const
|
|
{
|
|
return g_matrix4_identity;
|
|
}
|
|
void aabbChanged()
|
|
{
|
|
m_boundsChanged();
|
|
}
|
|
const AABB& localAABB() const
|
|
{
|
|
evaluateBRep();
|
|
return m_aabb_local;
|
|
}
|
|
|
|
VolumeIntersectionValue intersectVolume(const VolumeTest& test, const Matrix4& localToWorld) const
|
|
{
|
|
return test.TestAABB(m_aabb_local, localToWorld);
|
|
}
|
|
|
|
void renderComponents(SelectionSystem::EComponentMode mode, Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld) const
|
|
{
|
|
switch(mode)
|
|
{
|
|
case SelectionSystem::eVertex:
|
|
renderer.addRenderable(m_render_vertices, localToWorld);
|
|
break;
|
|
case SelectionSystem::eEdge:
|
|
renderer.addRenderable(m_render_edges, localToWorld);
|
|
break;
|
|
case SelectionSystem::eFace:
|
|
renderer.addRenderable(m_render_faces, localToWorld);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void transform(const Matrix4& matrix)
|
|
{
|
|
bool mirror = matrix4_handedness(matrix) == MATRIX4_LEFTHANDED;
|
|
|
|
for(Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i)
|
|
{
|
|
(*i)->transform(matrix, mirror);
|
|
}
|
|
}
|
|
void snapto(float snap)
|
|
{
|
|
for(Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i)
|
|
{
|
|
(*i)->snapto(snap);
|
|
}
|
|
}
|
|
void revertTransform()
|
|
{
|
|
for(Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i)
|
|
{
|
|
(*i)->revertTransform();
|
|
}
|
|
}
|
|
void freezeTransform()
|
|
{
|
|
for(Faces::iterator i = m_faces.begin(); i != m_faces.end(); ++i)
|
|
{
|
|
(*i)->freezeTransform();
|
|
}
|
|
}
|
|
|
|
/// \brief Returns the absolute index of the \p faceVertex.
|
|
std::size_t absoluteIndex(FaceVertexId faceVertex)
|
|
{
|
|
std::size_t index = 0;
|
|
for(std::size_t i = 0; i < faceVertex.getFace(); ++i)
|
|
{
|
|
index += m_faces[i]->getWinding().numpoints;
|
|
}
|
|
return index + faceVertex.getVertex();
|
|
}
|
|
|
|
void appendFaces(const Faces& other)
|
|
{
|
|
clear();
|
|
for(Faces::const_iterator i = other.begin(); i != other.end(); ++i)
|
|
{
|
|
push_back(*i);
|
|
}
|
|
}
|
|
|
|
/// \brief The undo memento for a brush stores only the list of face references - the faces are not copied.
|
|
class BrushUndoMemento : public UndoMemento
|
|
{
|
|
public:
|
|
BrushUndoMemento(const Faces& faces) : m_faces(faces)
|
|
{
|
|
}
|
|
void release()
|
|
{
|
|
delete this;
|
|
}
|
|
|
|
Faces m_faces;
|
|
};
|
|
|
|
void undoSave()
|
|
{
|
|
if(m_map != 0)
|
|
{
|
|
m_map->changed();
|
|
}
|
|
if(m_undoable_observer != 0)
|
|
{
|
|
m_undoable_observer->save(this);
|
|
}
|
|
}
|
|
|
|
UndoMemento* exportState() const
|
|
{
|
|
return new BrushUndoMemento(m_faces);
|
|
}
|
|
|
|
void importState(const UndoMemento* state)
|
|
{
|
|
undoSave();
|
|
appendFaces(static_cast<const BrushUndoMemento*>(state)->m_faces);
|
|
planeChanged();
|
|
|
|
for(Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i)
|
|
{
|
|
(*i)->DEBUG_verify();
|
|
}
|
|
}
|
|
|
|
bool isDetail()
|
|
{
|
|
return !m_faces.empty() && m_faces.front()->isDetail();
|
|
}
|
|
|
|
/// \brief Appends a copy of \p face to the end of the face list.
|
|
Face* addFace(const Face& face)
|
|
{
|
|
if(m_faces.size() == c_brush_maxFaces)
|
|
{
|
|
return 0;
|
|
}
|
|
undoSave();
|
|
push_back(FaceSmartPointer(new Face(face, this)));
|
|
m_faces.back()->setDetail(isDetail());
|
|
planeChanged();
|
|
return m_faces.back();
|
|
}
|
|
|
|
/// \brief Appends a new face constructed from the parameters to the end of the face list.
|
|
Face* addPlane(const Vector3& p0, const Vector3& p1, const Vector3& p2, const char* shader, const TextureProjection& projection)
|
|
{
|
|
if(m_faces.size() == c_brush_maxFaces)
|
|
{
|
|
return 0;
|
|
}
|
|
undoSave();
|
|
push_back(FaceSmartPointer(new Face(p0, p1, p2, shader, projection, this)));
|
|
m_faces.back()->setDetail(isDetail());
|
|
planeChanged();
|
|
return m_faces.back();
|
|
}
|
|
|
|
static void constructStatic(EBrushType type)
|
|
{
|
|
m_type = type;
|
|
Face::m_type = type;
|
|
FacePlane::m_type = type;
|
|
|
|
g_bp_globals.m_texdefTypeId = TEXDEFTYPEID_QUAKE;
|
|
if(m_type == eBrushTypeQuake3BP || m_type == eBrushTypeDoom3 || m_type == eBrushTypeQuake4)
|
|
{
|
|
g_bp_globals.m_texdefTypeId = TEXDEFTYPEID_BRUSHPRIMITIVES;
|
|
g_brush_texturelock_enabled = true;
|
|
}
|
|
else if(m_type == eBrushTypeHalfLife)
|
|
{
|
|
g_bp_globals.m_texdefTypeId = TEXDEFTYPEID_HALFLIFE;
|
|
g_brush_texturelock_enabled = true;
|
|
}
|
|
|
|
Face::m_quantise = (m_type == eBrushTypeQuake) ? quantiseInteger : quantiseFloating;
|
|
|
|
m_state_point = GlobalShaderCache().capture("$POINT");
|
|
}
|
|
static void destroyStatic()
|
|
{
|
|
GlobalShaderCache().release("$POINT");
|
|
}
|
|
|
|
std::size_t DEBUG_size()
|
|
{
|
|
return m_faces.size();
|
|
}
|
|
|
|
typedef Faces::const_iterator const_iterator;
|
|
|
|
const_iterator begin() const
|
|
{
|
|
return m_faces.begin();
|
|
}
|
|
const_iterator end() const
|
|
{
|
|
return m_faces.end();
|
|
}
|
|
|
|
Face* back()
|
|
{
|
|
return m_faces.back();
|
|
}
|
|
const Face* back() const
|
|
{
|
|
return m_faces.back();
|
|
}
|
|
void reserve(std::size_t size)
|
|
{
|
|
m_faces.reserve(size);
|
|
for(Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i)
|
|
{
|
|
(*i)->reserve(size);
|
|
}
|
|
}
|
|
void push_back(Faces::value_type face)
|
|
{
|
|
m_faces.push_back(face);
|
|
if(m_instanceCounter.m_count != 0)
|
|
{
|
|
m_faces.back()->instanceAttach(m_map);
|
|
}
|
|
for(Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i)
|
|
{
|
|
(*i)->push_back(*face);
|
|
(*i)->DEBUG_verify();
|
|
}
|
|
}
|
|
void pop_back()
|
|
{
|
|
if(m_instanceCounter.m_count != 0)
|
|
{
|
|
m_faces.back()->instanceDetach(m_map);
|
|
}
|
|
m_faces.pop_back();
|
|
for(Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i)
|
|
{
|
|
(*i)->pop_back();
|
|
(*i)->DEBUG_verify();
|
|
}
|
|
}
|
|
void erase(std::size_t index)
|
|
{
|
|
if(m_instanceCounter.m_count != 0)
|
|
{
|
|
m_faces[index]->instanceDetach(m_map);
|
|
}
|
|
m_faces.erase(m_faces.begin() + index);
|
|
for(Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i)
|
|
{
|
|
(*i)->erase(index);
|
|
(*i)->DEBUG_verify();
|
|
}
|
|
}
|
|
void connectivityChanged()
|
|
{
|
|
for(Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i)
|
|
{
|
|
(*i)->connectivityChanged();
|
|
}
|
|
}
|
|
|
|
|
|
void clear()
|
|
{
|
|
if(m_instanceCounter.m_count != 0)
|
|
{
|
|
forEachFace_instanceDetach(m_map);
|
|
}
|
|
m_faces.clear();
|
|
for(Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i)
|
|
{
|
|
(*i)->clear();
|
|
(*i)->DEBUG_verify();
|
|
}
|
|
}
|
|
std::size_t size() const
|
|
{
|
|
return m_faces.size();
|
|
}
|
|
bool empty() const
|
|
{
|
|
return m_faces.empty();
|
|
}
|
|
|
|
/// \brief Returns true if any face of the brush contributes to the final B-Rep.
|
|
bool hasContributingFaces() const
|
|
{
|
|
for(const_iterator i = begin(); i != end(); ++i)
|
|
{
|
|
if((*i)->contributes())
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/// \brief Removes faces that do not contribute to the brush. This is useful for cleaning up after CSG operations on the brush.
|
|
/// Note: removal of empty faces is not performed during direct brush manipulations, because it would make a manipulation irreversible if it created an empty face.
|
|
void removeEmptyFaces()
|
|
{
|
|
evaluateBRep();
|
|
|
|
{
|
|
std::size_t i = 0;
|
|
while(i < m_faces.size())
|
|
{
|
|
if(!m_faces[i]->contributes())
|
|
{
|
|
erase(i);
|
|
planeChanged();
|
|
}
|
|
else
|
|
{
|
|
++i;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// \brief Constructs \p winding from the intersection of \p plane with the other planes of the brush.
|
|
void windingForClipPlane(Winding& winding, const Plane3& plane) const
|
|
{
|
|
FixedWinding buffer[2];
|
|
bool swap = false;
|
|
|
|
// get a poly that covers an effectively infinite area
|
|
Winding_createInfinite(buffer[swap], plane, m_maxWorldCoord + 1);
|
|
|
|
// chop the poly by all of the other faces
|
|
{
|
|
for (std::size_t i = 0; i < m_faces.size(); ++i)
|
|
{
|
|
const Face& clip = *m_faces[i];
|
|
|
|
if(plane3_equal(clip.plane3(), plane)
|
|
|| !plane3_valid(clip.plane3()) || !plane_unique(i)
|
|
|| plane3_opposing(plane, clip.plane3()))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
buffer[!swap].clear();
|
|
|
|
#if BRUSH_CONNECTIVITY_DEBUG
|
|
globalOutputStream() << "clip vs face: " << i << "\n";
|
|
#endif
|
|
|
|
{
|
|
// flip the plane, because we want to keep the back side
|
|
Plane3 clipPlane(vector3_negated(clip.plane3().normal()), -clip.plane3().dist());
|
|
Winding_Clip(buffer[swap], plane, clipPlane, i, buffer[!swap]);
|
|
}
|
|
|
|
#if BRUSH_CONNECTIVITY_DEBUG
|
|
for(FixedWinding::Points::iterator k = buffer[!swap].points.begin(), j = buffer[!swap].points.end() - 1; k != buffer[!swap].points.end(); j = k, ++k)
|
|
{
|
|
if(vector3_length_squared(vector3_subtracted((*k).vertex, (*j).vertex)) < 1)
|
|
{
|
|
globalOutputStream() << "v: " << std::distance(buffer[!swap].points.begin(), j) << " tiny edge adjacent to face " << (*j).adjacent << "\n";
|
|
}
|
|
}
|
|
#endif
|
|
|
|
//ASSERT_MESSAGE(buffer[!swap].numpoints != 1, "created single-point winding");
|
|
|
|
swap = !swap;
|
|
}
|
|
}
|
|
|
|
Winding_forFixedWinding(winding, buffer[swap]);
|
|
|
|
#if BRUSH_CONNECTIVITY_DEBUG
|
|
Winding_printConnectivity(winding);
|
|
|
|
for(Winding::iterator i = winding.begin(), j = winding.end() - 1; i != winding.end(); j = i, ++i)
|
|
{
|
|
if(vector3_length_squared(vector3_subtracted((*i).vertex, (*j).vertex)) < 1)
|
|
{
|
|
globalOutputStream() << "v: " << std::distance(winding.begin(), j) << " tiny edge adjacent to face " << (*j).adjacent << "\n";
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void update_wireframe(RenderableWireframe& wire, const bool* faces_visible) const
|
|
{
|
|
wire.m_faceVertex.resize(m_edge_indices.size());
|
|
wire.m_vertices = m_uniqueVertexPoints.data();
|
|
wire.m_size = 0;
|
|
for(std::size_t i = 0; i < m_edge_faces.size(); ++i)
|
|
{
|
|
if(faces_visible[m_edge_faces[i].first]
|
|
|| faces_visible[m_edge_faces[i].second])
|
|
{
|
|
wire.m_faceVertex[wire.m_size++] = m_edge_indices[i];
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void update_faces_wireframe(Array<PointVertex>& wire, const bool* faces_visible) const
|
|
{
|
|
std::size_t count = 0;
|
|
for(std::size_t i = 0; i < m_faceCentroidPoints.size(); ++i)
|
|
{
|
|
if(faces_visible[i])
|
|
{
|
|
++count;
|
|
}
|
|
}
|
|
|
|
wire.resize(count);
|
|
Array<PointVertex>::iterator p = wire.begin();
|
|
for(std::size_t i = 0; i < m_faceCentroidPoints.size(); ++i)
|
|
{
|
|
if(faces_visible[i])
|
|
{
|
|
*p++ = m_faceCentroidPoints[i];
|
|
}
|
|
}
|
|
}
|
|
|
|
/// \brief Makes this brush a deep-copy of the \p other.
|
|
void copy(const Brush& other)
|
|
{
|
|
for(Faces::const_iterator i = other.m_faces.begin(); i != other.m_faces.end(); ++i)
|
|
{
|
|
addFace(*(*i));
|
|
}
|
|
planeChanged();
|
|
}
|
|
|
|
private:
|
|
void edge_push_back(FaceVertexId faceVertex)
|
|
{
|
|
m_select_edges.push_back(SelectableEdge(m_faces, faceVertex));
|
|
for(Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i)
|
|
{
|
|
(*i)->edge_push_back(m_select_edges.back());
|
|
}
|
|
}
|
|
void edge_clear()
|
|
{
|
|
m_select_edges.clear();
|
|
for(Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i)
|
|
{
|
|
(*i)->edge_clear();
|
|
}
|
|
}
|
|
void vertex_push_back(FaceVertexId faceVertex)
|
|
{
|
|
m_select_vertices.push_back(SelectableVertex(m_faces, faceVertex));
|
|
for(Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i)
|
|
{
|
|
(*i)->vertex_push_back(m_select_vertices.back());
|
|
}
|
|
}
|
|
void vertex_clear()
|
|
{
|
|
m_select_vertices.clear();
|
|
for(Observers::iterator i = m_observers.begin(); i != m_observers.end(); ++i)
|
|
{
|
|
(*i)->vertex_clear();
|
|
}
|
|
}
|
|
|
|
/// \brief Returns true if the face identified by \p index is preceded by another plane that takes priority over it.
|
|
bool plane_unique(std::size_t index) const
|
|
{
|
|
// duplicate plane
|
|
for(std::size_t i = 0; i < m_faces.size(); ++i)
|
|
{
|
|
if(index != i && !plane3_inside(m_faces[index]->plane3(), m_faces[i]->plane3()))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/// \brief Removes edges that are smaller than the tolerance used when generating brush windings.
|
|
void removeDegenerateEdges()
|
|
{
|
|
for (std::size_t i = 0; i < m_faces.size(); ++i)
|
|
{
|
|
Winding& winding = m_faces[i]->getWinding();
|
|
for(Winding::iterator j = winding.begin(); j != winding.end();)
|
|
{
|
|
std::size_t index = std::distance(winding.begin(), j);
|
|
std::size_t next = Winding_next(winding, index);
|
|
if(Edge_isDegenerate(winding[index].vertex, winding[next].vertex))
|
|
{
|
|
#if BRUSH_DEGENERATE_DEBUG
|
|
globalOutputStream() << "Brush::buildWindings: face " << i << ": degenerate edge adjacent to " << winding[index].adjacent << "\n";
|
|
#endif
|
|
Winding& other = m_faces[winding[index].adjacent]->getWinding();
|
|
std::size_t adjacent = Winding_FindAdjacent(other, i);
|
|
if(adjacent != c_brush_maxFaces)
|
|
{
|
|
other.erase(other.begin() + adjacent);
|
|
}
|
|
winding.erase(j);
|
|
}
|
|
else
|
|
{
|
|
++j;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// \brief Invalidates faces that have only two vertices in their winding, while preserving edge-connectivity information.
|
|
void removeDegenerateFaces()
|
|
{
|
|
// save adjacency info for degenerate faces
|
|
for (std::size_t i = 0; i < m_faces.size(); ++i)
|
|
{
|
|
Winding& degen = m_faces[i]->getWinding();
|
|
|
|
if(degen.numpoints == 2)
|
|
{
|
|
#if BRUSH_DEGENERATE_DEBUG
|
|
globalOutputStream() << "Brush::buildWindings: face " << i << ": degenerate winding adjacent to " << degen[0].adjacent << ", " << degen[1].adjacent << "\n";
|
|
#endif
|
|
// this is an "edge" face, where the plane touches the edge of the brush
|
|
{
|
|
Winding& winding = m_faces[degen[0].adjacent]->getWinding();
|
|
std::size_t index = Winding_FindAdjacent(winding, i);
|
|
if(index != c_brush_maxFaces)
|
|
{
|
|
#if BRUSH_DEGENERATE_DEBUG
|
|
globalOutputStream() << "Brush::buildWindings: face " << degen[0].adjacent << ": remapping adjacent " << winding[index].adjacent << " to " << degen[1].adjacent << "\n";
|
|
#endif
|
|
winding[index].adjacent = degen[1].adjacent;
|
|
}
|
|
}
|
|
|
|
{
|
|
Winding& winding = m_faces[degen[1].adjacent]->getWinding();
|
|
std::size_t index = Winding_FindAdjacent(winding, i);
|
|
if(index != c_brush_maxFaces)
|
|
{
|
|
#if BRUSH_DEGENERATE_DEBUG
|
|
globalOutputStream() << "Brush::buildWindings: face " << degen[1].adjacent << ": remapping adjacent " << winding[index].adjacent << " to " << degen[0].adjacent << "\n";
|
|
#endif
|
|
winding[index].adjacent = degen[0].adjacent;
|
|
}
|
|
}
|
|
|
|
degen.resize(0);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// \brief Removes edges that have the same adjacent-face as their immediate neighbour.
|
|
void removeDuplicateEdges()
|
|
{
|
|
// verify face connectivity graph
|
|
for(std::size_t i = 0; i < m_faces.size(); ++i)
|
|
{
|
|
//if(m_faces[i]->contributes())
|
|
{
|
|
Winding& winding = m_faces[i]->getWinding();
|
|
for(std::size_t j = 0; j != winding.numpoints;)
|
|
{
|
|
std::size_t next = Winding_next(winding, j);
|
|
if(winding[j].adjacent == winding[next].adjacent)
|
|
{
|
|
#if BRUSH_DEGENERATE_DEBUG
|
|
globalOutputStream() << "Brush::buildWindings: face " << i << ": removed duplicate edge adjacent to face " << winding[j].adjacent << "\n";
|
|
#endif
|
|
winding.erase(winding.begin() + next);
|
|
}
|
|
else
|
|
{
|
|
++j;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// \brief Removes edges that do not have a matching pair in their adjacent-face.
|
|
void verifyConnectivityGraph()
|
|
{
|
|
// verify face connectivity graph
|
|
for(std::size_t i = 0; i < m_faces.size(); ++i)
|
|
{
|
|
//if(m_faces[i]->contributes())
|
|
{
|
|
Winding& winding = m_faces[i]->getWinding();
|
|
for(Winding::iterator j = winding.begin(); j != winding.end();)
|
|
{
|
|
#if BRUSH_CONNECTIVITY_DEBUG
|
|
globalOutputStream() << "Brush::buildWindings: face " << i << ": adjacent to face " << (*j).adjacent << "\n";
|
|
#endif
|
|
// remove unidirectional graph edges
|
|
if((*j).adjacent == c_brush_maxFaces
|
|
|| Winding_FindAdjacent(m_faces[(*j).adjacent]->getWinding(), i) == c_brush_maxFaces)
|
|
{
|
|
#if BRUSH_CONNECTIVITY_DEBUG
|
|
globalOutputStream() << "Brush::buildWindings: face " << i << ": removing unidirectional connectivity graph edge adjacent to face " << (*j).adjacent << "\n";
|
|
#endif
|
|
winding.erase(j);
|
|
}
|
|
else
|
|
{
|
|
++j;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// \brief Returns true if the brush is a finite volume. A brush without a finite volume extends past the maximum world bounds and is not valid.
|
|
bool isBounded()
|
|
{
|
|
for(const_iterator i = begin(); i != end(); ++i)
|
|
{
|
|
if(!(*i)->is_bounded())
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/// \brief Constructs the polygon windings for each face of the brush. Also updates the brush bounding-box and face texture-coordinates.
|
|
bool buildWindings()
|
|
{
|
|
|
|
{
|
|
m_aabb_local = AABB();
|
|
|
|
for (std::size_t i = 0; i < m_faces.size(); ++i)
|
|
{
|
|
Face& f = *m_faces[i];
|
|
|
|
if(!plane3_valid(f.plane3()) || !plane_unique(i))
|
|
{
|
|
f.getWinding().resize(0);
|
|
}
|
|
else
|
|
{
|
|
#if BRUSH_CONNECTIVITY_DEBUG
|
|
globalOutputStream() << "face: " << i << "\n";
|
|
#endif
|
|
windingForClipPlane(f.getWinding(), f.plane3());
|
|
|
|
// update brush bounds
|
|
const Winding& winding = f.getWinding();
|
|
for(Winding::const_iterator i = winding.begin(); i != winding.end(); ++i)
|
|
{
|
|
aabb_extend_by_point_safe(m_aabb_local, (*i).vertex);
|
|
}
|
|
|
|
// update texture coordinates
|
|
f.EmitTextureCoordinates();
|
|
}
|
|
}
|
|
}
|
|
|
|
bool degenerate = !isBounded();
|
|
|
|
if(!degenerate)
|
|
{
|
|
// clean up connectivity information.
|
|
// these cleanups must be applied in a specific order.
|
|
removeDegenerateEdges();
|
|
removeDegenerateFaces();
|
|
removeDuplicateEdges();
|
|
verifyConnectivityGraph();
|
|
}
|
|
|
|
return degenerate;
|
|
}
|
|
|
|
/// \brief Constructs the face windings and updates anything that depends on them.
|
|
void buildBRep();
|
|
};
|
|
|
|
|
|
|
|
class FaceInstance;
|
|
|
|
class FaceInstanceSet
|
|
{
|
|
typedef SelectionList<FaceInstance> FaceInstances;
|
|
FaceInstances m_faceInstances;
|
|
public:
|
|
void insert(FaceInstance& faceInstance)
|
|
{
|
|
m_faceInstances.append(faceInstance);
|
|
}
|
|
void erase(FaceInstance& faceInstance)
|
|
{
|
|
m_faceInstances.erase(faceInstance);
|
|
}
|
|
|
|
template<typename Functor>
|
|
void foreach(Functor functor)
|
|
{
|
|
for(FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i)
|
|
{
|
|
functor(*(*i));
|
|
}
|
|
}
|
|
|
|
bool empty() const
|
|
{
|
|
return m_faceInstances.empty();
|
|
}
|
|
FaceInstance& last() const
|
|
{
|
|
return m_faceInstances.back();
|
|
}
|
|
};
|
|
|
|
extern FaceInstanceSet g_SelectedFaceInstances;
|
|
|
|
typedef std::list<std::size_t> VertexSelection;
|
|
|
|
inline VertexSelection::iterator VertexSelection_find(VertexSelection& self, std::size_t value)
|
|
{
|
|
return std::find(self.begin(), self.end(), value);
|
|
}
|
|
|
|
inline VertexSelection::const_iterator VertexSelection_find(const VertexSelection& self, std::size_t value)
|
|
{
|
|
return std::find(self.begin(), self.end(), value);
|
|
}
|
|
|
|
inline VertexSelection::iterator VertexSelection_insert(VertexSelection& self, std::size_t value)
|
|
{
|
|
VertexSelection::iterator i = VertexSelection_find(self, value);
|
|
if(i == self.end())
|
|
{
|
|
self.push_back(value);
|
|
return --self.end();
|
|
}
|
|
return i;
|
|
}
|
|
inline void VertexSelection_erase(VertexSelection& self, std::size_t value)
|
|
{
|
|
VertexSelection::iterator i = VertexSelection_find(self, value);
|
|
if(i != self.end())
|
|
{
|
|
self.erase(i);
|
|
}
|
|
}
|
|
|
|
inline bool triangle_reversed(std::size_t x, std::size_t y, std::size_t z)
|
|
{
|
|
return !((x < y && y < z) || (z < x && x < y) || (y < z && z < x));
|
|
}
|
|
template<typename Element>
|
|
inline Vector3 triangle_cross(const BasicVector3<Element>& x, const BasicVector3<Element> y, const BasicVector3<Element>& z)
|
|
{
|
|
return vector3_cross(y - x, z - x);
|
|
}
|
|
template<typename Element>
|
|
inline bool triangles_same_winding(const BasicVector3<Element>& x1, const BasicVector3<Element> y1, const BasicVector3<Element>& z1, const BasicVector3<Element>& x2, const BasicVector3<Element> y2, const BasicVector3<Element>& z2)
|
|
{
|
|
return vector3_dot(triangle_cross(x1, y1, z1), triangle_cross(x2, y2, z2)) > 0;
|
|
}
|
|
|
|
|
|
typedef const Plane3* PlanePointer;
|
|
typedef PlanePointer* PlanesIterator;
|
|
|
|
class VectorLightList : public LightList
|
|
{
|
|
typedef std::vector<const RendererLight*> Lights;
|
|
Lights m_lights;
|
|
public:
|
|
void addLight(const RendererLight& light)
|
|
{
|
|
m_lights.push_back(&light);
|
|
}
|
|
void clear()
|
|
{
|
|
m_lights.clear();
|
|
}
|
|
void evaluateLights() const
|
|
{
|
|
}
|
|
void lightsChanged() const
|
|
{
|
|
}
|
|
void forEachLight(const RendererLightCallback& callback) const
|
|
{
|
|
for(Lights::const_iterator i = m_lights.begin(); i != m_lights.end(); ++i)
|
|
{
|
|
callback(*(*i));
|
|
}
|
|
}
|
|
};
|
|
|
|
class FaceInstance
|
|
{
|
|
Face* m_face;
|
|
ObservedSelectable m_selectable;
|
|
ObservedSelectable m_selectableVertices;
|
|
ObservedSelectable m_selectableEdges;
|
|
SelectionChangeCallback m_selectionChanged;
|
|
|
|
VertexSelection m_vertexSelection;
|
|
VertexSelection m_edgeSelection;
|
|
|
|
public:
|
|
mutable VectorLightList m_lights;
|
|
|
|
FaceInstance(Face& face, const SelectionChangeCallback& observer) :
|
|
m_face(&face),
|
|
m_selectable(SelectedChangedCaller(*this)),
|
|
m_selectableVertices(observer),
|
|
m_selectableEdges(observer),
|
|
m_selectionChanged(observer)
|
|
{
|
|
}
|
|
FaceInstance(const FaceInstance& other) :
|
|
m_face(other.m_face),
|
|
m_selectable(SelectedChangedCaller(*this)),
|
|
m_selectableVertices(other.m_selectableVertices),
|
|
m_selectableEdges(other.m_selectableEdges),
|
|
m_selectionChanged(other.m_selectionChanged)
|
|
{
|
|
}
|
|
FaceInstance& operator=(const FaceInstance& other)
|
|
{
|
|
m_face = other.m_face;
|
|
return *this;
|
|
}
|
|
|
|
Face& getFace()
|
|
{
|
|
return *m_face;
|
|
}
|
|
const Face& getFace() const
|
|
{
|
|
return *m_face;
|
|
}
|
|
|
|
void selectedChanged(const Selectable& selectable)
|
|
{
|
|
if(selectable.isSelected())
|
|
{
|
|
g_SelectedFaceInstances.insert(*this);
|
|
}
|
|
else
|
|
{
|
|
g_SelectedFaceInstances.erase(*this);
|
|
}
|
|
m_selectionChanged(selectable);
|
|
}
|
|
typedef MemberCaller1<FaceInstance, const Selectable&, &FaceInstance::selectedChanged> SelectedChangedCaller;
|
|
|
|
bool selectedVertices() const
|
|
{
|
|
return !m_vertexSelection.empty();
|
|
}
|
|
bool selectedEdges() const
|
|
{
|
|
return !m_edgeSelection.empty();
|
|
}
|
|
bool isSelected() const
|
|
{
|
|
return m_selectable.isSelected();
|
|
}
|
|
|
|
bool selectedComponents() const
|
|
{
|
|
return selectedVertices() || selectedEdges() || isSelected();
|
|
}
|
|
bool selectedComponents(SelectionSystem::EComponentMode mode) const
|
|
{
|
|
switch(mode)
|
|
{
|
|
case SelectionSystem::eVertex:
|
|
return selectedVertices();
|
|
case SelectionSystem::eEdge:
|
|
return selectedEdges();
|
|
case SelectionSystem::eFace:
|
|
return isSelected();
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
void setSelected(SelectionSystem::EComponentMode mode, bool select)
|
|
{
|
|
switch(mode)
|
|
{
|
|
case SelectionSystem::eFace:
|
|
m_selectable.setSelected(select);
|
|
break;
|
|
case SelectionSystem::eVertex:
|
|
ASSERT_MESSAGE(!select, "select-all not supported");
|
|
|
|
m_vertexSelection.clear();
|
|
m_selectableVertices.setSelected(false);
|
|
break;
|
|
case SelectionSystem::eEdge:
|
|
ASSERT_MESSAGE(!select, "select-all not supported");
|
|
|
|
m_edgeSelection.clear();
|
|
m_selectableEdges.setSelected(false);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
template<typename Functor>
|
|
void SelectedVertices_foreach(Functor functor) const
|
|
{
|
|
for(VertexSelection::const_iterator i = m_vertexSelection.begin(); i != m_vertexSelection.end(); ++i)
|
|
{
|
|
std::size_t index = Winding_FindAdjacent(getFace().getWinding(), *i);
|
|
if(index != c_brush_maxFaces)
|
|
{
|
|
functor(getFace().getWinding()[index].vertex);
|
|
}
|
|
}
|
|
}
|
|
template<typename Functor>
|
|
void SelectedEdges_foreach(Functor functor) const
|
|
{
|
|
for(VertexSelection::const_iterator i = m_edgeSelection.begin(); i != m_edgeSelection.end(); ++i)
|
|
{
|
|
std::size_t index = Winding_FindAdjacent(getFace().getWinding(), *i);
|
|
if(index != c_brush_maxFaces)
|
|
{
|
|
const Winding& winding = getFace().getWinding();
|
|
std::size_t adjacent = Winding_next(winding, index);
|
|
functor(vector3_mid(winding[index].vertex, winding[adjacent].vertex));
|
|
}
|
|
}
|
|
}
|
|
template<typename Functor>
|
|
void SelectedFaces_foreach(Functor functor) const
|
|
{
|
|
if(isSelected())
|
|
{
|
|
functor(centroid());
|
|
}
|
|
}
|
|
|
|
template<typename Functor>
|
|
void SelectedComponents_foreach(Functor functor) const
|
|
{
|
|
SelectedVertices_foreach(functor);
|
|
SelectedEdges_foreach(functor);
|
|
SelectedFaces_foreach(functor);
|
|
}
|
|
|
|
void iterate_selected(AABB& aabb) const
|
|
{
|
|
SelectedComponents_foreach(AABBExtendByPoint(aabb));
|
|
}
|
|
|
|
class RenderablePointVectorPushBack
|
|
{
|
|
RenderablePointVector& m_points;
|
|
public:
|
|
RenderablePointVectorPushBack(RenderablePointVector& points) : m_points(points)
|
|
{
|
|
}
|
|
void operator()(const Vector3& point) const
|
|
{
|
|
const Colour4b colour_selected(0, 0, 255, 255);
|
|
m_points.push_back(pointvertex_for_windingpoint(point, colour_selected));
|
|
}
|
|
};
|
|
|
|
void iterate_selected(RenderablePointVector& points) const
|
|
{
|
|
SelectedComponents_foreach(RenderablePointVectorPushBack(points));
|
|
}
|
|
|
|
bool intersectVolume(const VolumeTest& volume, const Matrix4& localToWorld) const
|
|
{
|
|
return m_face->intersectVolume(volume, localToWorld);
|
|
}
|
|
|
|
void render(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld) const
|
|
{
|
|
if(!m_face->isFiltered() && m_face->contributes() && intersectVolume(volume, localToWorld))
|
|
{
|
|
renderer.PushState();
|
|
if(selectedComponents())
|
|
{
|
|
renderer.Highlight(Renderer::eFace);
|
|
}
|
|
m_face->render(renderer, localToWorld);
|
|
renderer.PopState();
|
|
}
|
|
}
|
|
|
|
void testSelect(SelectionTest& test, SelectionIntersection& best)
|
|
{
|
|
if(!m_face->isFiltered())
|
|
{
|
|
m_face->testSelect(test, best);
|
|
}
|
|
}
|
|
void testSelect(Selector& selector, SelectionTest& test)
|
|
{
|
|
SelectionIntersection best;
|
|
testSelect(test, best);
|
|
if(best.valid())
|
|
{
|
|
Selector_add(selector, m_selectable, best);
|
|
}
|
|
}
|
|
void testSelect_centroid(Selector& selector, SelectionTest& test)
|
|
{
|
|
if(m_face->contributes() && !m_face->isFiltered())
|
|
{
|
|
SelectionIntersection best;
|
|
m_face->testSelect_centroid(test, best);
|
|
if(best.valid())
|
|
{
|
|
Selector_add(selector, m_selectable, best);
|
|
}
|
|
}
|
|
}
|
|
|
|
void selectPlane(Selector& selector, const Line& line, PlanesIterator first, PlanesIterator last, const PlaneCallback& selectedPlaneCallback)
|
|
{
|
|
for(Winding::const_iterator i = getFace().getWinding().begin(); i != getFace().getWinding().end(); ++i)
|
|
{
|
|
Vector3 v(vector3_subtracted(line_closest_point(line, (*i).vertex), (*i).vertex));
|
|
double dot = vector3_dot(getFace().plane3().normal(), v);
|
|
if(dot <= 0)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
Selector_add(selector, m_selectable);
|
|
|
|
selectedPlaneCallback(getFace().plane3());
|
|
}
|
|
void selectReversedPlane(Selector& selector, const SelectedPlanes& selectedPlanes)
|
|
{
|
|
if(selectedPlanes.contains(plane3_flipped(getFace().plane3())))
|
|
{
|
|
Selector_add(selector, m_selectable);
|
|
}
|
|
}
|
|
|
|
void transformComponents(const Matrix4& matrix)
|
|
{
|
|
if(isSelected())
|
|
{
|
|
m_face->transform(matrix, false);
|
|
}
|
|
if(selectedVertices())
|
|
{
|
|
if(m_vertexSelection.size() == 1)
|
|
{
|
|
matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[1]);
|
|
m_face->assign_planepts(m_face->m_move_planeptsTransformed);
|
|
}
|
|
else if(m_vertexSelection.size() == 2)
|
|
{
|
|
matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[1]);
|
|
matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[2]);
|
|
m_face->assign_planepts(m_face->m_move_planeptsTransformed);
|
|
}
|
|
else if(m_vertexSelection.size() >= 3)
|
|
{
|
|
matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[0]);
|
|
matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[1]);
|
|
matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[2]);
|
|
m_face->assign_planepts(m_face->m_move_planeptsTransformed);
|
|
}
|
|
}
|
|
if(selectedEdges())
|
|
{
|
|
if(m_edgeSelection.size() == 1)
|
|
{
|
|
matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[0]);
|
|
matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[1]);
|
|
m_face->assign_planepts(m_face->m_move_planeptsTransformed);
|
|
}
|
|
else if(m_edgeSelection.size() >= 2)
|
|
{
|
|
matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[0]);
|
|
matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[1]);
|
|
matrix4_transform_point(matrix, m_face->m_move_planeptsTransformed[2]);
|
|
m_face->assign_planepts(m_face->m_move_planeptsTransformed);
|
|
}
|
|
}
|
|
}
|
|
|
|
void snapto(float snap)
|
|
{
|
|
m_face->snapto(snap);
|
|
}
|
|
|
|
void snapComponents(float snap)
|
|
{
|
|
if(isSelected())
|
|
{
|
|
snapto(snap);
|
|
}
|
|
if(selectedVertices())
|
|
{
|
|
vector3_snap(m_face->m_move_planepts[0], snap);
|
|
vector3_snap(m_face->m_move_planepts[1], snap);
|
|
vector3_snap(m_face->m_move_planepts[2], snap);
|
|
m_face->assign_planepts(m_face->m_move_planepts);
|
|
planepts_assign(m_face->m_move_planeptsTransformed, m_face->m_move_planepts);
|
|
m_face->freezeTransform();
|
|
}
|
|
if(selectedEdges())
|
|
{
|
|
vector3_snap(m_face->m_move_planepts[0], snap);
|
|
vector3_snap(m_face->m_move_planepts[1], snap);
|
|
vector3_snap(m_face->m_move_planepts[2], snap);
|
|
m_face->assign_planepts(m_face->m_move_planepts);
|
|
planepts_assign(m_face->m_move_planeptsTransformed, m_face->m_move_planepts);
|
|
m_face->freezeTransform();
|
|
}
|
|
}
|
|
void update_move_planepts_vertex(std::size_t index)
|
|
{
|
|
m_face->update_move_planepts_vertex(index, m_face->m_move_planepts);
|
|
}
|
|
void update_move_planepts_vertex2(std::size_t index, std::size_t other)
|
|
{
|
|
const std::size_t numpoints = m_face->getWinding().numpoints;
|
|
ASSERT_MESSAGE(index < numpoints, "select_vertex: invalid index");
|
|
|
|
const std::size_t opposite = Winding_Opposite(m_face->getWinding(), index, other);
|
|
|
|
if(triangle_reversed(index, other, opposite))
|
|
{
|
|
std::swap(index, other);
|
|
}
|
|
|
|
ASSERT_MESSAGE(
|
|
triangles_same_winding(
|
|
m_face->getWinding()[opposite].vertex,
|
|
m_face->getWinding()[index].vertex,
|
|
m_face->getWinding()[other].vertex,
|
|
m_face->getWinding()[0].vertex,
|
|
m_face->getWinding()[1].vertex,
|
|
m_face->getWinding()[2].vertex
|
|
),
|
|
"update_move_planepts_vertex2: error"
|
|
)
|
|
|
|
m_face->m_move_planepts[0] = m_face->getWinding()[opposite].vertex;
|
|
m_face->m_move_planepts[1] = m_face->getWinding()[index].vertex;
|
|
m_face->m_move_planepts[2] = m_face->getWinding()[other].vertex;
|
|
planepts_quantise(m_face->m_move_planepts, GRID_MIN); // winding points are very inaccurate
|
|
}
|
|
void update_selection_vertex()
|
|
{
|
|
if(m_vertexSelection.size() == 0)
|
|
{
|
|
m_selectableVertices.setSelected(false);
|
|
}
|
|
else
|
|
{
|
|
m_selectableVertices.setSelected(true);
|
|
|
|
if(m_vertexSelection.size() == 1)
|
|
{
|
|
std::size_t index = Winding_FindAdjacent(getFace().getWinding(), *m_vertexSelection.begin());
|
|
|
|
if(index != c_brush_maxFaces)
|
|
{
|
|
update_move_planepts_vertex(index);
|
|
}
|
|
}
|
|
else if(m_vertexSelection.size() == 2)
|
|
{
|
|
std::size_t index = Winding_FindAdjacent(getFace().getWinding(), *m_vertexSelection.begin());
|
|
std::size_t other = Winding_FindAdjacent(getFace().getWinding(), *(++m_vertexSelection.begin()));
|
|
|
|
if(index != c_brush_maxFaces
|
|
&& other != c_brush_maxFaces)
|
|
{
|
|
update_move_planepts_vertex2(index, other);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
void select_vertex(std::size_t index, bool select)
|
|
{
|
|
if(select)
|
|
{
|
|
VertexSelection_insert(m_vertexSelection, getFace().getWinding()[index].adjacent);
|
|
}
|
|
else
|
|
{
|
|
VertexSelection_erase(m_vertexSelection, getFace().getWinding()[index].adjacent);
|
|
}
|
|
|
|
SceneChangeNotify();
|
|
update_selection_vertex();
|
|
}
|
|
|
|
bool selected_vertex(std::size_t index) const
|
|
{
|
|
return VertexSelection_find(m_vertexSelection, getFace().getWinding()[index].adjacent) != m_vertexSelection.end();
|
|
}
|
|
|
|
void update_move_planepts_edge(std::size_t index)
|
|
{
|
|
std::size_t numpoints = m_face->getWinding().numpoints;
|
|
ASSERT_MESSAGE(index < numpoints, "select_edge: invalid index");
|
|
|
|
std::size_t adjacent = Winding_next(m_face->getWinding(), index);
|
|
std::size_t opposite = Winding_Opposite(m_face->getWinding(), index);
|
|
m_face->m_move_planepts[0] = m_face->getWinding()[index].vertex;
|
|
m_face->m_move_planepts[1] = m_face->getWinding()[adjacent].vertex;
|
|
m_face->m_move_planepts[2] = m_face->getWinding()[opposite].vertex;
|
|
planepts_quantise(m_face->m_move_planepts, GRID_MIN); // winding points are very inaccurate
|
|
}
|
|
void update_selection_edge()
|
|
{
|
|
if(m_edgeSelection.size() == 0)
|
|
{
|
|
m_selectableEdges.setSelected(false);
|
|
}
|
|
else
|
|
{
|
|
m_selectableEdges.setSelected(true);
|
|
|
|
if(m_edgeSelection.size() == 1)
|
|
{
|
|
std::size_t index = Winding_FindAdjacent(getFace().getWinding(), *m_edgeSelection.begin());
|
|
|
|
if(index != c_brush_maxFaces)
|
|
{
|
|
update_move_planepts_edge(index);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
void select_edge(std::size_t index, bool select)
|
|
{
|
|
if(select)
|
|
{
|
|
VertexSelection_insert(m_edgeSelection, getFace().getWinding()[index].adjacent);
|
|
}
|
|
else
|
|
{
|
|
VertexSelection_erase(m_edgeSelection, getFace().getWinding()[index].adjacent);
|
|
}
|
|
|
|
SceneChangeNotify();
|
|
update_selection_edge();
|
|
}
|
|
|
|
bool selected_edge(std::size_t index) const
|
|
{
|
|
return VertexSelection_find(m_edgeSelection, getFace().getWinding()[index].adjacent) != m_edgeSelection.end();
|
|
}
|
|
|
|
const Vector3& centroid() const
|
|
{
|
|
return m_face->centroid();
|
|
}
|
|
|
|
void connectivityChanged()
|
|
{
|
|
// This occurs when a face is added or removed.
|
|
// The current vertex and edge selections no longer valid and must be cleared.
|
|
m_vertexSelection.clear();
|
|
m_selectableVertices.setSelected(false);
|
|
m_edgeSelection.clear();
|
|
m_selectableEdges.setSelected(false);
|
|
}
|
|
};
|
|
|
|
class BrushClipPlane : public OpenGLRenderable
|
|
{
|
|
Plane3 m_plane;
|
|
Winding m_winding;
|
|
static Shader* m_state;
|
|
public:
|
|
static void constructStatic()
|
|
{
|
|
m_state = GlobalShaderCache().capture("$CLIPPER_OVERLAY");
|
|
}
|
|
static void destroyStatic()
|
|
{
|
|
GlobalShaderCache().release("$CLIPPER_OVERLAY");
|
|
}
|
|
|
|
void setPlane(const Brush& brush, const Plane3& plane)
|
|
{
|
|
m_plane = plane;
|
|
if(plane3_valid(m_plane))
|
|
{
|
|
brush.windingForClipPlane(m_winding, m_plane);
|
|
}
|
|
else
|
|
{
|
|
m_winding.resize(0);
|
|
}
|
|
}
|
|
|
|
void render(RenderStateFlags state) const
|
|
{
|
|
if((state & RENDER_FILL) != 0)
|
|
{
|
|
Winding_Draw(m_winding, m_plane.normal(), state);
|
|
}
|
|
else
|
|
{
|
|
Winding_DrawWireframe(m_winding);
|
|
}
|
|
}
|
|
|
|
void render(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld) const
|
|
{
|
|
renderer.SetState(m_state, Renderer::eWireframeOnly);
|
|
renderer.SetState(m_state, Renderer::eFullMaterials);
|
|
renderer.addRenderable(*this, localToWorld);
|
|
}
|
|
};
|
|
|
|
inline void Face_addLight(const FaceInstance& face, const Matrix4& localToWorld, const RendererLight& light)
|
|
{
|
|
const Plane3& facePlane = face.getFace().plane3();
|
|
const Vector3& origin = light.aabb().origin;
|
|
Plane3 tmp(plane3_transformed(Plane3(facePlane.normal(), -facePlane.dist()), localToWorld));
|
|
if(!plane3_test_point(tmp, origin)
|
|
|| !plane3_test_point(tmp, vector3_added(origin, light.offset())))
|
|
{
|
|
face.m_lights.addLight(light);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
typedef std::vector<FaceInstance> FaceInstances;
|
|
|
|
class EdgeInstance : public Selectable
|
|
{
|
|
FaceInstances& m_faceInstances;
|
|
SelectableEdge* m_edge;
|
|
|
|
void select_edge(bool select)
|
|
{
|
|
FaceVertexId faceVertex = m_edge->m_faceVertex;
|
|
m_faceInstances[faceVertex.getFace()].select_edge(faceVertex.getVertex(), select);
|
|
faceVertex = next_edge(m_edge->m_faces, faceVertex);
|
|
m_faceInstances[faceVertex.getFace()].select_edge(faceVertex.getVertex(), select);
|
|
}
|
|
bool selected_edge() const
|
|
{
|
|
FaceVertexId faceVertex = m_edge->m_faceVertex;
|
|
if(!m_faceInstances[faceVertex.getFace()].selected_edge(faceVertex.getVertex()))
|
|
{
|
|
return false;
|
|
}
|
|
faceVertex = next_edge(m_edge->m_faces, faceVertex);
|
|
if(!m_faceInstances[faceVertex.getFace()].selected_edge(faceVertex.getVertex()))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public:
|
|
EdgeInstance(FaceInstances& faceInstances, SelectableEdge& edge)
|
|
: m_faceInstances(faceInstances), m_edge(&edge)
|
|
{
|
|
}
|
|
EdgeInstance& operator=(const EdgeInstance& other)
|
|
{
|
|
m_edge = other.m_edge;
|
|
return *this;
|
|
}
|
|
|
|
void setSelected(bool select)
|
|
{
|
|
select_edge(select);
|
|
}
|
|
bool isSelected() const
|
|
{
|
|
return selected_edge();
|
|
}
|
|
|
|
|
|
void testSelect(Selector& selector, SelectionTest& test)
|
|
{
|
|
SelectionIntersection best;
|
|
m_edge->testSelect(test, best);
|
|
if(best.valid())
|
|
{
|
|
Selector_add(selector, *this, best);
|
|
}
|
|
}
|
|
};
|
|
|
|
class VertexInstance : public Selectable
|
|
{
|
|
FaceInstances& m_faceInstances;
|
|
SelectableVertex* m_vertex;
|
|
|
|
void select_vertex(bool select)
|
|
{
|
|
FaceVertexId faceVertex = m_vertex->m_faceVertex;
|
|
do
|
|
{
|
|
m_faceInstances[faceVertex.getFace()].select_vertex(faceVertex.getVertex(), select);
|
|
faceVertex = next_vertex(m_vertex->m_faces, faceVertex);
|
|
}
|
|
while(faceVertex.getFace() != m_vertex->m_faceVertex.getFace());
|
|
}
|
|
bool selected_vertex() const
|
|
{
|
|
FaceVertexId faceVertex = m_vertex->m_faceVertex;
|
|
do
|
|
{
|
|
if(!m_faceInstances[faceVertex.getFace()].selected_vertex(faceVertex.getVertex()))
|
|
{
|
|
return false;
|
|
}
|
|
faceVertex = next_vertex(m_vertex->m_faces, faceVertex);
|
|
}
|
|
while(faceVertex.getFace() != m_vertex->m_faceVertex.getFace());
|
|
return true;
|
|
}
|
|
|
|
public:
|
|
VertexInstance(FaceInstances& faceInstances, SelectableVertex& vertex)
|
|
: m_faceInstances(faceInstances), m_vertex(&vertex)
|
|
{
|
|
}
|
|
VertexInstance& operator=(const VertexInstance& other)
|
|
{
|
|
m_vertex = other.m_vertex;
|
|
return *this;
|
|
}
|
|
|
|
void setSelected(bool select)
|
|
{
|
|
select_vertex(select);
|
|
}
|
|
bool isSelected() const
|
|
{
|
|
return selected_vertex();
|
|
}
|
|
|
|
void testSelect(Selector& selector, SelectionTest& test)
|
|
{
|
|
SelectionIntersection best;
|
|
m_vertex->testSelect(test, best);
|
|
if(best.valid())
|
|
{
|
|
Selector_add(selector, *this, best);
|
|
}
|
|
}
|
|
};
|
|
|
|
class BrushInstanceVisitor
|
|
{
|
|
public:
|
|
virtual void visit(FaceInstance& face) const = 0;
|
|
};
|
|
|
|
class BrushInstance :
|
|
public BrushObserver,
|
|
public scene::Instance,
|
|
public Selectable,
|
|
public Renderable,
|
|
public SelectionTestable,
|
|
public ComponentSelectionTestable,
|
|
public ComponentEditable,
|
|
public ComponentSnappable,
|
|
public PlaneSelectable,
|
|
public LightCullable
|
|
{
|
|
class TypeCasts
|
|
{
|
|
InstanceTypeCastTable m_casts;
|
|
public:
|
|
TypeCasts()
|
|
{
|
|
InstanceStaticCast<BrushInstance, Selectable>::install(m_casts);
|
|
InstanceContainedCast<BrushInstance, Bounded>::install(m_casts);
|
|
InstanceContainedCast<BrushInstance, Cullable>::install(m_casts);
|
|
InstanceStaticCast<BrushInstance, Renderable>::install(m_casts);
|
|
InstanceStaticCast<BrushInstance, SelectionTestable>::install(m_casts);
|
|
InstanceStaticCast<BrushInstance, ComponentSelectionTestable>::install(m_casts);
|
|
InstanceStaticCast<BrushInstance, ComponentEditable>::install(m_casts);
|
|
InstanceStaticCast<BrushInstance, ComponentSnappable>::install(m_casts);
|
|
InstanceStaticCast<BrushInstance, PlaneSelectable>::install(m_casts);
|
|
InstanceIdentityCast<BrushInstance>::install(m_casts);
|
|
InstanceContainedCast<BrushInstance, Transformable>::install(m_casts);
|
|
}
|
|
InstanceTypeCastTable& get()
|
|
{
|
|
return m_casts;
|
|
}
|
|
};
|
|
|
|
|
|
Brush& m_brush;
|
|
|
|
FaceInstances m_faceInstances;
|
|
|
|
typedef std::vector<EdgeInstance> EdgeInstances;
|
|
EdgeInstances m_edgeInstances;
|
|
typedef std::vector<VertexInstance> VertexInstances;
|
|
VertexInstances m_vertexInstances;
|
|
|
|
ObservedSelectable m_selectable;
|
|
|
|
mutable RenderableWireframe m_render_wireframe;
|
|
mutable RenderablePointVector m_render_selected;
|
|
mutable AABB m_aabb_component;
|
|
mutable Array<PointVertex> m_faceCentroidPointsCulled;
|
|
RenderablePointArray m_render_faces_wireframe;
|
|
mutable bool m_viewChanged; // requires re-evaluation of view-dependent cached data
|
|
|
|
BrushClipPlane m_clipPlane;
|
|
|
|
static Shader* m_state_selpoint;
|
|
|
|
const LightList* m_lightList;
|
|
|
|
TransformModifier m_transform;
|
|
|
|
BrushInstance(const BrushInstance& other); // NOT COPYABLE
|
|
BrushInstance& operator=(const BrushInstance& other); // NOT ASSIGNABLE
|
|
public:
|
|
static Counter* m_counter;
|
|
|
|
typedef LazyStatic<TypeCasts> StaticTypeCasts;
|
|
|
|
void lightsChanged()
|
|
{
|
|
m_lightList->lightsChanged();
|
|
}
|
|
typedef MemberCaller<BrushInstance, &BrushInstance::lightsChanged> LightsChangedCaller;
|
|
|
|
STRING_CONSTANT(Name, "BrushInstance");
|
|
|
|
BrushInstance(const scene::Path& path, scene::Instance* parent, Brush& brush) :
|
|
Instance(path, parent, this, StaticTypeCasts::instance().get()),
|
|
m_brush(brush),
|
|
m_selectable(SelectedChangedCaller(*this)),
|
|
m_render_selected(GL_POINTS),
|
|
m_render_faces_wireframe(m_faceCentroidPointsCulled, GL_POINTS),
|
|
m_viewChanged(false),
|
|
m_transform(Brush::TransformChangedCaller(m_brush), ApplyTransformCaller(*this))
|
|
{
|
|
m_brush.instanceAttach(Instance::path());
|
|
m_brush.attach(*this);
|
|
m_counter->increment();
|
|
|
|
m_lightList = &GlobalShaderCache().attach(*this);
|
|
m_brush.m_lightsChanged = LightsChangedCaller(*this); ///\todo Make this work with instancing.
|
|
|
|
Instance::setTransformChangedCallback(LightsChangedCaller(*this));
|
|
}
|
|
~BrushInstance()
|
|
{
|
|
Instance::setTransformChangedCallback(Callback());
|
|
|
|
m_brush.m_lightsChanged = Callback();
|
|
GlobalShaderCache().detach(*this);
|
|
|
|
m_counter->decrement();
|
|
m_brush.detach(*this);
|
|
m_brush.instanceDetach(Instance::path());
|
|
}
|
|
|
|
Brush& getBrush()
|
|
{
|
|
return m_brush;
|
|
}
|
|
const Brush& getBrush() const
|
|
{
|
|
return m_brush;
|
|
}
|
|
|
|
Bounded& get(NullType<Bounded>)
|
|
{
|
|
return m_brush;
|
|
}
|
|
Cullable& get(NullType<Cullable>)
|
|
{
|
|
return m_brush;
|
|
}
|
|
Transformable& get(NullType<Transformable>)
|
|
{
|
|
return m_transform;
|
|
}
|
|
|
|
void selectedChanged(const Selectable& selectable)
|
|
{
|
|
GlobalSelectionSystem().getObserver(SelectionSystem::ePrimitive)(selectable);
|
|
GlobalSelectionSystem().onSelectedChanged(*this, selectable);
|
|
|
|
Instance::selectedChanged();
|
|
}
|
|
typedef MemberCaller1<BrushInstance, const Selectable&, &BrushInstance::selectedChanged> SelectedChangedCaller;
|
|
|
|
void selectedChangedComponent(const Selectable& selectable)
|
|
{
|
|
GlobalSelectionSystem().getObserver(SelectionSystem::eComponent)(selectable);
|
|
GlobalSelectionSystem().onComponentSelection(*this, selectable);
|
|
}
|
|
typedef MemberCaller1<BrushInstance, const Selectable&, &BrushInstance::selectedChangedComponent> SelectedChangedComponentCaller;
|
|
|
|
void forEachFaceInstance(const BrushInstanceVisitor& visitor)
|
|
{
|
|
for(FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i)
|
|
{
|
|
visitor.visit(*i);
|
|
}
|
|
}
|
|
|
|
static void constructStatic()
|
|
{
|
|
m_state_selpoint = GlobalShaderCache().capture("$SELPOINT");
|
|
}
|
|
static void destroyStatic()
|
|
{
|
|
GlobalShaderCache().release("$SELPOINT");
|
|
}
|
|
|
|
void clear()
|
|
{
|
|
m_faceInstances.clear();
|
|
}
|
|
void reserve(std::size_t size)
|
|
{
|
|
m_faceInstances.reserve(size);
|
|
}
|
|
|
|
void push_back(Face& face)
|
|
{
|
|
m_faceInstances.push_back(FaceInstance(face, SelectedChangedComponentCaller(*this)));
|
|
}
|
|
void pop_back()
|
|
{
|
|
ASSERT_MESSAGE(!m_faceInstances.empty(), "erasing invalid element");
|
|
m_faceInstances.pop_back();
|
|
}
|
|
void erase(std::size_t index)
|
|
{
|
|
ASSERT_MESSAGE(index < m_faceInstances.size(), "erasing invalid element");
|
|
m_faceInstances.erase(m_faceInstances.begin() + index);
|
|
}
|
|
void connectivityChanged()
|
|
{
|
|
for(FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i)
|
|
{
|
|
(*i).connectivityChanged();
|
|
}
|
|
}
|
|
|
|
void edge_clear()
|
|
{
|
|
m_edgeInstances.clear();
|
|
}
|
|
void edge_push_back(SelectableEdge& edge)
|
|
{
|
|
m_edgeInstances.push_back(EdgeInstance(m_faceInstances, edge));
|
|
}
|
|
|
|
void vertex_clear()
|
|
{
|
|
m_vertexInstances.clear();
|
|
}
|
|
void vertex_push_back(SelectableVertex& vertex)
|
|
{
|
|
m_vertexInstances.push_back(VertexInstance(m_faceInstances, vertex));
|
|
}
|
|
|
|
void DEBUG_verify() const
|
|
{
|
|
ASSERT_MESSAGE(m_faceInstances.size() == m_brush.DEBUG_size(), "FATAL: mismatch");
|
|
}
|
|
|
|
bool isSelected() const
|
|
{
|
|
return m_selectable.isSelected();
|
|
}
|
|
void setSelected(bool select)
|
|
{
|
|
m_selectable.setSelected(select);
|
|
}
|
|
|
|
void update_selected() const
|
|
{
|
|
m_render_selected.clear();
|
|
for(FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i)
|
|
{
|
|
if((*i).getFace().contributes())
|
|
{
|
|
(*i).iterate_selected(m_render_selected);
|
|
}
|
|
}
|
|
}
|
|
|
|
void evaluateViewDependent(const VolumeTest& volume, const Matrix4& localToWorld) const
|
|
{
|
|
if(m_viewChanged)
|
|
{
|
|
m_viewChanged = false;
|
|
|
|
bool faces_visible[c_brush_maxFaces];
|
|
{
|
|
bool* j = faces_visible;
|
|
for(FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i, ++j)
|
|
{
|
|
*j = (*i).intersectVolume(volume, localToWorld);
|
|
}
|
|
}
|
|
|
|
m_brush.update_wireframe(m_render_wireframe, faces_visible);
|
|
m_brush.update_faces_wireframe(m_faceCentroidPointsCulled, faces_visible);
|
|
}
|
|
}
|
|
|
|
void renderComponentsSelected(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld) const
|
|
{
|
|
m_brush.evaluateBRep();
|
|
|
|
update_selected();
|
|
if(!m_render_selected.empty())
|
|
{
|
|
renderer.Highlight(Renderer::ePrimitive, false);
|
|
renderer.SetState(m_state_selpoint, Renderer::eWireframeOnly);
|
|
renderer.SetState(m_state_selpoint, Renderer::eFullMaterials);
|
|
renderer.addRenderable(m_render_selected, localToWorld);
|
|
}
|
|
}
|
|
|
|
void renderComponents(Renderer& renderer, const VolumeTest& volume) const
|
|
{
|
|
m_brush.evaluateBRep();
|
|
|
|
const Matrix4& localToWorld = Instance::localToWorld();
|
|
|
|
renderer.SetState(m_brush.m_state_point, Renderer::eWireframeOnly);
|
|
renderer.SetState(m_brush.m_state_point, Renderer::eFullMaterials);
|
|
|
|
if(volume.fill() && GlobalSelectionSystem().ComponentMode() == SelectionSystem::eFace)
|
|
{
|
|
evaluateViewDependent(volume, localToWorld);
|
|
renderer.addRenderable(m_render_faces_wireframe, localToWorld);
|
|
}
|
|
else
|
|
{
|
|
m_brush.renderComponents(GlobalSelectionSystem().ComponentMode(), renderer, volume, localToWorld);
|
|
}
|
|
}
|
|
|
|
void renderClipPlane(Renderer& renderer, const VolumeTest& volume) const
|
|
{
|
|
if(GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eClip && isSelected())
|
|
{
|
|
m_clipPlane.render(renderer, volume, localToWorld());
|
|
}
|
|
}
|
|
|
|
void renderCommon(Renderer& renderer, const VolumeTest& volume) const
|
|
{
|
|
bool componentMode = GlobalSelectionSystem().Mode() == SelectionSystem::eComponent;
|
|
|
|
if(componentMode && isSelected())
|
|
{
|
|
renderComponents(renderer, volume);
|
|
}
|
|
|
|
if(parentSelected())
|
|
{
|
|
if(!componentMode)
|
|
{
|
|
renderer.Highlight(Renderer::eFace);
|
|
}
|
|
renderer.Highlight(Renderer::ePrimitive);
|
|
}
|
|
}
|
|
|
|
void renderSolid(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld) const
|
|
{
|
|
//renderCommon(renderer, volume);
|
|
|
|
m_lightList->evaluateLights();
|
|
|
|
for(FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i)
|
|
{
|
|
renderer.setLights((*i).m_lights);
|
|
(*i).render(renderer, volume, localToWorld);
|
|
}
|
|
|
|
renderComponentsSelected(renderer, volume, localToWorld);
|
|
}
|
|
|
|
void renderWireframe(Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld) const
|
|
{
|
|
//renderCommon(renderer, volume);
|
|
|
|
evaluateViewDependent(volume, localToWorld);
|
|
|
|
if(m_render_wireframe.m_size != 0)
|
|
{
|
|
renderer.addRenderable(m_render_wireframe, localToWorld);
|
|
}
|
|
|
|
renderComponentsSelected(renderer, volume, localToWorld);
|
|
}
|
|
|
|
void renderSolid(Renderer& renderer, const VolumeTest& volume) const
|
|
{
|
|
m_brush.evaluateBRep();
|
|
|
|
renderClipPlane(renderer, volume);
|
|
|
|
renderSolid(renderer, volume, localToWorld());
|
|
}
|
|
|
|
void renderWireframe(Renderer& renderer, const VolumeTest& volume) const
|
|
{
|
|
m_brush.evaluateBRep();
|
|
|
|
renderClipPlane(renderer, volume);
|
|
|
|
renderWireframe(renderer, volume, localToWorld());
|
|
}
|
|
|
|
void viewChanged() const
|
|
{
|
|
m_viewChanged = true;
|
|
}
|
|
|
|
void testSelect(Selector& selector, SelectionTest& test)
|
|
{
|
|
test.BeginMesh(localToWorld());
|
|
|
|
SelectionIntersection best;
|
|
for(FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i)
|
|
{
|
|
(*i).testSelect(test, best);
|
|
}
|
|
if(best.valid())
|
|
{
|
|
selector.addIntersection(best);
|
|
}
|
|
}
|
|
|
|
bool isSelectedComponents() const
|
|
{
|
|
for(FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i)
|
|
{
|
|
if((*i).selectedComponents())
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
void setSelectedComponents(bool select, SelectionSystem::EComponentMode mode)
|
|
{
|
|
for(FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i)
|
|
{
|
|
(*i).setSelected(mode, select);
|
|
}
|
|
}
|
|
void testSelectComponents(Selector& selector, SelectionTest& test, SelectionSystem::EComponentMode mode)
|
|
{
|
|
test.BeginMesh(localToWorld());
|
|
|
|
switch(mode)
|
|
{
|
|
case SelectionSystem::eVertex:
|
|
{
|
|
for(VertexInstances::iterator i = m_vertexInstances.begin(); i != m_vertexInstances.end(); ++i)
|
|
{
|
|
(*i).testSelect(selector, test);
|
|
}
|
|
}
|
|
break;
|
|
case SelectionSystem::eEdge:
|
|
{
|
|
for(EdgeInstances::iterator i = m_edgeInstances.begin(); i != m_edgeInstances.end(); ++i)
|
|
{
|
|
(*i).testSelect(selector, test);
|
|
}
|
|
}
|
|
break;
|
|
case SelectionSystem::eFace:
|
|
{
|
|
if(test.getVolume().fill())
|
|
{
|
|
for(FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i)
|
|
{
|
|
(*i).testSelect(selector, test);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for(FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i)
|
|
{
|
|
(*i).testSelect_centroid(selector, test);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void selectPlanes(Selector& selector, SelectionTest& test, const PlaneCallback& selectedPlaneCallback)
|
|
{
|
|
test.BeginMesh(localToWorld());
|
|
|
|
PlanePointer brushPlanes[c_brush_maxFaces];
|
|
PlanesIterator j = brushPlanes;
|
|
|
|
for(Brush::const_iterator i = m_brush.begin(); i != m_brush.end(); ++i)
|
|
{
|
|
*j++ = &(*i)->plane3();
|
|
}
|
|
|
|
for(FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i)
|
|
{
|
|
(*i).selectPlane(selector, Line(test.getNear(), test.getFar()), brushPlanes, j, selectedPlaneCallback);
|
|
}
|
|
}
|
|
void selectReversedPlanes(Selector& selector, const SelectedPlanes& selectedPlanes)
|
|
{
|
|
for(FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i)
|
|
{
|
|
(*i).selectReversedPlane(selector, selectedPlanes);
|
|
}
|
|
}
|
|
|
|
|
|
void transformComponents(const Matrix4& matrix)
|
|
{
|
|
for(FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i)
|
|
{
|
|
(*i).transformComponents(matrix);
|
|
}
|
|
}
|
|
const AABB& getSelectedComponentsBounds() const
|
|
{
|
|
m_aabb_component = AABB();
|
|
|
|
for(FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i)
|
|
{
|
|
(*i).iterate_selected(m_aabb_component);
|
|
}
|
|
|
|
return m_aabb_component;
|
|
}
|
|
|
|
void snapComponents(float snap)
|
|
{
|
|
for(FaceInstances::iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i)
|
|
{
|
|
(*i).snapComponents(snap);
|
|
}
|
|
}
|
|
void evaluateTransform()
|
|
{
|
|
Matrix4 matrix(m_transform.calculateTransform());
|
|
//globalOutputStream() << "matrix: " << matrix << "\n";
|
|
|
|
if(m_transform.getType() == TRANSFORM_PRIMITIVE)
|
|
{
|
|
m_brush.transform(matrix);
|
|
}
|
|
else
|
|
{
|
|
transformComponents(matrix);
|
|
}
|
|
}
|
|
void applyTransform()
|
|
{
|
|
m_brush.revertTransform();
|
|
evaluateTransform();
|
|
m_brush.freezeTransform();
|
|
}
|
|
typedef MemberCaller<BrushInstance, &BrushInstance::applyTransform> ApplyTransformCaller;
|
|
|
|
void setClipPlane(const Plane3& plane)
|
|
{
|
|
m_clipPlane.setPlane(m_brush, plane);
|
|
}
|
|
|
|
bool testLight(const RendererLight& light) const
|
|
{
|
|
return light.testAABB(worldAABB());
|
|
}
|
|
void insertLight(const RendererLight& light)
|
|
{
|
|
const Matrix4& localToWorld = Instance::localToWorld();
|
|
for(FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i)
|
|
{
|
|
Face_addLight(*i, localToWorld, light);
|
|
}
|
|
}
|
|
void clearLights()
|
|
{
|
|
for(FaceInstances::const_iterator i = m_faceInstances.begin(); i != m_faceInstances.end(); ++i)
|
|
{
|
|
(*i).m_lights.clear();
|
|
}
|
|
}
|
|
};
|
|
|
|
inline BrushInstance* Instance_getBrush(scene::Instance& instance)
|
|
{
|
|
return InstanceTypeCast<BrushInstance>::cast(instance);
|
|
}
|
|
|
|
|
|
template<typename Functor>
|
|
class BrushSelectedVisitor : public SelectionSystem::Visitor
|
|
{
|
|
const Functor& m_functor;
|
|
public:
|
|
BrushSelectedVisitor(const Functor& functor) : m_functor(functor)
|
|
{
|
|
}
|
|
void visit(scene::Instance& instance) const
|
|
{
|
|
BrushInstance* brush = Instance_getBrush(instance);
|
|
if(brush != 0)
|
|
{
|
|
m_functor(*brush);
|
|
}
|
|
}
|
|
};
|
|
|
|
template<typename Functor>
|
|
inline void Scene_forEachSelectedBrush(const Functor& functor)
|
|
{
|
|
GlobalSelectionSystem().foreachSelected(BrushSelectedVisitor<Functor>(functor));
|
|
}
|
|
|
|
template<typename Functor>
|
|
class BrushVisibleSelectedVisitor : public SelectionSystem::Visitor
|
|
{
|
|
const Functor& m_functor;
|
|
public:
|
|
BrushVisibleSelectedVisitor(const Functor& functor) : m_functor(functor)
|
|
{
|
|
}
|
|
void visit(scene::Instance& instance) const
|
|
{
|
|
BrushInstance* brush = Instance_getBrush(instance);
|
|
if(brush != 0
|
|
&& instance.path().top().get().visible())
|
|
{
|
|
m_functor(*brush);
|
|
}
|
|
}
|
|
};
|
|
|
|
template<typename Functor>
|
|
inline void Scene_forEachVisibleSelectedBrush(const Functor& functor)
|
|
{
|
|
GlobalSelectionSystem().foreachSelected(BrushVisibleSelectedVisitor<Functor>(functor));
|
|
}
|
|
|
|
#endif
|