mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-26 05:41:43 +00:00
12b372f89c
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant@1 8a3a26a2-13c4-0310-b231-cf6edde360e5
341 lines
7.9 KiB
C++
341 lines
7.9 KiB
C++
/*
|
|
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
|
|
For a list of contributors, see the accompanying CONTRIBUTORS file.
|
|
|
|
This file is part of GtkRadiant.
|
|
|
|
GtkRadiant is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
GtkRadiant is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with GtkRadiant; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*/
|
|
|
|
#if !defined (INCLUDED_ECLASSLIB_H)
|
|
#define INCLUDED_ECLASSLIB_H
|
|
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <list>
|
|
#include <map>
|
|
#include <vector>
|
|
|
|
#include "ieclass.h"
|
|
#include "irender.h"
|
|
|
|
#include "math/vector.h"
|
|
#include "string/string.h"
|
|
|
|
typedef Vector3 Colour3;
|
|
|
|
class ListAttributeType
|
|
{
|
|
typedef std::pair<CopiedString, CopiedString> ListItem;
|
|
typedef std::vector<ListItem> ListItems;
|
|
ListItems m_items;
|
|
public:
|
|
|
|
typedef ListItems::const_iterator const_iterator;
|
|
const_iterator begin() const
|
|
{
|
|
return m_items.begin();
|
|
}
|
|
const_iterator end() const
|
|
{
|
|
return m_items.end();
|
|
}
|
|
|
|
const ListItem& operator[](std::size_t i) const
|
|
{
|
|
return m_items[i];
|
|
}
|
|
const_iterator findValue(const char* value) const
|
|
{
|
|
for(ListItems::const_iterator i = m_items.begin(); i != m_items.end(); ++i)
|
|
{
|
|
if(string_equal(value, (*i).second.c_str()))
|
|
{
|
|
return i;
|
|
}
|
|
}
|
|
return m_items.end();
|
|
}
|
|
|
|
void push_back(const char* name, const char* value)
|
|
{
|
|
m_items.push_back(ListItems::value_type(name, value));
|
|
}
|
|
};
|
|
|
|
class EntityClassAttribute
|
|
{
|
|
public:
|
|
CopiedString m_type;
|
|
CopiedString m_name;
|
|
CopiedString m_value;
|
|
CopiedString m_description;
|
|
EntityClassAttribute()
|
|
{
|
|
}
|
|
EntityClassAttribute(const char* type, const char* name, const char* value = "", const char* description = "") : m_type(type), m_name(name), m_value(value), m_description(description)
|
|
{
|
|
}
|
|
};
|
|
|
|
typedef std::pair<CopiedString, EntityClassAttribute> EntityClassAttributePair;
|
|
typedef std::list<EntityClassAttributePair> EntityClassAttributes;
|
|
typedef std::list<CopiedString> StringList;
|
|
|
|
inline const char* EntityClassAttributePair_getName(const EntityClassAttributePair& attributePair)
|
|
{
|
|
if(!string_empty(attributePair.second.m_name.c_str()))
|
|
{
|
|
return attributePair.second.m_name.c_str();
|
|
}
|
|
return attributePair.first.c_str();
|
|
}
|
|
|
|
inline const char* EntityClassAttributePair_getDescription(const EntityClassAttributePair& attributePair)
|
|
{
|
|
if(!string_empty(attributePair.second.m_description.c_str()))
|
|
{
|
|
return attributePair.second.m_description.c_str();
|
|
}
|
|
return EntityClassAttributePair_getName(attributePair);
|
|
}
|
|
|
|
class EntityClass
|
|
{
|
|
public:
|
|
CopiedString m_name;
|
|
StringList m_parent;
|
|
bool fixedsize;
|
|
bool unknown; // wasn't found in source
|
|
Vector3 mins;
|
|
Vector3 maxs;
|
|
|
|
Colour3 color;
|
|
Shader* m_state_fill;
|
|
Shader* m_state_wire;
|
|
Shader* m_state_blend;
|
|
|
|
CopiedString m_comments;
|
|
char flagnames[MAX_FLAGS][32];
|
|
|
|
CopiedString m_modelpath;
|
|
CopiedString m_skin;
|
|
|
|
void (*free)(EntityClass*);
|
|
|
|
EntityClassAttributes m_attributes;
|
|
|
|
bool inheritanceResolved;
|
|
bool sizeSpecified;
|
|
bool colorSpecified;
|
|
|
|
const char* name() const
|
|
{
|
|
return m_name.c_str();
|
|
}
|
|
const char* comments() const
|
|
{
|
|
return m_comments.c_str();
|
|
}
|
|
const char* modelpath() const
|
|
{
|
|
return m_modelpath.c_str();
|
|
}
|
|
const char* skin() const
|
|
{
|
|
return m_skin.c_str();
|
|
}
|
|
};
|
|
|
|
inline const char* EntityClass_valueForKey(const EntityClass& entityClass, const char* key)
|
|
{
|
|
for(EntityClassAttributes::const_iterator i = entityClass.m_attributes.begin(); i != entityClass.m_attributes.end(); ++i)
|
|
{
|
|
if(string_equal(key, (*i).first.c_str()))
|
|
{
|
|
return (*i).second.m_value.c_str();
|
|
}
|
|
}
|
|
return "";
|
|
}
|
|
|
|
inline EntityClassAttributePair& EntityClass_insertAttribute(EntityClass& entityClass, const char* key, const EntityClassAttribute& attribute = EntityClassAttribute())
|
|
{
|
|
entityClass.m_attributes.push_back(EntityClassAttributePair(key, attribute));
|
|
return entityClass.m_attributes.back();
|
|
}
|
|
|
|
|
|
inline void buffer_write_colour_fill(char buffer[128], const Colour3& colour)
|
|
{
|
|
sprintf(buffer, "(%g %g %g)", colour[0], colour[1], colour[2]);
|
|
}
|
|
|
|
inline void buffer_write_colour_wire(char buffer[128], const Colour3& colour)
|
|
{
|
|
sprintf(buffer, "<%g %g %g>", colour[0], colour[1], colour[2]);
|
|
}
|
|
|
|
inline void buffer_write_colour_blend(char buffer[128], const Colour3& colour)
|
|
{
|
|
sprintf(buffer, "[%g %g %g]", colour[0], colour[1], colour[2]);
|
|
}
|
|
|
|
inline Shader* colour_capture_state_fill(const Colour3& colour)
|
|
{
|
|
char buffer[128];
|
|
buffer_write_colour_fill(buffer, colour);
|
|
return GlobalShaderCache().capture(buffer);
|
|
}
|
|
|
|
inline void colour_release_state_fill(const Colour3& colour)
|
|
{
|
|
char buffer[128];
|
|
buffer_write_colour_fill(buffer, colour);
|
|
GlobalShaderCache().release(buffer);
|
|
}
|
|
|
|
inline Shader* colour_capture_state_wire(const Colour3& colour)
|
|
{
|
|
char buffer[128];
|
|
buffer_write_colour_wire(buffer, colour);
|
|
return GlobalShaderCache().capture(buffer);
|
|
}
|
|
|
|
inline void colour_release_state_wire(const Colour3& colour)
|
|
{
|
|
char buffer[128];
|
|
buffer_write_colour_wire(buffer, colour);
|
|
GlobalShaderCache().release(buffer);
|
|
}
|
|
|
|
inline Shader* colour_capture_state_blend(const Colour3& colour)
|
|
{
|
|
char buffer[128];
|
|
buffer_write_colour_blend(buffer, colour);
|
|
return GlobalShaderCache().capture(buffer);
|
|
}
|
|
|
|
inline void colour_release_state_blend(const Colour3& colour)
|
|
{
|
|
char buffer[128];
|
|
buffer_write_colour_blend(buffer, colour);
|
|
GlobalShaderCache().release(buffer);
|
|
}
|
|
|
|
inline void eclass_capture_state(EntityClass* eclass)
|
|
{
|
|
eclass->m_state_fill = colour_capture_state_fill(eclass->color);
|
|
eclass->m_state_wire = colour_capture_state_wire(eclass->color);
|
|
eclass->m_state_blend = colour_capture_state_blend(eclass->color);
|
|
}
|
|
|
|
inline void eclass_release_state(EntityClass* eclass)
|
|
{
|
|
colour_release_state_fill(eclass->color);
|
|
colour_release_state_wire(eclass->color);
|
|
colour_release_state_blend(eclass->color);
|
|
}
|
|
|
|
// eclass constructor
|
|
inline EntityClass* Eclass_Alloc()
|
|
{
|
|
EntityClass* e = new EntityClass;
|
|
|
|
e->fixedsize = false;
|
|
e->unknown = false;
|
|
memset(e->flagnames, 0, MAX_FLAGS*32);
|
|
|
|
e->maxs = Vector3(-1,-1,-1);
|
|
e->mins = Vector3(1, 1, 1);
|
|
|
|
e->free = 0;
|
|
|
|
e->inheritanceResolved = true;
|
|
e->sizeSpecified = false;
|
|
e->colorSpecified = false;
|
|
|
|
return e;
|
|
}
|
|
|
|
// eclass destructor
|
|
inline void Eclass_Free(EntityClass* e)
|
|
{
|
|
eclass_release_state(e);
|
|
|
|
delete e;
|
|
}
|
|
|
|
inline bool classname_equal(const char* classname, const char* other)
|
|
{
|
|
return string_equal(classname, other);
|
|
}
|
|
|
|
inline EntityClass* EClass_Create(const char* name, const Vector3& colour, const char* comments)
|
|
{
|
|
EntityClass *e = Eclass_Alloc();
|
|
e->free = &Eclass_Free;
|
|
|
|
e->m_name = name;
|
|
|
|
e->color = colour;
|
|
eclass_capture_state(e);
|
|
|
|
if (comments)
|
|
e->m_comments = comments;
|
|
|
|
return e;
|
|
}
|
|
|
|
inline EntityClass* EClass_Create_FixedSize(const char* name, const Vector3& colour, const Vector3& mins, const Vector3& maxs, const char* comments)
|
|
{
|
|
EntityClass *e = Eclass_Alloc();
|
|
e->free = &Eclass_Free;
|
|
|
|
e->m_name = name;
|
|
|
|
e->color = colour;
|
|
eclass_capture_state(e);
|
|
|
|
e->fixedsize = true;
|
|
|
|
e->mins = mins;
|
|
e->maxs = maxs;
|
|
|
|
if (comments)
|
|
e->m_comments = comments;
|
|
|
|
return e;
|
|
}
|
|
|
|
const Vector3 smallbox[2] = {
|
|
Vector3(-8,-8,-8),
|
|
Vector3( 8, 8, 8),
|
|
};
|
|
|
|
inline EntityClass *EntityClass_Create_Default(const char *name, bool has_brushes)
|
|
{
|
|
// create a new class for it
|
|
if (has_brushes)
|
|
{
|
|
return EClass_Create(name, Vector3(0.0f, 0.5f, 0.0f), "Not found in source.");
|
|
}
|
|
else
|
|
{
|
|
return EClass_Create_FixedSize(name, Vector3(0.0f, 0.5f, 0.0f), smallbox[0], smallbox[1], "Not found in source.");
|
|
}
|
|
}
|
|
|
|
#endif
|