mirror of
https://github.com/UberGames/GtkRadiant.git
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12b372f89c
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant@1 8a3a26a2-13c4-0310-b231-cf6edde360e5
81 lines
2.2 KiB
C++
81 lines
2.2 KiB
C++
/*
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Copyright (C) 2001-2006, William Joseph.
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All Rights Reserved.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#if !defined(INCLUDED_IMAP_H)
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#define INCLUDED_IMAP_H
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#include "generic/constant.h"
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class Tokeniser;
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class TokenWriter;
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/// \brief A node whose state can be imported from a token stream.
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class MapImporter
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{
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public:
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STRING_CONSTANT(Name, "MapImporter");
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virtual bool importTokens(Tokeniser& tokeniser) = 0;
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};
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/// \brief A node whose state can be exported to a token stream.
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class MapExporter
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{
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public:
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STRING_CONSTANT(Name, "MapExporter");
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virtual void exportTokens(TokenWriter& writer) const = 0;
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};
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#include "iscenegraph.h"
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class EntityCreator;
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class TextInputStream;
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class TextOutputStream;
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typedef void(*GraphTraversalFunc)(scene::Node& root, const scene::Traversable::Walker& walker);
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/// \brief A module that reads and writes a map in a specific format.
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class MapFormat
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{
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public:
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INTEGER_CONSTANT(Version, 2);
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STRING_CONSTANT(Name, "map");
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/// \brief Read a map graph into \p root from \p outputStream, using \p entityTable to create entities.
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virtual void readGraph(scene::Node& root, TextInputStream& inputStream, EntityCreator& entityTable) const = 0;
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/// \brief Write the map graph obtained by applying \p traverse to \p root into \p outputStream.
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virtual void writeGraph(scene::Node& root, GraphTraversalFunc traverse, TextOutputStream& outputStream) const = 0;
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};
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template<typename Type>
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class Modules;
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typedef Modules<MapFormat> MapModules;
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template<typename Type>
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class ModulesRef;
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typedef ModulesRef<MapFormat> MapModulesRef;
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#endif
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