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https://github.com/UberGames/GtkRadiant.git
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9998050654
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@183 8a3a26a2-13c4-0310-b231-cf6edde360e5
89 lines
4.1 KiB
C
89 lines
4.1 KiB
C
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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// brush.h
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// some usefull flags to control the behaviour of Brush_Build
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extern bool g_bBuildWindingsNoTexBuild;
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void Brush_AddToList (brush_t *b, brush_t *lst);
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void Brush_Build(brush_t *b, bool bSnap = true, bool bMarkMap = true, bool bConvert = false, bool bFilterTest = true);
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void Brush_SetBuildWindingsNoTexBuild(bool bBuild);
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void Brush_BuildWindings( brush_t *b, bool bSnap = true );
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brush_t* Brush_Clone (brush_t *b);
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brush_t* Brush_FullClone(brush_t *b);
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brush_t* Brush_Create (vec3_t mins, vec3_t maxs, texdef_t *texdef);
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void Brush_Resize(brush_t *b, vec3_t vMin, vec3_t vMax);
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void Brush_FaceDraw(face_t *face, int nGLState);
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void Brush_Draw( brush_t *b );
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void Brush_DrawXY(brush_t *b, int nViewType);
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// set bRemoveNode to false to avoid trying to delete the item in group view tree control
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void Brush_Free (brush_t *b, bool bRemoveNode = true);
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int Brush_MemorySize(brush_t *b);
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void Brush_MakeSided (int sides);
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void Brush_MakeSidedCone (int sides);
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void Brush_Move (brush_t *b, const vec3_t move, bool bSnap = true);
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int Brush_MoveVertex(brush_t *b, vec3_t vertex, vec3_t delta, vec3_t end, bool bSnap = true);
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void Brush_ResetFaceOriginals(brush_t *b);
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face_t* Brush_Ray (vec3_t origin, vec3_t dir, brush_t *b, float *dist, int nFlags = 0);
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void Brush_RemoveFromList (brush_t *b);
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// bCaulk means the faces created during the operation will be caulked, this is used in conjunction with g_PrefsDlg.m_bClipCaulk
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void Brush_SplitBrushByFace (brush_t *in, face_t *f, brush_t **front, brush_t **back, boolean bCaulk = false);
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void Brush_SelectFaceForDragging (brush_t *b, face_t *f, qboolean shear);
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void Brush_SetTexture (brush_t *b, texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale = false, IPluginTexdef* pPlugTexdef= (IPluginTexdef*)NULL);
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void Brush_SideSelect (brush_t *b, vec3_t origin, vec3_t dir, qboolean shear);
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void Brush_SnapToGrid(brush_t *pb);
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void Brush_Rotate(brush_t *b, vec3_t vAngle, vec3_t vOrigin, bool bBuild = true);
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void Brush_MakeSidedSphere(int sides);
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//void Brush_Write (brush_t *b, FILE *f);
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//void Brush_Write (brush_t *b, MemStream* pMemFile);
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void Brush_RemoveEmptyFaces ( brush_t *b );
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winding_t* Brush_MakeFaceWinding (brush_t *b, face_t *face);
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void Brush_RefreshShader(brush_t *b);
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int AddPlanept (float *f);
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float SetShadeForPlane (plane_t *p);
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face_t* Face_Alloc( void );
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void Face_Free( face_t *f );
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face_t* Face_Clone (face_t *f);
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void Face_SetShader(face_t *face, const char *name);
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/*!
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faster version if you know the IShader already
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(instead of hash table lookup by name)
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*/
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void Face_SetShader(face_t *face, IShader *shader);
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void Face_MakePlane (face_t *f);
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void Face_Draw( face_t *face );
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void Face_TextureVectors (face_t *f, float STfromXYZ[2][4]);
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void SetFaceTexdef (face_t *f, texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale = false, IPluginTexdef* pPlugTexdef = NULL );
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void Face_FitTexture( face_t * face, int nHeight, int nWidth );
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void Brush_FitTexture( brush_t *b, int nHeight, int nWidth );
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//void Brush_SetEpair(brush_t *b, const char *pKey, const char *pValue);
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//const char* Brush_GetKeyValue(brush_t *b, const char *pKey);
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brush_t *Brush_Alloc();
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const char* Brush_Name(brush_t *b);
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//eclass_t* HasModel(brush_t *b);
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void aabb_draw(const aabb_t *aabb, int mode);
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