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8d4bd599b6
Both functions now work with multiple selectionbrushes, allowing complex selection operations. - Added entries for the selectionfunctions in "Edit" and the main toolbar. git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@113 8a3a26a2-13c4-0310-b231-cf6edde360e5
91 lines
2.4 KiB
C++
91 lines
2.4 KiB
C++
/*
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Copyright (C) 1999-2006 Id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#if !defined(INCLUDED_SELECT_H)
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#define INCLUDED_SELECT_H
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#include "math/vector.h"
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void Select_GetBounds(Vector3& mins, Vector3& maxs);
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void Select_GetMid(Vector3& mid);
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void Select_Delete();
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void Select_Invert();
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void Select_Inside();
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void Select_Touching();
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void Scene_ExpandSelectionToEntities();
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void Selection_Flipx();
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void Selection_Flipy();
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void Selection_Flipz();
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void Selection_Rotatex();
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void Selection_Rotatey();
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void Selection_Rotatez();
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void Selection_MoveDown();
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void Selection_MoveUp();
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void Select_AllOfType();
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void DoRotateDlg();
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void DoScaleDlg();
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void Select_SetShader(const char* shader);
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class TextureProjection;
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void Select_SetTexdef(const TextureProjection& projection);
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class ContentsFlagsValue;
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void Select_SetFlags(const ContentsFlagsValue& flags);
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void Select_RotateTexture(float amt);
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void Select_ScaleTexture(float x, float y);
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void Select_ShiftTexture(float x, float y);
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void Select_FitTexture(float horizontal = 1, float vertical = 1);
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void FindReplaceTextures(const char* pFind, const char* pReplace, bool bSelected);
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void HideSelected();
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void Select_ShowAllHidden();
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// updating workzone to a given brush (depends on current view)
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void Selection_construct();
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void Selection_destroy();
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struct select_workzone_t
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{
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// defines the boundaries of the current work area
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// is used to guess brushes and drop points third coordinate when creating from 2D view
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Vector3 d_work_min, d_work_max;
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select_workzone_t() :
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d_work_min(-64.0f,-64.0f,-64.0f),
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d_work_max( 64.0f, 64.0f, 64.0f)
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{
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}
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};
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const select_workzone_t& Select_getWorkZone();
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#endif
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