mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-26 05:41:43 +00:00
88cea027e6
made Visual Studio files work in VS2005 Express fixed a ton of warnings in VS2005 Express fixed some compile problems on OpenSUSE 11.0 git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@302 8a3a26a2-13c4-0310-b231-cf6edde360e5
99 lines
2.6 KiB
C
99 lines
2.6 KiB
C
/*
|
|
Copyright (C) 1999-2007 id Software, Inc. and contributors.
|
|
For a list of contributors, see the accompanying CONTRIBUTORS file.
|
|
|
|
This file is part of GtkRadiant.
|
|
|
|
GtkRadiant is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
GtkRadiant is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with GtkRadiant; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*/
|
|
|
|
// q3data.h
|
|
|
|
|
|
#include <stdlib.h>
|
|
#include <stdio.h>
|
|
#include <math.h>
|
|
#include <string.h>
|
|
#include <sys/stat.h>
|
|
|
|
#include "../common/cmdlib.h"
|
|
#include "scriplib.h"
|
|
#include "mathlib.h"
|
|
#include "polyset.h"
|
|
#include "trilib.h"
|
|
#include "imagelib.h"
|
|
#include "qthreads.h"
|
|
#include "l3dslib.h"
|
|
#include "bspfile.h"
|
|
#include "p3dlib.h"
|
|
#include "3dslib.h"
|
|
#include "aselib.h"
|
|
#include "md3lib.h"
|
|
|
|
void Cmd_ASEConvert( qboolean grabAnims );
|
|
void Cmd_3DSConvert( void );
|
|
void Cmd_Modelname (void);
|
|
void Cmd_SpriteBase (void);
|
|
void Cmd_Base (void);
|
|
void Cmd_Cd (void);
|
|
void Cmd_Origin (void);
|
|
void Cmd_ScaleUp (void);
|
|
void Cmd_Frame (void);
|
|
void Cmd_Modelname (void);
|
|
void Cmd_SpriteShader(void);
|
|
void Cmd_Skin(void);
|
|
void Cmd_Skinsize (void);
|
|
void FinishModel (int type);
|
|
|
|
void Cmd_Grab (void);
|
|
void Cmd_Raw (void);
|
|
void Cmd_Mip (void);
|
|
void Cmd_Environment (void);
|
|
void Cmd_Colormap (void);
|
|
|
|
void Cmd_File (void);
|
|
void Cmd_Dir (void);
|
|
void Cmd_StartWad (void);
|
|
void Cmd_EndWad (void);
|
|
void Cmd_Mippal (void);
|
|
void Cmd_Mipdir (void);
|
|
|
|
void Cmd_Video (void);
|
|
|
|
void ReleaseFile (char *filename);
|
|
void ReleaseShader( char *filename );
|
|
|
|
void Convert3DStoMD3( const char *filename );
|
|
|
|
void OrderMesh( int input[][3], int output[][3], int numTris );
|
|
|
|
extern byte *byteimage, *lbmpalette;
|
|
extern int byteimagewidth, byteimageheight;
|
|
|
|
extern qboolean g_release; // don't grab, copy output data to new tree
|
|
extern char g_releasedir[1024]; // c:\quake2\baseq2, etc
|
|
extern qboolean g_archive; // don't grab, copy source data to new tree
|
|
extern qboolean do3ds;
|
|
extern char g_only[256]; // if set, only grab this cd
|
|
extern qboolean g_skipmodel; // set true when a cd is not g_only
|
|
extern qboolean g_verbose;
|
|
|
|
extern char *trifileext;
|
|
|
|
#define TYPE_ITEM 0
|
|
#define TYPE_PLAYER 1
|
|
#define TYPE_WEAPON 2
|
|
#define TYPE_HAND 3
|
|
#define TYPE_UNKNOWN 4
|