mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-29 15:11:54 +00:00
8037810110
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@177 8a3a26a2-13c4-0310-b231-cf6edde360e5
65 lines
2.4 KiB
HTML
65 lines
2.4 KiB
HTML
<html>
|
||
|
||
<head>
|
||
<meta http-equiv="Content-Type" content="text/html; charset=windows-1252">
|
||
<meta name="GENERATOR" content="Microsoft FrontPage 4.0">
|
||
<meta name="ProgId" content="FrontPage.Editor.Document">
|
||
<title>The Terrain Texture</title>
|
||
</head>
|
||
|
||
<body background="../pics/background.jpg" text="#FFFFFF" link="#FFFFFF" vlink="#FFFFFF" alink="#FFFFFF">
|
||
|
||
<b>
|
||
<p align="center"><font size="5">The Terrain Texture</font></p>
|
||
<div align="right">
|
||
<table border="1" cellspacing="1" width="100%" bordercolor="#808080" bgcolor="#000000" cellpadding="10">
|
||
<tr>
|
||
<td width="100%"><font FACE="Times New Roman">
|
||
<p>In Q3:TA, there are two “terrain” textures in the common shader script.
|
||
One handles all the uses of terrain where the designer does not want “dust”
|
||
to rise up as the player jumps onto the terrain (common/terrain). The second
|
||
(common/terrain2) has an enable_dust surface parameter. The terrain texture
|
||
should be applied to all visible (in game) surfaces of the terrain entity.</p>
|
||
<p>Q3map looks for the word “terrain” in the name of the shader when
|
||
texturing terrain entities. If a shader is used without the word
|
||
"terrain" in it, and it’s not marked as nodraw, q3map will still do
|
||
a planar projection, but using that texture. It will not blend between textures,
|
||
however. This can be used to create hard edge texture transitions, or in cases
|
||
where you want to apply textures manually, and aren’t concerned about
|
||
blending.</p>
|
||
<p>If the terrain texture is applied to a non-terrain entity brush, the surface
|
||
will not draw. The projected terrain surface textures only work on surfaces that
|
||
are a part of entities with the proper terrain entity keys and values.</p>
|
||
<p>Their scripts for terrain are as follows:</p>
|
||
</font><font FACE="Courier New">
|
||
<p><font size="2">textures/common/terrain<br>
|
||
{<br>
|
||
surfaceparm nodraw<br>
|
||
surfaceparm nomarks<br>
|
||
surfaceparm nolightmap<br>
|
||
}<br>
|
||
textures/common/terrain2<br>
|
||
{<br>
|
||
qer_editorimage textures/common/terrain.tga<br>
|
||
surfaceparm dust<br>
|
||
surfaceparm nodraw<br>
|
||
surfaceparm nomarks<br>
|
||
surfaceparm nolightmap<br>
|
||
}</font></p>
|
||
</font>
|
||
|
||
<p align="center"><a href="creating_the_alphamap.html">Back</a> - <a href="table_of_contents.html">Table
|
||
of Contents</a> - <a href="blocking_vis.html">Blocking Vis</a></p>
|
||
|
||
<p> </td>
|
||
</tr>
|
||
</table>
|
||
</div>
|
||
</b>
|
||
<p> </p>
|
||
<p> </p>
|
||
<p align="center">-17-</p>
|
||
|
||
</body>
|
||
|
||
</html>
|