mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-24 04:41:34 +00:00
145 lines
3.6 KiB
C++
145 lines
3.6 KiB
C++
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#define UNICODE
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#include "stdafx.h"
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#if defined ( __linux__ ) || defined ( __APPLE__ )
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#include <unistd.h>
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#endif
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/*
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=================
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Error
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For abnormal program terminations
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=================
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*/
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/*!
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\todo
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FIXME the prompt wether to do prefs dialog, may not even be possible
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if the crash happens before the game is loaded
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*/
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void Error( const char *error, ... ){
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va_list argptr;
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char text[4096];
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va_start( argptr,error );
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vsprintf( text, error,argptr );
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va_end( argptr );
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strcat( text, "\n" );
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#if defined ( __linux__ ) || defined ( __APPLE__ )
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if ( errno != 0 ) {
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strcat( text, "errno: " );
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strcat( text, strerror( errno ) );
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strcat( text, "\n" );
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}
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#endif
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#ifdef _WIN32
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if ( GetLastError() != 0 ) {
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LPVOID lpMsgBuf;
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FormatMessage(
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FORMAT_MESSAGE_ALLOCATE_BUFFER |
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FORMAT_MESSAGE_FROM_SYSTEM |
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FORMAT_MESSAGE_IGNORE_INSERTS,
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NULL,
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GetLastError(),
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MAKELANGID( LANG_NEUTRAL, SUBLANG_DEFAULT ), // Default language
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(LPTSTR) &lpMsgBuf,
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0,
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NULL
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);
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strcat( text, "GetLastError: " );
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/*
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Gtk will only crunch 0<=char<=127
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this is a bit hackish, but I didn't find useful functions in win32 API for this
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*/
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TCHAR *scan, *next = (TCHAR*)lpMsgBuf;
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do
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{
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scan = next;
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text[strlen( text ) + 1] = '\0';
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if ( ( scan[0] >= 0 ) && ( scan[0] <= 127 ) ) {
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text[strlen( text )] = scan[0];
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}
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else{
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text[strlen( text )] = '?';
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}
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next = CharNext( scan );
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} while ( next != scan );
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strcat( text, "\n" );
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LocalFree( lpMsgBuf );
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}
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#endif
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// we need to have a current context to call glError()
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if ( g_qeglobals_gui.d_glBase != NULL ) {
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// qglGetError .. can record several errors, clears after calling
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//++timo TODO: be able to deal with several errors if necessary, for now I'm just warning about pending error messages
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// NOTE: forget that, most boards don't seem to follow the OpenGL standard
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GLenum iGLError = qglGetError();
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if ( iGLError != GL_NO_ERROR ) {
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// use our own gluErrorString
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strcat( text, "qgluErrorString: " );
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strcat( text, (char*)qgluErrorString( iGLError ) );
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strcat( text, "\n" );
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}
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}
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strcat( text, "An unrecoverable error has occured.\n"
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"Would you like to edit Preferences before exiting Radiant?" );
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Sys_Printf( text );
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if ( gtk_MessageBox( NULL, text, "Error", MB_YESNO ) == IDYES ) {
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Sys_Printf( "Doing prefs..\n" );
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g_PrefsDlg.LoadPrefs();
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g_PrefsDlg.DoModal();
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}
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QGL_Shutdown();
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g_PrefsDlg.Destroy();
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g_dlgSurface.Destroy();
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g_dlgFind.Destroy();
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// force close logging if necessary
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g_PrefsDlg.mGamesDialog.m_bLogConsole = false;
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Sys_LogFile();
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_exit( 1 );
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}
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void WINAPI Error( char *error, ... ){
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va_list argptr;
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char text[1024];
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va_start( argptr,error );
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vsprintf( text, error,argptr );
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va_end( argptr );
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Error( (const char *)text );
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}
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