mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-10 06:31:41 +00:00
0651ba3603
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/timo@318 8a3a26a2-13c4-0310-b231-cf6edde360e5
445 lines
15 KiB
Python
445 lines
15 KiB
Python
import sys, traceback, platform, re, commands, platform
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if __name__ != '__main__':
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from SCons.Script import *
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import utils
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# config = debug release
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# aliases are going to be very needed here
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# we have dependency situations too
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# target =
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class Config:
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# not used atm, but useful to keep a list in mind
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# may use them eventually for the 'all' and other aliases expansions?
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target_choices = utils.Enum( 'radiant', 'q3map2', 'setup' )
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config_choices = utils.Enum( 'debug', 'release' )
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# aliases
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# 'all' -> for each choices
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# 'gamecode' for the targets, 'game' 'cgame' 'ui'
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def __init__( self ):
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# initialize defaults
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self.target_selected = [ 'radiant', 'q3map2' ]
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self.config_selected = [ 'release' ]
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# those are global to each config
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self.platform = platform.system()
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self.cc = 'gcc'
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self.cxx = 'g++'
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self.install_directory = 'install'
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# platforms for which to assemble a setup
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self.setup_platforms = [ 'local', 'x86', 'x64', 'win32' ]
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# paks to assemble in the setup
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self.setup_packs = [ 'Q3Pack', 'UrTPack', 'UFOAIPack', 'Q2WPack' ]
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def __repr__( self ):
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return 'config: target=%s config=%s' % ( self.target_selected, self.config_selected )
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def _processTarget( self, ops ):
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self.target_selected = ops
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def _processConfig( self, ops ):
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self.config_selected = ops
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def _processCC( self, ops ):
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self.cc = ops
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def _processCXX( self, ops ):
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self.cxx = ops
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def _processInstallDir( self, ops ):
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self.install_directory = os.path.normpath( os.path.expanduser( ops[0] ) )
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def _processSetupPlatforms( self, ops ):
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self.setup_platforms = ops
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def _processSetupPacks( self, ops ):
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self.setup_packs = ops
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def setupParser( self, operators ):
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operators['target'] = self._processTarget
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operators['config'] = self._processConfig
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operators['cc'] = self._processCC
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operators['cxx'] = self._processCXX
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operators['install_directory'] = self._processInstallDir
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operators['setup_platforms'] = self._processSetupPlatforms
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operators['setup_packs'] = self._processSetupPacks
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def emit_radiant( self ):
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settings = self
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for config_name in self.config_selected:
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config = {}
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config['name'] = config_name
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config['shared'] = False
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Export( 'utils', 'settings', 'config' )
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build_dir = os.path.join( 'build', config_name, 'radiant' )
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BuildDir( build_dir, '.', duplicate = 0 )
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# left out jpeg6, splines (FIXME: I think jpeg6 is not used at all, can trash?)
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lib_objects = []
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for project in [ 'libs/synapse/synapse.vcproj', 'libs/cmdlib/cmdlib.vcproj', 'libs/mathlib/mathlib.vcproj', 'libs/l_net/l_net.vcproj', 'libs/ddslib/ddslib.vcproj', 'libs/picomodel/picomodel.vcproj', 'libs/md5lib/md5lib.vcproj' ]:
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Export( 'project' )
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lib_objects += SConscript( os.path.join( build_dir, 'SConscript.lib' ) )
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Export( 'lib_objects' )
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radiant = SConscript( os.path.join( build_dir, 'SConscript.radiant' ) )
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Default( InstallAs( os.path.join( self.install_directory, 'radiant.bin' ), radiant ) )
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# PIC versions of the libs for the modules
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shlib_objects_extra = {}
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for project in [ 'libs/synapse/synapse.vcproj', 'libs/mathlib/mathlib.vcproj', 'libs/picomodel/picomodel.vcproj', 'libs/cmdlib/cmdlib.vcproj' ]:
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( libpath, libname ) = os.path.split( project )
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libname = os.path.splitext( libname )[0]
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config['shared'] = True
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Export( 'project', 'config' )
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build_dir = os.path.join( 'build', config_name, 'shobjs' )
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BuildDir( build_dir, '.', duplicate = 0 )
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shlib_objects_extra[libname] = SConscript( os.path.join( build_dir, 'SConscript.lib' ) )
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for project in [ 'plugins/vfspk3/vfspk3.vcproj',
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'plugins/vfspak/vfspak.vcproj',
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'plugins/vfswad/vfswad.vcproj',
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'plugins/eclassfgd/fgd.vcproj',
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'plugins/entity/entity.vcproj',
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'plugins/image/image.vcproj',
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'plugins/model/model.vcproj',
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'plugins/imagepng/imagepng.vcproj',
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'plugins/imagewal/imagewal.vcproj',
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'plugins/imagem8/imagem8.vcproj',
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'plugins/spritemodel/spritemodel.vcproj',
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'plugins/textool/TexTool.vcproj',
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# 'plugins/sample/sample.vcproj',
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'plugins/map/map.vcproj',
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'plugins/mapxml/mapxml.vcproj',
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'plugins/shaders/shaders.vcproj',
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'plugins/surface/surface.vcproj',
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'plugins/surface_ufoai/surface_ufoai.vcproj',
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'plugins/surface_quake2/surface_quake2.vcproj',
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'plugins/surface_heretic2/surface_heretic2.vcproj',
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# FIXME Needs splines
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# 'contrib/camera/camera.vcproj',
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# FIXME What is this? Empty dir for me - remove me?
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# 'contrib/patches/patches.vcproj',
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# 'plugins/archivewad/archivewad.vcproj',
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'contrib/prtview/PrtView.vcproj',
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'contrib/hydratoolz/hydratoolz.vcproj',
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'contrib/bobtoolz/bobToolz_gtk.vcproj',
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'contrib/gtkgensurf/gtkgensurf.vcproj',
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'contrib/ufoai/ufoai.vcproj',
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'contrib/bkgrnd2d/bkgrnd2d.vcproj'
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]:
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( libpath, libname ) = os.path.split( project )
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libname = os.path.splitext( libname )[0]
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shlib_objects = shlib_objects_extra['synapse']
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if ( libname == 'entity' ):
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shlib_objects += shlib_objects_extra['mathlib']
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elif ( libname == 'model' ):
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shlib_objects += shlib_objects_extra['picomodel']
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# elif ( libname == 'spritemodel' ):
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# shlib_objects += shlib_objects_extra['mathlib']
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# elif ( libname == 'TexTool' ):
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# shlib_objects += shlib_objects_extra['mathlib']
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elif ( libname == 'map' ):
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shlib_objects += shlib_objects_extra['cmdlib']
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Export( 'project', 'shlib_objects' )
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module = SConscript( os.path.join( build_dir, 'SConscript.module' ) )
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Default( InstallAs( os.path.join( self.install_directory, 'modules/%s.so' % libname ), module ) )
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def emit_q3map2( self ):
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settings = self
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for config_name in self.config_selected:
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config = {}
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config['name'] = config_name
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config['shared'] = False
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Export( 'utils', 'settings', 'config' )
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build_dir = os.path.join( 'build', config_name, 'q3map2' )
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BuildDir( build_dir, '.', duplicate = 0 )
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lib_objects = []
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for project in [ 'libs/cmdlib/cmdlib.vcproj', 'libs/mathlib/mathlib.vcproj', 'libs/l_net/l_net.vcproj', 'libs/ddslib/ddslib.vcproj', 'libs/picomodel/picomodel.vcproj', 'libs/md5lib/md5lib.vcproj' ]:
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Export( 'project' )
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lib_objects += SConscript( os.path.join( build_dir, 'SConscript.lib' ) )
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Export( 'lib_objects' )
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q3map2 = SConscript( os.path.join( build_dir, 'SConscript.q3map2' ) )
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Default( InstallAs( os.path.join( self.install_directory, 'q3map2' ), q3map2 ) )
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def emit( self ):
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try:
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self.target_selected.index( 'radiant' )
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except:
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pass
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else:
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self.emit_radiant()
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try:
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self.target_selected.index( 'q3map2' )
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except:
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pass
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else:
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self.emit_q3map2()
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try:
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self.target_selected.index( 'setup' )
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except:
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pass
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else:
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self.Setup()
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def SetupEnvironment( self, env, config, useGtk = False, useGtkGL = False, useJPEG = False, useZ = False, usePNG = False ):
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env['CC'] = self.cc
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env['CXX'] = self.cxx
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( ret, xml2 ) = commands.getstatusoutput( 'xml2-config --cflags' )
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if ( ret != 0 ):
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print 'xml2-config failed'
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assert( False )
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xml2libs = commands.getoutput( 'xml2-config --libs' )
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env.Append( LINKFLAGS = xml2libs.split( ' ' ) )
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baseflags = [ '-pipe', '-Wall', '-fmessage-length=0', '-fvisibility=hidden', xml2.split( ' ' ) ]
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# baseflags += [ '-m32' ]
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if ( self.platform == 'Darwin' ):
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env.Append( CPPPATH = [ '/Developer/SDKs/MacOSX10.4u.sdk/usr/X11R6/include' ] )
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if ( useGtk ):
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( ret, gtk2 ) = commands.getstatusoutput( 'pkg-config gtk+-2.0 --cflags' )
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if ( ret != 0 ):
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print 'pkg-config gtk+-2.0 failed'
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assert( False )
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baseflags += gtk2.split( ' ' )
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gtk2libs = commands.getoutput( 'pkg-config gtk+-2.0 --libs' )
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env.Append( LINKFLAGS = gtk2libs.split( ' ' ) )
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else:
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# always setup at least glib
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( ret, glib ) = commands.getstatusoutput( 'pkg-config glib-2.0 --cflags' )
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if ( ret != 0 ):
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print 'pkg-config glib-2.0 failed'
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assert( False )
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baseflags += glib.split( ' ' )
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gliblibs = commands.getoutput( 'pkg-config glib-2.0 --libs' )
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env.Append( LINKFLAGS = gliblibs.split( ' ' ) )
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if ( useGtkGL ):
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( ret, gtkgl ) = commands.getstatusoutput( 'pkg-config gtkglext-1.0 --cflags' )
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if ( ret != 0 ):
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print 'pkg-config gtkglext-1.0 failed'
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assert( False )
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baseflags += gtkgl.split( ' ' )
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gtkgllibs = commands.getoutput( 'pkg-config gtkglext-1.0 --libs' )
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env.Append( LINKFLAGS = gtkgllibs.split( ' ' ) )
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if ( useJPEG ):
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env.Append( LIBS = 'jpeg' )
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if ( usePNG ):
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pnglibs = 'png z'
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env.Append( LIBS = pnglibs.split( ' ' ) )
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if ( useZ ):
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env.Append( LIBS = 'z' )
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env.Append( CCFLAGS = baseflags )
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env.Append( CXXFLAGS = baseflags + [ '-fpermissive', '-fvisibility-inlines-hidden' ] )
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env.Append( CPPPATH = [ 'include', 'libs' ] )
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env.Append( CPPDEFINES = [ 'Q_NO_STLPORT' ] )
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if ( config == 'debug' ):
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env.Append( CFLAGS = [ '-g' ] )
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env.Append( CXXFLAGS = [ '-g' ] )
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env.Append( CPPDEFINES = [ '_DEBUG' ] )
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else:
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env.Append( CFLAGS = [ '-O3', '-Winline', '-ffast-math', '-fno-unsafe-math-optimizations', '-fno-strict-aliasing' ] )
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env.Append( CXXFLAGS = [ '-O3', '-Winline', '-ffast-math', '-fno-unsafe-math-optimizations','-fno-strict-aliasing' ] )
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def CheckoutOrUpdate( self, svnurl, path ):
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if ( os.path.exists( path ) ):
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# NOTE: check the svnurl matches?
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cmd = 'svn update "%s"' % path
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print cmd
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else:
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cmd = 'svn checkout %s "%s"' % ( svnurl, path )
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ret = os.system( cmd )
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if ( ret != 0 ):
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raise Exception( 'checkout or update failed' )
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def FetchGamePaks( self, path ):
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for pak in self.setup_packs:
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if ( pak == 'Q3Pack' or pak == 'UrTPack' or pak == 'UFOAIPack' or pak == 'Q2WPack' ):
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svnurl = 'https://zerowing.idsoftware.com/svn/radiant.gamepacks/%s/trunk' % pak
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self.CheckoutOrUpdate( svnurl, os.path.join( path, 'installs', pak ) )
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def Setup( self ):
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if ( platform == 'local' ):
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# special case, fetch external paks under the local install directory
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self.FetchGamePaks( self.install_directory )
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# NOTE: unrelated to self.setup_platforms - grab support files and binaries and install them
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if ( self.platform == 'Windows' ):
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depsfile = 'GtkR-deps-1.6-3.zip'
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# TMP
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#if ( not os.path.exists( depsfile ) ):
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if ( True ):
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cmd = 'wget http://zerowing.idsoftware.com/files/radiant/developer/1.6.1/%s' % depsfile
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print cmd
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ret = os.system( cmd )
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if ( ret != 0 ):
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raise Exception( 'Failed to download dependencies file' )
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# extract one directoy above
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f = os.path.abspath( depsfile )
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backup_cwd = os.getcwd()
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os.chdir( os.path.dirname( backup_cwd ) )
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cmd = 'unzip %s' % f
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print cmd
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ret = os.system( cmd )
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if ( ret != 0 ):
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raise Exception( 'unzip dependencies file failed' )
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os.chdir( backup_cwd )
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# copy all the dependent runtime data to the install directory
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srcdir = os.path.dirname( backup_cwd )
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for f in [
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'libxml2/bin/libxml2.dll',
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'gtk2/bin/libglib-2.0-0.dll',
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'gtk2/bin/libgobject-2.0-0.dll',
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'gtk2/bin/libgdk-win32-2.0-0.dll',
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'gtk2/bin/libgtk-win32-2.0-0.dll',
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'gtk2/bin/intl.dll',
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'gtk2/bin/libatk-1.0-0.dll',
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'gtk2/bin/libcairo-2.dll',
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'gtk2/bin/libgdk_pixbuf-2.0-0.dll',
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'gtk2/bin/libgmodule-2.0-0.dll',
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'gtk2/bin/libpng13.dll',
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'gtk2/bin/libpango-1.0-0.dll',
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'gtk2/bin/libpangocairo-1.0-0.dll',
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'gtk2/bin/libpangowin32-1.0-0.dll',
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'gtk2/lib/libgtkglext-win32-1.0-0.dll',
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'gtk2/lib/libgdkglext-win32-1.0-0.dll',
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'gtk2/lib/iconv.dll', ]:
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cmd = 'cp -v "%s" installs' % os.path.join( srcdir, f )
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print cmd
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ret = os.system( cmd )
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if ( ret != 0 ):
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raise Exception( 'runtime file copy failed' )
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for d in [
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'gtk2/etc',
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'gtk2/share',
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]:
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cmd = 'cp -r -v "%s" install' % os.path.join( srcdir, d )
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print cmd
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ret = os.system( cmd )
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if ( ret != 0 ):
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raise Exception( 'runtime directory copy failed' )
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# parse the config statement line to produce/update an existing config list
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# the configs expose a list of keywords and accepted values, which the engine parses out
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class ConfigParser:
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def __init__( self ):
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self.operators = {}
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def _processOp( self, ops ):
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assert( len( ops ) == 1 )
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op = ops.pop()
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if ( op == 'clear' ):
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self.configs = []
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self.current_config = None
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elif ( op == 'pop' ):
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self.configs.pop()
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self.current_config = None
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elif ( op == 'push' ):
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self.configs.append( self.current_config )
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self.current_config = Config()
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self._setupParser( self.current_config )
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def _setupParser( self, c ):
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self.operators = { 'op' : self._processOp }
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c.setupParser( self.operators )
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def _parseStatement( self, s ):
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statement_re = re.compile( '(.*)=(.*)' )
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value_list_re = re.compile( '([^,]*),?' )
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if ( not statement_re.match( s ) ):
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print 'syntax error (statement match): %s' % repr( s )
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return
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statement_split = statement_re.split( s )
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if ( len( statement_split ) != 4 ):
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print 'syntax error (statement split): %s' % repr( s )
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return
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( foo, name, value, bar ) = statement_split
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value_split = value_list_re.split( value )
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if ( len( value_split ) < 2 or len( value_split ) % 2 != 1 ):
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print 'syntax error (value split): %s' % ( repr( value_split ) )
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return
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try:
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value_array = []
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value_split.reverse()
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value_split.pop()
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while ( len( value_split ) != 0 ):
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value_array.append( value_split.pop() )
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value_split.pop()
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except:
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print traceback.print_exception( sys.exc_type, sys.exc_value, sys.exc_traceback )
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print 'syntax error (value to array): %s' % ( repr( value_split ) )
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return
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return ( name, value_array )
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def parseStatements( self, _configs, statements ):
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self.current_config = None
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self.configs = _configs
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if ( self.configs is None ):
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self.configs = []
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for s in statements:
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if ( self.current_config is None ):
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# use a provided config, or create a default one
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if ( len( self.configs ) > 0 ):
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self.current_config = self.configs.pop()
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else:
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self.current_config = Config()
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# setup the operator table for this config
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# NOTE: have that in self._processOp too
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self._setupParser( self.current_config )
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ret = self._parseStatement( s )
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if ( ret is None ):
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print 'stop statement parse at %s' % repr( s )
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break
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( name, value_array ) = ret
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try:
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processor = self.operators[name]
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except:
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print 'unknown operator %s - stop statement parse at %s' % ( repr( name ), repr( s ) )
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break
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processor( value_array )
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if ( not self.current_config is None ):
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self.configs.append( self.current_config )
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# make sure there is at least one config
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if ( len( self.configs ) == 0 ):
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print 'pushing a default config'
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self.configs.append( Config() )
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return self.configs
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import unittest
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class TestConfigParse( unittest.TestCase ):
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def setUp( self ):
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self.parser = ConfigParser()
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def testBasicParse( self ):
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# test basic config parsing
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# needs to cleanly stop at the first config statement that is not recognized
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configs = self.parser.parseStatements( None, [ 'game=missionpack', 'config=qvm', 'foobar' ] )
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print repr( configs )
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def testMultiParse( self ):
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# multiple configs seperated by commas
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configs = self.parser.parseStatements( None, [ 'target=server,game,cgame' ] )
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print repr( configs )
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def testOp( self ):
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# test the operator for multiple configs
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configs = self.parser.parseStatements( None, [ 'target=core', 'config=release', 'op=push', 'target=game,cgame,ui', 'config=debug' ] )
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print repr( configs )
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if __name__ == '__main__':
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unittest.main()
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