mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-22 11:51:22 +00:00
202 lines
5.4 KiB
C++
202 lines
5.4 KiB
C++
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef _XYWINDOW_H_
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#define _XYWINDOW_H_
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#include "qe3.h"
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#include "camwindow.h"
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#include "glwindow.h"
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const int SCALE_X = 0x01;
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const int SCALE_Y = 0x02;
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const int SCALE_Z = 0x04;
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typedef void ( PFNPathCallback )( bool, int );
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// as i didn't really encapsulate anything this
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// should really be a struct..
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class ClipPoint
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{
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public:
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ClipPoint(){ Reset(); };
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void Reset(){ m_ptClip[0] = m_ptClip[1] = m_ptClip[2] = 0.0; m_bSet = false; m_pVec3 = NULL; };
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bool Set(){ return m_bSet; };
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void Set( bool b ) { m_bSet = b; };
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void UpdatePointPtr() {
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if ( m_pVec3 ) {
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VectorCopy( m_ptClip, *m_pVec3 );
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}
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};
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void SetPointPtr( vec3_t* p ) { m_pVec3 = p; };
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vec3_t m_ptClip; // the 3d point
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vec3_t* m_pVec3; // optional ptr for 3rd party updates
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int m_ptScreenX, m_ptScreenY; // the onscreen xy point (for mousability)
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bool m_bSet;
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operator vec3_t&() {
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return m_ptClip;
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};
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operator vec3_t*() {
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return &m_ptClip;
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};
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/*! Draw clip/path point with rasterized number label */
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void Draw( float fScale, int num );
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/*! Draw clip/path point with rasterized string label */
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void Draw( float fScale, const char *label );
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};
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class XYWnd : public GLWindow
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{
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public:
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XYWnd();
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virtual ~XYWnd() { }
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public:
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bool AreaSelectOK();
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vec3_t& RotateOrigin();
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vec3_t& Rotation();
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void UndoClear();
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bool UndoAvailable();
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void KillPathMode();
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void Undo();
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void UndoCopy();
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void Copy();
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void Paste();
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void Redraw( unsigned int nBits );
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void VectorCopyXY( vec3_t in, vec3_t out );
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void PositionView();
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void FlipClip();
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void SplitClip();
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void Clip();
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vec3_t& GetOrigin();
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void SetOrigin( vec3_t org ); // PGM
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void XY_Init();
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void XY_Overlay();
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void XY_Draw();
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void DrawZIcon();
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void DrawRotateIcon();
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void DrawCameraIcon();
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void XY_DrawBlockGrid();
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void XY_DrawGrid();
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void XY_MouseMoved( int x, int y, int buttons );
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// TTimo: FIXME: was experimental stuff to track possible endless loop issues
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// void XY_MouseMovedRec (int x, int y, int buttons);
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void NewBrushDrag( int x, int y );
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qboolean DragDelta( int x, int y, vec3_t move );
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void XY_MouseUp( int x, int y, int buttons );
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void XY_MouseDown( int x, int y, int buttons );
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void XY_ToGridPoint( int x, int y, vec3_t point );
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void XY_ToPoint( int x, int y, vec3_t point );
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void SnapToPoint( int x, int y, vec3_t point );
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void SetActive( bool b ) {m_bActive = b; };
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bool Active() {return m_bActive; };
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void DropClipPoint( guint32 nFlags, int pointx, int pointy );
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bool RogueClipMode();
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bool ClipMode();
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void SetClipMode( bool bMode );
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void RetainClipMode( bool bMode );
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bool RotateMode();
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bool SetRotateMode( bool bMode );
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bool ScaleMode();
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void SetScaleMode( bool bMode );
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bool PathMode();
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void DropPathPoint( guint32 nFlags, int pointx, int pointy );
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bool PointMode();
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// void AddPointPoint(guint32 nFlags, vec3_t* pVec);
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void SetPointMode( bool b );
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void SetViewType( int n );
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bool m_bActive;
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protected:
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int m_nUpdateBits;
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int m_nWidth;
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int m_nHeight;
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bool m_bTiming;
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float m_fScale;
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float m_TopClip;
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float m_BottomClip;
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bool m_bDirty;
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vec3_t m_vOrigin;
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int m_ptCursorX, m_ptCursorY;
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bool m_bRButtonDown;
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int m_nButtonstate;
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int m_nPressx;
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int m_nPressy;
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vec3_t m_vPressdelta;
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bool m_bPress_selection;
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friend class CamWnd;
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private:
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// this is unique for all views
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static GtkWidget* m_mnuDrop;
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int m_nViewType;
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int m_nScrollFlags;
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int m_ptDragX, m_ptDragY;
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int m_ptDragAdjX, m_ptDragAdjY;
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int m_ptDragTotalX, m_ptDragTotalY;
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void OriginalButtonUp( guint32 nFlags, int point, int pointy );
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void OriginalButtonDown( guint32 nFlags, int point, int pointy );
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// void ProduceSplits(brush_t** pFront, brush_t** pBack);
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void PlanePointsFromClipPoints( vec3_t planepts[3], brush_t * pBrush );
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void ProduceSplitLists();
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void HandleDrop();
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void PaintSizeInfo( int nDim1, int nDim2, vec3_t vMinBounds, vec3_t vMaxBounds );
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int m_ptDownX, m_ptDownY;
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public:
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void OnEntityCreate( const char* item );
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int GetViewType() {return m_nViewType; }
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void SetScale( float f ) {m_fScale = f; }
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float Scale() {return m_fScale; }
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int Width() {return m_nWidth; }
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int Height() {return m_nHeight; }
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protected:
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void OnCreate();
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void OnExpose();
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void OnLButtonDown( guint32 flags, int pointx, int pointy );
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void OnRButtonDown( guint32 flags, int pointx, int pointy );
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void OnMButtonDown( guint32 flags, int pointx, int pointy );
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void OnLButtonUp( guint32 flags, int pointx, int pointy );
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void OnRButtonUp( guint32 flags, int pointx, int pointy );
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void OnMButtonUp( guint32 flags, int pointx, int pointy );
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void OnMouseMove( guint32 nFlags, int pointx, int pointy );
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void OnMouseWheel( bool bUp );
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void OnSize( int cx, int cy );
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void OnTimer();
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private:
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XORRectangle m_XORRectangle;
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};
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#endif // _XYWINDOW_H_
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