mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-25 21:31:12 +00:00
722 lines
18 KiB
C++
722 lines
18 KiB
C++
/*
|
|
Copyright (C) 1999-2007 id Software, Inc. and contributors.
|
|
For a list of contributors, see the accompanying CONTRIBUTORS file.
|
|
|
|
This file is part of GtkRadiant.
|
|
|
|
GtkRadiant is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
GtkRadiant is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with GtkRadiant; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*/
|
|
|
|
#include "stdafx.h"
|
|
#include "winding.h"
|
|
#include "filters.h"
|
|
|
|
/*
|
|
=============
|
|
CSG_MakeHollow
|
|
=============
|
|
*/
|
|
|
|
void Brush_Scale( brush_t* b ){
|
|
for ( face_t* f = b->brush_faces ; f ; f = f->next )
|
|
{
|
|
for ( int i = 0 ; i < 3 ; i++ )
|
|
{
|
|
VectorScale( f->planepts[i], g_qeglobals.d_gridsize, f->planepts[i] );
|
|
}
|
|
}
|
|
}
|
|
|
|
void CSG_MakeHollow( void ){
|
|
brush_t *b, *front, *back, *next;
|
|
face_t *f;
|
|
face_t split;
|
|
vec3_t move;
|
|
int i;
|
|
|
|
for ( b = selected_brushes.next ; b != &selected_brushes ; b = next )
|
|
{
|
|
next = b->next;
|
|
|
|
if ( b->owner->eclass->fixedsize || b->patchBrush || b->bFiltered ) {
|
|
continue;
|
|
}
|
|
|
|
for ( f = b->brush_faces ; f ; f = f->next )
|
|
{
|
|
split = *f;
|
|
VectorScale( f->plane.normal, g_qeglobals.d_gridsize, move );
|
|
for ( i = 0 ; i < 3 ; i++ )
|
|
VectorSubtract( split.planepts[i], move, split.planepts[i] );
|
|
|
|
Brush_SplitBrushByFace( b, &split, &front, &back );
|
|
if ( back ) {
|
|
Brush_Free( back );
|
|
}
|
|
if ( front ) {
|
|
Brush_AddToList( front, &selected_brushes );
|
|
}
|
|
}
|
|
Brush_Free( b );
|
|
}
|
|
Sys_UpdateWindows( W_ALL );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
Brush_Merge
|
|
|
|
Returns a new brush that is created by merging brush1 and brush2.
|
|
May return NULL if brush1 and brush2 do not create a convex brush when merged.
|
|
The input brushes brush1 and brush2 stay intact.
|
|
|
|
if onlyshape is true then the merge is allowed based on the shape only
|
|
otherwise the texture/shader references of faces in the same plane have to
|
|
be the same as well.
|
|
=============
|
|
*/
|
|
brush_t *Brush_Merge( brush_t *brush1, brush_t *brush2, int onlyshape ){
|
|
int i, shared;
|
|
brush_t *newbrush;
|
|
face_t *face1, *face2, *newface, *f;
|
|
|
|
// check for bounding box overlapp
|
|
for ( i = 0; i < 3; i++ )
|
|
{
|
|
if ( brush1->mins[i] > brush2->maxs[i] + ON_EPSILON
|
|
|| brush1->maxs[i] < brush2->mins[i] - ON_EPSILON ) {
|
|
// never merge if the brushes overlap
|
|
return NULL;
|
|
}
|
|
}
|
|
//
|
|
shared = 0;
|
|
// check if the new brush would be convex... flipped planes make a brush non-convex
|
|
for ( face1 = brush1->brush_faces; face1; face1 = face1->next )
|
|
{
|
|
// don't check the faces of brush 1 and 2 touching each other
|
|
for ( face2 = brush2->brush_faces; face2; face2 = face2->next )
|
|
{
|
|
if ( Plane_Equal( &face1->plane, &face2->plane, true ) ) {
|
|
shared++;
|
|
// there may only be ONE shared side
|
|
if ( shared > 1 ) {
|
|
return NULL;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
// if this face plane is shared
|
|
if ( face2 ) {
|
|
continue;
|
|
}
|
|
//
|
|
for ( face2 = brush2->brush_faces; face2; face2 = face2->next )
|
|
{
|
|
// don't check the faces of brush 1 and 2 touching each other
|
|
for ( f = brush1->brush_faces; f; f = f->next )
|
|
{
|
|
if ( Plane_Equal( &face2->plane, &f->plane, true ) ) {
|
|
break;
|
|
}
|
|
}
|
|
if ( f ) {
|
|
continue;
|
|
}
|
|
//
|
|
if ( Plane_Equal( &face1->plane, &face2->plane, false ) ) {
|
|
//if the texture/shader references should be the same but are not
|
|
if ( !onlyshape && stricmp( face1->texdef.GetName(), face2->texdef.GetName() ) != 0 ) {
|
|
return NULL;
|
|
}
|
|
continue;
|
|
}
|
|
//
|
|
if ( Winding_PlanesConcave( face1->face_winding, face2->face_winding,
|
|
face1->plane.normal, face2->plane.normal,
|
|
face1->plane.dist, face2->plane.dist ) ) {
|
|
return NULL;
|
|
} //end if
|
|
} //end for
|
|
} //end for
|
|
//
|
|
newbrush = Brush_Alloc();
|
|
//
|
|
for ( face1 = brush1->brush_faces; face1; face1 = face1->next )
|
|
{
|
|
// don't add the faces of brush 1 and 2 touching each other
|
|
for ( face2 = brush2->brush_faces; face2; face2 = face2->next )
|
|
{
|
|
if ( Plane_Equal( &face1->plane, &face2->plane, true ) ) {
|
|
break;
|
|
}
|
|
}
|
|
if ( face2 ) {
|
|
continue;
|
|
}
|
|
// don't add faces with the same plane twice
|
|
for ( f = newbrush->brush_faces; f; f = f->next )
|
|
{
|
|
if ( Plane_Equal( &face1->plane, &f->plane, false ) ) {
|
|
break;
|
|
}
|
|
if ( Plane_Equal( &face1->plane, &f->plane, true ) ) {
|
|
break;
|
|
}
|
|
}
|
|
if ( f ) {
|
|
continue;
|
|
}
|
|
//
|
|
newface = Face_Alloc();
|
|
newface->texdef = face1->texdef;
|
|
VectorCopy( face1->planepts[0], newface->planepts[0] );
|
|
VectorCopy( face1->planepts[1], newface->planepts[1] );
|
|
VectorCopy( face1->planepts[2], newface->planepts[2] );
|
|
newface->plane = face1->plane;
|
|
newface->next = newbrush->brush_faces;
|
|
newbrush->brush_faces = newface;
|
|
}
|
|
//
|
|
for ( face2 = brush2->brush_faces; face2; face2 = face2->next )
|
|
{
|
|
// don't add the faces of brush 1 and 2 touching each other
|
|
for ( face1 = brush1->brush_faces; face1; face1 = face1->next )
|
|
{
|
|
if ( Plane_Equal( &face2->plane, &face1->plane, true ) ) {
|
|
break;
|
|
}
|
|
}
|
|
if ( face1 ) {
|
|
continue;
|
|
}
|
|
// don't add faces with the same plane twice
|
|
for ( f = newbrush->brush_faces; f; f = f->next )
|
|
{
|
|
if ( Plane_Equal( &face2->plane, &f->plane, false ) ) {
|
|
break;
|
|
}
|
|
if ( Plane_Equal( &face2->plane, &f->plane, true ) ) {
|
|
break;
|
|
}
|
|
}
|
|
if ( f ) {
|
|
continue;
|
|
}
|
|
//
|
|
newface = Face_Alloc();
|
|
newface->texdef = face2->texdef;
|
|
VectorCopy( face2->planepts[0], newface->planepts[0] );
|
|
VectorCopy( face2->planepts[1], newface->planepts[1] );
|
|
VectorCopy( face2->planepts[2], newface->planepts[2] );
|
|
newface->plane = face2->plane;
|
|
newface->next = newbrush->brush_faces;
|
|
newbrush->brush_faces = newface;
|
|
}
|
|
// link the new brush to an entity
|
|
Entity_LinkBrush( brush1->owner, newbrush );
|
|
// build windings for the faces
|
|
Brush_BuildWindings( newbrush, false );
|
|
|
|
return newbrush;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
Brush_MergeListPairs
|
|
|
|
Returns a list with merged brushes.
|
|
Tries to merge brushes pair wise.
|
|
The input list is destroyed.
|
|
Input and output should be a single linked list using .next
|
|
=============
|
|
*/
|
|
brush_t *Brush_MergeListPairs( brush_t *brushlist, int onlyshape ){
|
|
int nummerges, merged;
|
|
brush_t *b1, *b2, *tail, *newbrush, *newbrushlist;
|
|
brush_t *lastb2;
|
|
|
|
if ( !brushlist ) {
|
|
return NULL;
|
|
}
|
|
|
|
nummerges = 0;
|
|
do
|
|
{
|
|
for ( tail = brushlist; tail; tail = tail->next )
|
|
{
|
|
if ( !tail->next ) {
|
|
break;
|
|
}
|
|
}
|
|
merged = 0;
|
|
newbrushlist = NULL;
|
|
for ( b1 = brushlist; b1; b1 = brushlist )
|
|
{
|
|
lastb2 = b1;
|
|
for ( b2 = b1->next; b2; b2 = b2->next )
|
|
{
|
|
newbrush = Brush_Merge( b1, b2, onlyshape );
|
|
if ( newbrush ) {
|
|
tail->next = newbrush;
|
|
lastb2->next = b2->next;
|
|
brushlist = brushlist->next;
|
|
b1->next = b1->prev = NULL;
|
|
b2->next = b2->prev = NULL;
|
|
Brush_Free( b1 );
|
|
Brush_Free( b2 );
|
|
for ( tail = brushlist; tail; tail = tail->next )
|
|
{
|
|
if ( !tail->next ) {
|
|
break;
|
|
}
|
|
} //end for
|
|
merged++;
|
|
nummerges++;
|
|
break;
|
|
}
|
|
lastb2 = b2;
|
|
}
|
|
//if b1 can't be merged with any of the other brushes
|
|
if ( !b2 ) {
|
|
brushlist = brushlist->next;
|
|
//keep b1
|
|
b1->next = newbrushlist;
|
|
newbrushlist = b1;
|
|
}
|
|
}
|
|
brushlist = newbrushlist;
|
|
} while ( merged );
|
|
return newbrushlist;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
Brush_MergeList
|
|
|
|
Tries to merge all brushes in the list into one new brush.
|
|
The input brush list stays intact.
|
|
Returns NULL if no merged brush can be created.
|
|
To create a new brush the brushes in the list may not overlap and
|
|
the outer faces of the brushes together should make a new convex brush.
|
|
|
|
if onlyshape is true then the merge is allowed based on the shape only
|
|
otherwise the texture/shader references of faces in the same plane have to
|
|
be the same as well.
|
|
=============
|
|
*/
|
|
brush_t *Brush_MergeList( brush_t *brushlist, int onlyshape ){
|
|
brush_t *brush1, *brush2, *brush3, *newbrush;
|
|
face_t *face1, *face2, *face3, *newface, *f;
|
|
|
|
if ( !brushlist ) {
|
|
return NULL;
|
|
}
|
|
for ( brush1 = brushlist; brush1; brush1 = brush1->next )
|
|
{
|
|
// check if the new brush would be convex... flipped planes make a brush concave
|
|
for ( face1 = brush1->brush_faces; face1; face1 = face1->next )
|
|
{
|
|
// don't check face1 if it touches another brush
|
|
for ( brush2 = brushlist; brush2; brush2 = brush2->next )
|
|
{
|
|
if ( brush2 == brush1 ) {
|
|
continue;
|
|
}
|
|
for ( face2 = brush2->brush_faces; face2; face2 = face2->next )
|
|
{
|
|
if ( Plane_Equal( &face1->plane, &face2->plane, true ) ) {
|
|
break;
|
|
}
|
|
}
|
|
if ( face2 ) {
|
|
break;
|
|
}
|
|
}
|
|
// if face1 touches another brush
|
|
if ( brush2 ) {
|
|
continue;
|
|
}
|
|
//
|
|
for ( brush2 = brush1->next; brush2; brush2 = brush2->next )
|
|
{
|
|
// don't check the faces of brush 2 touching another brush
|
|
for ( face2 = brush2->brush_faces; face2; face2 = face2->next )
|
|
{
|
|
for ( brush3 = brushlist; brush3; brush3 = brush3->next )
|
|
{
|
|
if ( brush3 == brush2 ) {
|
|
continue;
|
|
}
|
|
for ( face3 = brush3->brush_faces; face3; face3 = face3->next )
|
|
{
|
|
if ( Plane_Equal( &face2->plane, &face3->plane, true ) ) {
|
|
break;
|
|
}
|
|
}
|
|
if ( face3 ) {
|
|
break;
|
|
}
|
|
}
|
|
// if face2 touches another brush
|
|
if ( brush3 ) {
|
|
continue;
|
|
}
|
|
//
|
|
if ( Plane_Equal( &face1->plane, &face2->plane, false ) ) {
|
|
//if the texture/shader references should be the same but are not
|
|
if ( !onlyshape && stricmp( face1->texdef.GetName(), face2->texdef.GetName() ) != 0 ) {
|
|
return NULL;
|
|
}
|
|
continue;
|
|
}
|
|
//
|
|
if ( Winding_PlanesConcave( face1->face_winding, face2->face_winding,
|
|
face1->plane.normal, face2->plane.normal,
|
|
face1->plane.dist, face2->plane.dist ) ) {
|
|
return NULL;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
//
|
|
newbrush = Brush_Alloc();
|
|
//
|
|
for ( brush1 = brushlist; brush1; brush1 = brush1->next )
|
|
{
|
|
for ( face1 = brush1->brush_faces; face1; face1 = face1->next )
|
|
{
|
|
// don't add face1 to the new brush if it touches another brush
|
|
for ( brush2 = brushlist; brush2; brush2 = brush2->next )
|
|
{
|
|
if ( brush2 == brush1 ) {
|
|
continue;
|
|
}
|
|
for ( face2 = brush2->brush_faces; face2; face2 = face2->next )
|
|
{
|
|
if ( Plane_Equal( &face1->plane, &face2->plane, true ) ) {
|
|
break;
|
|
}
|
|
}
|
|
if ( face2 ) {
|
|
break;
|
|
}
|
|
}
|
|
if ( brush2 ) {
|
|
continue;
|
|
}
|
|
// don't add faces with the same plane twice
|
|
for ( f = newbrush->brush_faces; f; f = f->next )
|
|
{
|
|
if ( Plane_Equal( &face1->plane, &f->plane, false ) ) {
|
|
break;
|
|
}
|
|
if ( Plane_Equal( &face1->plane, &f->plane, true ) ) {
|
|
break;
|
|
}
|
|
}
|
|
if ( f ) {
|
|
continue;
|
|
}
|
|
//
|
|
newface = Face_Alloc();
|
|
newface->texdef = face1->texdef;
|
|
VectorCopy( face1->planepts[0], newface->planepts[0] );
|
|
VectorCopy( face1->planepts[1], newface->planepts[1] );
|
|
VectorCopy( face1->planepts[2], newface->planepts[2] );
|
|
newface->plane = face1->plane;
|
|
newface->next = newbrush->brush_faces;
|
|
newbrush->brush_faces = newface;
|
|
}
|
|
}
|
|
// link the new brush to an entity
|
|
Entity_LinkBrush( brushlist->owner, newbrush );
|
|
// build windings for the faces
|
|
Brush_BuildWindings( newbrush, false );
|
|
|
|
return newbrush;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
Brush_Subtract
|
|
|
|
Returns a list of brushes that remain after B is subtracted from A.
|
|
May by empty if A is contained inside B.
|
|
The originals are undisturbed.
|
|
=============
|
|
*/
|
|
brush_t *Brush_Subtract( brush_t *a, brush_t *b ){
|
|
// a - b = out (list)
|
|
brush_t *front, *back;
|
|
brush_t *in, *out, *next;
|
|
face_t *f;
|
|
|
|
in = a;
|
|
out = NULL;
|
|
for ( f = b->brush_faces; f && in; f = f->next )
|
|
{
|
|
Brush_SplitBrushByFace( in, f, &front, &back );
|
|
if ( in != a ) {
|
|
Brush_Free( in );
|
|
}
|
|
if ( front ) { // add to list
|
|
front->next = out;
|
|
out = front;
|
|
}
|
|
in = back;
|
|
}
|
|
//NOTE: in != a just in case brush b has no faces
|
|
if ( in && in != a ) {
|
|
Brush_Free( in );
|
|
}
|
|
else
|
|
{ //didn't really intersect
|
|
for ( b = out; b; b = next )
|
|
{
|
|
next = b->next;
|
|
b->next = b->prev = NULL;
|
|
Brush_Free( b );
|
|
}
|
|
return a;
|
|
}
|
|
return out;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
CSG_Subtract
|
|
=============
|
|
*/
|
|
void CSG_Subtract( void ){
|
|
brush_t *b, *s, *fragments, *nextfragment, *frag, *next, *snext;
|
|
brush_t fragmentlist;
|
|
int i, numfragments, numbrushes;
|
|
|
|
Sys_Printf( "Subtracting...\n" );
|
|
|
|
if ( selected_brushes.next == &selected_brushes ) {
|
|
Sys_Printf( "No brushes selected.\n" );
|
|
return;
|
|
}
|
|
|
|
fragmentlist.next = &fragmentlist;
|
|
fragmentlist.prev = &fragmentlist;
|
|
|
|
numfragments = 0;
|
|
numbrushes = 0;
|
|
for ( b = selected_brushes.next ; b != &selected_brushes ; b = next )
|
|
{
|
|
next = b->next;
|
|
|
|
if ( b->owner->eclass->fixedsize ) {
|
|
continue; // can't use texture from a fixed entity, so don't subtract
|
|
|
|
}
|
|
// chop all fragments further up
|
|
for ( s = fragmentlist.next; s != &fragmentlist; s = snext )
|
|
{
|
|
snext = s->next;
|
|
|
|
for ( i = 0 ; i < 3 ; i++ )
|
|
if ( b->mins[i] >= s->maxs[i] - ON_EPSILON
|
|
|| b->maxs[i] <= s->mins[i] + ON_EPSILON ) {
|
|
break;
|
|
}
|
|
if ( i != 3 ) {
|
|
continue; // definately don't touch
|
|
}
|
|
fragments = Brush_Subtract( s, b );
|
|
// if the brushes did not really intersect
|
|
if ( fragments == s ) {
|
|
continue;
|
|
}
|
|
// try to merge fragments
|
|
fragments = Brush_MergeListPairs( fragments, true );
|
|
// add the fragments to the list
|
|
for ( frag = fragments; frag; frag = nextfragment )
|
|
{
|
|
nextfragment = frag->next;
|
|
frag->next = NULL;
|
|
frag->owner = s->owner;
|
|
Brush_AddToList( frag, &fragmentlist );
|
|
}
|
|
// free the original brush
|
|
Brush_Free( s );
|
|
}
|
|
|
|
// chop any active brushes up
|
|
for ( s = active_brushes.next; s != &active_brushes; s = snext )
|
|
{
|
|
snext = s->next;
|
|
|
|
if ( s->owner->eclass->fixedsize || s->patchBrush || s->bFiltered ) {
|
|
continue;
|
|
}
|
|
|
|
if ( s->brush_faces->pShader->getFlags() & QER_NOCARVE ) {
|
|
continue;
|
|
}
|
|
|
|
for ( i = 0 ; i < 3 ; i++ )
|
|
if ( b->mins[i] >= s->maxs[i] - ON_EPSILON
|
|
|| b->maxs[i] <= s->mins[i] + ON_EPSILON ) {
|
|
break;
|
|
}
|
|
if ( i != 3 ) {
|
|
continue; // definately don't touch
|
|
|
|
}
|
|
fragments = Brush_Subtract( s, b );
|
|
// if the brushes did not really intersect
|
|
if ( fragments == s ) {
|
|
continue;
|
|
}
|
|
//
|
|
Undo_AddBrush( s );
|
|
// one extra brush chopped up
|
|
numbrushes++;
|
|
// try to merge fragments
|
|
fragments = Brush_MergeListPairs( fragments, true );
|
|
// add the fragments to the list
|
|
for ( frag = fragments; frag; frag = nextfragment )
|
|
{
|
|
nextfragment = frag->next;
|
|
frag->next = NULL;
|
|
frag->owner = s->owner;
|
|
Brush_AddToList( frag, &fragmentlist );
|
|
}
|
|
// free the original brush
|
|
Brush_Free( s );
|
|
}
|
|
}
|
|
|
|
// move all fragments to the active brush list
|
|
for ( frag = fragmentlist.next; frag != &fragmentlist; frag = nextfragment )
|
|
{
|
|
nextfragment = frag->next;
|
|
numfragments++;
|
|
Brush_RemoveFromList( frag );
|
|
Brush_AddToList( frag, &active_brushes );
|
|
Undo_EndBrush( frag );
|
|
}
|
|
|
|
/*if (numfragments == 0)
|
|
{
|
|
Sys_Printf("Selected brush%s did not intersect with any other brushes.\n",
|
|
(selected_brushes.next->next == &selected_brushes) ? "":"es");
|
|
return;
|
|
}*/
|
|
Sys_Printf( "done. (created %d fragment%s out of %d brush%s)\n", numfragments, ( numfragments == 1 ) ? "" : "s",
|
|
numbrushes, ( numbrushes == 1 ) ? "" : "es" );
|
|
Sys_UpdateWindows( W_ALL );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
CSG_Merge
|
|
=============
|
|
*/
|
|
void CSG_Merge( void ){
|
|
brush_t *b, *next, *newlist, *newbrush;
|
|
struct entity_s *owner;
|
|
|
|
Sys_Printf( "Merging...\n" );
|
|
|
|
if ( selected_brushes.next == &selected_brushes ) {
|
|
Sys_Printf( "No brushes selected.\n" );
|
|
return;
|
|
}
|
|
|
|
if ( selected_brushes.next->next == &selected_brushes ) {
|
|
Sys_Printf( "At least two brushes have to be selected.\n" );
|
|
return;
|
|
}
|
|
|
|
owner = selected_brushes.next->owner;
|
|
|
|
for ( b = selected_brushes.next; b != &selected_brushes; b = next )
|
|
{
|
|
next = b->next;
|
|
|
|
if ( b->owner->eclass->fixedsize ) {
|
|
// can't use texture from a fixed entity, so don't subtract
|
|
Sys_Printf( "Cannot add fixed size entities.\n" );
|
|
return;
|
|
}
|
|
|
|
if ( b->patchBrush ) {
|
|
Sys_Printf( "Cannot add patches.\n" );
|
|
return;
|
|
}
|
|
|
|
// TTimo: cleanup
|
|
// disable the qer_nocarve for CSG-MERGE operations
|
|
#if 0
|
|
if ( b->brush_faces->d_texture->bFromShader && ( b->brush_faces->d_texture->nShaderFlags & QER_NOCARVE ) ) {
|
|
Sys_Printf( "Cannot add brushes using shaders that don't allows CSG operations.\n" );
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
if ( b->owner != owner ) {
|
|
Sys_Printf( "Cannot add brushes from different entities.\n" );
|
|
return;
|
|
}
|
|
|
|
}
|
|
|
|
newlist = NULL;
|
|
for ( b = selected_brushes.next; b != &selected_brushes; b = next )
|
|
{
|
|
next = b->next;
|
|
|
|
Brush_RemoveFromList( b );
|
|
b->next = newlist;
|
|
b->prev = NULL;
|
|
newlist = b;
|
|
}
|
|
|
|
newbrush = Brush_MergeList( newlist, true );
|
|
// if the new brush would not be convex
|
|
if ( !newbrush ) {
|
|
// add the brushes back into the selection
|
|
for ( b = newlist; b; b = next )
|
|
{
|
|
next = b->next;
|
|
b->next = NULL;
|
|
b->prev = NULL;
|
|
Brush_AddToList( b, &selected_brushes );
|
|
}
|
|
Sys_Printf( "Cannot add a set of brushes with a concave hull.\n" );
|
|
return;
|
|
}
|
|
// free the original brushes
|
|
for ( b = newlist; b; b = next )
|
|
{
|
|
next = b->next;
|
|
b->next = NULL;
|
|
b->prev = NULL;
|
|
Brush_Free( b );
|
|
}
|
|
|
|
newbrush->bFiltered = FilterBrush( newbrush ); // spog - set filters for the new brush
|
|
|
|
Brush_AddToList( newbrush, &selected_brushes );
|
|
|
|
Sys_Printf( "done.\n" );
|
|
Sys_UpdateWindows( W_ALL );
|
|
}
|