mirror of
https://github.com/UberGames/GtkRadiant.git
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c0f477bd04
* removed www dir (dead links, almost none of the posted links are available - correct me when i'm wrong, then we can revert this remove) git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@275 8a3a26a2-13c4-0310-b231-cf6edde360e5
757 lines
17 KiB
C++
757 lines
17 KiB
C++
/*
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Copyright (c) 2001, Loki software, inc.
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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Redistributions of source code must retain the above copyright notice, this list
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of conditions and the following disclaimer.
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Redistributions in binary form must reproduce the above copyright notice, this
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list of conditions and the following disclaimer in the documentation and/or
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other materials provided with the distribution.
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Neither the name of Loki software nor the names of its contributors may be used
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to endorse or promote products derived from this software without specific prior
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written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS''
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY
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DIRECT,INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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//
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// Rules:
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//
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// - Directories should be searched in the following order: ~/.q3a/baseq3,
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// install dir (/usr/local/games/quake3/baseq3) and cd_path (/mnt/cdrom/baseq3).
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//
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// - Pak files are searched first inside the directories.
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// - Case insensitive.
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// - Unix-style slashes (/) (windows is backwards .. everyone knows that)
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//
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// Leonardo Zide (leo@lokigames.com)
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//
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#include <glib.h>
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#include <stdio.h>
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#if defined (__linux__) || defined (__APPLE__)
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#include <dirent.h>
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#include <unistd.h>
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#else
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#include <wtypes.h>
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#include <io.h>
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#define R_OK 04
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#define S_ISDIR(mode) (mode & _S_IFDIR)
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#endif
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// TTimo: String functions
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// see http://www.qeradiant.com/faq/index.cgi?file=175
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#include "str.h"
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#include <stdlib.h>
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#include <sys/stat.h>
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#include "vfswad.h"
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#include "vfs.h"
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#include "unwad.h"
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typedef struct
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{
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char* name;
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WAD3_LUMP wadlump;
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wadFile_t *wadfile;
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unsigned long filenumber;
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unsigned long size;
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} VFS_PAKFILE;
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// =============================================================================
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// Global variables
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static GSList* g_wadFiles;
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static GSList* g_pakFiles;
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static char g_strDirs[VFS_MAXDIRS][PATH_MAX];
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static int g_numDirs;
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// =============================================================================
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// Static functions
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static void vfsAddSlash (char *str)
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{
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int n = strlen (str);
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if (n > 0)
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{
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if (str[n-1] != '\\' && str[n-1] != '/')
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strcat (str, "/");
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}
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}
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static void vfsFixDOSName (char *src)
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{
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if (src == NULL)
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return;
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while (*src)
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{
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if (*src == '\\')
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*src = '/';
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src++;
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}
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}
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//FIXME: STUPID short filenames.. get RID of it asap
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// copied verbatim from qe3.cpp
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int vfsBuildShortPathName(const char* pPath, char* pBuffer, int nBufferLen)
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{
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#ifdef _WIN32
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char *pFile = NULL;
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int nResult = GetFullPathName(pPath, nBufferLen, pBuffer, &pFile);
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nResult = GetShortPathName(pPath, pBuffer, nBufferLen);
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if (nResult == 0)
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strcpy(pBuffer, pPath); // Use long filename
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return nResult;
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#endif
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#if defined (__linux__) || defined (__APPLE__)
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// remove /../ from directories
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const char *scr = pPath; char *dst = pBuffer;
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for (int i = 0; (i < nBufferLen) && (*scr != 0); i++)
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{
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if (*scr == '/' && *(scr+1) == '.' && *(scr+2) == '.')
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{
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scr += 3;
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while (dst != pBuffer && *(--dst) != '/')
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{
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i--;
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}
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}
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*dst = *scr;
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scr++; dst++;
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}
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*dst = 0;
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return strlen (pBuffer);
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#endif
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}
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static void vfsInitPakFile (const char *filename)
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{
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wadFile_t *wf;
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unsigned int i;
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int err;
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char *wadnameptr;
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char wadname[NAME_MAX];
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wf = wadOpen (filename);
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if (wf == NULL)
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{
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g_FuncTable.m_pfnSysFPrintf(SYS_WRN, " failed to init wad file %s\n", filename);
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return;
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}
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g_FuncTable.m_pfnSysPrintf(" wad file: %s\n", filename);
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for (i = strlen(filename)-1 ; i >= 0 && filename[i] != '\\' && filename[i] != '/' ; i --)
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wadnameptr = (char *)filename + i;
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strcpy(wadname,wadnameptr);
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wadname[strlen(wadname)-4] = 0; // ditch the .wad so everthing looks nice!
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g_wadFiles = g_slist_append (g_wadFiles, wf); // store the wadfile handle
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wadGoToFirstFile(wf);
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for (i = 0; i < wf->lpHeader->numlumps; i++)
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{
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char filename_inwad[NAME_MAX];
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char filename_inwadfixed[NAME_MAX];
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unsigned long filesize;
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VFS_PAKFILE* file;
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err = wadGetCurrentFileInfo (wf, filename_inwad, sizeof(filename_inwad) - 5, &filesize); // -5 for extension + null terminator
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if (err != 1)
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break;
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file = (VFS_PAKFILE*)g_malloc (sizeof (VFS_PAKFILE));
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g_pakFiles = g_slist_append (g_pakFiles, file);
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vfsFixDOSName (filename_inwad);
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g_strdown (filename_inwad);
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// texturenames in wad files don't have an extensions or paths, so we must add them!
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if (wf->lpLump->type == WAD2_TYPE_MIP)
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{
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sprintf(filename_inwadfixed,"textures/%s/%s.mip",wadname,filename_inwad);
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}else {
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sprintf(filename_inwadfixed,"textures/%s/%s.hlw",wadname,filename_inwad);
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}
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//g_FuncTable.m_pfnSysFPrintf(SYS_WRN, " scanned %s\\%s\n", filename,filename_inwad);
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file->name = g_strdup (filename_inwadfixed);
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file->size = filesize;
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file->filenumber = wf->currentfile;
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file->wadfile = wf;
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memcpy(&file->wadlump, wf->lpLump, sizeof(WAD3_LUMP));
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err = wadGoToNextFile(wf);
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if (err != 1)
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break;
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}
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}
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static GSList* vfsGetListInternal (const char *refdir, const char *ext, bool directories)
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{
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GSList *lst, *lst_aux, *files = NULL;
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char dirname[NAME_MAX], extension[NAME_MAX], filename[NAME_MAX];
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char basedir[NAME_MAX];
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int dirlen;
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char *ptr;
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struct stat st;
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int i;
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if (refdir != NULL)
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{
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strcpy (dirname, refdir);
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g_strdown (dirname);
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vfsFixDOSName (dirname);
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vfsAddSlash (dirname);
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} else
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dirname[0] = '\0';
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dirlen = strlen (dirname);
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if (ext != NULL)
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strcpy (extension, ext);
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else
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extension[0] = '\0';
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g_strdown (extension);
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for (lst = g_pakFiles; lst != NULL; lst = g_slist_next (lst))
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{
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VFS_PAKFILE* file = (VFS_PAKFILE*)lst->data;
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gboolean found = FALSE;
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ptr = file->name;
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// check that the file name begins with dirname
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for (i = 0; (*ptr && i < dirlen); i++, ptr++)
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if (*ptr != dirname[i])
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break;
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if (i != dirlen)
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continue;
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if (directories)
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{
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char *sep = strchr (ptr, '/');
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if (sep == NULL)
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continue;
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i = sep-ptr;
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// check for duplicates
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for (lst_aux = files; lst_aux; lst_aux = g_slist_next (lst_aux))
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if (strncmp ((char*)lst_aux->data, ptr, i) == 0)
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{
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found = TRUE;
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break;
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}
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if (!found)
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{
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char *name = g_strndup (ptr, i+1);
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name[i] = '\0';
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files = g_slist_append (files, name);
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}
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} else
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{
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// check extension
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char *ptr_ext = strrchr (ptr, '.');
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if ((ext != NULL) && ((ptr_ext == NULL) || (strcmp (ptr_ext+1, extension) != 0)))
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continue;
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// check for duplicates
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for (lst_aux = files; lst_aux; lst_aux = g_slist_next (lst_aux))
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if (strcmp ((char*)lst_aux->data, ptr) == 0)
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{
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found = TRUE;
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break;
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}
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if (!found)
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files = g_slist_append (files, g_strdup (ptr));
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}
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}
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for (i = 0; i < g_numDirs; i++)
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{
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strcpy (basedir, g_strDirs[i]);
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strcat (basedir, dirname);
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GDir* dir = g_dir_open (basedir, 0, NULL);
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if (dir != NULL)
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{
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for(;;)
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{
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const char* name = g_dir_read_name(dir);
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if(name == NULL)
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break;
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if (directories && (name[0] == '.'))
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continue;
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sprintf (filename, "%s%s", basedir, name);
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stat (filename, &st);
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if ((S_ISDIR (st.st_mode) != 0) != directories)
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continue;
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gboolean found = FALSE;
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char* direntry = g_strdup(name);
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g_strdown (direntry);
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char *ptr_ext = strrchr (direntry, '.');
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if(ext == NULL
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|| (ext != NULL && ptr_ext != NULL && ptr_ext[0] != '\0' && strcmp (ptr_ext+1, extension) == 0))
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{
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// check for duplicates
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for (lst_aux = files; lst_aux; lst_aux = g_slist_next (lst_aux))
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if (strcmp ((char*)lst_aux->data, direntry) == 0)
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{
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found = TRUE;
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break;
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}
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if (!found)
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files = g_slist_append (files, g_strdup (direntry));
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}
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g_free(direntry);
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}
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g_dir_close(dir);
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}
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}
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return files;
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}
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// =============================================================================
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// Global functions
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// reads all pak files from a dir
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void vfsInitDirectory (const char *path)
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{
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char filename[PATH_MAX];
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if (g_numDirs == (VFS_MAXDIRS-1))
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return;
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strcpy (g_strDirs[g_numDirs], path);
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vfsFixDOSName (g_strDirs[g_numDirs]);
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vfsAddSlash (g_strDirs[g_numDirs]);
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g_numDirs++;
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// if (g_PrefsDlg.m_bPAK)
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// TODO: can't read prefs from a module, bah..
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if (1)
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{
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GDir* dir = g_dir_open (path, 0, NULL);
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if (dir != NULL)
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{
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g_FuncTable.m_pfnSysPrintf("vfs directory: %s\n", path);
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while (1)
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{
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const char* name = g_dir_read_name(dir);
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if(name == NULL)
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break;
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char *ext = strrchr (name, '.');
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if ((ext == NULL) || (strcmp (ext, ".wad") != 0))
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continue;
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sprintf (filename, "%s/%s", path, name);
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vfsInitPakFile (filename);
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}
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g_dir_close (dir);
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} else
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g_FuncTable.m_pfnSysFPrintf(SYS_WRN, "vfs directory not found: %s\n", path);
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}
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}
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// frees all memory that we allocated
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// FIXME TTimo this should be improved so that we can shutdown and restart the VFS without exiting Radiant?
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// (for instance when modifying the project settings)
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void vfsShutdown ()
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{
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while (g_wadFiles)
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{
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wadCleanup((wadFile_t *)g_wadFiles->data);
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g_wadFiles = g_slist_remove (g_wadFiles, g_wadFiles->data);
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}
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// avoid dangling pointer operation (makes BC hangry)
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GSList *cur = g_pakFiles;
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GSList *next = cur;
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while (next)
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{
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cur = next;
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VFS_PAKFILE* file = (VFS_PAKFILE*)cur->data;
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g_free (file->name);
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g_free (file);
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next = g_slist_remove (cur, file);
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}
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g_pakFiles = NULL;
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}
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void vfsFreeFile (void *p)
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{
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g_free(p);
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}
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GSList* vfsGetFileList (const char *dir, const char *ext)
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{
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return vfsGetListInternal (dir, ext, false);
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}
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GSList* vfsGetDirList (const char *dir)
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{
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return vfsGetListInternal (dir, NULL, true);
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}
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void vfsClearFileDirList (GSList **lst)
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{
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while (*lst)
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{
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g_free ((*lst)->data);
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*lst = g_slist_remove (*lst, (*lst)->data);
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}
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}
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// return the number of files that match
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int vfsGetFileCount (const char *filename, int flag)
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{
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int i, count = 0;
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char fixed[NAME_MAX], tmp[NAME_MAX];
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GSList *lst;
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strcpy (fixed, filename);
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vfsFixDOSName (fixed);
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g_strdown (fixed);
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if (!flag || (flag & VFS_SEARCH_PAK))
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{
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for (lst = g_pakFiles; lst != NULL; lst = g_slist_next (lst))
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{
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VFS_PAKFILE* file = (VFS_PAKFILE*)lst->data;
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if (strcmp (file->name, fixed) == 0)
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count++;
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}
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}
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if (!flag || (flag & VFS_SEARCH_DIR))
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{
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for (i = 0; i < g_numDirs; i++)
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{
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strcpy (tmp, g_strDirs[i]);
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strcat (tmp, fixed);
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if (access (tmp, R_OK) == 0)
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count++;
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}
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}
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return count;
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}
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// open a full path file
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int vfsLoadFullPathFile (const char *filename, void **bufferptr)
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{
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FILE *f;
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long len;
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f = fopen (filename, "rb");
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if (f == NULL)
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return -1;
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fseek (f, 0, SEEK_END);
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len = ftell (f);
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rewind (f);
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*bufferptr = g_malloc (len+1);
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if (*bufferptr == NULL)
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return -1;
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fread (*bufferptr, 1, len, f);
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fclose (f);
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// we need to end the buffer with a 0
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((char*) (*bufferptr))[len] = 0;
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return len;
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}
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// NOTE: when loading a file, you have to allocate one extra byte and set it to \0
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int vfsLoadFile (const char *filename, void **bufferptr, int index)
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{
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int i, count = 0;
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char tmp[NAME_MAX], fixed[NAME_MAX];
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GSList *lst;
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*bufferptr = NULL;
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strcpy (fixed, filename);
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vfsFixDOSName (fixed);
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g_strdown (fixed);
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for (i = 0; i < g_numDirs; i++)
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{
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strcpy (tmp, g_strDirs[i]);
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strcat (tmp, filename);
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if (access (tmp, R_OK) == 0)
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{
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if (count == index)
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{
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return vfsLoadFullPathFile(tmp,bufferptr);
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/*
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long len;
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FILE *f;
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f = fopen (tmp, "rb");
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if (f == NULL)
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return -1;
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fseek (f, 0, SEEK_END);
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len = ftell (f);
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rewind (f);
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*bufferptr = g_malloc (len+1);
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if (*bufferptr == NULL)
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return -1;
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|
|
fread (*bufferptr, 1, len, f);
|
|
fclose (f);
|
|
|
|
// we need to end the buffer with a 0
|
|
((char*) (*bufferptr))[len] = 0;
|
|
|
|
return len;
|
|
*/
|
|
}
|
|
|
|
count++;
|
|
}
|
|
}
|
|
|
|
|
|
// Textures in HalfLife wads don't have paths, but in the list of files
|
|
// we store the actual full paths of the files and what WAD they're in.
|
|
// so what we have to do is strip the paths and just compare filenames.
|
|
|
|
// Hydra: well, we did do this, but now we don't, as the map loader now
|
|
// fills in the correct paths for each texture.
|
|
|
|
/*
|
|
char *searchname;
|
|
char *fixedptr;
|
|
|
|
fixedptr = fixed;
|
|
|
|
for (i = strlen(fixed)-1 ; i >= 0 && fixed[i] != '\\' && fixed[i] != '/' ; i --)
|
|
fixedptr = (char *)fixed + i;
|
|
*/
|
|
for (lst = g_pakFiles; lst != NULL; lst = g_slist_next (lst))
|
|
{
|
|
VFS_PAKFILE* file = (VFS_PAKFILE*)lst->data;
|
|
|
|
|
|
/*
|
|
searchname = file->name;
|
|
for (i = strlen(file->name)-1 ; i >= 0 && file->name[i] != '\\' && file->name[i] != '/' ; i --)
|
|
searchname = (char *)file->name + i;
|
|
if (strcmp (searchname, fixedptr) != 0)
|
|
continue;
|
|
*/
|
|
|
|
if (strcmp (file->name, fixed) != 0)
|
|
continue;
|
|
|
|
if (count == index)
|
|
{
|
|
// Useful for debugging
|
|
//Sys_Printf("VFSWAD: reading from %s\n",file->wadfile->wadfilename);
|
|
|
|
if (wadOpenCurrentFileByNum (file->wadfile, file->filenumber) != 1)
|
|
return -1;
|
|
|
|
*bufferptr = g_malloc (file->size+1);
|
|
// we need to end the buffer with a 0
|
|
((char*) (*bufferptr))[file->size] = 0;
|
|
|
|
i = wadReadCurrentFile (file->wadfile , (char *)*bufferptr, file->size);
|
|
wadCloseCurrentFile (file->wadfile);
|
|
if (i > 0)
|
|
return file->size;
|
|
else
|
|
return -1;
|
|
}
|
|
|
|
count++;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
//#ifdef _DEBUG
|
|
#if 0
|
|
#define DBG_RLTPATH
|
|
#endif
|
|
|
|
char* vfsExtractRelativePath(const char *in)
|
|
{
|
|
int i;
|
|
char l_in[PATH_MAX];
|
|
char check[PATH_MAX];
|
|
static char out[PATH_MAX];
|
|
out[0] = 0;
|
|
|
|
#ifdef DBG_RLTPATH
|
|
Sys_Printf("vfsExtractRelativePath: %s\n", in);
|
|
#endif
|
|
|
|
strcpy(l_in,in);
|
|
vfsCleanFileName(l_in);
|
|
|
|
#ifdef DBG_RLTPATH
|
|
Sys_Printf("cleaned path: %s\n", l_in);
|
|
#endif
|
|
|
|
for (i = 0; i < g_numDirs; i++)
|
|
{
|
|
strcpy(check,g_strDirs[i]);
|
|
vfsCleanFileName(check);
|
|
#ifdef DBG_RLTPATH
|
|
Sys_Printf("Matching against %s\n", check);
|
|
#endif
|
|
|
|
// try to find a match
|
|
if (strstr(l_in, check))
|
|
{
|
|
strcpy(out,l_in+strlen(check)+1);
|
|
break;
|
|
}
|
|
}
|
|
if (out[0]!=0)
|
|
{
|
|
#ifdef DBG_RLTPATH
|
|
Sys_Printf("vfsExtractRelativePath: success\n");
|
|
#endif
|
|
return out;
|
|
}
|
|
#ifdef DBG_RLTPATH
|
|
Sys_Printf("vfsExtractRelativePath: failed\n");
|
|
#endif
|
|
return NULL;
|
|
}
|
|
|
|
// removed CString usage
|
|
void vfsCleanFileName(char *in)
|
|
{
|
|
char str[PATH_MAX];
|
|
vfsBuildShortPathName (in, str, PATH_MAX);
|
|
strlwr(str);
|
|
vfsFixDOSName(str);
|
|
int n = strlen(str);
|
|
if (str[n-1] == '/')
|
|
str[n-1] = '\0';
|
|
strcpy (in, str);
|
|
}
|
|
|
|
// HYDRA: this now searches VFS/PAK files in addition to the filesystem
|
|
// if FLAG is unspecified then ONLY dirs are searched.
|
|
// PAK's are searched before DIRs to mimic engine behaviour
|
|
// index is ignored when searching PAK files.
|
|
// see ifilesystem.h
|
|
char* vfsGetFullPath(const char *in, int index, int flag)
|
|
{
|
|
int count = 0;
|
|
static char out[PATH_MAX];
|
|
char tmp[NAME_MAX];
|
|
int i;
|
|
|
|
if (flag & VFS_SEARCH_PAK)
|
|
{
|
|
char fixed[NAME_MAX];
|
|
GSList *lst;
|
|
|
|
strcpy (fixed, in);
|
|
vfsFixDOSName (fixed);
|
|
g_strdown (fixed);
|
|
|
|
for (lst = g_pakFiles; lst != NULL; lst = g_slist_next (lst))
|
|
{
|
|
VFS_PAKFILE* file = (VFS_PAKFILE*)lst->data;
|
|
|
|
char *ptr,*lastptr;
|
|
lastptr = file->name;
|
|
|
|
while ((ptr = strchr(lastptr,'/')) != NULL)
|
|
lastptr = ptr+1;
|
|
|
|
if (strcmp (lastptr, fixed) == 0)
|
|
{
|
|
strncpy(out,file->name,PATH_MAX);
|
|
return out;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
if (!flag || (flag & VFS_SEARCH_DIR))
|
|
{
|
|
for (i = 0; i < g_numDirs; i++)
|
|
{
|
|
strcpy (tmp, g_strDirs[i]);
|
|
strcat (tmp, in);
|
|
if (access (tmp, R_OK) == 0)
|
|
{
|
|
if (count == index)
|
|
{
|
|
strcpy (out, tmp);
|
|
return out;
|
|
}
|
|
count++;
|
|
}
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
// TODO TTimo on linux the base prompt is ~/.q3a/<fs_game>
|
|
// given the file dialog, we could push the strFSBasePath and ~/.q3a into the directory shortcuts
|
|
// FIXME TTimo is this really a VFS functionality?
|
|
// actually .. this should be the decision of the core isn't it?
|
|
// or .. add an API so that the base prompt can be set during VFS init
|
|
const char* vfsBasePromptPath()
|
|
{
|
|
#ifdef _WIN32
|
|
static const char* path = "C:";
|
|
#else
|
|
static const char* path = "/";
|
|
#endif
|
|
return path;
|
|
}
|
|
|