mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-29 23:22:23 +00:00
12b372f89c
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant@1 8a3a26a2-13c4-0310-b231-cf6edde360e5
131 lines
5.4 KiB
Text
131 lines
5.4 KiB
Text
November 25 2003
|
|
bkgrnd2d v 0.25 beta for radiant 1.3.13
|
|
by SCDS_reyalP (email hellsownpuppy@yahoo.com)
|
|
|
|
WARNING:
|
|
This is an beta release. It is provided with absolutely NO WARRANTY.
|
|
If it turns your data to mush and melts your CPU, don't blame me.
|
|
|
|
Overview:
|
|
This little plugin allows you to display an image in the the gtkradiant 2d
|
|
windows. This is useful for layout sketches, maps made from
|
|
existing plans, building geometry based on photgraphs, viewing terrain
|
|
alphamaps in relation to your terrain, and so on.
|
|
|
|
Installation:
|
|
extract the .dll and bitmaps into your gtkradiant/plugins directory, and
|
|
restart radiant. Be sure to use directory names, to ensure the bitmaps go
|
|
in your plugins/bitmaps directory.
|
|
|
|
Uninstallation:
|
|
Close radiant, delete the bkgrnd2d.dll from the plugins directory, and
|
|
delete the bkgrnd2*.bmp files from the plugins/bitmaps directory.
|
|
|
|
User Interface:
|
|
- The plugin adds 4 buttons to the radiant plugin toolbar. The first 3
|
|
toggle the display of a background image in the specified view. The fourth
|
|
brings up a configuration dialog. The configuration dialog can also be
|
|
opened from the plugins menu.
|
|
|
|
- If an image has not been loaded, or it's display size and location have
|
|
not been set, pushing one of the toggle buttons will bring up the dialog
|
|
with the corresponding page selected.
|
|
|
|
- The configuration dialog is non-modal, meaning that you can leave it open
|
|
while you work in radiant. If it gets lost behind another window, clicking
|
|
on the configuration button will bring it to the forground.
|
|
|
|
Usage:
|
|
- bring up the configuration dialog.
|
|
|
|
- Choose the "Browse..." button. This will prompt you for an image file.
|
|
The file *MUST* be inside your basegame directory (baseq3, main, etmain or
|
|
whatever your chosen game uses). The image must be in a format supported by
|
|
the game in use. For q3 based games this is truecolor .jpg, .tga and
|
|
sometimes .png. For q2 this is .wal
|
|
|
|
- Use one of the following methods to set the size (in game units) that the
|
|
file is displayed.
|
|
1) select 1 or more brushes or entities and choose "from selection"
|
|
This will use the total dimensions off all selected brushes and entities
|
|
to size the image.
|
|
2) For the X/Y view only, choose 'Size to min/max keys' This will look in
|
|
the worldspawn entity for the keys mapcoordsmins and mapcoordsmaxs (also
|
|
used for ET tracemap generation and command map sizing) and use those
|
|
dimensions to size the image.
|
|
|
|
- Use the toggle buttons to show or hide the loaded images. The buttons will
|
|
press or unpress whenever you click them, but an image will only be
|
|
displayed once you have successfully loaded a file and set its size/postion.
|
|
|
|
- Set the opacity of the image using the slider in the configuration dialog.
|
|
|
|
- If any of these commands do not produce the expected results, there may be
|
|
an information in the radiant console. Please include this when reporting
|
|
bugs.
|
|
|
|
|
|
Notes and limitations:
|
|
- This plugin is compiled for GtkRadiant 1.3.13. It may or may not work with
|
|
later versions. It will *NOT* work with version 1.3.12 and below. If you
|
|
build from source (see below) you can build it for other versions.
|
|
|
|
- As mentioned above, the image *MUST* be inside your basegame directory, or
|
|
another directory in which radiant looks for game files.
|
|
|
|
- To prevent the image from being distorted, you should size it to the
|
|
original images aspect ratio. mapcoordsmaxs/mapcoordsmins and command maps
|
|
should always be square.
|
|
|
|
- If you want a specific pixel to world unit relationship, you must arrange
|
|
that yourself.
|
|
|
|
- On load, the image is converted to a texture whose dimensions are powers
|
|
of 2. If the original image dimensions are not powers of 2, some detail will
|
|
be lost due to resampling. If it is too large to fit on a single texture,
|
|
resolution is reduced.
|
|
|
|
- radiants gamma and mipmap options are applied to the image.
|
|
|
|
- If the image has an alpha channel, it will be included in the blending
|
|
process. 0 is transparent, 255 is opaque. .tga images are recommended if
|
|
you want to have an alpha channel.
|
|
|
|
- since the plugin will only use true color files, you cannot use a terrain
|
|
indexmap (aka alphamap) or heightmap directly. You can of course, save a
|
|
copy of your indexmap in a 32 bit format.
|
|
|
|
- There is no unload command.
|
|
|
|
- You put the plugin in a game specific plugin directory, rather than the
|
|
radiant plugin directory.
|
|
|
|
- You cannot set the image size with sub-unit precision.
|
|
|
|
- Only win32 binaries are included. The source is available from:
|
|
http://www.cyberonic.net/~gdevault/rfm/mapstuff/bkgrnd2d-b0.25-src.zip
|
|
If you want to use it on another platform you will need a buildable gtkradiant
|
|
source tree to build it. For any non-windows platform you will also have to
|
|
figure out the compile options. I suggest ripping those off from some other
|
|
plugin.
|
|
|
|
TODO:
|
|
- make file selection paterns match supported filetypes
|
|
- large images without downsampling
|
|
- bitmap and pcx support for indexmaps
|
|
- automatic size from indexmapped entities
|
|
- render under the grid instead of blending
|
|
- mac/*nix support
|
|
- remember/save/restore settings
|
|
- texture options independant of radiant prefs
|
|
- clean up icky code
|
|
|
|
Changes from 0.1
|
|
- all 2d views supported
|
|
- new ui
|
|
- file selection patterns, default directory improved
|
|
|
|
Changes from 0.2
|
|
- tooltips in dialog
|
|
- various code cleanup
|
|
|