gtkradiant/contrib/bkgrnd2d/bkgrnd2d.h
spog d549cd09c5 fixed eol-style
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@21 8a3a26a2-13c4-0310-b231-cf6edde360e5
2006-02-21 21:06:40 +00:00

82 lines
2.2 KiB
C++

/*
Copyright (C) 2003 Reed Mideke.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
//
// bkgrnd2d Plugin
//
// Code by reyalP aka Reed Mideke
//
// Based on spritemodel source code by hydra
//
#include "plugin.h"
class CBackgroundImage {
private:
qtexture_t *m_tex;
VIEWTYPE m_vt;
// which components of a vec3_t correspond to x and y in the image
unsigned m_ix,m_iy;
public:
CBackgroundImage(VIEWTYPE vt);
// ~CBackgroundImage();
float m_alpha; // vertex alpha
bool m_bActive;
// x and y axis are in relation to the screen, not world, making rendering
// the same for each view type. Whoever sets them is responsible for
// shuffling.
// units are world units.
// TODO should be private
float m_xmin,m_ymin,m_xmax,m_ymax;
// load file, create new tex, cleanup old tex, set new tex
bool Load(const char *filename);
void Cleanup(); // free texture, free tex, set make tex NULL
bool SetExtentsMM(); // set extents by ET mapcoordsmaxs/mapcoordsmins
bool SetExtentsSel(); // set extents by selection
void Render();
bool Valid() { return (m_tex && (m_xmin != m_xmax) && (m_ymin != m_ymax)); }
};
class CBackgroundRender : public IGL2DWindow {
public:
CBackgroundRender();
virtual ~CBackgroundRender();
protected:
int refCount;
public:
// IGL2DWindow IGL3DWindow interface
void IncRef() { refCount++; }
void DecRef() { refCount--; if (refCount <= 0) delete this; }
void Draw2D( VIEWTYPE vt );
void Register();
};
extern CBackgroundImage backgroundXY,backgroundXZ,backgroundYZ;
extern CBackgroundRender render;