mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-29 23:22:23 +00:00
1798 lines
85 KiB
C
1798 lines
85 KiB
C
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/*
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** QGL_WIN.C
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**
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** This file implements the operating system binding of GL to QGL function
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** pointers. When doing a port of Quake2 you must implement the following
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** two functions:
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**
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** QGL_Init() - loads libraries, assigns function pointers, etc.
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** QGL_Shutdown() - unloads libraries, NULLs function pointers
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*/
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/*
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* This causes glDisable(), glEnable(), glCullFace() and glPolygonMode() to
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* be wrapped in order to get around a bug in ATI's FireGL drivers.
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*/
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#include <stdio.h>
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#include <float.h>
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#include <string.h>
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#if defined ( __linux__ ) || defined ( __APPLE__ )
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#include <dlfcn.h>
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#endif
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#ifdef _WIN32
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#include <windows.h>
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#endif
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#include "qgl.h"
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void Sys_Printf( const char *format, ... );
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#ifdef _WIN32
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HMODULE g_hGLDLL = NULL;
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#pragma warning (disable : 4113 4133 4047 4018 )
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int ( WINAPI * qwglChoosePixelFormat )( HDC, CONST PIXELFORMATDESCRIPTOR * );
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int ( WINAPI * qwglDescribePixelFormat )( HDC, int, UINT, LPPIXELFORMATDESCRIPTOR );
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int ( WINAPI * qwglGetPixelFormat )( HDC );
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BOOL ( WINAPI * qwglSetPixelFormat )( HDC, int, CONST PIXELFORMATDESCRIPTOR * );
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BOOL ( WINAPI * qwglSwapBuffers )( HDC );
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BOOL ( WINAPI * qwglCopyContext )( HGLRC, HGLRC, UINT );
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HGLRC ( WINAPI * qwglCreateContext )( HDC );
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HGLRC ( WINAPI * qwglCreateLayerContext )( HDC, int );
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BOOL ( WINAPI * qwglDeleteContext )( HGLRC );
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HGLRC ( WINAPI * qwglGetCurrentContext )( VOID );
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HDC ( WINAPI * qwglGetCurrentDC )( VOID );
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PROC ( WINAPI * qwglGetProcAddress )( LPCSTR );
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BOOL ( WINAPI * qwglMakeCurrent )( HDC, HGLRC );
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BOOL ( WINAPI * qwglShareLists )( HGLRC, HGLRC );
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BOOL ( WINAPI * qwglUseFontBitmaps )( HDC, DWORD, DWORD, DWORD );
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BOOL ( WINAPI * qwglUseFontOutlines )( HDC, DWORD, DWORD, DWORD, FLOAT,
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FLOAT, int, LPGLYPHMETRICSFLOAT );
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BOOL ( WINAPI * qwglDescribeLayerPlane )( HDC, int, int, UINT, LPLAYERPLANEDESCRIPTOR );
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int ( WINAPI * qwglSetLayerPaletteEntries )( HDC, int, int, int, CONST COLORREF * );
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int ( WINAPI * qwglGetLayerPaletteEntries )( HDC, int, int, int, COLORREF * );
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BOOL ( WINAPI * qwglRealizeLayerPalette )( HDC, int, BOOL );
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BOOL ( WINAPI * qwglSwapLayerBuffers )( HDC, UINT );
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BOOL ( WINAPI * qwglGetDeviceGammaRampEXT )( unsigned char *, unsigned char *, unsigned char * );
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BOOL ( WINAPI * qwglSetDeviceGammaRampEXT )( const unsigned char *, const unsigned char *,
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const unsigned char * );
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BOOL ( WINAPI * qwglSwapIntervalEXT )( int interval );
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#else
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#define WINAPI
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#endif
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#if defined ( __linux__ ) || defined ( __APPLE__ )
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void* g_hGLDLL;
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XVisualInfo* ( *qglXChooseVisual )( Display * dpy, int screen, int *attribList );
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GLXContext ( *qglXCreateContext )( Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct );
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void ( *qglXDestroyContext )( Display *dpy, GLXContext ctx );
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Bool ( *qglXMakeCurrent )( Display *dpy, GLXDrawable drawable, GLXContext ctx );
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void ( *qglXCopyContext )( Display *dpy, GLXContext src, GLXContext dst, GLuint mask );
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void ( *qglXSwapBuffers )( Display *dpy, GLXDrawable drawable );
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GLXPixmap ( *qglXCreateGLXPixmap )( Display *dpy, XVisualInfo *visual, Pixmap pixmap );
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void ( *qglXDestroyGLXPixmap )( Display *dpy, GLXPixmap pixmap );
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Bool ( *qglXQueryExtension )( Display *dpy, int *errorb, int *event );
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Bool ( *qglXQueryVersion )( Display *dpy, int *maj, int *min );
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Bool ( *qglXIsDirect )( Display *dpy, GLXContext ctx );
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int ( *qglXGetConfig )( Display *dpy, XVisualInfo *visual, int attrib, int *value );
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GLXContext ( *qglXGetCurrentContext )( void );
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GLXDrawable ( *qglXGetCurrentDrawable )( void );
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void ( *qglXWaitGL )( void );
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void ( *qglXWaitX )( void );
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void ( *qglXUseXFont )( Font font, int first, int count, int list );
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void* ( *qglXGetProcAddressARB )( const GLubyte * procName );
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#endif
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void ( APIENTRY * qglAccum )( GLenum op, GLfloat value );
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void ( APIENTRY * qglAlphaFunc )( GLenum func, GLclampf ref );
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GLboolean ( APIENTRY * qglAreTexturesResident )( GLsizei n, const GLuint *textures, GLboolean *residences );
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void ( APIENTRY * qglArrayElement )( GLint i );
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void ( APIENTRY * qglBegin )( GLenum mode );
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void ( APIENTRY * qglBindTexture )( GLenum target, GLuint texture );
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void ( APIENTRY * qglBitmap )( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap );
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void ( APIENTRY * qglBlendFunc )( GLenum sfactor, GLenum dfactor );
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void ( APIENTRY * qglCallList )( GLuint list );
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void ( APIENTRY * qglCallLists )( GLsizei n, GLenum type, const GLvoid *lists );
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void ( APIENTRY * qglClear )( GLbitfield mask );
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void ( APIENTRY * qglClearAccum )( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
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void ( APIENTRY * qglClearColor )( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
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void ( APIENTRY * qglClearDepth )( GLclampd depth );
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void ( APIENTRY * qglClearIndex )( GLfloat c );
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void ( APIENTRY * qglClearStencil )( GLint s );
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void ( APIENTRY * qglClipPlane )( GLenum plane, const GLdouble *equation );
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void ( APIENTRY * qglColor3b )( GLbyte red, GLbyte green, GLbyte blue );
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void ( APIENTRY * qglColor3bv )( const GLbyte *v );
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void ( APIENTRY * qglColor3d )( GLdouble red, GLdouble green, GLdouble blue );
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void ( APIENTRY * qglColor3dv )( const GLdouble *v );
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void ( APIENTRY * qglColor3f )( GLfloat red, GLfloat green, GLfloat blue );
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void ( APIENTRY * qglColor3fv )( const GLfloat *v );
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void ( APIENTRY * qglColor3i )( GLint red, GLint green, GLint blue );
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void ( APIENTRY * qglColor3iv )( const GLint *v );
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void ( APIENTRY * qglColor3s )( GLshort red, GLshort green, GLshort blue );
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void ( APIENTRY * qglColor3sv )( const GLshort *v );
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void ( APIENTRY * qglColor3ub )( GLubyte red, GLubyte green, GLubyte blue );
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void ( APIENTRY * qglColor3ubv )( const GLubyte *v );
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void ( APIENTRY * qglColor3ui )( GLuint red, GLuint green, GLuint blue );
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void ( APIENTRY * qglColor3uiv )( const GLuint *v );
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void ( APIENTRY * qglColor3us )( GLushort red, GLushort green, GLushort blue );
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void ( APIENTRY * qglColor3usv )( const GLushort *v );
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void ( APIENTRY * qglColor4b )( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha );
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void ( APIENTRY * qglColor4bv )( const GLbyte *v );
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void ( APIENTRY * qglColor4d )( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha );
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void ( APIENTRY * qglColor4dv )( const GLdouble *v );
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void ( APIENTRY * qglColor4f )( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
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void ( APIENTRY * qglColor4fv )( const GLfloat *v );
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void ( APIENTRY * qglColor4i )( GLint red, GLint green, GLint blue, GLint alpha );
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void ( APIENTRY * qglColor4iv )( const GLint *v );
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void ( APIENTRY * qglColor4s )( GLshort red, GLshort green, GLshort blue, GLshort alpha );
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void ( APIENTRY * qglColor4sv )( const GLshort *v );
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void ( APIENTRY * qglColor4ub )( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha );
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void ( APIENTRY * qglColor4ubv )( const GLubyte *v );
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void ( APIENTRY * qglColor4ui )( GLuint red, GLuint green, GLuint blue, GLuint alpha );
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void ( APIENTRY * qglColor4uiv )( const GLuint *v );
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void ( APIENTRY * qglColor4us )( GLushort red, GLushort green, GLushort blue, GLushort alpha );
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void ( APIENTRY * qglColor4usv )( const GLushort *v );
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void ( APIENTRY * qglColorMask )( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
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void ( APIENTRY * qglColorMaterial )( GLenum face, GLenum mode );
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void ( APIENTRY * qglColorPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer );
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void ( APIENTRY * qglCopyPixels )( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type );
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void ( APIENTRY * qglCopyTexImage1D )( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border );
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void ( APIENTRY * qglCopyTexImage2D )( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border );
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void ( APIENTRY * qglCopyTexSubImage1D )( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width );
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void ( APIENTRY * qglCopyTexSubImage2D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height );
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void ( APIENTRY * qglCullFace )( GLenum mode );
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void ( APIENTRY * qglDeleteLists )( GLuint list, GLsizei range );
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void ( APIENTRY * qglDeleteTextures )( GLsizei n, const GLuint *textures );
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void ( APIENTRY * qglDepthFunc )( GLenum func );
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void ( APIENTRY * qglDepthMask )( GLboolean flag );
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void ( APIENTRY * qglDepthRange )( GLclampd zNear, GLclampd zFar );
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void ( APIENTRY * qglDisable )( GLenum cap );
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void ( APIENTRY * qglDisableClientState )( GLenum array );
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void ( APIENTRY * qglDrawArrays )( GLenum mode, GLint first, GLsizei count );
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void ( APIENTRY * qglDrawBuffer )( GLenum mode );
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void ( APIENTRY * qglDrawElements )( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices );
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void ( APIENTRY * qglDrawPixels )( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels );
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void ( APIENTRY * qglEdgeFlag )( GLboolean flag );
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void ( APIENTRY * qglEdgeFlagPointer )( GLsizei stride, const GLvoid *pointer );
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void ( APIENTRY * qglEdgeFlagv )( const GLboolean *flag );
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void ( APIENTRY * qglEnable )( GLenum cap );
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void ( APIENTRY * qglEnableClientState )( GLenum array );
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void ( APIENTRY * qglEnd )( void );
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void ( APIENTRY * qglEndList )( void );
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void ( APIENTRY * qglEvalCoord1d )( GLdouble u );
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void ( APIENTRY * qglEvalCoord1dv )( const GLdouble *u );
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void ( APIENTRY * qglEvalCoord1f )( GLfloat u );
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void ( APIENTRY * qglEvalCoord1fv )( const GLfloat *u );
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void ( APIENTRY * qglEvalCoord2d )( GLdouble u, GLdouble v );
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void ( APIENTRY * qglEvalCoord2dv )( const GLdouble *u );
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void ( APIENTRY * qglEvalCoord2f )( GLfloat u, GLfloat v );
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void ( APIENTRY * qglEvalCoord2fv )( const GLfloat *u );
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void ( APIENTRY * qglEvalMesh1 )( GLenum mode, GLint i1, GLint i2 );
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void ( APIENTRY * qglEvalMesh2 )( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
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void ( APIENTRY * qglEvalPoint1 )( GLint i );
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void ( APIENTRY * qglEvalPoint2 )( GLint i, GLint j );
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void ( APIENTRY * qglFeedbackBuffer )( GLsizei size, GLenum type, GLfloat *buffer );
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void ( APIENTRY * qglFinish )( void );
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void ( APIENTRY * qglFlush )( void );
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void ( APIENTRY * qglFogf )( GLenum pname, GLfloat param );
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void ( APIENTRY * qglFogfv )( GLenum pname, const GLfloat *params );
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void ( APIENTRY * qglFogi )( GLenum pname, GLint param );
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void ( APIENTRY * qglFogiv )( GLenum pname, const GLint *params );
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void ( APIENTRY * qglFrontFace )( GLenum mode );
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void ( APIENTRY * qglFrustum )( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar );
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GLuint ( APIENTRY * qglGenLists )( GLsizei range );
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void ( APIENTRY * qglGenTextures )( GLsizei n, GLuint *textures );
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void ( APIENTRY * qglGetBooleanv )( GLenum pname, GLboolean *params );
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void ( APIENTRY * qglGetClipPlane )( GLenum plane, GLdouble *equation );
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void ( APIENTRY * qglGetDoublev )( GLenum pname, GLdouble *params );
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GLenum ( APIENTRY * qglGetError )( void );
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void ( APIENTRY * qglGetFloatv )( GLenum pname, GLfloat *params );
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void ( APIENTRY * qglGetIntegerv )( GLenum pname, GLint *params );
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void ( APIENTRY * qglGetLightfv )( GLenum light, GLenum pname, GLfloat *params );
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void ( APIENTRY * qglGetLightiv )( GLenum light, GLenum pname, GLint *params );
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void ( APIENTRY * qglGetMapdv )( GLenum target, GLenum query, GLdouble *v );
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void ( APIENTRY * qglGetMapfv )( GLenum target, GLenum query, GLfloat *v );
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void ( APIENTRY * qglGetMapiv )( GLenum target, GLenum query, GLint *v );
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void ( APIENTRY * qglGetMaterialfv )( GLenum face, GLenum pname, GLfloat *params );
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void ( APIENTRY * qglGetMaterialiv )( GLenum face, GLenum pname, GLint *params );
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void ( APIENTRY * qglGetPixelMapfv )( GLenum map, GLfloat *values );
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void ( APIENTRY * qglGetPixelMapuiv )( GLenum map, GLuint *values );
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void ( APIENTRY * qglGetPixelMapusv )( GLenum map, GLushort *values );
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void ( APIENTRY * qglGetPointerv )( GLenum pname, GLvoid* *params );
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void ( APIENTRY * qglGetPolygonStipple )( GLubyte *mask );
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const GLubyte * ( APIENTRY * qglGetString )(GLenum name);
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void ( APIENTRY * qglGetTexEnvfv )( GLenum target, GLenum pname, GLfloat *params );
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void ( APIENTRY * qglGetTexEnviv )( GLenum target, GLenum pname, GLint *params );
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void ( APIENTRY * qglGetTexGendv )( GLenum coord, GLenum pname, GLdouble *params );
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void ( APIENTRY * qglGetTexGenfv )( GLenum coord, GLenum pname, GLfloat *params );
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void ( APIENTRY * qglGetTexGeniv )( GLenum coord, GLenum pname, GLint *params );
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void ( APIENTRY * qglGetTexImage )( GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels );
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void ( APIENTRY * qglGetTexLevelParameterfv )( GLenum target, GLint level, GLenum pname, GLfloat *params );
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void ( APIENTRY * qglGetTexLevelParameteriv )( GLenum target, GLint level, GLenum pname, GLint *params );
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void ( APIENTRY * qglGetTexParameterfv )( GLenum target, GLenum pname, GLfloat *params );
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void ( APIENTRY * qglGetTexParameteriv )( GLenum target, GLenum pname, GLint *params );
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void ( APIENTRY * qglHint )( GLenum target, GLenum mode );
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void ( APIENTRY * qglIndexMask )( GLuint mask );
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void ( APIENTRY * qglIndexPointer )( GLenum type, GLsizei stride, const GLvoid *pointer );
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void ( APIENTRY * qglIndexd )( GLdouble c );
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void ( APIENTRY * qglIndexdv )( const GLdouble *c );
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void ( APIENTRY * qglIndexf )( GLfloat c );
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void ( APIENTRY * qglIndexfv )( const GLfloat *c );
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void ( APIENTRY * qglIndexi )( GLint c );
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void ( APIENTRY * qglIndexiv )( const GLint *c );
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void ( APIENTRY * qglIndexs )( GLshort c );
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void ( APIENTRY * qglIndexsv )( const GLshort *c );
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void ( APIENTRY * qglIndexub )( GLubyte c );
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void ( APIENTRY * qglIndexubv )( const GLubyte *c );
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void ( APIENTRY * qglInitNames )( void );
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void ( APIENTRY * qglInterleavedArrays )( GLenum format, GLsizei stride, const GLvoid *pointer );
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GLboolean ( APIENTRY * qglIsEnabled )( GLenum cap );
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GLboolean ( APIENTRY * qglIsList )( GLuint list );
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GLboolean ( APIENTRY * qglIsTexture )( GLuint texture );
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void ( APIENTRY * qglLightModelf )( GLenum pname, GLfloat param );
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void ( APIENTRY * qglLightModelfv )( GLenum pname, const GLfloat *params );
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void ( APIENTRY * qglLightModeli )( GLenum pname, GLint param );
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void ( APIENTRY * qglLightModeliv )( GLenum pname, const GLint *params );
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void ( APIENTRY * qglLightf )( GLenum light, GLenum pname, GLfloat param );
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void ( APIENTRY * qglLightfv )( GLenum light, GLenum pname, const GLfloat *params );
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void ( APIENTRY * qglLighti )( GLenum light, GLenum pname, GLint param );
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void ( APIENTRY * qglLightiv )( GLenum light, GLenum pname, const GLint *params );
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void ( APIENTRY * qglLineStipple )( GLint factor, GLushort pattern );
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void ( APIENTRY * qglLineWidth )( GLfloat width );
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void ( APIENTRY * qglListBase )( GLuint base );
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void ( APIENTRY * qglLoadIdentity )( void );
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void ( APIENTRY * qglLoadMatrixd )( const GLdouble *m );
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void ( APIENTRY * qglLoadMatrixf )( const GLfloat *m );
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void ( APIENTRY * qglLoadName )( GLuint name );
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void ( APIENTRY * qglLogicOp )( GLenum opcode );
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void ( APIENTRY * qglMap1d )( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points );
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void ( APIENTRY * qglMap1f )( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points );
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void ( APIENTRY * qglMap2d )( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points );
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void ( APIENTRY * qglMap2f )( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points );
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void ( APIENTRY * qglMapGrid1d )( GLint un, GLdouble u1, GLdouble u2 );
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void ( APIENTRY * qglMapGrid1f )( GLint un, GLfloat u1, GLfloat u2 );
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void ( APIENTRY * qglMapGrid2d )( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 );
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void ( APIENTRY * qglMapGrid2f )( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 );
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void ( APIENTRY * qglMaterialf )( GLenum face, GLenum pname, GLfloat param );
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void ( APIENTRY * qglMaterialfv )( GLenum face, GLenum pname, const GLfloat *params );
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void ( APIENTRY * qglMateriali )( GLenum face, GLenum pname, GLint param );
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void ( APIENTRY * qglMaterialiv )( GLenum face, GLenum pname, const GLint *params );
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void ( APIENTRY * qglMatrixMode )( GLenum mode );
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void ( APIENTRY * qglMultMatrixd )( const GLdouble *m );
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void ( APIENTRY * qglMultMatrixf )( const GLfloat *m );
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void ( APIENTRY * qglNewList )( GLuint list, GLenum mode );
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void ( APIENTRY * qglNormal3b )( GLbyte nx, GLbyte ny, GLbyte nz );
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void ( APIENTRY * qglNormal3bv )( const GLbyte *v );
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void ( APIENTRY * qglNormal3d )( GLdouble nx, GLdouble ny, GLdouble nz );
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void ( APIENTRY * qglNormal3dv )( const GLdouble *v );
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void ( APIENTRY * qglNormal3f )( GLfloat nx, GLfloat ny, GLfloat nz );
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void ( APIENTRY * qglNormal3fv )( const GLfloat *v );
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void ( APIENTRY * qglNormal3i )( GLint nx, GLint ny, GLint nz );
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void ( APIENTRY * qglNormal3iv )( const GLint *v );
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void ( APIENTRY * qglNormal3s )( GLshort nx, GLshort ny, GLshort nz );
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|
void ( APIENTRY * qglNormal3sv )( const GLshort *v );
|
|
void ( APIENTRY * qglNormalPointer )( GLenum type, GLsizei stride, const GLvoid *pointer );
|
|
void ( APIENTRY * qglOrtho )( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar );
|
|
void ( APIENTRY * qglPassThrough )( GLfloat token );
|
|
void ( APIENTRY * qglPixelMapfv )( GLenum map, GLsizei mapsize, const GLfloat *values );
|
|
void ( APIENTRY * qglPixelMapuiv )( GLenum map, GLsizei mapsize, const GLuint *values );
|
|
void ( APIENTRY * qglPixelMapusv )( GLenum map, GLsizei mapsize, const GLushort *values );
|
|
void ( APIENTRY * qglPixelStoref )( GLenum pname, GLfloat param );
|
|
void ( APIENTRY * qglPixelStorei )( GLenum pname, GLint param );
|
|
void ( APIENTRY * qglPixelTransferf )( GLenum pname, GLfloat param );
|
|
void ( APIENTRY * qglPixelTransferi )( GLenum pname, GLint param );
|
|
void ( APIENTRY * qglPixelZoom )( GLfloat xfactor, GLfloat yfactor );
|
|
void ( APIENTRY * qglPointSize )( GLfloat size );
|
|
void ( APIENTRY * qglPolygonMode )( GLenum face, GLenum mode );
|
|
void ( APIENTRY * qglPolygonOffset )( GLfloat factor, GLfloat units );
|
|
void ( APIENTRY * qglPolygonStipple )( const GLubyte *mask );
|
|
void ( APIENTRY * qglPopAttrib )( void );
|
|
void ( APIENTRY * qglPopClientAttrib )( void );
|
|
void ( APIENTRY * qglPopMatrix )( void );
|
|
void ( APIENTRY * qglPopName )( void );
|
|
void ( APIENTRY * qglPrioritizeTextures )( GLsizei n, const GLuint *textures, const GLclampf *priorities );
|
|
void ( APIENTRY * qglPushAttrib )( GLbitfield mask );
|
|
void ( APIENTRY * qglPushClientAttrib )( GLbitfield mask );
|
|
void ( APIENTRY * qglPushMatrix )( void );
|
|
void ( APIENTRY * qglPushName )( GLuint name );
|
|
void ( APIENTRY * qglRasterPos2d )( GLdouble x, GLdouble y );
|
|
void ( APIENTRY * qglRasterPos2dv )( const GLdouble *v );
|
|
void ( APIENTRY * qglRasterPos2f )( GLfloat x, GLfloat y );
|
|
void ( APIENTRY * qglRasterPos2fv )( const GLfloat *v );
|
|
void ( APIENTRY * qglRasterPos2i )( GLint x, GLint y );
|
|
void ( APIENTRY * qglRasterPos2iv )( const GLint *v );
|
|
void ( APIENTRY * qglRasterPos2s )( GLshort x, GLshort y );
|
|
void ( APIENTRY * qglRasterPos2sv )( const GLshort *v );
|
|
void ( APIENTRY * qglRasterPos3d )( GLdouble x, GLdouble y, GLdouble z );
|
|
void ( APIENTRY * qglRasterPos3dv )( const GLdouble *v );
|
|
void ( APIENTRY * qglRasterPos3f )( GLfloat x, GLfloat y, GLfloat z );
|
|
void ( APIENTRY * qglRasterPos3fv )( const GLfloat *v );
|
|
void ( APIENTRY * qglRasterPos3i )( GLint x, GLint y, GLint z );
|
|
void ( APIENTRY * qglRasterPos3iv )( const GLint *v );
|
|
void ( APIENTRY * qglRasterPos3s )( GLshort x, GLshort y, GLshort z );
|
|
void ( APIENTRY * qglRasterPos3sv )( const GLshort *v );
|
|
void ( APIENTRY * qglRasterPos4d )( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
|
|
void ( APIENTRY * qglRasterPos4dv )( const GLdouble *v );
|
|
void ( APIENTRY * qglRasterPos4f )( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
|
|
void ( APIENTRY * qglRasterPos4fv )( const GLfloat *v );
|
|
void ( APIENTRY * qglRasterPos4i )( GLint x, GLint y, GLint z, GLint w );
|
|
void ( APIENTRY * qglRasterPos4iv )( const GLint *v );
|
|
void ( APIENTRY * qglRasterPos4s )( GLshort x, GLshort y, GLshort z, GLshort w );
|
|
void ( APIENTRY * qglRasterPos4sv )( const GLshort *v );
|
|
void ( APIENTRY * qglReadBuffer )( GLenum mode );
|
|
void ( APIENTRY * qglReadPixels )( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels );
|
|
void ( APIENTRY * qglRectd )( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
|
|
void ( APIENTRY * qglRectdv )( const GLdouble *v1, const GLdouble *v2 );
|
|
void ( APIENTRY * qglRectf )( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
|
|
void ( APIENTRY * qglRectfv )( const GLfloat *v1, const GLfloat *v2 );
|
|
void ( APIENTRY * qglRecti )( GLint x1, GLint y1, GLint x2, GLint y2 );
|
|
void ( APIENTRY * qglRectiv )( const GLint *v1, const GLint *v2 );
|
|
void ( APIENTRY * qglRects )( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
|
|
void ( APIENTRY * qglRectsv )( const GLshort *v1, const GLshort *v2 );
|
|
GLint ( APIENTRY * qglRenderMode )( GLenum mode );
|
|
void ( APIENTRY * qglRotated )( GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
|
|
void ( APIENTRY * qglRotatef )( GLfloat angle, GLfloat x, GLfloat y, GLfloat z );
|
|
void ( APIENTRY * qglScaled )( GLdouble x, GLdouble y, GLdouble z );
|
|
void ( APIENTRY * qglScalef )( GLfloat x, GLfloat y, GLfloat z );
|
|
void ( APIENTRY * qglScissor )( GLint x, GLint y, GLsizei width, GLsizei height );
|
|
void ( APIENTRY * qglSelectBuffer )( GLsizei size, GLuint *buffer );
|
|
void ( APIENTRY * qglShadeModel )( GLenum mode );
|
|
void ( APIENTRY * qglStencilFunc )( GLenum func, GLint ref, GLuint mask );
|
|
void ( APIENTRY * qglStencilMask )( GLuint mask );
|
|
void ( APIENTRY * qglStencilOp )( GLenum fail, GLenum zfail, GLenum zpass );
|
|
void ( APIENTRY * qglTexCoord1d )( GLdouble s );
|
|
void ( APIENTRY * qglTexCoord1dv )( const GLdouble *v );
|
|
void ( APIENTRY * qglTexCoord1f )( GLfloat s );
|
|
void ( APIENTRY * qglTexCoord1fv )( const GLfloat *v );
|
|
void ( APIENTRY * qglTexCoord1i )( GLint s );
|
|
void ( APIENTRY * qglTexCoord1iv )( const GLint *v );
|
|
void ( APIENTRY * qglTexCoord1s )( GLshort s );
|
|
void ( APIENTRY * qglTexCoord1sv )( const GLshort *v );
|
|
void ( APIENTRY * qglTexCoord2d )( GLdouble s, GLdouble t );
|
|
void ( APIENTRY * qglTexCoord2dv )( const GLdouble *v );
|
|
void ( APIENTRY * qglTexCoord2f )( GLfloat s, GLfloat t );
|
|
void ( APIENTRY * qglTexCoord2fv )( const GLfloat *v );
|
|
void ( APIENTRY * qglTexCoord2i )( GLint s, GLint t );
|
|
void ( APIENTRY * qglTexCoord2iv )( const GLint *v );
|
|
void ( APIENTRY * qglTexCoord2s )( GLshort s, GLshort t );
|
|
void ( APIENTRY * qglTexCoord2sv )( const GLshort *v );
|
|
void ( APIENTRY * qglTexCoord3d )( GLdouble s, GLdouble t, GLdouble r );
|
|
void ( APIENTRY * qglTexCoord3dv )( const GLdouble *v );
|
|
void ( APIENTRY * qglTexCoord3f )( GLfloat s, GLfloat t, GLfloat r );
|
|
void ( APIENTRY * qglTexCoord3fv )( const GLfloat *v );
|
|
void ( APIENTRY * qglTexCoord3i )( GLint s, GLint t, GLint r );
|
|
void ( APIENTRY * qglTexCoord3iv )( const GLint *v );
|
|
void ( APIENTRY * qglTexCoord3s )( GLshort s, GLshort t, GLshort r );
|
|
void ( APIENTRY * qglTexCoord3sv )( const GLshort *v );
|
|
void ( APIENTRY * qglTexCoord4d )( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
|
|
void ( APIENTRY * qglTexCoord4dv )( const GLdouble *v );
|
|
void ( APIENTRY * qglTexCoord4f )( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
|
|
void ( APIENTRY * qglTexCoord4fv )( const GLfloat *v );
|
|
void ( APIENTRY * qglTexCoord4i )( GLint s, GLint t, GLint r, GLint q );
|
|
void ( APIENTRY * qglTexCoord4iv )( const GLint *v );
|
|
void ( APIENTRY * qglTexCoord4s )( GLshort s, GLshort t, GLshort r, GLshort q );
|
|
void ( APIENTRY * qglTexCoord4sv )( const GLshort *v );
|
|
void ( APIENTRY * qglTexCoordPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer );
|
|
void ( APIENTRY * qglTexEnvf )( GLenum target, GLenum pname, GLfloat param );
|
|
void ( APIENTRY * qglTexEnvfv )( GLenum target, GLenum pname, const GLfloat *params );
|
|
void ( APIENTRY * qglTexEnvi )( GLenum target, GLenum pname, GLint param );
|
|
void ( APIENTRY * qglTexEnviv )( GLenum target, GLenum pname, const GLint *params );
|
|
void ( APIENTRY * qglTexGend )( GLenum coord, GLenum pname, GLdouble param );
|
|
void ( APIENTRY * qglTexGendv )( GLenum coord, GLenum pname, const GLdouble *params );
|
|
void ( APIENTRY * qglTexGenf )( GLenum coord, GLenum pname, GLfloat param );
|
|
void ( APIENTRY * qglTexGenfv )( GLenum coord, GLenum pname, const GLfloat *params );
|
|
void ( APIENTRY * qglTexGeni )( GLenum coord, GLenum pname, GLint param );
|
|
void ( APIENTRY * qglTexGeniv )( GLenum coord, GLenum pname, const GLint *params );
|
|
void ( APIENTRY * qglTexImage1D )( GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
|
|
void ( APIENTRY * qglTexImage2D )( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
|
|
void ( APIENTRY * qglTexParameterf )( GLenum target, GLenum pname, GLfloat param );
|
|
void ( APIENTRY * qglTexParameterfv )( GLenum target, GLenum pname, const GLfloat *params );
|
|
void ( APIENTRY * qglTexParameteri )( GLenum target, GLenum pname, GLint param );
|
|
void ( APIENTRY * qglTexParameteriv )( GLenum target, GLenum pname, const GLint *params );
|
|
void ( APIENTRY * qglTexSubImage1D )( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels );
|
|
void ( APIENTRY * qglTexSubImage2D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels );
|
|
void ( APIENTRY * qglTranslated )( GLdouble x, GLdouble y, GLdouble z );
|
|
void ( APIENTRY * qglTranslatef )( GLfloat x, GLfloat y, GLfloat z );
|
|
void ( APIENTRY * qglVertex2d )( GLdouble x, GLdouble y );
|
|
void ( APIENTRY * qglVertex2dv )( const GLdouble *v );
|
|
void ( APIENTRY * qglVertex2f )( GLfloat x, GLfloat y );
|
|
void ( APIENTRY * qglVertex2fv )( const GLfloat *v );
|
|
void ( APIENTRY * qglVertex2i )( GLint x, GLint y );
|
|
void ( APIENTRY * qglVertex2iv )( const GLint *v );
|
|
void ( APIENTRY * qglVertex2s )( GLshort x, GLshort y );
|
|
void ( APIENTRY * qglVertex2sv )( const GLshort *v );
|
|
void ( APIENTRY * qglVertex3d )( GLdouble x, GLdouble y, GLdouble z );
|
|
void ( APIENTRY * qglVertex3dv )( const GLdouble *v );
|
|
void ( APIENTRY * qglVertex3f )( GLfloat x, GLfloat y, GLfloat z );
|
|
void ( APIENTRY * qglVertex3fv )( const GLfloat *v );
|
|
void ( APIENTRY * qglVertex3i )( GLint x, GLint y, GLint z );
|
|
void ( APIENTRY * qglVertex3iv )( const GLint *v );
|
|
void ( APIENTRY * qglVertex3s )( GLshort x, GLshort y, GLshort z );
|
|
void ( APIENTRY * qglVertex3sv )( const GLshort *v );
|
|
void ( APIENTRY * qglVertex4d )( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
|
|
void ( APIENTRY * qglVertex4dv )( const GLdouble *v );
|
|
void ( APIENTRY * qglVertex4f )( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
|
|
void ( APIENTRY * qglVertex4fv )( const GLfloat *v );
|
|
void ( APIENTRY * qglVertex4i )( GLint x, GLint y, GLint z, GLint w );
|
|
void ( APIENTRY * qglVertex4iv )( const GLint *v );
|
|
void ( APIENTRY * qglVertex4s )( GLshort x, GLshort y, GLshort z, GLshort w );
|
|
void ( APIENTRY * qglVertex4sv )( const GLshort *v );
|
|
void ( APIENTRY * qglVertexPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer );
|
|
void ( APIENTRY * qglViewport )( GLint x, GLint y, GLsizei width, GLsizei height );
|
|
|
|
void ( APIENTRY * qglPointParameterfEXT )( GLenum param, GLfloat value );
|
|
void ( APIENTRY * qglPointParameterfvEXT )( GLenum param, const GLfloat *value );
|
|
void ( APIENTRY * qglColorTableEXT )( int, int, int, int, int, const void * );
|
|
void ( APIENTRY * qglSelectTextureSGIS )( GLenum );
|
|
void ( APIENTRY * qglMTexCoord2fSGIS )( GLenum, GLfloat, GLfloat );
|
|
|
|
void ( APIENTRY * qglActiveTextureARB )( GLenum texture );
|
|
void ( APIENTRY * qglClientActiveTextureARB )( GLenum texture );
|
|
void ( APIENTRY * qglMultiTexCoord1dARB )( GLenum target, GLdouble s );
|
|
void ( APIENTRY * qglMultiTexCoord1dvARB )( GLenum target, const GLdouble *v );
|
|
void ( APIENTRY * qglMultiTexCoord1fARB )( GLenum target, GLfloat s );
|
|
void ( APIENTRY * qglMultiTexCoord1fvARB )( GLenum target, const GLfloat *v );
|
|
void ( APIENTRY * qglMultiTexCoord1iARB )( GLenum target, GLint s );
|
|
void ( APIENTRY * qglMultiTexCoord1ivARB )( GLenum target, const GLint *v );
|
|
void ( APIENTRY * qglMultiTexCoord1sARB )( GLenum target, GLshort s );
|
|
void ( APIENTRY * qglMultiTexCoord1svARB )( GLenum target, const GLshort *v );
|
|
void ( APIENTRY * qglMultiTexCoord2dARB )( GLenum target, GLdouble s );
|
|
void ( APIENTRY * qglMultiTexCoord2dvARB )( GLenum target, const GLdouble *v );
|
|
void ( APIENTRY * qglMultiTexCoord2fARB )( GLenum target, GLfloat s );
|
|
void ( APIENTRY * qglMultiTexCoord2fvARB )( GLenum target, const GLfloat *v );
|
|
void ( APIENTRY * qglMultiTexCoord2iARB )( GLenum target, GLint s );
|
|
void ( APIENTRY * qglMultiTexCoord2ivARB )( GLenum target, const GLint *v );
|
|
void ( APIENTRY * qglMultiTexCoord2sARB )( GLenum target, GLshort s );
|
|
void ( APIENTRY * qglMultiTexCoord2svARB )( GLenum target, const GLshort *v );
|
|
void ( APIENTRY * qglMultiTexCoord3dARB )( GLenum target, GLdouble s );
|
|
void ( APIENTRY * qglMultiTexCoord3dvARB )( GLenum target, const GLdouble *v );
|
|
void ( APIENTRY * qglMultiTexCoord3fARB )( GLenum target, GLfloat s );
|
|
void ( APIENTRY * qglMultiTexCoord3fvARB )( GLenum target, const GLfloat *v );
|
|
void ( APIENTRY * qglMultiTexCoord3iARB )( GLenum target, GLint s );
|
|
void ( APIENTRY * qglMultiTexCoord3ivARB )( GLenum target, const GLint *v );
|
|
void ( APIENTRY * qglMultiTexCoord3sARB )( GLenum target, GLshort s );
|
|
void ( APIENTRY * qglMultiTexCoord3svARB )( GLenum target, const GLshort *v );
|
|
void ( APIENTRY * qglMultiTexCoord4dARB )( GLenum target, GLdouble s );
|
|
void ( APIENTRY * qglMultiTexCoord4dvARB )( GLenum target, const GLdouble *v );
|
|
void ( APIENTRY * qglMultiTexCoord4fARB )( GLenum target, GLfloat s );
|
|
void ( APIENTRY * qglMultiTexCoord4fvARB )( GLenum target, const GLfloat *v );
|
|
void ( APIENTRY * qglMultiTexCoord4iARB )( GLenum target, GLint s );
|
|
void ( APIENTRY * qglMultiTexCoord4ivARB )( GLenum target, const GLint *v );
|
|
void ( APIENTRY * qglMultiTexCoord4sARB )( GLenum target, GLshort s );
|
|
void ( APIENTRY * qglMultiTexCoord4svARB )( GLenum target, const GLshort *v );
|
|
|
|
// glu stuff
|
|
void ( APIENTRY * qgluPerspective )( GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar );
|
|
|
|
// added for plugins
|
|
void ( APIENTRY * qgluLookAt )(
|
|
GLdouble eyex,
|
|
GLdouble eyey,
|
|
GLdouble eyez,
|
|
GLdouble centerx,
|
|
GLdouble centery,
|
|
GLdouble centerz,
|
|
GLdouble upx,
|
|
GLdouble upy,
|
|
GLdouble upz );
|
|
const GLubyte* ( APIENTRY * qgluErrorString )(GLenum errCode );
|
|
|
|
#ifdef ATIHACK_812
|
|
void ( APIENTRY * qglCullFace_real )( GLenum mode );
|
|
void ( APIENTRY * qglDisable_real )( GLenum cap );
|
|
void ( APIENTRY * qglEnable_real )( GLenum cap );
|
|
void ( APIENTRY * qglPolygonMode_real )( GLenum face, GLenum mode );
|
|
#endif
|
|
|
|
/*
|
|
** QGL_Shutdown
|
|
**
|
|
** Unloads the specified DLL then nulls out all the proc pointers.
|
|
*/
|
|
void QGL_Shutdown(){
|
|
Sys_Printf( "Shutting down GL ..." );
|
|
|
|
if ( g_hGLDLL ) {
|
|
#ifdef _WIN32
|
|
FreeLibrary( g_hGLDLL );
|
|
#endif
|
|
|
|
#if defined ( __linux__ ) || defined ( __APPLE__ )
|
|
dlclose( g_hGLDLL );
|
|
#endif
|
|
|
|
g_hGLDLL = NULL;
|
|
}
|
|
|
|
Sys_Printf( "Done.\n" );
|
|
|
|
qglAccum = NULL;
|
|
qglAlphaFunc = NULL;
|
|
qglAreTexturesResident = NULL;
|
|
qglArrayElement = NULL;
|
|
qglBegin = NULL;
|
|
qglBindTexture = NULL;
|
|
qglBitmap = NULL;
|
|
qglBlendFunc = NULL;
|
|
qglCallList = NULL;
|
|
qglCallLists = NULL;
|
|
qglClear = NULL;
|
|
qglClearAccum = NULL;
|
|
qglClearColor = NULL;
|
|
qglClearDepth = NULL;
|
|
qglClearIndex = NULL;
|
|
qglClearStencil = NULL;
|
|
qglClipPlane = NULL;
|
|
qglColor3b = NULL;
|
|
qglColor3bv = NULL;
|
|
qglColor3d = NULL;
|
|
qglColor3dv = NULL;
|
|
qglColor3f = NULL;
|
|
qglColor3fv = NULL;
|
|
qglColor3i = NULL;
|
|
qglColor3iv = NULL;
|
|
qglColor3s = NULL;
|
|
qglColor3sv = NULL;
|
|
qglColor3ub = NULL;
|
|
qglColor3ubv = NULL;
|
|
qglColor3ui = NULL;
|
|
qglColor3uiv = NULL;
|
|
qglColor3us = NULL;
|
|
qglColor3usv = NULL;
|
|
qglColor4b = NULL;
|
|
qglColor4bv = NULL;
|
|
qglColor4d = NULL;
|
|
qglColor4dv = NULL;
|
|
qglColor4f = NULL;
|
|
qglColor4fv = NULL;
|
|
qglColor4i = NULL;
|
|
qglColor4iv = NULL;
|
|
qglColor4s = NULL;
|
|
qglColor4sv = NULL;
|
|
qglColor4ub = NULL;
|
|
qglColor4ubv = NULL;
|
|
qglColor4ui = NULL;
|
|
qglColor4uiv = NULL;
|
|
qglColor4us = NULL;
|
|
qglColor4usv = NULL;
|
|
qglColorMask = NULL;
|
|
qglColorMaterial = NULL;
|
|
qglColorPointer = NULL;
|
|
qglCopyPixels = NULL;
|
|
qglCopyTexImage1D = NULL;
|
|
qglCopyTexImage2D = NULL;
|
|
qglCopyTexSubImage1D = NULL;
|
|
qglCopyTexSubImage2D = NULL;
|
|
qglCullFace = NULL;
|
|
qglDeleteLists = NULL;
|
|
qglDeleteTextures = NULL;
|
|
qglDepthFunc = NULL;
|
|
qglDepthMask = NULL;
|
|
qglDepthRange = NULL;
|
|
qglDisable = NULL;
|
|
qglDisableClientState = NULL;
|
|
qglDrawArrays = NULL;
|
|
qglDrawBuffer = NULL;
|
|
qglDrawElements = NULL;
|
|
qglDrawPixels = NULL;
|
|
qglEdgeFlag = NULL;
|
|
qglEdgeFlagPointer = NULL;
|
|
qglEdgeFlagv = NULL;
|
|
qglEnable = NULL;
|
|
qglEnableClientState = NULL;
|
|
qglEnd = NULL;
|
|
qglEndList = NULL;
|
|
qglEvalCoord1d = NULL;
|
|
qglEvalCoord1dv = NULL;
|
|
qglEvalCoord1f = NULL;
|
|
qglEvalCoord1fv = NULL;
|
|
qglEvalCoord2d = NULL;
|
|
qglEvalCoord2dv = NULL;
|
|
qglEvalCoord2f = NULL;
|
|
qglEvalCoord2fv = NULL;
|
|
qglEvalMesh1 = NULL;
|
|
qglEvalMesh2 = NULL;
|
|
qglEvalPoint1 = NULL;
|
|
qglEvalPoint2 = NULL;
|
|
qglFeedbackBuffer = NULL;
|
|
qglFinish = NULL;
|
|
qglFlush = NULL;
|
|
qglFogf = NULL;
|
|
qglFogfv = NULL;
|
|
qglFogi = NULL;
|
|
qglFogiv = NULL;
|
|
qglFrontFace = NULL;
|
|
qglFrustum = NULL;
|
|
qglGenLists = NULL;
|
|
qglGenTextures = NULL;
|
|
qglGetBooleanv = NULL;
|
|
qglGetClipPlane = NULL;
|
|
qglGetDoublev = NULL;
|
|
qglGetError = NULL;
|
|
qglGetFloatv = NULL;
|
|
qglGetIntegerv = NULL;
|
|
qglGetLightfv = NULL;
|
|
qglGetLightiv = NULL;
|
|
qglGetMapdv = NULL;
|
|
qglGetMapfv = NULL;
|
|
qglGetMapiv = NULL;
|
|
qglGetMaterialfv = NULL;
|
|
qglGetMaterialiv = NULL;
|
|
qglGetPixelMapfv = NULL;
|
|
qglGetPixelMapuiv = NULL;
|
|
qglGetPixelMapusv = NULL;
|
|
qglGetPointerv = NULL;
|
|
qglGetPolygonStipple = NULL;
|
|
qglGetString = NULL;
|
|
qglGetTexEnvfv = NULL;
|
|
qglGetTexEnviv = NULL;
|
|
qglGetTexGendv = NULL;
|
|
qglGetTexGenfv = NULL;
|
|
qglGetTexGeniv = NULL;
|
|
qglGetTexImage = NULL;
|
|
qglGetTexLevelParameterfv = NULL;
|
|
qglGetTexLevelParameteriv = NULL;
|
|
qglGetTexParameterfv = NULL;
|
|
qglGetTexParameteriv = NULL;
|
|
qglHint = NULL;
|
|
qglIndexMask = NULL;
|
|
qglIndexPointer = NULL;
|
|
qglIndexd = NULL;
|
|
qglIndexdv = NULL;
|
|
qglIndexf = NULL;
|
|
qglIndexfv = NULL;
|
|
qglIndexi = NULL;
|
|
qglIndexiv = NULL;
|
|
qglIndexs = NULL;
|
|
qglIndexsv = NULL;
|
|
qglIndexub = NULL;
|
|
qglIndexubv = NULL;
|
|
qglInitNames = NULL;
|
|
qglInterleavedArrays = NULL;
|
|
qglIsEnabled = NULL;
|
|
qglIsList = NULL;
|
|
qglIsTexture = NULL;
|
|
qglLightModelf = NULL;
|
|
qglLightModelfv = NULL;
|
|
qglLightModeli = NULL;
|
|
qglLightModeliv = NULL;
|
|
qglLightf = NULL;
|
|
qglLightfv = NULL;
|
|
qglLighti = NULL;
|
|
qglLightiv = NULL;
|
|
qglLineStipple = NULL;
|
|
qglLineWidth = NULL;
|
|
qglListBase = NULL;
|
|
qglLoadIdentity = NULL;
|
|
qglLoadMatrixd = NULL;
|
|
qglLoadMatrixf = NULL;
|
|
qglLoadName = NULL;
|
|
qglLogicOp = NULL;
|
|
qglMap1d = NULL;
|
|
qglMap1f = NULL;
|
|
qglMap2d = NULL;
|
|
qglMap2f = NULL;
|
|
qglMapGrid1d = NULL;
|
|
qglMapGrid1f = NULL;
|
|
qglMapGrid2d = NULL;
|
|
qglMapGrid2f = NULL;
|
|
qglMaterialf = NULL;
|
|
qglMaterialfv = NULL;
|
|
qglMateriali = NULL;
|
|
qglMaterialiv = NULL;
|
|
qglMatrixMode = NULL;
|
|
qglMultMatrixd = NULL;
|
|
qglMultMatrixf = NULL;
|
|
qglNewList = NULL;
|
|
qglNormal3b = NULL;
|
|
qglNormal3bv = NULL;
|
|
qglNormal3d = NULL;
|
|
qglNormal3dv = NULL;
|
|
qglNormal3f = NULL;
|
|
qglNormal3fv = NULL;
|
|
qglNormal3i = NULL;
|
|
qglNormal3iv = NULL;
|
|
qglNormal3s = NULL;
|
|
qglNormal3sv = NULL;
|
|
qglNormalPointer = NULL;
|
|
qglOrtho = NULL;
|
|
qglPassThrough = NULL;
|
|
qglPixelMapfv = NULL;
|
|
qglPixelMapuiv = NULL;
|
|
qglPixelMapusv = NULL;
|
|
qglPixelStoref = NULL;
|
|
qglPixelStorei = NULL;
|
|
qglPixelTransferf = NULL;
|
|
qglPixelTransferi = NULL;
|
|
qglPixelZoom = NULL;
|
|
qglPointSize = NULL;
|
|
qglPolygonMode = NULL;
|
|
qglPolygonOffset = NULL;
|
|
qglPolygonStipple = NULL;
|
|
qglPopAttrib = NULL;
|
|
qglPopClientAttrib = NULL;
|
|
qglPopMatrix = NULL;
|
|
qglPopName = NULL;
|
|
qglPrioritizeTextures = NULL;
|
|
qglPushAttrib = NULL;
|
|
qglPushClientAttrib = NULL;
|
|
qglPushMatrix = NULL;
|
|
qglPushName = NULL;
|
|
qglRasterPos2d = NULL;
|
|
qglRasterPos2dv = NULL;
|
|
qglRasterPos2f = NULL;
|
|
qglRasterPos2fv = NULL;
|
|
qglRasterPos2i = NULL;
|
|
qglRasterPos2iv = NULL;
|
|
qglRasterPos2s = NULL;
|
|
qglRasterPos2sv = NULL;
|
|
qglRasterPos3d = NULL;
|
|
qglRasterPos3dv = NULL;
|
|
qglRasterPos3f = NULL;
|
|
qglRasterPos3fv = NULL;
|
|
qglRasterPos3i = NULL;
|
|
qglRasterPos3iv = NULL;
|
|
qglRasterPos3s = NULL;
|
|
qglRasterPos3sv = NULL;
|
|
qglRasterPos4d = NULL;
|
|
qglRasterPos4dv = NULL;
|
|
qglRasterPos4f = NULL;
|
|
qglRasterPos4fv = NULL;
|
|
qglRasterPos4i = NULL;
|
|
qglRasterPos4iv = NULL;
|
|
qglRasterPos4s = NULL;
|
|
qglRasterPos4sv = NULL;
|
|
qglReadBuffer = NULL;
|
|
qglReadPixels = NULL;
|
|
qglRectd = NULL;
|
|
qglRectdv = NULL;
|
|
qglRectf = NULL;
|
|
qglRectfv = NULL;
|
|
qglRecti = NULL;
|
|
qglRectiv = NULL;
|
|
qglRects = NULL;
|
|
qglRectsv = NULL;
|
|
qglRenderMode = NULL;
|
|
qglRotated = NULL;
|
|
qglRotatef = NULL;
|
|
qglScaled = NULL;
|
|
qglScalef = NULL;
|
|
qglScissor = NULL;
|
|
qglSelectBuffer = NULL;
|
|
qglShadeModel = NULL;
|
|
qglStencilFunc = NULL;
|
|
qglStencilMask = NULL;
|
|
qglStencilOp = NULL;
|
|
qglTexCoord1d = NULL;
|
|
qglTexCoord1dv = NULL;
|
|
qglTexCoord1f = NULL;
|
|
qglTexCoord1fv = NULL;
|
|
qglTexCoord1i = NULL;
|
|
qglTexCoord1iv = NULL;
|
|
qglTexCoord1s = NULL;
|
|
qglTexCoord1sv = NULL;
|
|
qglTexCoord2d = NULL;
|
|
qglTexCoord2dv = NULL;
|
|
qglTexCoord2f = NULL;
|
|
qglTexCoord2fv = NULL;
|
|
qglTexCoord2i = NULL;
|
|
qglTexCoord2iv = NULL;
|
|
qglTexCoord2s = NULL;
|
|
qglTexCoord2sv = NULL;
|
|
qglTexCoord3d = NULL;
|
|
qglTexCoord3dv = NULL;
|
|
qglTexCoord3f = NULL;
|
|
qglTexCoord3fv = NULL;
|
|
qglTexCoord3i = NULL;
|
|
qglTexCoord3iv = NULL;
|
|
qglTexCoord3s = NULL;
|
|
qglTexCoord3sv = NULL;
|
|
qglTexCoord4d = NULL;
|
|
qglTexCoord4dv = NULL;
|
|
qglTexCoord4f = NULL;
|
|
qglTexCoord4fv = NULL;
|
|
qglTexCoord4i = NULL;
|
|
qglTexCoord4iv = NULL;
|
|
qglTexCoord4s = NULL;
|
|
qglTexCoord4sv = NULL;
|
|
qglTexCoordPointer = NULL;
|
|
qglTexEnvf = NULL;
|
|
qglTexEnvfv = NULL;
|
|
qglTexEnvi = NULL;
|
|
qglTexEnviv = NULL;
|
|
qglTexGend = NULL;
|
|
qglTexGendv = NULL;
|
|
qglTexGenf = NULL;
|
|
qglTexGenfv = NULL;
|
|
qglTexGeni = NULL;
|
|
qglTexGeniv = NULL;
|
|
qglTexImage1D = NULL;
|
|
qglTexImage2D = NULL;
|
|
qglTexParameterf = NULL;
|
|
qglTexParameterfv = NULL;
|
|
qglTexParameteri = NULL;
|
|
qglTexParameteriv = NULL;
|
|
qglTexSubImage1D = NULL;
|
|
qglTexSubImage2D = NULL;
|
|
qglTranslated = NULL;
|
|
qglTranslatef = NULL;
|
|
qglVertex2d = NULL;
|
|
qglVertex2dv = NULL;
|
|
qglVertex2f = NULL;
|
|
qglVertex2fv = NULL;
|
|
qglVertex2i = NULL;
|
|
qglVertex2iv = NULL;
|
|
qglVertex2s = NULL;
|
|
qglVertex2sv = NULL;
|
|
qglVertex3d = NULL;
|
|
qglVertex3dv = NULL;
|
|
qglVertex3f = NULL;
|
|
qglVertex3fv = NULL;
|
|
qglVertex3i = NULL;
|
|
qglVertex3iv = NULL;
|
|
qglVertex3s = NULL;
|
|
qglVertex3sv = NULL;
|
|
qglVertex4d = NULL;
|
|
qglVertex4dv = NULL;
|
|
qglVertex4f = NULL;
|
|
qglVertex4fv = NULL;
|
|
qglVertex4i = NULL;
|
|
qglVertex4iv = NULL;
|
|
qglVertex4s = NULL;
|
|
qglVertex4sv = NULL;
|
|
qglVertexPointer = NULL;
|
|
qglViewport = NULL;
|
|
|
|
qglActiveTextureARB = NULL;
|
|
qglClientActiveTextureARB = NULL;
|
|
qglMultiTexCoord1dARB = NULL;
|
|
qglMultiTexCoord1dvARB = NULL;
|
|
qglMultiTexCoord1fARB = NULL;
|
|
qglMultiTexCoord1fvARB = NULL;
|
|
qglMultiTexCoord1iARB = NULL;
|
|
qglMultiTexCoord1ivARB = NULL;
|
|
qglMultiTexCoord1sARB = NULL;
|
|
qglMultiTexCoord1svARB = NULL;
|
|
qglMultiTexCoord2dARB = NULL;
|
|
qglMultiTexCoord2dvARB = NULL;
|
|
qglMultiTexCoord2fARB = NULL;
|
|
qglMultiTexCoord2fvARB = NULL;
|
|
qglMultiTexCoord2iARB = NULL;
|
|
qglMultiTexCoord2ivARB = NULL;
|
|
qglMultiTexCoord2sARB = NULL;
|
|
qglMultiTexCoord2svARB = NULL;
|
|
qglMultiTexCoord3dARB = NULL;
|
|
qglMultiTexCoord3dvARB = NULL;
|
|
qglMultiTexCoord3fARB = NULL;
|
|
qglMultiTexCoord3fvARB = NULL;
|
|
qglMultiTexCoord3iARB = NULL;
|
|
qglMultiTexCoord3ivARB = NULL;
|
|
qglMultiTexCoord3sARB = NULL;
|
|
qglMultiTexCoord3svARB = NULL;
|
|
qglMultiTexCoord4dARB = NULL;
|
|
qglMultiTexCoord4dvARB = NULL;
|
|
qglMultiTexCoord4fARB = NULL;
|
|
qglMultiTexCoord4fvARB = NULL;
|
|
qglMultiTexCoord4iARB = NULL;
|
|
qglMultiTexCoord4ivARB = NULL;
|
|
qglMultiTexCoord4sARB = NULL;
|
|
qglMultiTexCoord4svARB = NULL;
|
|
|
|
#ifdef _WIN32
|
|
qwglCopyContext = NULL;
|
|
qwglCreateContext = NULL;
|
|
qwglCreateLayerContext = NULL;
|
|
qwglDeleteContext = NULL;
|
|
qwglDescribeLayerPlane = NULL;
|
|
qwglGetCurrentContext = NULL;
|
|
qwglGetCurrentDC = NULL;
|
|
qwglGetLayerPaletteEntries = NULL;
|
|
qwglGetProcAddress = NULL;
|
|
qwglMakeCurrent = NULL;
|
|
qwglRealizeLayerPalette = NULL;
|
|
qwglSetLayerPaletteEntries = NULL;
|
|
qwglShareLists = NULL;
|
|
qwglSwapLayerBuffers = NULL;
|
|
qwglUseFontBitmaps = NULL;
|
|
qwglUseFontOutlines = NULL;
|
|
|
|
qwglChoosePixelFormat = NULL;
|
|
qwglDescribePixelFormat = NULL;
|
|
qwglGetPixelFormat = NULL;
|
|
qwglSetPixelFormat = NULL;
|
|
qwglSwapBuffers = NULL;
|
|
|
|
qwglSwapIntervalEXT = NULL;
|
|
|
|
qwglGetDeviceGammaRampEXT = NULL;
|
|
qwglSetDeviceGammaRampEXT = NULL;
|
|
#endif
|
|
|
|
#if defined ( __linux__ ) || defined ( __APPLE__ )
|
|
qglXChooseVisual = NULL;
|
|
qglXCreateContext = NULL;
|
|
qglXDestroyContext = NULL;
|
|
qglXMakeCurrent = NULL;
|
|
qglXCopyContext = NULL;
|
|
qglXSwapBuffers = NULL;
|
|
qglXCreateGLXPixmap = NULL;
|
|
qglXDestroyGLXPixmap = NULL;
|
|
qglXQueryExtension = NULL;
|
|
qglXQueryVersion = NULL;
|
|
qglXIsDirect = NULL;
|
|
qglXGetConfig = NULL;
|
|
qglXGetCurrentContext = NULL;
|
|
qglXGetCurrentDrawable = NULL;
|
|
qglXWaitGL = NULL;
|
|
qglXWaitX = NULL;
|
|
qglXUseXFont = NULL;
|
|
qglXGetProcAddressARB = NULL;
|
|
#endif
|
|
|
|
qgluPerspective = NULL;
|
|
qgluErrorString = NULL;
|
|
qgluLookAt = NULL;
|
|
|
|
#ifdef ATIHACK_812
|
|
qglCullFace_real = NULL;
|
|
qglDisable_real = NULL;
|
|
qglEnable_real = NULL;
|
|
qglPolygonMode_real = NULL;
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
** QGL_Init
|
|
**
|
|
** This is responsible for binding our qgl function pointers to
|
|
** the appropriate GL stuff. In Windows this means doing a
|
|
** LoadLibrary and a bunch of calls to GetProcAddress. On other
|
|
** operating systems we need to do the right thing, whatever that
|
|
** might be.
|
|
**
|
|
*/
|
|
static int init_error;
|
|
|
|
static void* safe_dlsym( void *handle, char *symbol ){
|
|
#ifdef _WIN32
|
|
return GetProcAddress( handle, symbol );
|
|
#endif
|
|
|
|
#if defined ( __linux__ ) || defined ( __APPLE__ )
|
|
void* ret = dlsym( handle, symbol );
|
|
const char *err = dlerror();
|
|
if ( err ) {
|
|
init_error = 1;
|
|
#ifndef __APPLE__
|
|
printf( "Error loading OpenGL libraries: %s\n", err );
|
|
#else
|
|
printf( "Error loading OpenGL libraries: %s %s\n", err, symbol );
|
|
#endif
|
|
}
|
|
return ret;
|
|
#endif
|
|
}
|
|
|
|
#include <math.h>
|
|
#include <stdlib.h>
|
|
#ifdef _WIN32
|
|
#define M_PI 3.14159
|
|
#endif
|
|
|
|
void WINAPI gluLookAt2( GLdouble ex, GLdouble ey, GLdouble ez, GLdouble cx, GLdouble cy, GLdouble cz,
|
|
GLdouble ux, GLdouble uy, GLdouble uz ){
|
|
GLdouble x[3], y[3], z[3] = { ex - cx, ey - cy, ez - cz };
|
|
GLdouble inv;
|
|
|
|
inv = sqrt( z[0] * z[0] + z[1] * z[1] + z[2] * z[2] );
|
|
if ( inv ) {
|
|
inv = 1.0 / inv;
|
|
z[0] *= inv;
|
|
z[1] *= inv;
|
|
z[2] *= inv;
|
|
}
|
|
|
|
x[0] = uy * z[2] - uz * z[1];
|
|
x[1] = -ux * z[2] + uz * z[0];
|
|
x[2] = ux * z[1] - uy * z[0];
|
|
|
|
y[0] = z[1] * x[2] - z[2] * x[1];
|
|
y[1] = -z[0] * x[2] + z[2] * x[0];
|
|
y[2] = z[0] * x[1] - z[1] * x[0];
|
|
|
|
inv = sqrt( x[0] * x[0] + x[1] * x[1] + x[2] * x[2] );
|
|
if ( inv ) {
|
|
x[0] *= inv;
|
|
x[1] *= inv;
|
|
x[2] *= inv;
|
|
}
|
|
|
|
inv = sqrt( y[0] * y[0] + y[1] * y[1] + y[2] * y[2] );
|
|
if ( inv ) {
|
|
y[0] *= inv;
|
|
y[1] *= inv;
|
|
y[2] *= inv;
|
|
}
|
|
|
|
{
|
|
GLdouble m[16] = { x[0], y[0], z[0], 0, x[1], y[1], z[1], 0, x[2], y[2], z[2], 0, 0, 0, 0, 1 };
|
|
qglMultMatrixd( m );
|
|
qglTranslated( -ex, -ey, -ez );
|
|
}
|
|
}
|
|
|
|
void WINAPI gluPerspective2( GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar ){
|
|
GLdouble y = zNear * tan( fovy * M_PI / 360.0 );
|
|
qglFrustum( -y * aspect, y * aspect, -y, y, zNear, zFar );
|
|
}
|
|
|
|
static void* WINAPI ResizeImage( GLubyte* old_image, int srcw, int srch, int destw, int desth ){
|
|
int i, j;
|
|
float sx, sy;
|
|
GLubyte* new_image = (GLubyte *)malloc( destw * desth * 4 * sizeof( GLubyte ) );
|
|
if ( new_image == NULL ) {
|
|
return NULL;
|
|
}
|
|
|
|
if ( destw > 1 ) {
|
|
sx = (GLfloat) ( srcw - 1 ) / (GLfloat) ( destw - 1 );
|
|
}
|
|
else{
|
|
sx = (GLfloat) ( srcw - 1 );
|
|
}
|
|
if ( desth > 1 ) {
|
|
sy = (GLfloat) ( srch - 1 ) / (GLfloat) ( desth - 1 );
|
|
}
|
|
else{
|
|
sy = (GLfloat) ( srch - 1 );
|
|
}
|
|
|
|
for ( i = 0; i < desth; i++ )
|
|
{
|
|
GLint ii = (GLint)( i * sy );
|
|
for ( j = 0; j < destw; j++ )
|
|
{
|
|
GLint jj = (GLint)( j * sx );
|
|
GLubyte *src = old_image + ( ii * srcw + jj ) * 4;
|
|
GLubyte *dst = new_image + ( i * destw + j ) * 4;
|
|
|
|
*dst++ = *src++;
|
|
*dst++ = *src++;
|
|
*dst++ = *src++;
|
|
*dst++ = *src++;
|
|
}
|
|
}
|
|
|
|
return new_image;
|
|
}
|
|
|
|
#define CEILING( A, B ) ( ( A ) % ( B ) == 0 ? ( A ) / ( B ) : ( A ) / (B)+1 )
|
|
|
|
typedef struct glu_error_struct
|
|
{
|
|
int errnum;
|
|
const char *errstr;
|
|
} GLU_ERROR_STRUCT;
|
|
|
|
GLU_ERROR_STRUCT glu_errlist[] = {
|
|
{GL_NO_ERROR, "GL_NO_ERROR - no error"},
|
|
{GL_INVALID_ENUM, "GL_INVALID_ENUM - An unacceptable value is specified for an enumerated argument."},
|
|
{GL_INVALID_VALUE, "GL_INVALID_VALUE - A numeric argument is out of range."},
|
|
{GL_INVALID_OPERATION, "GL_INVALID_OPERATION - The specified operation is not allowed in the current state."},
|
|
{GL_STACK_OVERFLOW, "GL_STACK_OVERFLOW - Function would cause a stack overflow."},
|
|
{GL_STACK_UNDERFLOW, "GL_STACK_UNDERFLOW - Function would cause a stack underflow."},
|
|
{GL_OUT_OF_MEMORY, "GL_OUT_OF_MEMORY - There is not enough memory left to execute the function."},
|
|
{-1, NULL}
|
|
};
|
|
|
|
const GLubyte* WINAPI gluErrorString( GLenum errCode ){
|
|
int search = 0;
|
|
for ( search = 0; glu_errlist[search].errstr; search++ )
|
|
{
|
|
if ( errCode == glu_errlist[search].errnum ) {
|
|
return (const char *)glu_errlist[search].errstr;
|
|
}
|
|
} //end for
|
|
return "Unknown error";
|
|
}
|
|
|
|
#ifdef ATIHACK_812
|
|
int ATIhack_culling;
|
|
GLenum ATIhack_cullmode;
|
|
GLenum ATIhack_backmode;
|
|
GLenum ATIhack_frontmode;
|
|
|
|
static void ATIhack_update( void ){
|
|
if ( !ATIhack_culling || ( GL_FRONT_AND_BACK == ATIhack_cullmode ) ) {
|
|
qglPolygonMode_real( GL_FRONT, ATIhack_frontmode );
|
|
qglPolygonMode_real( GL_BACK, ATIhack_backmode );
|
|
}
|
|
else{
|
|
switch ( ATIhack_cullmode )
|
|
{
|
|
case GL_FRONT:
|
|
qglPolygonMode_real( GL_FRONT_AND_BACK, ATIhack_backmode );
|
|
break;
|
|
case GL_BACK:
|
|
qglPolygonMode_real( GL_FRONT_AND_BACK, ATIhack_frontmode );
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void APIENTRY qglEnable_ATIHack( GLenum cap ){
|
|
qglEnable_real( cap );
|
|
if ( GL_CULL_FACE != cap ) {
|
|
return;
|
|
}
|
|
if ( ATIhack_culling ) {
|
|
return;
|
|
}
|
|
ATIhack_culling = 1;
|
|
ATIhack_update();
|
|
}
|
|
|
|
void APIENTRY qglDisable_ATIHack( GLenum cap ){
|
|
qglDisable_real( cap );
|
|
if ( GL_CULL_FACE != cap ) {
|
|
return;
|
|
}
|
|
if ( !ATIhack_culling ) {
|
|
return;
|
|
}
|
|
ATIhack_culling = 0;
|
|
ATIhack_update();
|
|
}
|
|
|
|
void APIENTRY qglCullFace_ATIHack( GLenum mode ){
|
|
if ( ATIhack_cullmode == mode ) {
|
|
return;
|
|
}
|
|
qglCullFace_real( mode );
|
|
ATIhack_cullmode = mode;
|
|
ATIhack_update();
|
|
}
|
|
|
|
void APIENTRY qglPolygonMode_ATIHack( GLenum face, GLenum mode ){
|
|
switch ( face )
|
|
{
|
|
case GL_FRONT:
|
|
if ( ATIhack_frontmode == mode ) {
|
|
return;
|
|
}
|
|
ATIhack_frontmode = mode;
|
|
break;
|
|
case GL_BACK:
|
|
if ( ATIhack_backmode == mode ) {
|
|
return;
|
|
}
|
|
ATIhack_backmode = mode;
|
|
break;
|
|
case GL_FRONT_AND_BACK:
|
|
if ( ( ATIhack_frontmode == mode ) && ( ATIhack_backmode == mode ) ) {
|
|
return;
|
|
}
|
|
ATIhack_frontmode = ATIhack_backmode = mode;
|
|
default:
|
|
break;
|
|
}
|
|
ATIhack_update();
|
|
}
|
|
#endif
|
|
|
|
int QGL_Init( const char *dllname, const char* gluname ){
|
|
#ifdef _WIN32
|
|
g_hGLDLL = LoadLibrary( dllname );
|
|
#endif
|
|
|
|
#if defined ( __linux__ ) || ( __APPLE__ )
|
|
const char *err;
|
|
|
|
// NOTE TTimo
|
|
// I don't like RTLD_LAZY|RTLD_GLOBAL too much .. it's dangerous
|
|
// maybe try RTLD_NOW? or would that break compatibility .. you never know when that stuff is going to explode
|
|
g_hGLDLL = dlopen( dllname, RTLD_LAZY | RTLD_GLOBAL );
|
|
err = dlerror();
|
|
if ( err ) {
|
|
printf( "Error loading GL lib:\n%s\n", err );
|
|
}
|
|
#endif
|
|
init_error = 0;
|
|
|
|
if ( g_hGLDLL == NULL ) {
|
|
return 0;
|
|
}
|
|
|
|
Sys_Printf( "Loading GL library: %s ...", dllname );
|
|
|
|
qgluPerspective = &gluPerspective2;
|
|
|
|
qgluLookAt = &gluLookAt2;
|
|
qgluErrorString = &gluErrorString;
|
|
qglAccum = safe_dlsym( g_hGLDLL, "glAccum" );
|
|
qglAlphaFunc = safe_dlsym( g_hGLDLL, "glAlphaFunc" );
|
|
qglAreTexturesResident = safe_dlsym( g_hGLDLL, "glAreTexturesResident" );
|
|
qglArrayElement = safe_dlsym( g_hGLDLL, "glArrayElement" );
|
|
qglBegin = safe_dlsym( g_hGLDLL, "glBegin" );
|
|
qglBindTexture = safe_dlsym( g_hGLDLL, "glBindTexture" );
|
|
qglBitmap = safe_dlsym( g_hGLDLL, "glBitmap" );
|
|
qglBlendFunc = safe_dlsym( g_hGLDLL, "glBlendFunc" );
|
|
qglCallList = safe_dlsym( g_hGLDLL, "glCallList" );
|
|
qglCallLists = safe_dlsym( g_hGLDLL, "glCallLists" );
|
|
qglClear = safe_dlsym( g_hGLDLL, "glClear" );
|
|
qglClearAccum = safe_dlsym( g_hGLDLL, "glClearAccum" );
|
|
qglClearColor = safe_dlsym( g_hGLDLL, "glClearColor" );
|
|
qglClearDepth = safe_dlsym( g_hGLDLL, "glClearDepth" );
|
|
qglClearIndex = safe_dlsym( g_hGLDLL, "glClearIndex" );
|
|
qglClearStencil = safe_dlsym( g_hGLDLL, "glClearStencil" );
|
|
qglClipPlane = safe_dlsym( g_hGLDLL, "glClipPlane" );
|
|
qglColor3b = safe_dlsym( g_hGLDLL, "glColor3b" );
|
|
qglColor3bv = safe_dlsym( g_hGLDLL, "glColor3bv" );
|
|
qglColor3d = safe_dlsym( g_hGLDLL, "glColor3d" );
|
|
qglColor3dv = safe_dlsym( g_hGLDLL, "glColor3dv" );
|
|
qglColor3f = safe_dlsym( g_hGLDLL, "glColor3f" );
|
|
qglColor3fv = safe_dlsym( g_hGLDLL, "glColor3fv" );
|
|
qglColor3i = safe_dlsym( g_hGLDLL, "glColor3i" );
|
|
qglColor3iv = safe_dlsym( g_hGLDLL, "glColor3iv" );
|
|
qglColor3s = safe_dlsym( g_hGLDLL, "glColor3s" );
|
|
qglColor3sv = safe_dlsym( g_hGLDLL, "glColor3sv" );
|
|
qglColor3ub = safe_dlsym( g_hGLDLL, "glColor3ub" );
|
|
qglColor3ubv = safe_dlsym( g_hGLDLL, "glColor3ubv" );
|
|
qglColor3ui = safe_dlsym( g_hGLDLL, "glColor3ui" );
|
|
qglColor3uiv = safe_dlsym( g_hGLDLL, "glColor3uiv" );
|
|
qglColor3us = safe_dlsym( g_hGLDLL, "glColor3us" );
|
|
qglColor3usv = safe_dlsym( g_hGLDLL, "glColor3usv" );
|
|
qglColor4b = safe_dlsym( g_hGLDLL, "glColor4b" );
|
|
qglColor4bv = safe_dlsym( g_hGLDLL, "glColor4bv" );
|
|
qglColor4d = safe_dlsym( g_hGLDLL, "glColor4d" );
|
|
qglColor4dv = safe_dlsym( g_hGLDLL, "glColor4dv" );
|
|
qglColor4f = safe_dlsym( g_hGLDLL, "glColor4f" );
|
|
qglColor4fv = safe_dlsym( g_hGLDLL, "glColor4fv" );
|
|
qglColor4i = safe_dlsym( g_hGLDLL, "glColor4i" );
|
|
qglColor4iv = safe_dlsym( g_hGLDLL, "glColor4iv" );
|
|
qglColor4s = safe_dlsym( g_hGLDLL, "glColor4s" );
|
|
qglColor4sv = safe_dlsym( g_hGLDLL, "glColor4sv" );
|
|
qglColor4ub = safe_dlsym( g_hGLDLL, "glColor4ub" );
|
|
qglColor4ubv = safe_dlsym( g_hGLDLL, "glColor4ubv" );
|
|
qglColor4ui = safe_dlsym( g_hGLDLL, "glColor4ui" );
|
|
qglColor4uiv = safe_dlsym( g_hGLDLL, "glColor4uiv" );
|
|
qglColor4us = safe_dlsym( g_hGLDLL, "glColor4us" );
|
|
qglColor4usv = safe_dlsym( g_hGLDLL, "glColor4usv" );
|
|
qglColorMask = safe_dlsym( g_hGLDLL, "glColorMask" );
|
|
qglColorMaterial = safe_dlsym( g_hGLDLL, "glColorMaterial" );
|
|
qglColorPointer = safe_dlsym( g_hGLDLL, "glColorPointer" );
|
|
qglCopyPixels = safe_dlsym( g_hGLDLL, "glCopyPixels" );
|
|
qglCopyTexImage1D = safe_dlsym( g_hGLDLL, "glCopyTexImage1D" );
|
|
qglCopyTexImage2D = safe_dlsym( g_hGLDLL, "glCopyTexImage2D" );
|
|
qglCopyTexSubImage1D = safe_dlsym( g_hGLDLL, "glCopyTexSubImage1D" );
|
|
qglCopyTexSubImage2D = safe_dlsym( g_hGLDLL, "glCopyTexSubImage2D" );
|
|
#ifdef ATIHACK_812
|
|
qglCullFace_real = safe_dlsym( g_hGLDLL, "glCullFace" );
|
|
qglCullFace = qglCullFace_real;
|
|
#else
|
|
qglCullFace = safe_dlsym( g_hGLDLL, "glCullFace" );
|
|
#endif
|
|
qglDeleteLists = safe_dlsym( g_hGLDLL, "glDeleteLists" );
|
|
qglDeleteTextures = safe_dlsym( g_hGLDLL, "glDeleteTextures" );
|
|
qglDepthFunc = safe_dlsym( g_hGLDLL, "glDepthFunc" );
|
|
qglDepthMask = safe_dlsym( g_hGLDLL, "glDepthMask" );
|
|
qglDepthRange = safe_dlsym( g_hGLDLL, "glDepthRange" );
|
|
#ifdef ATIHACK_812
|
|
qglDisable_real = safe_dlsym( g_hGLDLL, "glDisable" );
|
|
qglDisable = qglDisable_real;
|
|
#else
|
|
qglDisable = safe_dlsym( g_hGLDLL, "glDisable" );
|
|
#endif
|
|
qglDisableClientState = safe_dlsym( g_hGLDLL, "glDisableClientState" );
|
|
qglDrawArrays = safe_dlsym( g_hGLDLL, "glDrawArrays" );
|
|
qglDrawBuffer = safe_dlsym( g_hGLDLL, "glDrawBuffer" );
|
|
qglDrawElements = safe_dlsym( g_hGLDLL, "glDrawElements" );
|
|
qglDrawPixels = safe_dlsym( g_hGLDLL, "glDrawPixels" );
|
|
qglEdgeFlag = safe_dlsym( g_hGLDLL, "glEdgeFlag" );
|
|
qglEdgeFlagPointer = safe_dlsym( g_hGLDLL, "glEdgeFlagPointer" );
|
|
qglEdgeFlagv = safe_dlsym( g_hGLDLL, "glEdgeFlagv" );
|
|
#ifdef ATIHACK_812
|
|
qglEnable_real = safe_dlsym( g_hGLDLL, "glEnable" );
|
|
qglEnable = qglEnable_real;
|
|
#else
|
|
qglEnable = safe_dlsym( g_hGLDLL, "glEnable" );
|
|
#endif
|
|
qglEnableClientState = safe_dlsym( g_hGLDLL, "glEnableClientState" );
|
|
qglEnd = safe_dlsym( g_hGLDLL, "glEnd" );
|
|
qglEndList = safe_dlsym( g_hGLDLL, "glEndList" );
|
|
qglEvalCoord1d = safe_dlsym( g_hGLDLL, "glEvalCoord1d" );
|
|
qglEvalCoord1dv = safe_dlsym( g_hGLDLL, "glEvalCoord1dv" );
|
|
qglEvalCoord1f = safe_dlsym( g_hGLDLL, "glEvalCoord1f" );
|
|
qglEvalCoord1fv = safe_dlsym( g_hGLDLL, "glEvalCoord1fv" );
|
|
qglEvalCoord2d = safe_dlsym( g_hGLDLL, "glEvalCoord2d" );
|
|
qglEvalCoord2dv = safe_dlsym( g_hGLDLL, "glEvalCoord2dv" );
|
|
qglEvalCoord2f = safe_dlsym( g_hGLDLL, "glEvalCoord2f" );
|
|
qglEvalCoord2fv = safe_dlsym( g_hGLDLL, "glEvalCoord2fv" );
|
|
qglEvalMesh1 = safe_dlsym( g_hGLDLL, "glEvalMesh1" );
|
|
qglEvalMesh2 = safe_dlsym( g_hGLDLL, "glEvalMesh2" );
|
|
qglEvalPoint1 = safe_dlsym( g_hGLDLL, "glEvalPoint1" );
|
|
qglEvalPoint2 = safe_dlsym( g_hGLDLL, "glEvalPoint2" );
|
|
qglFeedbackBuffer = safe_dlsym( g_hGLDLL, "glFeedbackBuffer" );
|
|
qglFinish = safe_dlsym( g_hGLDLL, "glFinish" );
|
|
qglFlush = safe_dlsym( g_hGLDLL, "glFlush" );
|
|
qglFogf = safe_dlsym( g_hGLDLL, "glFogf" );
|
|
qglFogfv = safe_dlsym( g_hGLDLL, "glFogfv" );
|
|
qglFogi = safe_dlsym( g_hGLDLL, "glFogi" );
|
|
qglFogiv = safe_dlsym( g_hGLDLL, "glFogiv" );
|
|
qglFrontFace = safe_dlsym( g_hGLDLL, "glFrontFace" );
|
|
qglFrustum = safe_dlsym( g_hGLDLL, "glFrustum" );
|
|
qglGenLists = safe_dlsym( g_hGLDLL, "glGenLists" );
|
|
qglGenTextures = safe_dlsym( g_hGLDLL, "glGenTextures" );
|
|
qglGetBooleanv = safe_dlsym( g_hGLDLL, "glGetBooleanv" );
|
|
qglGetClipPlane = safe_dlsym( g_hGLDLL, "glGetClipPlane" );
|
|
qglGetDoublev = safe_dlsym( g_hGLDLL, "glGetDoublev" );
|
|
qglGetError = safe_dlsym( g_hGLDLL, "glGetError" );
|
|
qglGetFloatv = safe_dlsym( g_hGLDLL, "glGetFloatv" );
|
|
qglGetIntegerv = safe_dlsym( g_hGLDLL, "glGetIntegerv" );
|
|
qglGetLightfv = safe_dlsym( g_hGLDLL, "glGetLightfv" );
|
|
qglGetLightiv = safe_dlsym( g_hGLDLL, "glGetLightiv" );
|
|
qglGetMapdv = safe_dlsym( g_hGLDLL, "glGetMapdv" );
|
|
qglGetMapfv = safe_dlsym( g_hGLDLL, "glGetMapfv" );
|
|
qglGetMapiv = safe_dlsym( g_hGLDLL, "glGetMapiv" );
|
|
qglGetMaterialfv = safe_dlsym( g_hGLDLL, "glGetMaterialfv" );
|
|
qglGetMaterialiv = safe_dlsym( g_hGLDLL, "glGetMaterialiv" );
|
|
qglGetPixelMapfv = safe_dlsym( g_hGLDLL, "glGetPixelMapfv" );
|
|
qglGetPixelMapuiv = safe_dlsym( g_hGLDLL, "glGetPixelMapuiv" );
|
|
qglGetPixelMapusv = safe_dlsym( g_hGLDLL, "glGetPixelMapusv" );
|
|
qglGetPointerv = safe_dlsym( g_hGLDLL, "glGetPointerv" );
|
|
qglGetPolygonStipple = safe_dlsym( g_hGLDLL, "glGetPolygonStipple" );
|
|
qglGetString = safe_dlsym( g_hGLDLL, "glGetString" );
|
|
qglGetTexEnvfv = safe_dlsym( g_hGLDLL, "glGetTexEnvfv" );
|
|
qglGetTexEnviv = safe_dlsym( g_hGLDLL, "glGetTexEnviv" );
|
|
qglGetTexGendv = safe_dlsym( g_hGLDLL, "glGetTexGendv" );
|
|
qglGetTexGenfv = safe_dlsym( g_hGLDLL, "glGetTexGenfv" );
|
|
qglGetTexGeniv = safe_dlsym( g_hGLDLL, "glGetTexGeniv" );
|
|
qglGetTexImage = safe_dlsym( g_hGLDLL, "glGetTexImage" );
|
|
qglGetTexLevelParameterfv = safe_dlsym( g_hGLDLL, "glGetTexLevelParameterfv" );
|
|
qglGetTexLevelParameteriv = safe_dlsym( g_hGLDLL, "glGetTexLevelParameteriv" );
|
|
qglGetTexParameterfv = safe_dlsym( g_hGLDLL, "glGetTexParameterfv" );
|
|
qglGetTexParameteriv = safe_dlsym( g_hGLDLL, "glGetTexParameteriv" );
|
|
qglHint = safe_dlsym( g_hGLDLL, "glHint" );
|
|
qglIndexMask = safe_dlsym( g_hGLDLL, "glIndexMask" );
|
|
qglIndexPointer = safe_dlsym( g_hGLDLL, "glIndexPointer" );
|
|
qglIndexd = safe_dlsym( g_hGLDLL, "glIndexd" );
|
|
qglIndexdv = safe_dlsym( g_hGLDLL, "glIndexdv" );
|
|
qglIndexf = safe_dlsym( g_hGLDLL, "glIndexf" );
|
|
qglIndexfv = safe_dlsym( g_hGLDLL, "glIndexfv" );
|
|
qglIndexi = safe_dlsym( g_hGLDLL, "glIndexi" );
|
|
qglIndexiv = safe_dlsym( g_hGLDLL, "glIndexiv" );
|
|
qglIndexs = safe_dlsym( g_hGLDLL, "glIndexs" );
|
|
qglIndexsv = safe_dlsym( g_hGLDLL, "glIndexsv" );
|
|
qglIndexub = safe_dlsym( g_hGLDLL, "glIndexub" );
|
|
qglIndexubv = safe_dlsym( g_hGLDLL, "glIndexubv" );
|
|
qglInitNames = safe_dlsym( g_hGLDLL, "glInitNames" );
|
|
qglInterleavedArrays = safe_dlsym( g_hGLDLL, "glInterleavedArrays" );
|
|
qglIsEnabled = safe_dlsym( g_hGLDLL, "glIsEnabled" );
|
|
qglIsList = safe_dlsym( g_hGLDLL, "glIsList" );
|
|
qglIsTexture = safe_dlsym( g_hGLDLL, "glIsTexture" );
|
|
qglLightModelf = safe_dlsym( g_hGLDLL, "glLightModelf" );
|
|
qglLightModelfv = safe_dlsym( g_hGLDLL, "glLightModelfv" );
|
|
qglLightModeli = safe_dlsym( g_hGLDLL, "glLightModeli" );
|
|
qglLightModeliv = safe_dlsym( g_hGLDLL, "glLightModeliv" );
|
|
qglLightf = safe_dlsym( g_hGLDLL, "glLightf" );
|
|
qglLightfv = safe_dlsym( g_hGLDLL, "glLightfv" );
|
|
qglLighti = safe_dlsym( g_hGLDLL, "glLighti" );
|
|
qglLightiv = safe_dlsym( g_hGLDLL, "glLightiv" );
|
|
qglLineStipple = safe_dlsym( g_hGLDLL, "glLineStipple" );
|
|
qglLineWidth = safe_dlsym( g_hGLDLL, "glLineWidth" );
|
|
qglListBase = safe_dlsym( g_hGLDLL, "glListBase" );
|
|
qglLoadIdentity = safe_dlsym( g_hGLDLL, "glLoadIdentity" );
|
|
qglLoadMatrixd = safe_dlsym( g_hGLDLL, "glLoadMatrixd" );
|
|
qglLoadMatrixf = safe_dlsym( g_hGLDLL, "glLoadMatrixf" );
|
|
qglLoadName = safe_dlsym( g_hGLDLL, "glLoadName" );
|
|
qglLogicOp = safe_dlsym( g_hGLDLL, "glLogicOp" );
|
|
qglMap1d = safe_dlsym( g_hGLDLL, "glMap1d" );
|
|
qglMap1f = safe_dlsym( g_hGLDLL, "glMap1f" );
|
|
qglMap2d = safe_dlsym( g_hGLDLL, "glMap2d" );
|
|
qglMap2f = safe_dlsym( g_hGLDLL, "glMap2f" );
|
|
qglMapGrid1d = safe_dlsym( g_hGLDLL, "glMapGrid1d" );
|
|
qglMapGrid1f = safe_dlsym( g_hGLDLL, "glMapGrid1f" );
|
|
qglMapGrid2d = safe_dlsym( g_hGLDLL, "glMapGrid2d" );
|
|
qglMapGrid2f = safe_dlsym( g_hGLDLL, "glMapGrid2f" );
|
|
qglMaterialf = safe_dlsym( g_hGLDLL, "glMaterialf" );
|
|
qglMaterialfv = safe_dlsym( g_hGLDLL, "glMaterialfv" );
|
|
qglMateriali = safe_dlsym( g_hGLDLL, "glMateriali" );
|
|
qglMaterialiv = safe_dlsym( g_hGLDLL, "glMaterialiv" );
|
|
qglMatrixMode = safe_dlsym( g_hGLDLL, "glMatrixMode" );
|
|
qglMultMatrixd = safe_dlsym( g_hGLDLL, "glMultMatrixd" );
|
|
qglMultMatrixf = safe_dlsym( g_hGLDLL, "glMultMatrixf" );
|
|
qglNewList = safe_dlsym( g_hGLDLL, "glNewList" );
|
|
qglNormal3b = safe_dlsym( g_hGLDLL, "glNormal3b" );
|
|
qglNormal3bv = safe_dlsym( g_hGLDLL, "glNormal3bv" );
|
|
qglNormal3d = safe_dlsym( g_hGLDLL, "glNormal3d" );
|
|
qglNormal3dv = safe_dlsym( g_hGLDLL, "glNormal3dv" );
|
|
qglNormal3f = safe_dlsym( g_hGLDLL, "glNormal3f" );
|
|
qglNormal3fv = safe_dlsym( g_hGLDLL, "glNormal3fv" );
|
|
qglNormal3i = safe_dlsym( g_hGLDLL, "glNormal3i" );
|
|
qglNormal3iv = safe_dlsym( g_hGLDLL, "glNormal3iv" );
|
|
qglNormal3s = safe_dlsym( g_hGLDLL, "glNormal3s" );
|
|
qglNormal3sv = safe_dlsym( g_hGLDLL, "glNormal3sv" );
|
|
qglNormalPointer = safe_dlsym( g_hGLDLL, "glNormalPointer" );
|
|
qglOrtho = safe_dlsym( g_hGLDLL, "glOrtho" );
|
|
qglPassThrough = safe_dlsym( g_hGLDLL, "glPassThrough" );
|
|
qglPixelMapfv = safe_dlsym( g_hGLDLL, "glPixelMapfv" );
|
|
qglPixelMapuiv = safe_dlsym( g_hGLDLL, "glPixelMapuiv" );
|
|
qglPixelMapusv = safe_dlsym( g_hGLDLL, "glPixelMapusv" );
|
|
qglPixelStoref = safe_dlsym( g_hGLDLL, "glPixelStoref" );
|
|
qglPixelStorei = safe_dlsym( g_hGLDLL, "glPixelStorei" );
|
|
qglPixelTransferf = safe_dlsym( g_hGLDLL, "glPixelTransferf" );
|
|
qglPixelTransferi = safe_dlsym( g_hGLDLL, "glPixelTransferi" );
|
|
qglPixelZoom = safe_dlsym( g_hGLDLL, "glPixelZoom" );
|
|
qglPointSize = safe_dlsym( g_hGLDLL, "glPointSize" );
|
|
#ifdef ATIHACK_812
|
|
qglPolygonMode_real = safe_dlsym( g_hGLDLL, "glPolygonMode" );
|
|
qglPolygonMode = qglPolygonMode_real;
|
|
#else
|
|
qglPolygonMode = safe_dlsym( g_hGLDLL, "glPolygonMode" );
|
|
#endif
|
|
qglPolygonOffset = safe_dlsym( g_hGLDLL, "glPolygonOffset" );
|
|
qglPolygonStipple = safe_dlsym( g_hGLDLL, "glPolygonStipple" );
|
|
qglPopAttrib = safe_dlsym( g_hGLDLL, "glPopAttrib" );
|
|
qglPopClientAttrib = safe_dlsym( g_hGLDLL, "glPopClientAttrib" );
|
|
qglPopMatrix = safe_dlsym( g_hGLDLL, "glPopMatrix" );
|
|
qglPopName = safe_dlsym( g_hGLDLL, "glPopName" );
|
|
qglPrioritizeTextures = safe_dlsym( g_hGLDLL, "glPrioritizeTextures" );
|
|
qglPushAttrib = safe_dlsym( g_hGLDLL, "glPushAttrib" );
|
|
qglPushClientAttrib = safe_dlsym( g_hGLDLL, "glPushClientAttrib" );
|
|
qglPushMatrix = safe_dlsym( g_hGLDLL, "glPushMatrix" );
|
|
qglPushName = safe_dlsym( g_hGLDLL, "glPushName" );
|
|
qglRasterPos2d = safe_dlsym( g_hGLDLL, "glRasterPos2d" );
|
|
qglRasterPos2dv = safe_dlsym( g_hGLDLL, "glRasterPos2dv" );
|
|
qglRasterPos2f = safe_dlsym( g_hGLDLL, "glRasterPos2f" );
|
|
qglRasterPos2fv = safe_dlsym( g_hGLDLL, "glRasterPos2fv" );
|
|
qglRasterPos2i = safe_dlsym( g_hGLDLL, "glRasterPos2i" );
|
|
qglRasterPos2iv = safe_dlsym( g_hGLDLL, "glRasterPos2iv" );
|
|
qglRasterPos2s = safe_dlsym( g_hGLDLL, "glRasterPos2s" );
|
|
qglRasterPos2sv = safe_dlsym( g_hGLDLL, "glRasterPos2sv" );
|
|
qglRasterPos3d = safe_dlsym( g_hGLDLL, "glRasterPos3d" );
|
|
qglRasterPos3dv = safe_dlsym( g_hGLDLL, "glRasterPos3dv" );
|
|
qglRasterPos3f = safe_dlsym( g_hGLDLL, "glRasterPos3f" );
|
|
qglRasterPos3fv = safe_dlsym( g_hGLDLL, "glRasterPos3fv" );
|
|
qglRasterPos3i = safe_dlsym( g_hGLDLL, "glRasterPos3i" );
|
|
qglRasterPos3iv = safe_dlsym( g_hGLDLL, "glRasterPos3iv" );
|
|
qglRasterPos3s = safe_dlsym( g_hGLDLL, "glRasterPos3s" );
|
|
qglRasterPos3sv = safe_dlsym( g_hGLDLL, "glRasterPos3sv" );
|
|
qglRasterPos4d = safe_dlsym( g_hGLDLL, "glRasterPos4d" );
|
|
qglRasterPos4dv = safe_dlsym( g_hGLDLL, "glRasterPos4dv" );
|
|
qglRasterPos4f = safe_dlsym( g_hGLDLL, "glRasterPos4f" );
|
|
qglRasterPos4fv = safe_dlsym( g_hGLDLL, "glRasterPos4fv" );
|
|
qglRasterPos4i = safe_dlsym( g_hGLDLL, "glRasterPos4i" );
|
|
qglRasterPos4iv = safe_dlsym( g_hGLDLL, "glRasterPos4iv" );
|
|
qglRasterPos4s = safe_dlsym( g_hGLDLL, "glRasterPos4s" );
|
|
qglRasterPos4sv = safe_dlsym( g_hGLDLL, "glRasterPos4sv" );
|
|
qglReadBuffer = safe_dlsym( g_hGLDLL, "glReadBuffer" );
|
|
qglReadPixels = safe_dlsym( g_hGLDLL, "glReadPixels" );
|
|
qglRectd = safe_dlsym( g_hGLDLL, "glRectd" );
|
|
qglRectdv = safe_dlsym( g_hGLDLL, "glRectdv" );
|
|
qglRectf = safe_dlsym( g_hGLDLL, "glRectf" );
|
|
qglRectfv = safe_dlsym( g_hGLDLL, "glRectfv" );
|
|
qglRecti = safe_dlsym( g_hGLDLL, "glRecti" );
|
|
qglRectiv = safe_dlsym( g_hGLDLL, "glRectiv" );
|
|
qglRects = safe_dlsym( g_hGLDLL, "glRects" );
|
|
qglRectsv = safe_dlsym( g_hGLDLL, "glRectsv" );
|
|
qglRenderMode = safe_dlsym( g_hGLDLL, "glRenderMode" );
|
|
qglRotated = safe_dlsym( g_hGLDLL, "glRotated" );
|
|
qglRotatef = safe_dlsym( g_hGLDLL, "glRotatef" );
|
|
qglScaled = safe_dlsym( g_hGLDLL, "glScaled" );
|
|
qglScalef = safe_dlsym( g_hGLDLL, "glScalef" );
|
|
qglScissor = safe_dlsym( g_hGLDLL, "glScissor" );
|
|
qglSelectBuffer = safe_dlsym( g_hGLDLL, "glSelectBuffer" );
|
|
qglShadeModel = safe_dlsym( g_hGLDLL, "glShadeModel" );
|
|
qglStencilFunc = safe_dlsym( g_hGLDLL, "glStencilFunc" );
|
|
qglStencilMask = safe_dlsym( g_hGLDLL, "glStencilMask" );
|
|
qglStencilOp = safe_dlsym( g_hGLDLL, "glStencilOp" );
|
|
qglTexCoord1d = safe_dlsym( g_hGLDLL, "glTexCoord1d" );
|
|
qglTexCoord1dv = safe_dlsym( g_hGLDLL, "glTexCoord1dv" );
|
|
qglTexCoord1f = safe_dlsym( g_hGLDLL, "glTexCoord1f" );
|
|
qglTexCoord1fv = safe_dlsym( g_hGLDLL, "glTexCoord1fv" );
|
|
qglTexCoord1i = safe_dlsym( g_hGLDLL, "glTexCoord1i" );
|
|
qglTexCoord1iv = safe_dlsym( g_hGLDLL, "glTexCoord1iv" );
|
|
qglTexCoord1s = safe_dlsym( g_hGLDLL, "glTexCoord1s" );
|
|
qglTexCoord1sv = safe_dlsym( g_hGLDLL, "glTexCoord1sv" );
|
|
qglTexCoord2d = safe_dlsym( g_hGLDLL, "glTexCoord2d" );
|
|
qglTexCoord2dv = safe_dlsym( g_hGLDLL, "glTexCoord2dv" );
|
|
qglTexCoord2f = safe_dlsym( g_hGLDLL, "glTexCoord2f" );
|
|
qglTexCoord2fv = safe_dlsym( g_hGLDLL, "glTexCoord2fv" );
|
|
qglTexCoord2i = safe_dlsym( g_hGLDLL, "glTexCoord2i" );
|
|
qglTexCoord2iv = safe_dlsym( g_hGLDLL, "glTexCoord2iv" );
|
|
qglTexCoord2s = safe_dlsym( g_hGLDLL, "glTexCoord2s" );
|
|
qglTexCoord2sv = safe_dlsym( g_hGLDLL, "glTexCoord2sv" );
|
|
qglTexCoord3d = safe_dlsym( g_hGLDLL, "glTexCoord3d" );
|
|
qglTexCoord3dv = safe_dlsym( g_hGLDLL, "glTexCoord3dv" );
|
|
qglTexCoord3f = safe_dlsym( g_hGLDLL, "glTexCoord3f" );
|
|
qglTexCoord3fv = safe_dlsym( g_hGLDLL, "glTexCoord3fv" );
|
|
qglTexCoord3i = safe_dlsym( g_hGLDLL, "glTexCoord3i" );
|
|
qglTexCoord3iv = safe_dlsym( g_hGLDLL, "glTexCoord3iv" );
|
|
qglTexCoord3s = safe_dlsym( g_hGLDLL, "glTexCoord3s" );
|
|
qglTexCoord3sv = safe_dlsym( g_hGLDLL, "glTexCoord3sv" );
|
|
qglTexCoord4d = safe_dlsym( g_hGLDLL, "glTexCoord4d" );
|
|
qglTexCoord4dv = safe_dlsym( g_hGLDLL, "glTexCoord4dv" );
|
|
qglTexCoord4f = safe_dlsym( g_hGLDLL, "glTexCoord4f" );
|
|
qglTexCoord4fv = safe_dlsym( g_hGLDLL, "glTexCoord4fv" );
|
|
qglTexCoord4i = safe_dlsym( g_hGLDLL, "glTexCoord4i" );
|
|
qglTexCoord4iv = safe_dlsym( g_hGLDLL, "glTexCoord4iv" );
|
|
qglTexCoord4s = safe_dlsym( g_hGLDLL, "glTexCoord4s" );
|
|
qglTexCoord4sv = safe_dlsym( g_hGLDLL, "glTexCoord4sv" );
|
|
qglTexCoordPointer = safe_dlsym( g_hGLDLL, "glTexCoordPointer" );
|
|
qglTexEnvf = safe_dlsym( g_hGLDLL, "glTexEnvf" );
|
|
qglTexEnvfv = safe_dlsym( g_hGLDLL, "glTexEnvfv" );
|
|
qglTexEnvi = safe_dlsym( g_hGLDLL, "glTexEnvi" );
|
|
qglTexEnviv = safe_dlsym( g_hGLDLL, "glTexEnviv" );
|
|
qglTexGend = safe_dlsym( g_hGLDLL, "glTexGend" );
|
|
qglTexGendv = safe_dlsym( g_hGLDLL, "glTexGendv" );
|
|
qglTexGenf = safe_dlsym( g_hGLDLL, "glTexGenf" );
|
|
qglTexGenfv = safe_dlsym( g_hGLDLL, "glTexGenfv" );
|
|
qglTexGeni = safe_dlsym( g_hGLDLL, "glTexGeni" );
|
|
qglTexGeniv = safe_dlsym( g_hGLDLL, "glTexGeniv" );
|
|
qglTexImage1D = safe_dlsym( g_hGLDLL, "glTexImage1D" );
|
|
qglTexImage2D = safe_dlsym( g_hGLDLL, "glTexImage2D" );
|
|
qglTexParameterf = safe_dlsym( g_hGLDLL, "glTexParameterf" );
|
|
qglTexParameterfv = safe_dlsym( g_hGLDLL, "glTexParameterfv" );
|
|
qglTexParameteri = safe_dlsym( g_hGLDLL, "glTexParameteri" );
|
|
qglTexParameteriv = safe_dlsym( g_hGLDLL, "glTexParameteriv" );
|
|
qglTexSubImage1D = safe_dlsym( g_hGLDLL, "glTexSubImage1D" );
|
|
qglTexSubImage2D = safe_dlsym( g_hGLDLL, "glTexSubImage2D" );
|
|
qglTranslated = safe_dlsym( g_hGLDLL, "glTranslated" );
|
|
qglTranslatef = safe_dlsym( g_hGLDLL, "glTranslatef" );
|
|
qglVertex2d = safe_dlsym( g_hGLDLL, "glVertex2d" );
|
|
qglVertex2dv = safe_dlsym( g_hGLDLL, "glVertex2dv" );
|
|
qglVertex2f = safe_dlsym( g_hGLDLL, "glVertex2f" );
|
|
qglVertex2fv = safe_dlsym( g_hGLDLL, "glVertex2fv" );
|
|
qglVertex2i = safe_dlsym( g_hGLDLL, "glVertex2i" );
|
|
qglVertex2iv = safe_dlsym( g_hGLDLL, "glVertex2iv" );
|
|
qglVertex2s = safe_dlsym( g_hGLDLL, "glVertex2s" );
|
|
qglVertex2sv = safe_dlsym( g_hGLDLL, "glVertex2sv" );
|
|
qglVertex3d = safe_dlsym( g_hGLDLL, "glVertex3d" );
|
|
qglVertex3dv = safe_dlsym( g_hGLDLL, "glVertex3dv" );
|
|
qglVertex3f = safe_dlsym( g_hGLDLL, "glVertex3f" );
|
|
qglVertex3fv = safe_dlsym( g_hGLDLL, "glVertex3fv" );
|
|
qglVertex3i = safe_dlsym( g_hGLDLL, "glVertex3i" );
|
|
qglVertex3iv = safe_dlsym( g_hGLDLL, "glVertex3iv" );
|
|
qglVertex3s = safe_dlsym( g_hGLDLL, "glVertex3s" );
|
|
qglVertex3sv = safe_dlsym( g_hGLDLL, "glVertex3sv" );
|
|
qglVertex4d = safe_dlsym( g_hGLDLL, "glVertex4d" );
|
|
qglVertex4dv = safe_dlsym( g_hGLDLL, "glVertex4dv" );
|
|
qglVertex4f = safe_dlsym( g_hGLDLL, "glVertex4f" );
|
|
qglVertex4fv = safe_dlsym( g_hGLDLL, "glVertex4fv" );
|
|
qglVertex4i = safe_dlsym( g_hGLDLL, "glVertex4i" );
|
|
qglVertex4iv = safe_dlsym( g_hGLDLL, "glVertex4iv" );
|
|
qglVertex4s = safe_dlsym( g_hGLDLL, "glVertex4s" );
|
|
qglVertex4sv = safe_dlsym( g_hGLDLL, "glVertex4sv" );
|
|
qglVertexPointer = safe_dlsym( g_hGLDLL, "glVertexPointer" );
|
|
qglViewport = safe_dlsym( g_hGLDLL, "glViewport" );
|
|
|
|
// must be init with an active context
|
|
qglActiveTextureARB = NULL;
|
|
qglClientActiveTextureARB = NULL;
|
|
qglMultiTexCoord1dARB = NULL;
|
|
qglMultiTexCoord1dvARB = NULL;
|
|
qglMultiTexCoord1fARB = NULL;
|
|
qglMultiTexCoord1fvARB = NULL;
|
|
qglMultiTexCoord1iARB = NULL;
|
|
qglMultiTexCoord1ivARB = NULL;
|
|
qglMultiTexCoord1sARB = NULL;
|
|
qglMultiTexCoord1svARB = NULL;
|
|
qglMultiTexCoord2dARB = NULL;
|
|
qglMultiTexCoord2dvARB = NULL;
|
|
qglMultiTexCoord2fARB = NULL;
|
|
qglMultiTexCoord2fvARB = NULL;
|
|
qglMultiTexCoord2iARB = NULL;
|
|
qglMultiTexCoord2ivARB = NULL;
|
|
qglMultiTexCoord2sARB = NULL;
|
|
qglMultiTexCoord2svARB = NULL;
|
|
qglMultiTexCoord3dARB = NULL;
|
|
qglMultiTexCoord3dvARB = NULL;
|
|
qglMultiTexCoord3fARB = NULL;
|
|
qglMultiTexCoord3fvARB = NULL;
|
|
qglMultiTexCoord3iARB = NULL;
|
|
qglMultiTexCoord3ivARB = NULL;
|
|
qglMultiTexCoord3sARB = NULL;
|
|
qglMultiTexCoord3svARB = NULL;
|
|
qglMultiTexCoord4dARB = NULL;
|
|
qglMultiTexCoord4dvARB = NULL;
|
|
qglMultiTexCoord4fARB = NULL;
|
|
qglMultiTexCoord4fvARB = NULL;
|
|
qglMultiTexCoord4iARB = NULL;
|
|
qglMultiTexCoord4ivARB = NULL;
|
|
qglMultiTexCoord4sARB = NULL;
|
|
qglMultiTexCoord4svARB = NULL;
|
|
|
|
#ifdef _WIN32
|
|
qwglCopyContext = safe_dlsym( g_hGLDLL, "wglCopyContext" );
|
|
qwglCreateContext = safe_dlsym( g_hGLDLL, "wglCreateContext" );
|
|
qwglCreateLayerContext = safe_dlsym( g_hGLDLL, "wglCreateLayerContext" );
|
|
qwglDeleteContext = safe_dlsym( g_hGLDLL, "wglDeleteContext" );
|
|
qwglDescribeLayerPlane = safe_dlsym( g_hGLDLL, "wglDescribeLayerPlane" );
|
|
qwglGetCurrentContext = safe_dlsym( g_hGLDLL, "wglGetCurrentContext" );
|
|
qwglGetCurrentDC = safe_dlsym( g_hGLDLL, "wglGetCurrentDC" );
|
|
qwglGetLayerPaletteEntries = safe_dlsym( g_hGLDLL, "wglGetLayerPaletteEntries" );
|
|
qwglGetProcAddress = safe_dlsym( g_hGLDLL, "wglGetProcAddress" );
|
|
qwglMakeCurrent = safe_dlsym( g_hGLDLL, "wglMakeCurrent" );
|
|
qwglRealizeLayerPalette = safe_dlsym( g_hGLDLL, "wglRealizeLayerPalette" );
|
|
qwglSetLayerPaletteEntries = safe_dlsym( g_hGLDLL, "wglSetLayerPaletteEntries" );
|
|
qwglShareLists = safe_dlsym( g_hGLDLL, "wglShareLists" );
|
|
qwglSwapLayerBuffers = safe_dlsym( g_hGLDLL, "wglSwapLayerBuffers" );
|
|
qwglUseFontBitmaps = safe_dlsym( g_hGLDLL, "wglUseFontBitmapsA" );
|
|
qwglUseFontOutlines = safe_dlsym( g_hGLDLL, "wglUseFontOutlinesA" );
|
|
|
|
qwglChoosePixelFormat = safe_dlsym( g_hGLDLL, "wglChoosePixelFormat" );
|
|
qwglDescribePixelFormat = safe_dlsym( g_hGLDLL, "wglDescribePixelFormat" );
|
|
qwglGetPixelFormat = safe_dlsym( g_hGLDLL, "wglGetPixelFormat" );
|
|
qwglSetPixelFormat = safe_dlsym( g_hGLDLL, "wglSetPixelFormat" );
|
|
qwglSwapBuffers = safe_dlsym( g_hGLDLL, "wglSwapBuffers" );
|
|
|
|
qwglSwapIntervalEXT = 0;
|
|
qglPointParameterfEXT = 0;
|
|
qglPointParameterfvEXT = 0;
|
|
qglColorTableEXT = 0;
|
|
qglSelectTextureSGIS = 0;
|
|
qglMTexCoord2fSGIS = 0;
|
|
#endif
|
|
|
|
#if defined ( __linux__ ) || defined ( __APPLE__ )
|
|
qglXChooseVisual = safe_dlsym( g_hGLDLL, "glXChooseVisual" );
|
|
qglXCreateContext = safe_dlsym( g_hGLDLL, "glXCreateContext" );
|
|
qglXDestroyContext = safe_dlsym( g_hGLDLL, "glXDestroyContext" );
|
|
qglXMakeCurrent = safe_dlsym( g_hGLDLL, "glXMakeCurrent" );
|
|
qglXCopyContext = safe_dlsym( g_hGLDLL, "glXCopyContext" );
|
|
qglXSwapBuffers = safe_dlsym( g_hGLDLL, "glXSwapBuffers" );
|
|
qglXCreateGLXPixmap = safe_dlsym( g_hGLDLL, "glXCreateGLXPixmap" );
|
|
qglXDestroyGLXPixmap = safe_dlsym( g_hGLDLL, "glXDestroyGLXPixmap" );
|
|
qglXQueryExtension = safe_dlsym( g_hGLDLL, "glXQueryExtension" );
|
|
qglXQueryVersion = safe_dlsym( g_hGLDLL, "glXQueryVersion" );
|
|
qglXIsDirect = safe_dlsym( g_hGLDLL, "glXIsDirect" );
|
|
qglXGetConfig = safe_dlsym( g_hGLDLL, "glXGetConfig" );
|
|
qglXGetCurrentContext = safe_dlsym( g_hGLDLL, "glXGetCurrentContext" );
|
|
qglXGetCurrentDrawable = safe_dlsym( g_hGLDLL, "glXGetCurrentDrawable" );
|
|
qglXWaitGL = safe_dlsym( g_hGLDLL, "glXWaitGL" );
|
|
qglXWaitX = safe_dlsym( g_hGLDLL, "glXWaitX" );
|
|
qglXUseXFont = safe_dlsym( g_hGLDLL, "glXUseXFont" );
|
|
#endif
|
|
|
|
qglPointParameterfEXT = 0;
|
|
qglPointParameterfvEXT = 0;
|
|
qglColorTableEXT = 0;
|
|
qglSelectTextureSGIS = 0;
|
|
qglMTexCoord2fSGIS = 0;
|
|
|
|
Sys_Printf( "Done.\n" );
|
|
|
|
#ifdef ATIHACK_812
|
|
ATIhack_culling = 0;
|
|
ATIhack_cullmode = GL_BACK;
|
|
ATIhack_backmode = GL_FILL;
|
|
ATIhack_frontmode = GL_FILL;
|
|
#endif
|
|
|
|
if ( init_error == 1 ) {
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
int GL_ExtensionSupported( const char *extension ){
|
|
const GLubyte *extensions = NULL;
|
|
const GLubyte *start;
|
|
GLubyte *where, *terminator;
|
|
|
|
// Extension names should not have spaces.
|
|
where = (GLubyte *) strchr( extension, ' ' );
|
|
if ( where || *extension == '\0' ) {
|
|
return 0;
|
|
}
|
|
|
|
extensions = qglGetString( GL_EXTENSIONS );
|
|
#ifndef __APPLE__
|
|
if ( !extensions ) {
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
// It takes a bit of care to be fool-proof about parsing the
|
|
// OpenGL extensions string. Don't be fooled by sub-strings, etc.
|
|
for ( start = extensions; ; )
|
|
{
|
|
where = (GLubyte *) strstr( (const char *) start, extension );
|
|
if ( !where ) {
|
|
break;
|
|
}
|
|
|
|
terminator = where + strlen( extension );
|
|
if ( where == start || *( where - 1 ) == ' ' ) {
|
|
if ( *terminator == ' ' || *terminator == '\0' ) {
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
start = terminator;
|
|
}
|
|
|
|
return 0;
|
|
}
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void* Sys_GLGetExtension( const char *symbol ){
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#if defined ( __linux__ ) || defined ( __APPLE__ )
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if ( qglXGetProcAddressARB == NULL ) {
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return NULL;
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}
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else{
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return qglXGetProcAddressARB( (GLubyte*)symbol );
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}
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#else
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return qwglGetProcAddress( symbol );
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#endif
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}
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void QGL_InitExtensions(){
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if ( GL_ExtensionSupported( "GL_ARB_multitexture" ) ) {
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qglActiveTextureARB = Sys_GLGetExtension( "glActiveTextureARB" );
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qglClientActiveTextureARB = Sys_GLGetExtension( "glClientActiveTextureARB" );
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qglMultiTexCoord1dARB = Sys_GLGetExtension( "glMultiTexCoord1dARB" );
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qglMultiTexCoord1dvARB = Sys_GLGetExtension( "glMultiTexCoord1dvARB" );
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qglMultiTexCoord1fARB = Sys_GLGetExtension( "glMultiTexCoord1fARB" );
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qglMultiTexCoord1fvARB = Sys_GLGetExtension( "glMultiTexCoord1fvARB" );
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qglMultiTexCoord1iARB = Sys_GLGetExtension( "glMultiTexCoord1iARB" );
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qglMultiTexCoord1ivARB = Sys_GLGetExtension( "glMultiTexCoord1ivARB" );
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qglMultiTexCoord1sARB = Sys_GLGetExtension( "glMultiTexCoord1sARB" );
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qglMultiTexCoord1svARB = Sys_GLGetExtension( "glMultiTexCoord1svARB" );
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qglMultiTexCoord2dARB = Sys_GLGetExtension( "glMultiTexCoord2dARB" );
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qglMultiTexCoord2dvARB = Sys_GLGetExtension( "glMultiTexCoord2dvARB" );
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qglMultiTexCoord2fARB = Sys_GLGetExtension( "glMultiTexCoord2fARB" );
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qglMultiTexCoord2fvARB = Sys_GLGetExtension( "glMultiTexCoord2fvARB" );
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qglMultiTexCoord2iARB = Sys_GLGetExtension( "glMultiTexCoord2iARB" );
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qglMultiTexCoord2ivARB = Sys_GLGetExtension( "glMultiTexCoord2ivARB" );
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qglMultiTexCoord2sARB = Sys_GLGetExtension( "glMultiTexCoord2sARB" );
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qglMultiTexCoord2svARB = Sys_GLGetExtension( "glMultiTexCoord2svARB" );
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qglMultiTexCoord3dARB = Sys_GLGetExtension( "glMultiTexCoord3dARB" );
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qglMultiTexCoord3dvARB = Sys_GLGetExtension( "glMultiTexCoord3dvARB" );
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qglMultiTexCoord3fARB = Sys_GLGetExtension( "glMultiTexCoord3fARB" );
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qglMultiTexCoord3fvARB = Sys_GLGetExtension( "glMultiTexCoord3fvARB" );
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qglMultiTexCoord3iARB = Sys_GLGetExtension( "glMultiTexCoord3iARB" );
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qglMultiTexCoord3ivARB = Sys_GLGetExtension( "glMultiTexCoord3ivARB" );
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qglMultiTexCoord3sARB = Sys_GLGetExtension( "glMultiTexCoord3sARB" );
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qglMultiTexCoord3svARB = Sys_GLGetExtension( "glMultiTexCoord3svARB" );
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qglMultiTexCoord4dARB = Sys_GLGetExtension( "glMultiTexCoord4dARB" );
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qglMultiTexCoord4dvARB = Sys_GLGetExtension( "glMultiTexCoord4dvARB" );
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qglMultiTexCoord4fARB = Sys_GLGetExtension( "glMultiTexCoord4fARB" );
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qglMultiTexCoord4fvARB = Sys_GLGetExtension( "glMultiTexCoord4fvARB" );
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qglMultiTexCoord4iARB = Sys_GLGetExtension( "glMultiTexCoord4iARB" );
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qglMultiTexCoord4ivARB = Sys_GLGetExtension( "glMultiTexCoord4ivARB" );
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qglMultiTexCoord4sARB = Sys_GLGetExtension( "glMultiTexCoord4sARB" );
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qglMultiTexCoord4svARB = Sys_GLGetExtension( "glMultiTexCoord4svARB" );
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}
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}
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