mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-29 23:22:23 +00:00
837 lines
18 KiB
C++
837 lines
18 KiB
C++
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "stdafx.h"
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#include <assert.h>
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#include "winding.h"
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#define BOGUS_RANGE ( g_MaxWorldCoord + 1 )
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/*
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=============
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Plane_Equal
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=============
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*/
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#define NORMAL_EPSILON 0.0001
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#define DIST_EPSILON 0.02
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int Plane_Equal( plane_t *a, plane_t *b, int flip ){
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vec3_t normal;
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float dist;
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if ( flip ) {
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normal[0] = -b->normal[0];
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normal[1] = -b->normal[1];
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normal[2] = -b->normal[2];
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dist = -b->dist;
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}
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else {
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normal[0] = b->normal[0];
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normal[1] = b->normal[1];
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normal[2] = b->normal[2];
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dist = b->dist;
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}
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if (
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fabs( a->normal[0] - normal[0] ) < NORMAL_EPSILON
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&& fabs( a->normal[1] - normal[1] ) < NORMAL_EPSILON
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&& fabs( a->normal[2] - normal[2] ) < NORMAL_EPSILON
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&& fabs( a->dist - dist ) < DIST_EPSILON ) {
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return true;
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}
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return false;
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}
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/*
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============
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Plane_FromPoints
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============
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*/
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int Plane_FromPoints( vec3_t p1, vec3_t p2, vec3_t p3, plane_t *plane ){
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vec3_t v1, v2;
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VectorSubtract( p2, p1, v1 );
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VectorSubtract( p3, p1, v2 );
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//CrossProduct(v2, v1, plane->normal);
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CrossProduct( v1, v2, plane->normal );
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if ( VectorNormalize( plane->normal, plane->normal ) < 0.1 ) {
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return false;
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}
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plane->dist = DotProduct( p1, plane->normal );
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return true;
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}
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/*
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=================
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Point_Equal
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=================
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*/
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int Point_Equal( vec3_t p1, vec3_t p2, float epsilon ){
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int i;
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for ( i = 0; i < 3; i++ )
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{
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if ( fabs( p1[i] - p2[i] ) > epsilon ) {
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return false;
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}
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}
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return true;
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}
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/*
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=================
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Winding_BaseForPlane
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=================
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*/
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//#define DBG_WNDG
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winding_t *Winding_BaseForPlane( plane_t *p ){
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int i, x;
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vec_t max, v;
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vec3_t org, vright, vup;
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winding_t *w;
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// find the major axis
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#ifdef DBG_WNDG
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Sys_Printf( "Winding_BaseForPlane %p\n",p );
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#endif
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max = -BOGUS_RANGE;
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x = -1;
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for ( i = 0 ; i < 3; i++ )
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{
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v = fabs( p->normal[i] );
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if ( v > max ) {
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x = i;
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max = v;
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}
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}
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if ( x == -1 ) {
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Error( "Winding_BaseForPlane: no axis found" );
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}
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VectorCopy( vec3_origin, vup );
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switch ( x )
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{
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case 0:
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case 1:
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vup[2] = 1;
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break;
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case 2:
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vup[0] = 1;
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break;
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}
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v = DotProduct( vup, p->normal );
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VectorMA( vup, -v, p->normal, vup );
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VectorNormalize( vup, vup );
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VectorScale( p->normal, p->dist, org );
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CrossProduct( vup, p->normal, vright );
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VectorScale( vup, BOGUS_RANGE, vup );
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VectorScale( vright, BOGUS_RANGE, vright );
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// project a really big axis aligned box onto the plane
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w = Winding_Alloc( 4 );
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VectorSubtract( org, vright, w->points[0] );
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VectorAdd( w->points[0], vup, w->points[0] );
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VectorAdd( org, vright, w->points[1] );
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VectorAdd( w->points[1], vup, w->points[1] );
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VectorAdd( org, vright, w->points[2] );
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VectorSubtract( w->points[2], vup, w->points[2] );
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VectorSubtract( org, vright, w->points[3] );
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VectorSubtract( w->points[3], vup, w->points[3] );
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w->numpoints = 4;
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return w;
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}
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// macro to compute winding size
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#define WINDING_SIZE( pt ) ( sizeof( int )*2 + sizeof( float )*5*( pt ) )
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/*
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==================
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Winding_Alloc
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==================
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*/
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winding_t *Winding_Alloc( int points ){
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winding_t *w;
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int size;
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if ( points > MAX_POINTS_ON_WINDING ) {
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Error( "Winding_Alloc: %i points", points );
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}
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// size = (int)((winding_t *)0)->points[points];
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size = WINDING_SIZE( points );
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w = (winding_t*) malloc( size );
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memset( w, 0, size );
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w->maxpoints = points;
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return w;
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}
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void Winding_Free( winding_t *w ){
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free( w );
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}
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/*
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==================
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Winding_Clone
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==================
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*/
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winding_t *Winding_Clone( winding_t *w ){
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int size;
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winding_t *c;
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// size = (int)((winding_t *)0)->points[w->numpoints];
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size = WINDING_SIZE( w->numpoints );
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c = (winding_t*)qmalloc( size );
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memcpy( c, w, size );
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return c;
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}
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/*
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==================
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ReverseWinding
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==================
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*/
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winding_t *Winding_Reverse( winding_t *w ){
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int i;
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winding_t *c;
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c = Winding_Alloc( w->numpoints );
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for ( i = 0; i < w->numpoints; i++ )
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{
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VectorCopy( w->points[w->numpoints - 1 - i], c->points[i] );
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}
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c->numpoints = w->numpoints;
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return c;
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}
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/*
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==============
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Winding_RemovePoint
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==============
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*/
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void Winding_RemovePoint( winding_t *w, int point ){
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if ( point < 0 || point >= w->numpoints ) {
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Error( "Winding_RemovePoint: point out of range" );
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}
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if ( point < w->numpoints - 1 ) {
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memmove( &w->points[point], &w->points[point + 1], (size_t)( (winding_t *)0 )->points[w->numpoints - point - 1] );
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}
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w->numpoints--;
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}
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/*
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=============
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Winding_InsertPoint
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=============
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*/
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winding_t *Winding_InsertPoint( winding_t *w, vec3_t point, int spot ){
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int i, j;
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winding_t *neww;
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if ( spot > w->numpoints ) {
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Error( "Winding_InsertPoint: spot > w->numpoints" );
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} //end if
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if ( spot < 0 ) {
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Error( "Winding_InsertPoint: spot < 0" );
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} //end if
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neww = Winding_Alloc( w->numpoints + 1 );
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neww->numpoints = w->numpoints + 1;
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for ( i = 0, j = 0; i < neww->numpoints; i++ )
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{
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if ( i == spot ) {
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VectorCopy( point, neww->points[i] );
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}
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else
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{
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VectorCopy( w->points[j], neww->points[i] );
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j++;
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}
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}
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return neww;
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}
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/*
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==============
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Winding_IsTiny
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==============
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*/
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#define EDGE_LENGTH 0.2
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int Winding_IsTiny( winding_t *w ){
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int i, j;
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vec_t len;
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vec3_t delta;
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int edges;
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edges = 0;
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for ( i = 0 ; i < w->numpoints ; i++ )
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{
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j = i == w->numpoints - 1 ? 0 : i + 1;
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VectorSubtract( w->points[j], w->points[i], delta );
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len = VectorLength( delta );
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if ( len > EDGE_LENGTH ) {
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if ( ++edges == 3 ) {
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return false;
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}
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}
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}
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return true;
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}
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/*
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==============
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Winding_IsHuge
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==============
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*/
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int Winding_IsHuge( winding_t *w ){
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int i, j;
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for ( i = 0 ; i < w->numpoints ; i++ )
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{
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for ( j = 0 ; j < 3 ; j++ )
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if ( w->points[i][j] < -BOGUS_RANGE + 1 || w->points[i][j] > BOGUS_RANGE - 1 ) {
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return true;
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}
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}
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return false;
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}
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/*
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=============
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Winding_PlanesConcave
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=============
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*/
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#define WCONVEX_EPSILON 0.2
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int Winding_PlanesConcave( winding_t *w1, winding_t *w2,
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vec3_t normal1, vec3_t normal2,
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float dist1, float dist2 ){
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int i;
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if ( !w1 || !w2 ) {
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return false;
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}
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// check if one of the points of winding 1 is at the back of the plane of winding 2
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for ( i = 0; i < w1->numpoints; i++ )
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{
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if ( DotProduct( normal2, w1->points[i] ) - dist2 > WCONVEX_EPSILON ) {
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return true;
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}
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}
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// check if one of the points of winding 2 is at the back of the plane of winding 1
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for ( i = 0; i < w2->numpoints; i++ )
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{
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if ( DotProduct( normal1, w2->points[i] ) - dist1 > WCONVEX_EPSILON ) {
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return true;
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}
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}
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return false;
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}
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/*
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==================
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Winding_Clip
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Clips the winding to the plane, returning the new winding on the positive side
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Frees the input winding.
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If keepon is true, an exactly on-plane winding will be saved, otherwise
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it will be clipped away.
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==================
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*/
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winding_t *Winding_Clip( winding_t *in, plane_t *split, qboolean keepon ){
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vec_t dists[MAX_POINTS_ON_WINDING];
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int sides[MAX_POINTS_ON_WINDING];
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int counts[3];
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vec_t dot;
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int i, j;
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vec_t *p1, *p2;
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vec3_t mid;
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winding_t *neww;
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int maxpts;
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counts[0] = counts[1] = counts[2] = 0;
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// determine sides for each point
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for ( i = 0 ; i < in->numpoints ; i++ )
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{
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dot = DotProduct( in->points[i], split->normal );
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dot -= split->dist;
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dists[i] = dot;
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if ( dot > ON_EPSILON ) {
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sides[i] = SIDE_FRONT;
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}
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else if ( dot < -ON_EPSILON ) {
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sides[i] = SIDE_BACK;
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}
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else
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{
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sides[i] = SIDE_ON;
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}
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counts[sides[i]]++;
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}
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sides[i] = sides[0];
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dists[i] = dists[0];
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if ( keepon && !counts[0] && !counts[1] ) {
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return in;
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}
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if ( !counts[0] ) {
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Winding_Free( in );
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return NULL;
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}
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if ( !counts[1] ) {
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return in;
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}
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maxpts = in->numpoints + 4; // can't use counts[0]+2 because
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// of fp grouping errors
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neww = Winding_Alloc( maxpts );
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for ( i = 0 ; i < in->numpoints ; i++ )
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{
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p1 = in->points[i];
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if ( sides[i] == SIDE_ON ) {
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VectorCopy( p1, neww->points[neww->numpoints] );
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neww->numpoints++;
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continue;
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}
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if ( sides[i] == SIDE_FRONT ) {
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VectorCopy( p1, neww->points[neww->numpoints] );
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neww->numpoints++;
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}
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if ( sides[i + 1] == SIDE_ON || sides[i + 1] == sides[i] ) {
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continue;
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}
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// generate a split point
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p2 = in->points[( i + 1 ) % in->numpoints];
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dot = dists[i] / ( dists[i] - dists[i + 1] );
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for ( j = 0 ; j < 3 ; j++ )
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{ // avoid round off error when possible
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if ( split->normal[j] == 1 ) {
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mid[j] = split->dist;
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}
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else if ( split->normal[j] == -1 ) {
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mid[j] = -split->dist;
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}
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else{
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mid[j] = p1[j] + dot * ( p2[j] - p1[j] );
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}
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}
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VectorCopy( mid, neww->points[neww->numpoints] );
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neww->numpoints++;
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}
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if ( neww->numpoints > maxpts ) {
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Error( "Winding_Clip: points exceeded estimate" );
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}
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// free the original winding
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Winding_Free( in );
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return neww;
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}
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/*
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=============
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Winding_SplitEpsilon
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split the input winding with the plane
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the input winding stays untouched
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=============
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*/
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void Winding_SplitEpsilon( winding_t *in, vec3_t normal, double dist,
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vec_t epsilon, winding_t **front, winding_t **back ){
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vec_t dists[MAX_POINTS_ON_WINDING + 4];
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int sides[MAX_POINTS_ON_WINDING + 4];
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int counts[3];
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vec_t dot;
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int i, j;
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vec_t *p1, *p2;
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vec3_t mid;
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winding_t *f, *b;
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int maxpts;
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counts[0] = counts[1] = counts[2] = 0;
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// determine sides for each point
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for ( i = 0; i < in->numpoints; i++ )
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{
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dot = DotProduct( in->points[i], normal );
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dot -= dist;
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dists[i] = dot;
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if ( dot > epsilon ) {
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sides[i] = SIDE_FRONT;
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}
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else if ( dot < -epsilon ) {
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sides[i] = SIDE_BACK;
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}
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else
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{
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sides[i] = SIDE_ON;
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}
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counts[sides[i]]++;
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}
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sides[i] = sides[0];
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dists[i] = dists[0];
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*front = *back = NULL;
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if ( !counts[0] ) {
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*back = Winding_Clone( in );
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return;
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}
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if ( !counts[1] ) {
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*front = Winding_Clone( in );
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return;
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}
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maxpts = in->numpoints + 4; // cant use counts[0]+2 because
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// of fp grouping errors
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*front = f = Winding_Alloc( maxpts );
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*back = b = Winding_Alloc( maxpts );
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for ( i = 0; i < in->numpoints; i++ )
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{
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p1 = in->points[i];
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if ( sides[i] == SIDE_ON ) {
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VectorCopy( p1, f->points[f->numpoints] );
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f->numpoints++;
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VectorCopy( p1, b->points[b->numpoints] );
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b->numpoints++;
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continue;
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}
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if ( sides[i] == SIDE_FRONT ) {
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VectorCopy( p1, f->points[f->numpoints] );
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f->numpoints++;
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}
|
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if ( sides[i] == SIDE_BACK ) {
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VectorCopy( p1, b->points[b->numpoints] );
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b->numpoints++;
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}
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if ( sides[i + 1] == SIDE_ON || sides[i + 1] == sides[i] ) {
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|
continue;
|
|
}
|
|
|
|
// generate a split point
|
|
p2 = in->points[( i + 1 ) % in->numpoints];
|
|
|
|
dot = dists[i] / ( dists[i] - dists[i + 1] );
|
|
for ( j = 0; j < 3; j++ )
|
|
{
|
|
// avoid round off error when possible
|
|
if ( normal[j] == 1 ) {
|
|
mid[j] = dist;
|
|
}
|
|
else if ( normal[j] == -1 ) {
|
|
mid[j] = -dist;
|
|
}
|
|
else{
|
|
mid[j] = p1[j] + dot * ( p2[j] - p1[j] );
|
|
}
|
|
}
|
|
|
|
VectorCopy( mid, f->points[f->numpoints] );
|
|
f->numpoints++;
|
|
VectorCopy( mid, b->points[b->numpoints] );
|
|
b->numpoints++;
|
|
}
|
|
|
|
if ( f->numpoints > maxpts || b->numpoints > maxpts ) {
|
|
Error( "Winding_Clip: points exceeded estimate" );
|
|
}
|
|
if ( f->numpoints > MAX_POINTS_ON_WINDING || b->numpoints > MAX_POINTS_ON_WINDING ) {
|
|
Error( "Winding_Clip: MAX_POINTS_ON_WINDING" );
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============
|
|
Winding_TryMerge
|
|
|
|
If two windings share a common edge and the edges that meet at the
|
|
common points are both inside the other polygons, merge them
|
|
|
|
Returns NULL if the windings couldn't be merged, or the new winding.
|
|
The originals will NOT be freed.
|
|
|
|
if keep is true no points are ever removed
|
|
=============
|
|
*/
|
|
#define CONTINUOUS_EPSILON 0.005
|
|
|
|
winding_t *Winding_TryMerge( winding_t *f1, winding_t *f2, vec3_t planenormal, int keep ){
|
|
vec_t *p1, *p2, *p3, *p4, *back;
|
|
winding_t *newf;
|
|
int i, j, k, l;
|
|
vec3_t normal, delta;
|
|
vec_t dot;
|
|
qboolean keep1, keep2;
|
|
|
|
|
|
//
|
|
// find a common edge
|
|
//
|
|
p1 = p2 = NULL; // stop compiler warning
|
|
j = 0; //
|
|
|
|
for ( i = 0; i < f1->numpoints; i++ )
|
|
{
|
|
p1 = f1->points[i];
|
|
p2 = f1->points[( i + 1 ) % f1->numpoints];
|
|
for ( j = 0; j < f2->numpoints; j++ )
|
|
{
|
|
p3 = f2->points[j];
|
|
p4 = f2->points[( j + 1 ) % f2->numpoints];
|
|
for ( k = 0; k < 3; k++ )
|
|
{
|
|
if ( fabs( p1[k] - p4[k] ) > 0.1 ) { //EQUAL_EPSILON) //ME
|
|
break;
|
|
}
|
|
if ( fabs( p2[k] - p3[k] ) > 0.1 ) { //EQUAL_EPSILON) //ME
|
|
break;
|
|
}
|
|
} //end for
|
|
if ( k == 3 ) {
|
|
break;
|
|
}
|
|
} //end for
|
|
if ( j < f2->numpoints ) {
|
|
break;
|
|
}
|
|
} //end for
|
|
|
|
if ( i == f1->numpoints ) {
|
|
return NULL; // no matching edges
|
|
|
|
}
|
|
//
|
|
// check slope of connected lines
|
|
// if the slopes are colinear, the point can be removed
|
|
//
|
|
back = f1->points[( i + f1->numpoints - 1 ) % f1->numpoints];
|
|
VectorSubtract( p1, back, delta );
|
|
CrossProduct( planenormal, delta, normal );
|
|
VectorNormalize( normal, normal );
|
|
|
|
back = f2->points[( j + 2 ) % f2->numpoints];
|
|
VectorSubtract( back, p1, delta );
|
|
dot = DotProduct( delta, normal );
|
|
if ( dot > CONTINUOUS_EPSILON ) {
|
|
return NULL; // not a convex polygon
|
|
}
|
|
keep1 = (qboolean)( dot < -CONTINUOUS_EPSILON );
|
|
|
|
back = f1->points[( i + 2 ) % f1->numpoints];
|
|
VectorSubtract( back, p2, delta );
|
|
CrossProduct( planenormal, delta, normal );
|
|
VectorNormalize( normal, normal );
|
|
|
|
back = f2->points[( j + f2->numpoints - 1 ) % f2->numpoints];
|
|
VectorSubtract( back, p2, delta );
|
|
dot = DotProduct( delta, normal );
|
|
if ( dot > CONTINUOUS_EPSILON ) {
|
|
return NULL; // not a convex polygon
|
|
}
|
|
keep2 = (qboolean)( dot < -CONTINUOUS_EPSILON );
|
|
|
|
//
|
|
// build the new polygon
|
|
//
|
|
newf = Winding_Alloc( f1->numpoints + f2->numpoints );
|
|
|
|
// copy first polygon
|
|
for ( k = ( i + 1 ) % f1->numpoints ; k != i ; k = ( k + 1 ) % f1->numpoints )
|
|
{
|
|
if ( !keep && k == ( i + 1 ) % f1->numpoints && !keep2 ) {
|
|
continue;
|
|
}
|
|
|
|
VectorCopy( f1->points[k], newf->points[newf->numpoints] );
|
|
newf->numpoints++;
|
|
}
|
|
|
|
// copy second polygon
|
|
for ( l = ( j + 1 ) % f2->numpoints ; l != j ; l = ( l + 1 ) % f2->numpoints )
|
|
{
|
|
if ( !keep && l == ( j + 1 ) % f2->numpoints && !keep1 ) {
|
|
continue;
|
|
}
|
|
VectorCopy( f2->points[l], newf->points[newf->numpoints] );
|
|
newf->numpoints++;
|
|
}
|
|
|
|
return newf;
|
|
}
|
|
|
|
/*
|
|
============
|
|
Winding_Plane
|
|
============
|
|
*/
|
|
void Winding_Plane( winding_t *w, vec3_t normal, double *dist ){
|
|
vec3_t v1, v2;
|
|
int i;
|
|
|
|
//find two vectors each longer than 0.5 units
|
|
for ( i = 0; i < w->numpoints; i++ )
|
|
{
|
|
VectorSubtract( w->points[( i + 1 ) % w->numpoints], w->points[i], v1 );
|
|
VectorSubtract( w->points[( i + 2 ) % w->numpoints], w->points[i], v2 );
|
|
if ( VectorLength( v1 ) > 0.5 && VectorLength( v2 ) > 0.5 ) {
|
|
break;
|
|
}
|
|
}
|
|
CrossProduct( v2, v1, normal );
|
|
VectorNormalize( normal, normal );
|
|
*dist = DotProduct( w->points[0], normal );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
Winding_Area
|
|
=============
|
|
*/
|
|
float Winding_Area( winding_t *w ){
|
|
int i;
|
|
vec3_t d1, d2, cross;
|
|
float total;
|
|
|
|
total = 0;
|
|
for ( i = 2 ; i < w->numpoints ; i++ )
|
|
{
|
|
VectorSubtract( w->points[i - 1], w->points[0], d1 );
|
|
VectorSubtract( w->points[i], w->points[0], d2 );
|
|
CrossProduct( d1, d2, cross );
|
|
total += 0.5 * VectorLength( cross );
|
|
}
|
|
return total;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
Winding_Bounds
|
|
=============
|
|
*/
|
|
void Winding_Bounds( winding_t *w, vec3_t mins, vec3_t maxs ){
|
|
vec_t v;
|
|
int i,j;
|
|
|
|
mins[0] = mins[1] = mins[2] = 99999;
|
|
maxs[0] = maxs[1] = maxs[2] = -99999;
|
|
|
|
for ( i = 0 ; i < w->numpoints ; i++ )
|
|
{
|
|
for ( j = 0 ; j < 3 ; j++ )
|
|
{
|
|
v = w->points[i][j];
|
|
if ( v < mins[j] ) {
|
|
mins[j] = v;
|
|
}
|
|
if ( v > maxs[j] ) {
|
|
maxs[j] = v;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Winding_PointInside
|
|
=================
|
|
*/
|
|
int Winding_PointInside( winding_t *w, plane_t *plane, vec3_t point, float epsilon ){
|
|
int i;
|
|
vec3_t dir, normal, pointvec;
|
|
|
|
for ( i = 0; i < w->numpoints; i++ )
|
|
{
|
|
VectorSubtract( w->points[( i + 1 ) % w->numpoints], w->points[i], dir );
|
|
VectorSubtract( point, w->points[i], pointvec );
|
|
//
|
|
CrossProduct( dir, plane->normal, normal );
|
|
//
|
|
if ( DotProduct( pointvec, normal ) < -epsilon ) {
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Winding_VectorIntersect
|
|
=================
|
|
*/
|
|
int Winding_VectorIntersect( winding_t *w, plane_t *plane, vec3_t p1, vec3_t p2, float epsilon ){
|
|
float front, back, frac;
|
|
vec3_t mid;
|
|
|
|
front = DotProduct( p1, plane->normal ) - plane->dist;
|
|
back = DotProduct( p2, plane->normal ) - plane->dist;
|
|
//if both points at the same side of the plane
|
|
if ( front < -epsilon && back < -epsilon ) {
|
|
return false;
|
|
}
|
|
if ( front > epsilon && back > epsilon ) {
|
|
return false;
|
|
}
|
|
//get point of intersection with winding plane
|
|
if ( fabs( front - back ) < 0.001 ) {
|
|
VectorCopy( p2, mid );
|
|
}
|
|
else
|
|
{
|
|
frac = front / ( front - back );
|
|
mid[0] = p1[0] + ( p2[0] - p1[0] ) * frac;
|
|
mid[1] = p1[1] + ( p2[1] - p1[1] ) * frac;
|
|
mid[2] = p1[2] + ( p2[2] - p1[2] ) * frac;
|
|
}
|
|
return Winding_PointInside( w, plane, mid, epsilon );
|
|
}
|