mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-10 06:31:41 +00:00
99b8049c8c
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@278 8a3a26a2-13c4-0310-b231-cf6edde360e5
227 lines
5.8 KiB
C++
227 lines
5.8 KiB
C++
/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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//
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// writes quake3 map format from internal objects
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//
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static int g_count_entities;
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static int g_count_brushes;
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#include "plugin.h"
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extern int g_MapVersion;
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void Float_Write(float data, IDataStream *out)
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{
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if (data == (int)data)
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out->printf("%i ", (int)data);
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else
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out->printf("%f ", data);
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}
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void Patch_Write(patchMesh_t *pPatch, IDataStream *out)
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{
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int i, j;
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const char *str;
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// write shader name and matrix dimensions
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str = pPatch->pShader->getName();
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if (strchr(str, ' '))
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{
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Sys_FPrintf(SYS_WRN, "WARNING: Patch_Write: shader names with spaces are not allowed, ignoring '%s'\n", str);
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str = SHADER_NOT_FOUND;
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}
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if(!strncmp(str, "textures/", 9)) str+=9;
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out->printf("patchDef2\n{\n%s\n( %i %i 0 0 0 )\n",
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str, pPatch->width, pPatch->height);
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// write matrix
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out->printf("(\n");
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for(i=0; i<pPatch->width; i++)
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{
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out->printf("( ");
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for(j=0; j<pPatch->height; j++)
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{
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out->printf("( ");
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Float_Write(pPatch->ctrl[i][j].xyz[0], out);
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Float_Write(pPatch->ctrl[i][j].xyz[1], out);
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Float_Write(pPatch->ctrl[i][j].xyz[2], out);
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Float_Write(pPatch->ctrl[i][j].st[0], out);
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Float_Write(pPatch->ctrl[i][j].st[1], out);
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out->printf(") ");
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}
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out->printf(")\n");
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}
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out->printf(")\n}\n");
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}
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void Face_Write (face_t *face, IDataStream *out, bool bAlternateTexdef = false)
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{
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int i, j;
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const char *str;
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// write planepts
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for(i=0; i<3; i++)
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{
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out->printf("( ");
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for(j=0; j<3; j++)
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{
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Float_Write(face->planepts[i][j], out);
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}
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out->printf(") ");
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}
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if(bAlternateTexdef)
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{
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// write alternate texdef
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out->printf("( ( ");
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for (i=0;i<3;i++)
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Float_Write(face->brushprimit_texdef.coords[0][i], out);
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out->printf(") ( ");
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for (i=0;i<3;i++)
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Float_Write(face->brushprimit_texdef.coords[1][i], out);
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out->printf(") ) ");
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}
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// write shader name
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str = face->texdef.GetName();
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if (strchr(str, ' '))
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{
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Sys_FPrintf(SYS_WRN, "WARNING: Face_Write: shader names with spaces are not allowed, ignoring '%s'\n", str);
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str = SHADER_NOT_FOUND;
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}
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if(!strncmp(str, "textures/", 9)) str+=9;
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// Strip all remaining paths.
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// FIXME: Hydra - this is actually a HalfLife specific bit, not Q2 map format specific.
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if (g_MapVersion == MAPVERSION_HL)
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{
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char *pos;
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while ( (pos = (char*)strchr( str, '/' )) != NULL ) {
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str = pos+1; // to speed optimize, change the "while" to an "if"
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}
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}
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out->printf("%s ", str);
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if(!bAlternateTexdef)
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{
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// write texdef
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out->printf("%i %i %i %f %f ",
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(int)face->texdef.shift[0],
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(int)face->texdef.shift[1],
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(int)face->texdef.rotate,
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face->texdef.scale[0],
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face->texdef.scale[1]);
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}
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if (g_MapVersion == MAPVERSION_Q3)
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{
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// write surface flags
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out->printf("%i %i %i\n",
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face->texdef.contents,
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face->texdef.flags,
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face->texdef.value);
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}
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if ( (g_MapVersion == MAPVERSION_HL) || (g_MapVersion == MAPVERSION_Q2) )
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{
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// write surface flags if non-zero values.
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if (face->texdef.contents || face->texdef.flags || face->texdef.value)
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{
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out->printf("%i %i %i\n",
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face->texdef.contents,
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face->texdef.flags,
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face->texdef.value);
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}
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else
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{
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out->printf("\n");
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}
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}
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}
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void Primitive_Write (brush_t *pBrush, IDataStream *out)
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{
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if ( (g_MapVersion == MAPVERSION_Q2) && (pBrush->patchBrush) )
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{
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Sys_FPrintf(SYS_WRN, "WARNING: Primitive_Write: Patches are not supported in Quake2, ignoring Brush %d\n", g_count_brushes++);
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}
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else
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{
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out->printf("// brush %i\n", g_count_brushes++);
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out->printf("{\n");
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if(pBrush->patchBrush)
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Patch_Write(pBrush->pPatch, out);
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else if(pBrush->bBrushDef)
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{
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out->printf("brushDef\n{\n");
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for(face_t *face = pBrush->brush_faces; face != NULL; face = face->next)
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Face_Write (face, out, true);
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out->printf("}\n");
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}
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else
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for(face_t *face = pBrush->brush_faces; face != NULL; face = face->next)
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Face_Write (face, out);
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out->printf("}\n");
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}
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}
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void Entity_Write(entity_t *pEntity, IDataStream *out)
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{
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epair_t *pEpair;
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CPtrArray *brushes = (CPtrArray*)pEntity->pData;
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out->printf("// entity %i\n", g_count_entities++);
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out->printf("{\n");
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for(pEpair = pEntity->epairs; pEpair != NULL; pEpair = pEpair->next)
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out->printf("\"%s\" \"%s\"\n", pEpair->key, pEpair->value);
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g_count_brushes = 0;
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for(int i=0; i<brushes->GetSize(); i++)
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Primitive_Write((brush_t*)brushes->GetAt(i), out);
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out->printf("}\n");
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}
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void Map_Write (CPtrArray *map, IDataStream *out)
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{
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g_count_entities = 0;
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for(int i=0; i<map->GetSize(); i++)
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Entity_Write((entity_t*)map->GetAt(i), out);
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}
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void Map_WriteQ3 (CPtrArray *map, IDataStream *out)
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{
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g_MapVersion = MAPVERSION_Q3;
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Map_Write (map,out);
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}
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void Map_WriteHL (CPtrArray *map, IDataStream *out)
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{
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g_MapVersion = MAPVERSION_HL;
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Map_Write (map,out);
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}
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void Map_WriteQ2 (CPtrArray *map, IDataStream *out)
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{
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g_MapVersion = MAPVERSION_Q2;
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Map_Write (map,out);
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}
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