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fixed nudge-selection and build-monitoring-defaults
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@66 8a3a26a2-13c4-0310-b231-cf6edde360e5
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3 changed files with 4 additions and 2 deletions
2
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2
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@ -13,6 +13,8 @@ SPoG
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- Changed 'inconsistent vertex count' assert to be non-fatal.
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- Changed 'failed to remove accelerator' assert to be non-fatal.
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- Fixed crash due to broken module dependencies.
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- Fixed default settings for Build Monitoring.
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- Fixed nudge-selection when using the drag tool mode.
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30/04/2006
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SPoG
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@ -3285,7 +3285,7 @@ public:
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/// \todo Support view-dependent nudge.
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void NudgeManipulator(const Vector3& nudge, const Vector3& view)
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{
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if(ManipulatorMode() == eTranslate)
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if(ManipulatorMode() == eTranslate || ManipulatorMode() == eDrag)
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{
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translateSelected(nudge);
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}
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@ -211,7 +211,7 @@ void BuildMonitor_Construct()
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{
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g_pWatchBSP = new CWatchBSP();
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g_WatchBSP_Enabled = !string_empty(g_pGameDescription->getKeyValue("no_bsp_monitor"));
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g_WatchBSP_Enabled = !string_equal(g_pGameDescription->getKeyValue("no_bsp_monitor"), "1");
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GlobalPreferenceSystem().registerPreference("WatchBSP", BoolImportStringCaller(g_WatchBSP_Enabled), BoolExportStringCaller(g_WatchBSP_Enabled));
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GlobalPreferenceSystem().registerPreference("RunQuake2Run", BoolImportStringCaller(g_WatchBSP_RunQuake), BoolExportStringCaller(g_WatchBSP_RunQuake));
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