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Merge pull request #86 from QBall147/issue#65-snapshots-fix
Issue #65 snapshots fix
This commit is contained in:
commit
e5366326f2
2 changed files with 17 additions and 3 deletions
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@ -3413,10 +3413,14 @@ void CGameInstall::Run() {
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// write out the game file
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Str gameFilePath = g_strAppPath.GetBuffer();
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gameFilePath += "games/";
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gameFilePath += "games";
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if ( CheckFile( gameFilePath ) != PATH_DIRECTORY ) {
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radCreateDirectory( gameFilePath );
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}
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// QB - Fix for when you have more than one game configured (before it just bombed out due to the dir already existing).
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// add the slash here instead of above else CheckFile() fails hard (on windows at least :/ )
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gameFilePath += "/";
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switch ( m_availGames[ m_nComboSelect ] ) {
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case GAME_Q2:
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@ -148,7 +148,6 @@ bool DoesFileExist( const char* pBuff, long& lSize ){
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return false;
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}
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void Map_Snapshot(){
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CString strMsg;
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@ -183,11 +182,22 @@ void Map_Snapshot(){
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CString strNewPath;
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strNewPath = strOrgPath;
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strNewPath += strOrgFile;
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// QB - snapshots now follow the format: <mapname>.<snapnum>.<ext>
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// **NOTE** atm snapshots must end with a .map (or .xmap) ext (this is why they were broken)
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CString strOldEXT = "map"; //default to .map
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const char* type = strrchr( strOrgFile.GetBuffer(),'.' );
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if ( type != NULL ) { strOldEXT = ++type; }; // get the ext for later.
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StripExtension(strNewPath); // then strip it from the new path
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//
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CString strFile;
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while ( bGo )
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{
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char buf[PATH_MAX];
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sprintf( buf, "%s.%i", strNewPath.GetBuffer(), nCount );
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//sprintf( buf, "%s.%i", strNewPath.GetBuffer(), nCount );
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// snapshot will now end with a known ext.
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sprintf( buf, "%s.%i.%s", strNewPath.GetBuffer(), nCount, strOldEXT.GetBuffer() );
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strFile = buf;
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bGo = DoesFileExist( strFile, lSize );
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nCount++;
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