disabled SnapPlane because it slightly corrupts collision brushes from

embedded model triangles


git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@137 8a3a26a2-13c4-0310-b231-cf6edde360e5
This commit is contained in:
Forest Hale 2007-01-18 12:04:47 +00:00
parent 8235a81ac1
commit ceb313228a

View file

@ -186,10 +186,15 @@ snaps a plane to normal/distance epsilons
void SnapPlane( vec3_t normal, vec_t *dist ) void SnapPlane( vec3_t normal, vec_t *dist )
{ {
// SnapPlane disabled by LordHavoc because it often messes up collision
// brushes made from triangles of embedded models, and it has little effect
// on anything else (axial planes are usually derived from snapped points)
#if 0
SnapNormal( normal ); SnapNormal( normal );
if( fabs( *dist - Q_rint( *dist ) ) < distanceEpsilon ) if( fabs( *dist - Q_rint( *dist ) ) < distanceEpsilon )
*dist = Q_rint( *dist ); *dist = Q_rint( *dist );
#endif
} }