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disabled SnapPlane because it slightly corrupts collision brushes from
embedded model triangles git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@137 8a3a26a2-13c4-0310-b231-cf6edde360e5
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@ -186,10 +186,15 @@ snaps a plane to normal/distance epsilons
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void SnapPlane( vec3_t normal, vec_t *dist )
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void SnapPlane( vec3_t normal, vec_t *dist )
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{
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{
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// SnapPlane disabled by LordHavoc because it often messes up collision
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// brushes made from triangles of embedded models, and it has little effect
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// on anything else (axial planes are usually derived from snapped points)
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#if 0
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SnapNormal( normal );
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SnapNormal( normal );
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if( fabs( *dist - Q_rint( *dist ) ) < distanceEpsilon )
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if( fabs( *dist - Q_rint( *dist ) ) < distanceEpsilon )
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*dist = Q_rint( *dist );
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*dist = Q_rint( *dist );
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#endif
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}
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}
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