mirror of
https://github.com/UberGames/GtkRadiant.git
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Making more progress on q3map2.vcproj, have to go to bed.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/Rambetter-libs-updates-work@465 8a3a26a2-13c4-0310-b231-cf6edde360e5
This commit is contained in:
parent
cfe23cf94a
commit
ba66ae9281
1 changed files with 232 additions and 192 deletions
|
@ -39,7 +39,7 @@
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories=""$(SolutionDir)\include";"$(SolutionDir)\tools\quake3\common";"$(SolutionDir)\libs";"$(SolutionDir)\..\libxml2-2.7.3\include\libxml2";"$(SolutionDir)\..\gtk-2.16.6\include\libpng14";"$(SolutionDir)\..\gtk-2.16.6\include";"$(SolutionDir)\tools\quake2\q2map";"$(SolutionDir)\plugins\entity""
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AdditionalIncludeDirectories=""$(SolutionDir)\include";"$(SolutionDir)\tools\quake3\common";"$(SolutionDir)\libs";"$(SolutionDir)\..\gtk-2.16.6\include\glib-2.0";"$(SolutionDir)\..\gtk-2.16.6\lib\glib-2.0\include";"$(SolutionDir)\..\libxml2-2.7.3\include\libxml2";"$(SolutionDir)\..\gtk-2.16.6\include\libpng14";"$(SolutionDir)\..\gtk-2.16.6\include";"$(SolutionDir)\..\jpeg-8c\include""
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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@ -48,6 +48,7 @@
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WarningLevel="3"
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Detect64BitPortabilityProblems="true"
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DebugInformationFormat="4"
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DisableSpecificWarnings="4996"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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@ -61,6 +62,8 @@
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<Tool
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Name="VCLinkerTool"
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LinkIncremental="2"
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AdditionalDependencies="libpng.lib"
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AdditionalLibraryDirectories=""$(SolutionDir)\..\gtk-2.16.6\lib""
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GenerateDebugInformation="true"
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SubSystem="2"
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TargetMachine="1"
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@ -110,7 +113,7 @@
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories=""$(SolutionDir)\include";"$(SolutionDir)\tools\quake3\common";"$(SolutionDir)\libs";"$(SolutionDir)\..\libxml2-2.7.3\include\libxml2";"$(SolutionDir)\..\gtk-2.16.6\include\libpng14";"$(SolutionDir)\..\gtk-2.16.6\include";"$(SolutionDir)\tools\quake2\q2map";"$(SolutionDir)\plugins\entity""
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AdditionalIncludeDirectories=""$(SolutionDir)\include";"$(SolutionDir)\tools\quake3\common";"$(SolutionDir)\libs";"$(SolutionDir)\..\gtk-2.16.6\include\gtk-2.0";"$(SolutionDir)\..\gtk-2.16.6\lib\gtk-2.0\include";"$(SolutionDir)\..\gtk-2.16.6\include\atk-1.0";"$(SolutionDir)\..\gtk-2.16.6\include\cairo";"$(SolutionDir)\..\gtk-2.16.6\include\pango-1.0";"$(SolutionDir)\..\gtk-2.16.6\include\glib-2.0";"$(SolutionDir)\..\gtk-2.16.6\lib\glib-2.0\include";"$(SolutionDir)\..\gtk-2.16.6\include\libpng14";"$(SolutionDir)\..\gtkglext-1.2.0\include\gtkglext-1.0";"$(SolutionDir)\..\gtkglext-1.2.0\lib\gtkglext-1.0\include";"$(SolutionDir)\..\libxml2-2.7.3\include\libxml2";"$(SolutionDir)\..\jpeg-8c\include";"$(SolutionDir)\..\STLport-5.2.1\stlport""
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
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RuntimeLibrary="2"
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UsePrecompiledHeader="0"
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@ -130,6 +133,8 @@
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<Tool
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Name="VCLinkerTool"
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LinkIncremental="2"
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AdditionalDependencies="gtk-win32-2.0.lib gdk-win32-2.0.lib atk-1.0.lib gio-2.0.lib gdk_pixbuf-2.0.lib pangowin32-1.0.lib gdi32.lib pangocairo-1.0.lib pango-1.0.lib cairo.lib gobject-2.0.lib gmodule-2.0.lib glib-2.0.lib intl.lib gdkglext-win32-1.0.lib gtkglext-win32-1.0.lib libxml2.lib libjpeg.lib opengl32.lib glu32.lib"
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AdditionalLibraryDirectories=""$(SolutionDir)\..\gtk-2.16.6\lib";"$(SolutionDir)\..\gtkglext-1.2.0\lib";"$(SolutionDir)\..\libxml2-2.7.3\lib";"$(SolutionDir)\..\jpeg-8c\lib""
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GenerateDebugInformation="true"
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SubSystem="2"
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OptimizeReferences="2"
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@ -163,16 +168,229 @@
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Filter=".c"
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Filter=".c"
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RelativePath=".\visflow.c"
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Name="convert"
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Filter=".c"
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<File
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RelativePath=".\game_jk2.h"
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</File>
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RelativePath=".\game_qfusion.h"
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RelativePath=".\game_quake3.h"
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RelativePath=".\game_quakelive.h"
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RelativePath=".\game_reaction.h"
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RelativePath=".\game_sof2.h"
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RelativePath=".\game_t.h"
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RelativePath=".\game_tenebrae.h"
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>
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@ -233,174 +423,24 @@
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>
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||||
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||||
</Filter>
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||||
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|
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Reference in a new issue