Making more progress on q3map2.vcproj, have to go to bed.

git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/Rambetter-libs-updates-work@465 8a3a26a2-13c4-0310-b231-cf6edde360e5
This commit is contained in:
rambetter 2011-02-02 08:01:11 +00:00
parent cfe23cf94a
commit ba66ae9281

View file

@ -39,7 +39,7 @@
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
Optimization="0" Optimization="0"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\include&quot;;&quot;$(SolutionDir)\tools\quake3\common&quot;;&quot;$(SolutionDir)\libs&quot;;&quot;$(SolutionDir)\..\libxml2-2.7.3\include\libxml2&quot;;&quot;$(SolutionDir)\..\gtk-2.16.6\include\libpng14&quot;;&quot;$(SolutionDir)\..\gtk-2.16.6\include&quot;;&quot;$(SolutionDir)\tools\quake2\q2map&quot;;&quot;$(SolutionDir)\plugins\entity&quot;" AdditionalIncludeDirectories="&quot;$(SolutionDir)\include&quot;;&quot;$(SolutionDir)\tools\quake3\common&quot;;&quot;$(SolutionDir)\libs&quot;;&quot;$(SolutionDir)\..\gtk-2.16.6\include\glib-2.0&quot;;&quot;$(SolutionDir)\..\gtk-2.16.6\lib\glib-2.0\include&quot;;&quot;$(SolutionDir)\..\libxml2-2.7.3\include\libxml2&quot;;&quot;$(SolutionDir)\..\gtk-2.16.6\include\libpng14&quot;;&quot;$(SolutionDir)\..\gtk-2.16.6\include&quot;;&quot;$(SolutionDir)\..\jpeg-8c\include&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;" PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;"
MinimalRebuild="true" MinimalRebuild="true"
BasicRuntimeChecks="3" BasicRuntimeChecks="3"
@ -48,6 +48,7 @@
WarningLevel="3" WarningLevel="3"
Detect64BitPortabilityProblems="true" Detect64BitPortabilityProblems="true"
DebugInformationFormat="4" DebugInformationFormat="4"
DisableSpecificWarnings="4996"
/> />
<Tool <Tool
Name="VCManagedResourceCompilerTool" Name="VCManagedResourceCompilerTool"
@ -61,6 +62,8 @@
<Tool <Tool
Name="VCLinkerTool" Name="VCLinkerTool"
LinkIncremental="2" LinkIncremental="2"
AdditionalDependencies="libpng.lib"
AdditionalLibraryDirectories="&quot;$(SolutionDir)\..\gtk-2.16.6\lib&quot;"
GenerateDebugInformation="true" GenerateDebugInformation="true"
SubSystem="2" SubSystem="2"
TargetMachine="1" TargetMachine="1"
@ -110,7 +113,7 @@
/> />
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\include&quot;;&quot;$(SolutionDir)\tools\quake3\common&quot;;&quot;$(SolutionDir)\libs&quot;;&quot;$(SolutionDir)\..\libxml2-2.7.3\include\libxml2&quot;;&quot;$(SolutionDir)\..\gtk-2.16.6\include\libpng14&quot;;&quot;$(SolutionDir)\..\gtk-2.16.6\include&quot;;&quot;$(SolutionDir)\tools\quake2\q2map&quot;;&quot;$(SolutionDir)\plugins\entity&quot;" AdditionalIncludeDirectories="&quot;$(SolutionDir)\include&quot;;&quot;$(SolutionDir)\tools\quake3\common&quot;;&quot;$(SolutionDir)\libs&quot;;&quot;$(SolutionDir)\..\gtk-2.16.6\include\gtk-2.0&quot;;&quot;$(SolutionDir)\..\gtk-2.16.6\lib\gtk-2.0\include&quot;;&quot;$(SolutionDir)\..\gtk-2.16.6\include\atk-1.0&quot;;&quot;$(SolutionDir)\..\gtk-2.16.6\include\cairo&quot;;&quot;$(SolutionDir)\..\gtk-2.16.6\include\pango-1.0&quot;;&quot;$(SolutionDir)\..\gtk-2.16.6\include\glib-2.0&quot;;&quot;$(SolutionDir)\..\gtk-2.16.6\lib\glib-2.0\include&quot;;&quot;$(SolutionDir)\..\gtk-2.16.6\include\libpng14&quot;;&quot;$(SolutionDir)\..\gtkglext-1.2.0\include\gtkglext-1.0&quot;;&quot;$(SolutionDir)\..\gtkglext-1.2.0\lib\gtkglext-1.0\include&quot;;&quot;$(SolutionDir)\..\libxml2-2.7.3\include\libxml2&quot;;&quot;$(SolutionDir)\..\jpeg-8c\include&quot;;&quot;$(SolutionDir)\..\STLport-5.2.1\stlport&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;" PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;"
RuntimeLibrary="2" RuntimeLibrary="2"
UsePrecompiledHeader="0" UsePrecompiledHeader="0"
@ -130,6 +133,8 @@
<Tool <Tool
Name="VCLinkerTool" Name="VCLinkerTool"
LinkIncremental="2" LinkIncremental="2"
AdditionalDependencies="gtk-win32-2.0.lib gdk-win32-2.0.lib atk-1.0.lib gio-2.0.lib gdk_pixbuf-2.0.lib pangowin32-1.0.lib gdi32.lib pangocairo-1.0.lib pango-1.0.lib cairo.lib gobject-2.0.lib gmodule-2.0.lib glib-2.0.lib intl.lib gdkglext-win32-1.0.lib gtkglext-win32-1.0.lib libxml2.lib libjpeg.lib opengl32.lib glu32.lib"
AdditionalLibraryDirectories="&quot;$(SolutionDir)\..\gtk-2.16.6\lib&quot;;&quot;$(SolutionDir)\..\gtkglext-1.2.0\lib&quot;;&quot;$(SolutionDir)\..\libxml2-2.7.3\lib&quot;;&quot;$(SolutionDir)\..\jpeg-8c\lib&quot;"
GenerateDebugInformation="true" GenerateDebugInformation="true"
SubSystem="2" SubSystem="2"
OptimizeReferences="2" OptimizeReferences="2"
@ -163,102 +168,9 @@
</References> </References>
<Files> <Files>
<Filter <Filter
Name="Header Files" Name="src"
Filter="h;hpp;hxx;hm;inl;inc;xsd" Filter="c;cpp;cxx;cc;C"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
> >
<File
RelativePath=".\game_ef.h"
>
</File>
<File
RelativePath=".\game_etut.h"
>
</File>
<File
RelativePath=".\game_ja.h"
>
</File>
<File
RelativePath=".\game_jk2.h"
>
</File>
<File
RelativePath=".\game_nexuiz.h"
>
</File>
<File
RelativePath=".\game_qfusion.h"
>
</File>
<File
RelativePath=".\game_quake3.h"
>
</File>
<File
RelativePath=".\game_quakelive.h"
>
</File>
<File
RelativePath=".\game_reaction.h"
>
</File>
<File
RelativePath=".\game_sof2.h"
>
</File>
<File
RelativePath=".\game_t.h"
>
</File>
<File
RelativePath=".\game_tenebrae.h"
>
</File>
<File
RelativePath=".\game_tremulous.h"
>
</File>
<File
RelativePath=".\game_wolf.h"
>
</File>
<File
RelativePath=".\game_wolfet.h"
>
</File>
<File
RelativePath=".\q3map2.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
<File
RelativePath=".\q3map2.rc"
>
</File>
</Filter>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath=".\brush.c"
>
</File>
<File
RelativePath=".\brush_primit.c"
>
</File>
<File
RelativePath=".\bsp.c"
>
</File>
<File <File
RelativePath=".\bspfile_abstract.c" RelativePath=".\bspfile_abstract.c"
> >
@ -272,11 +184,92 @@
> >
</File> </File>
<File <File
RelativePath=".\convert_ase.c" RelativePath=".\image.c"
> >
</File> </File>
<File <File
RelativePath=".\convert_map.c" RelativePath=".\main.c"
>
</File>
<File
RelativePath=".\mesh.c"
>
</File>
<File
RelativePath=".\model.c"
>
</File>
<File
RelativePath=".\path_init.c"
>
</File>
<File
RelativePath=".\shaders.c"
>
</File>
<File
RelativePath=".\surface_extra.c"
>
</File>
<Filter
Name="common"
Filter=".c"
>
<File
RelativePath="..\common\cmdlib.c"
>
</File>
<File
RelativePath="..\common\imagelib.c"
>
</File>
<File
RelativePath="..\common\inout.c"
>
</File>
<File
RelativePath="..\common\jpeg.c"
>
</File>
<File
RelativePath="..\common\mutex.c"
>
</File>
<File
RelativePath="..\common\polylib.c"
>
</File>
<File
RelativePath="..\common\scriplib.c"
>
</File>
<File
RelativePath="..\common\threads.c"
>
</File>
<File
RelativePath="..\common\unzip.c"
>
</File>
<File
RelativePath="..\common\vfs.c"
>
</File>
</Filter>
<Filter
Name="bsp"
Filter=".c"
>
<File
RelativePath=".\brush.c"
>
</File>
<File
RelativePath=".\brush_primit.c"
>
</File>
<File
RelativePath=".\bsp.c"
> >
</File> </File>
<File <File
@ -291,66 +284,18 @@
RelativePath=".\fog.c" RelativePath=".\fog.c"
> >
</File> </File>
<File
RelativePath=".\image.c"
>
</File>
<File <File
RelativePath=".\leakfile.c" RelativePath=".\leakfile.c"
> >
</File> </File>
<File
RelativePath=".\light.c"
>
</File>
<File
RelativePath=".\light_bounce.c"
>
</File>
<File
RelativePath=".\light_shadows.c"
>
</File>
<File
RelativePath=".\light_trace.c"
>
</File>
<File
RelativePath=".\light_ydnar.c"
>
</File>
<File
RelativePath=".\lightmaps.c"
>
</File>
<File
RelativePath=".\lightmaps_ydnar.c"
>
</File>
<File
RelativePath=".\main.c"
>
</File>
<File <File
RelativePath=".\map.c" RelativePath=".\map.c"
> >
</File> </File>
<File
RelativePath=".\mesh.c"
>
</File>
<File
RelativePath=".\model.c"
>
</File>
<File <File
RelativePath=".\patch.c" RelativePath=".\patch.c"
> >
</File> </File>
<File
RelativePath=".\path_init.c"
>
</File>
<File <File
RelativePath=".\portals.c" RelativePath=".\portals.c"
> >
@ -359,18 +304,10 @@
RelativePath=".\prtfile.c" RelativePath=".\prtfile.c"
> >
</File> </File>
<File
RelativePath=".\shaders.c"
>
</File>
<File <File
RelativePath=".\surface.c" RelativePath=".\surface.c"
> >
</File> </File>
<File
RelativePath=".\surface_extra.c"
>
</File>
<File <File
RelativePath=".\surface_foliage.c" RelativePath=".\surface_foliage.c"
> >
@ -391,6 +328,40 @@
RelativePath=".\tree.c" RelativePath=".\tree.c"
> >
</File> </File>
<File
RelativePath=".\writebsp.c"
>
</File>
</Filter>
<Filter
Name="light"
Filter=".c"
>
<File
RelativePath=".\light.c"
>
</File>
<File
RelativePath=".\light_bounce.c"
>
</File>
<File
RelativePath=".\light_trace.c"
>
</File>
<File
RelativePath=".\light_ydnar.c"
>
</File>
<File
RelativePath=".\lightmaps_ydnar.c"
>
</File>
</Filter>
<Filter
Name="vis"
Filter=".c"
>
<File <File
RelativePath=".\vis.c" RelativePath=".\vis.c"
> >
@ -399,8 +370,77 @@
RelativePath=".\visflow.c" RelativePath=".\visflow.c"
> >
</File> </File>
</Filter>
<Filter
Name="convert"
Filter=".c"
>
<File <File
RelativePath=".\writebsp.c" RelativePath=".\convert_ase.c"
>
</File>
<File
RelativePath=".\convert_map.c"
>
</File>
</Filter>
</Filter>
<Filter
Name="include"
Filter="h"
>
<File
RelativePath=".\game_ef.h"
>
</File>
<File
RelativePath=".\game_ja.h"
>
</File>
<File
RelativePath=".\game_jk2.h"
>
</File>
<File
RelativePath=".\game_quake3.h"
>
</File>
<File
RelativePath=".\game_sof2.h"
>
</File>
<File
RelativePath=".\game_wolf.h"
>
</File>
<File
RelativePath=".\game_wolfet.h"
>
</File>
<File
RelativePath=".\q3map2.h"
>
</File>
</Filter>
<Filter
Name="doc"
Filter="*.txt"
>
<File
RelativePath=".\changelog.q3map2.txt"
>
</File>
</Filter>
<Filter
Name="rc"
Filter=".rc;.ico"
>
<File
RelativePath=".\q3map2.ico"
>
</File>
<File
RelativePath=".\q3map2.rc"
> >
</File> </File>
</Filter> </Filter>