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https://github.com/UberGames/GtkRadiant.git
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- Fixed Etb saving custom tags to global tagfile (Shaderman/namespace)
- Fixed postbuild step for brushexport, shaderplug and sunplug (Shaderman) - Added installersupport for new files and plugins (Shaderman) git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@108 8a3a26a2-13c4-0310-b231-cf6edde360e5
This commit is contained in:
parent
c11d5da7a3
commit
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11 changed files with 53 additions and 25 deletions
6
CHANGES
6
CHANGES
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@ -1,6 +1,12 @@
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This is the changelog for developers, != changelog for the end user
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that we distribute with the binaries. (see changelog)
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30/09/2006
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namespace
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- Fixed Etb saving custom tags to global tagfile (Shaderman/namespace)
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- Fixed postbuild step for brushexport, shaderplug and sunplug (Shaderman)
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- Added installersupport for new files and plugins (Shaderman)
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30/09/2006
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namespace
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- Added LocalLcPath to plugin interface
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@ -54,7 +54,8 @@
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"
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CommandLine="copy "$(TargetPath)" "$(SolutionDir)install\plugins""/>
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CommandLine="copy "$(TargetPath)" "$(SolutionDir)install\plugins"
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copy "$(TargetDir)$(TargetName).pdb" "$(SolutionDir)install\plugins""/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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@ -121,7 +122,8 @@
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"
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CommandLine="copy "$(TargetPath)" "$(SolutionDir)install\plugins""/>
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CommandLine="copy "$(TargetPath)" "$(SolutionDir)install\plugins"
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copy "$(TargetDir)$(TargetName).pdb" "$(SolutionDir)install\plugins""/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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@ -54,7 +54,8 @@
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"
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CommandLine="copy "$(TargetPath)" "$(SolutionDir)install\plugins""/>
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CommandLine="copy "$(TargetPath)" "$(SolutionDir)install\plugins"
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copy "$(TargetDir)$(TargetName).pdb" "$(SolutionDir)install\plugins""/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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@ -121,7 +122,8 @@
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"
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CommandLine="copy "$(TargetPath)" "$(SolutionDir)install\plugins""/>
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CommandLine="copy "$(TargetPath)" "$(SolutionDir)install\plugins"
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copy "$(TargetDir)$(TargetName).pdb" "$(SolutionDir)install\plugins""/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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@ -50,7 +50,8 @@
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"
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CommandLine="copy "$(TargetPath)" "$(SolutionDir)install\plugins""/>
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CommandLine="copy "$(TargetPath)" "$(SolutionDir)install\plugins"
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copy "$(TargetDir)$(TargetName).pdb" "$(SolutionDir)install\plugins""/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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@ -110,7 +111,8 @@
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"
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CommandLine="copy "$(TargetPath)" "$(SolutionDir)install\plugins""/>
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CommandLine="copy "$(TargetPath)" "$(SolutionDir)install\plugins"
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copy "$(TargetDir)$(TargetName).pdb" "$(SolutionDir)install\plugins""/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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@ -77,14 +77,18 @@ bool XmlTagBuilder::CreateXmlDocument()
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}
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}
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bool XmlTagBuilder::OpenXmlDoc(const char* file)
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bool XmlTagBuilder::OpenXmlDoc(const char* file, const char* savefile)
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{
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/* Reads a XML document from a file
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returns TRUE if the document was read successfully or FALSE when failed
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*/
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filename = file;
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if(savefile)
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m_savefilename = savefile;
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else
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m_savefilename = file;
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doc = xmlParseFile(file); // TODO error checking!
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if(!doc)
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@ -98,7 +102,7 @@ bool XmlTagBuilder::OpenXmlDoc(const char* file)
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bool XmlTagBuilder::SaveXmlDoc(void)
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{
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return SaveXmlDoc(filename.c_str());
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return SaveXmlDoc(m_savefilename.c_str());
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}
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bool XmlTagBuilder::SaveXmlDoc(const char* file)
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@ -52,7 +52,7 @@ enum TextureType
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class XmlTagBuilder
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{
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private:
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CopiedString filename;
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CopiedString m_savefilename;
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xmlDocPtr doc;
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xmlXPathContextPtr context;
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xmlNodeSetPtr nodePtr;
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~XmlTagBuilder();
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bool CreateXmlDocument();
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bool OpenXmlDoc(const char* file);
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bool OpenXmlDoc(const char* file, const char* savefile = 0);
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bool SaveXmlDoc(const char* file);
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bool SaveXmlDoc(void);
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bool AddShaderNode(const char* shader, TextureType textureType, NodeShaderType nodeShaderType);
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@ -606,7 +606,7 @@ bool build_commands_parse(const char* filename)
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return true;
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}
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globalErrorStream() << "failed to parse build menu: " << makeQuoted(filename);
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globalErrorStream() << "failed to parse build menu: " << makeQuoted(filename) << "\n";
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}
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return false;
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}
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@ -1847,44 +1847,42 @@ GtkWidget* TextureBrowser_constructTagToolbar()
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void TextureBrowser_checkTagFile()
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{
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const char SHADERTAG_FILE[] = "shadertags.xml";
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CopiedString filename;
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CopiedString default_filename, rc_filename;
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StringOutputStream stream(256);
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stream << LocalRcPath_get();
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stream << SHADERTAG_FILE;
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filename = stream.c_str();
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rc_filename = stream.c_str();
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if(file_exists(filename.c_str()))
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if(file_exists(rc_filename.c_str()))
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{
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g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc(filename.c_str());
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g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc(rc_filename.c_str());
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if(g_TextureBrowser.m_tags)
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{
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globalOutputStream() << "Loading tag file " << filename.c_str() << ".\n";
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globalOutputStream() << "Loading tag file " << rc_filename.c_str() << ".\n";
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}
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}
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else
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{
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// default tagfile laden
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// load default tagfile
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stream.clear();
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stream << g_pGameDescription->mGameToolsPath.c_str();
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stream << SHADERTAG_FILE;
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filename = stream.c_str();
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default_filename = stream.c_str();
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globalErrorStream() << filename.c_str() << "\n";
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if(file_exists(filename.c_str()))
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if(file_exists(default_filename.c_str()))
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{
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g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc(filename.c_str());
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g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc(default_filename.c_str(), rc_filename.c_str());
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if(g_TextureBrowser.m_tags)
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{
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globalOutputStream() << "Loading default tag file " << filename.c_str() << ".\n";
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globalOutputStream() << "Loading default tag file " << default_filename.c_str() << ".\n";
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}
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}
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else
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{
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globalErrorStream() << "Unable to find default tag file " << filename.c_str() << ". No tag support.\n";
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globalErrorStream() << "Unable to find default tag file " << default_filename.c_str() << ". No tag support.\n";
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}
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}
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}
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@ -6,6 +6,7 @@
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<dir name="et.game">
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<file name="game.xlink"/>
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<file name="default_build_menu.xml"/>
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<file name="shadertags.xml"/>
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<dir name="bitmaps">
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<file name="splash.bmp"/>
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</dir>
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<file name="cap_ibevel.bmp"/>
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<file name="cap_iendcap.bmp"/>
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<file name="cap_cylinder.bmp"/>
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<file name="console.bmp"/>
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<file name="curve_cap.bmp"/>
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<file name="dontselectcurve.bmp"/>
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<file name="dontselectmodel.bmp"/>
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<file name="ellipsis.bmp"/>
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<file name="entities.bmp"/>
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<file name="file_open.bmp"/>
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<file name="file_save.bmp"/>
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<file name="icon.bmp"/>
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<file name="lightinspector.bmp"/>
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<file name="logo.bmp"/>
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<file name="modify_edges.bmp"/>
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<file name="modify_faces.bmp"/>
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<file name="select_mouseresize.bmp"/>
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<file name="show_entities.bmp"/>
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<file name="splash.bmp"/>
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<file name="texture_browser.bmp"/>
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<file name="texture_lock.bmp"/>
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<file name="textures_popup.bmp"/>
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<file name="view_cameratoggle.bmp"/>
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<feature name="PrtView Plugin" desc="Geoffrey Dewan's Portal Viewer">
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<component name=".\components\prtview.xml" root="..\..\install"/>
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</feature>
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<feature name="Brush Export Plugin" desc="namespace's Wavefront Brush Export">
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<component name=".\components\brushexport.xml" root="..\..\install"/>
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</feature>
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<feature name="Sunplug Plugin" desc="Topsun's Sunplug for Enemy Territory">
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<component name=".\components\sunplug.xml" root="..\..\install"/>
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</feature>
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<feature name="Shaderplug Plugin" desc="Shaderman's plugin for creating shader tag files">
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<component name=".\components\shaderplug.xml" root="..\..\install"/>
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</feature>
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<feature name="GtkRadiant Editor Manual" desc="Documentation for GtkRadiant users.">
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<component name=".\components\radiant_manual.xml" root="..\..\docs\manual"/>
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</feature>
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