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Fix for missing shaderlist in JAPack
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1 changed files with 6 additions and 0 deletions
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@ -3571,6 +3571,12 @@ void CGameInstall::Run() {
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source += JA_PACK;
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source += JA_PACK;
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source += "/install/";
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source += "/install/";
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Str dest = m_strEngine.GetBuffer();
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Str dest = m_strEngine.GetBuffer();
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// Hardcoded fix for "missing" shaderlist in gamepack
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dest += "/baseq3/shaders/shaderlist.txt";
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if(CheckFile(dest.GetBuffer()) != PATH_FILE) {
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source += "baseq3/shaders/default_shaderlist.txt";
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radCopyFile(source.GetBuffer(),dest.GetBuffer());
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}
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radCopyTree( source.GetBuffer(), dest.GetBuffer() );
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radCopyTree( source.GetBuffer(), dest.GetBuffer() );
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fprintf( fg, " basegame=\"base\"\n" );
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fprintf( fg, " basegame=\"base\"\n" );
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fprintf( fg, " shaderpath=\"shaders\"\n" );
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fprintf( fg, " shaderpath=\"shaders\"\n" );
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