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Undoing revision 375 because it did not offer measured accuracy improvements
in the q3map2 math calculations. git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@376 8a3a26a2-13c4-0310-b231-cf6edde360e5
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@ -66,3 +66,18 @@ is this:
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As you can see, all points but one have an increase in accuracy. This is
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still not accurate enough in my opinion, but is a step in the right direction.
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MORE NOTES:
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===========
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I attempted to improve upon revision 371 by streamlining the code in
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BaseWindingForPlane() some more. Those attempts were committed as r375.
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After revision 375:
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(6784.09375000 16241.01757812 -1722.04687500)
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(6144.00000000 16082.99414062 -1443.00390625)
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(6144.00000000 16122.00000000 -1424.00097656)
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Revision 375 has since been reverted (undone) because of the loss in
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accuracy.
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@ -253,9 +253,13 @@ winding_t *BaseWindingForPlane (vec3_t normal, vec_t dist)
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vright[2] = normal[1];
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break;
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}
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// NOTE: vright is NOT a unit vector at this point.
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VectorSetLength(vright, MAX_WORLD_COORD * 2, vright);
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CrossProduct(normal, vright, vup);
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// IMPORTANT NOTE: vright and vup are NOT unit vectors at this point.
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// However, normal, vup, and vright are pairwise perpendicular.
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VectorSetLength(vup, MAX_WORLD_COORD * 2, vup);
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VectorSetLength(vright, MAX_WORLD_COORD * 2, vright);
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VectorScale(normal, dist, org);
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w = AllocWinding(4);
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