15/12/2006

namespace
 - Inverted bevel can be used with end caps (Topsun)
 - Removed needless .pdb files from win32 installer (Topsun)
 - Fixed .ase picomodel loader to load shaders again (Shaderman)
 - Removed translucent brushes fix because of wrong rendering behaviour on Linux
 - New cool(!) radiant icon by eb



git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@125 8a3a26a2-13c4-0310-b231-cf6edde360e5
This commit is contained in:
namespace 2006-12-16 18:38:08 +00:00
parent f2bd8e197e
commit 4dc06d9733
28 changed files with 14 additions and 52 deletions

View file

@ -1,7 +1,16 @@
This is the changelog for developers, != changelog for the end user This is the changelog for developers, != changelog for the end user
that we distribute with the binaries. (see changelog) that we distribute with the binaries. (see changelog)
15/12/2006
namespace
- Inverted bevel can be used with end caps (Topsun)
- Removed needless .pdb files from win32 installer (Topsun)
- Fixed .ase picomodel loader to load shaders again (Shaderman)
- Removed translucent brushes fix because of wrong rendering behaviour on Linux
- New cool(!) radiant icon by eb
13/12/2006 13/12/2006
namespace
- Added tremoulus-support to q3map2 - Added tremoulus-support to q3map2
08/12/2006 08/12/2006

View file

@ -1125,33 +1125,11 @@ static picoModel_t *_ase_load( PM_PARAMS_LOAD )
} }
} }
/* find game root */ /* find shader path */
for(; *p != '\0'; ++p) for(; *p != '\0'; ++p)
{ {
if(_pico_strnicmp(p, "quake", 5) == 0 || _pico_strnicmp(p, "doom", 4) == 0) if(_pico_strnicmp(p, "models/", 7) == 0 || _pico_strnicmp(p, "textures/", 9) == 0)
{ {
/* root-relative */
for(; *p != '\0'; ++p)
{
if(*p == '/')
{
++p;
/* game-relative */
for(; *p != '\0'; ++p)
{
if(*p == '/')
{
++p;
break;
}
}
}
}
}
/* DoomEdit's ASE loader searches for /base/ */
else if(_pico_strnicmp(p, "/base/", 6) == 0)
{
p += 6;
break; break;
} }
} }

View file

@ -77,7 +77,7 @@ void Patch_makeCaps(Patch& patch, scene::Instance& instance, EPatchCap type, con
return; return;
} }
if((type == eCapBevel || type == eCapIBevel) if((type == eCapBevel || type == eCapIBevel)
&& patch.getWidth() != 3) && patch.getWidth() != 3 && patch.getWidth() != 5)
{ {
globalErrorStream() << "cannot create bevel-cap - patch width != 3\n"; globalErrorStream() << "cannot create bevel-cap - patch width != 3\n";
return; return;

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.1 KiB

After

Width:  |  Height:  |  Size: 2.2 KiB

BIN
radiant/radiant_old.ico Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.1 KiB

View file

@ -2387,11 +2387,7 @@ void OpenGLShader::construct(const char* name)
state.m_colour[2] = 0; state.m_colour[2] = 0;
state.m_colour[3] = 0.3f; state.m_colour[3] = 0.3f;
state.m_state = RENDER_FILL|RENDER_DEPTHTEST|RENDER_CULLFACE|RENDER_BLEND|RENDER_COLOURWRITE|RENDER_DEPTHWRITE; state.m_state = RENDER_FILL|RENDER_DEPTHTEST|RENDER_CULLFACE|RENDER_BLEND|RENDER_COLOURWRITE|RENDER_DEPTHWRITE;
state.m_sort = OpenGLState::eSortHighlight;
// The bug "Selecting translucent brushes, such as clip, cause them to disappear leaving
// only the red selection box." seems to be fixed by removing the next line.
// state.m_sort = OpenGLState::eSortHighlight;
state.m_depthfunc = GL_LEQUAL; state.m_depthfunc = GL_LEQUAL;
} }
else if(string_equal(name+1, "CAM_OVERLAY")) else if(string_equal(name+1, "CAM_OVERLAY"))

View file

@ -2,6 +2,5 @@
<component name="archivepak"> <component name="archivepak">
<dir name="modules"> <dir name="modules">
<file name="archivepak.dll"/> <file name="archivepak.dll"/>
<file name="archivepak.pdb"/>
</dir> </dir>
</component> </component>

View file

@ -2,6 +2,5 @@
<component name="archivewad"> <component name="archivewad">
<dir name="modules"> <dir name="modules">
<file name="archivewad.dll"/> <file name="archivewad.dll"/>
<file name="archivewad.pdb"/>
</dir> </dir>
</component> </component>

View file

@ -2,6 +2,5 @@
<component name="archivezip"> <component name="archivezip">
<dir name="modules"> <dir name="modules">
<file name="archivezip.dll"/> <file name="archivezip.dll"/>
<file name="archivezip.pdb"/>
</dir> </dir>
</component> </component>

View file

@ -1,7 +1,6 @@
<component name="bobtoolz"> <component name="bobtoolz">
<dir name="plugins"> <dir name="plugins">
<file name="bobtoolz.dll"/> <file name="bobtoolz.dll"/>
<file name="bobtoolz.pdb"/>
<dir name="bitmaps"> <dir name="bitmaps">
<file name="bobtoolz_caulk.bmp"/> <file name="bobtoolz_caulk.bmp"/>
<file name="bobtoolz_cleanup.bmp"/> <file name="bobtoolz_cleanup.bmp"/>

View file

@ -1,6 +1,5 @@
<component name="brushexport"> <component name="brushexport">
<dir name="plugins"> <dir name="plugins">
<file name="brushexport.dll"/> <file name="brushexport.dll"/>
<file name="brushexport.pdb"/>
</dir> </dir>
</component> </component>

View file

@ -2,6 +2,5 @@
<component name="entityq3"> <component name="entityq3">
<dir name="modules"> <dir name="modules">
<file name="entityq3.dll"/> <file name="entityq3.dll"/>
<file name="entityq3.pdb"/>
</dir> </dir>
</component> </component>

View file

@ -1,7 +1,6 @@
<?xml version="1.0"?> <?xml version="1.0"?>
<component shortcut="GtkRadiant" icon="radiant.ico"> <component shortcut="GtkRadiant" icon="radiant.ico">
<file name="GtkRadiant.exe"/> <file name="GtkRadiant.exe"/>
<file name="GtkRadiant.pdb"/>
<file name="RADIANT_MAJOR"/> <file name="RADIANT_MAJOR"/>
<file name="RADIANT_MINOR"/> <file name="RADIANT_MINOR"/>
</component> </component>

View file

@ -2,6 +2,5 @@
<component> <component>
<dir name="modules"> <dir name="modules">
<file name="imagehl.dll"/> <file name="imagehl.dll"/>
<file name="imagehl.pdb"/>
</dir> </dir>
</component> </component>

View file

@ -2,6 +2,5 @@
<component> <component>
<dir name="modules"> <dir name="modules">
<file name="imagem8.dll"/> <file name="imagem8.dll"/>
<file name="imagem8.pdb"/>
</dir> </dir>
</component> </component>

View file

@ -2,6 +2,5 @@
<component> <component>
<dir name="modules"> <dir name="modules">
<file name="imagepng.dll"/> <file name="imagepng.dll"/>
<file name="imagepng.pdb"/>
</dir> </dir>
</component> </component>

View file

@ -2,6 +2,5 @@
<component> <component>
<dir name="modules"> <dir name="modules">
<file name="imageq2.dll"/> <file name="imageq2.dll"/>
<file name="imageq2.pdb"/>
</dir> </dir>
</component> </component>

View file

@ -2,6 +2,5 @@
<component> <component>
<dir name="modules"> <dir name="modules">
<file name="imageq3.dll"/> <file name="imageq3.dll"/>
<file name="imageq3.pdb"/>
</dir> </dir>
</component> </component>

View file

@ -2,7 +2,6 @@
<component> <component>
<dir name="modules"> <dir name="modules">
<file name="mapq3.dll"/> <file name="mapq3.dll"/>
<file name="mapq3.pdb"/>
</dir> </dir>
</component> </component>

View file

@ -2,6 +2,5 @@
<component> <component>
<dir name="modules"> <dir name="modules">
<file name="mapxml.dll"/> <file name="mapxml.dll"/>
<file name="mapxml.pdb"/>
</dir> </dir>
</component> </component>

View file

@ -2,6 +2,5 @@
<component> <component>
<dir name="modules"> <dir name="modules">
<file name="modelmd3.dll"/> <file name="modelmd3.dll"/>
<file name="modelmd3.pdb"/>
</dir> </dir>
</component> </component>

View file

@ -2,6 +2,5 @@
<component> <component>
<dir name="modules"> <dir name="modules">
<file name="modelpico.dll"/> <file name="modelpico.dll"/>
<file name="modelpico.pdb"/>
</dir> </dir>
</component> </component>

View file

@ -1,6 +1,5 @@
<component name="prtview"> <component name="prtview">
<dir name="plugins"> <dir name="plugins">
<file name="prtview.dll"/> <file name="prtview.dll"/>
<file name="prtview.pdb"/>
</dir> </dir>
</component> </component>

View file

@ -1,6 +1,5 @@
<component name="shaderplug"> <component name="shaderplug">
<dir name="plugins"> <dir name="plugins">
<file name="shaderplug.dll"/> <file name="shaderplug.dll"/>
<file name="shaderplug.pdb"/>
</dir> </dir>
</component> </component>

View file

@ -2,7 +2,6 @@
<component> <component>
<dir name="modules"> <dir name="modules">
<file name="shadersq3.dll"/> <file name="shadersq3.dll"/>
<file name="shadersq3.pdb"/>
</dir> </dir>
<dir name="bitmaps"> <dir name="bitmaps">
<file name="notex.bmp"/> <file name="notex.bmp"/>

View file

@ -1,6 +1,5 @@
<component name="sunplug"> <component name="sunplug">
<dir name="plugins"> <dir name="plugins">
<file name="sunplug.dll"/> <file name="sunplug.dll"/>
<file name="sunplug.pdb"/>
</dir> </dir>
</component> </component>

View file

@ -2,6 +2,5 @@
<component> <component>
<dir name="modules"> <dir name="modules">
<file name="vfsq3.dll"/> <file name="vfsq3.dll"/>
<file name="vfsq3.pdb"/>
</dir> </dir>
</component> </component>

View file

@ -45,7 +45,7 @@
<feature name="Brush Export Plugin" desc="namespace's Wavefront Brush Export"> <feature name="Brush Export Plugin" desc="namespace's Wavefront Brush Export">
<component name=".\components\brushexport.xml" root="..\..\install"/> <component name=".\components\brushexport.xml" root="..\..\install"/>
</feature> </feature>
<feature name="Sunplug Plugin" desc="Topsun's Sunplug for Enemy Territory"> <feature name="Sunplug Plugin" desc="Toolkit for Enemy Territory by Topsun">
<component name=".\components\sunplug.xml" root="..\..\install"/> <component name=".\components\sunplug.xml" root="..\..\install"/>
</feature> </feature>
<feature name="Shaderplug Plugin" desc="Shaderman's plugin for creating shader tag files"> <feature name="Shaderplug Plugin" desc="Shaderman's plugin for creating shader tag files">