mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2025-01-19 08:01:23 +00:00
15/12/2006
namespace - Inverted bevel can be used with end caps (Topsun) - Removed needless .pdb files from win32 installer (Topsun) - Fixed .ase picomodel loader to load shaders again (Shaderman) - Removed translucent brushes fix because of wrong rendering behaviour on Linux - New cool(!) radiant icon by eb git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@125 8a3a26a2-13c4-0310-b231-cf6edde360e5
This commit is contained in:
parent
f2bd8e197e
commit
4dc06d9733
28 changed files with 14 additions and 52 deletions
9
CHANGES
9
CHANGES
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@ -1,7 +1,16 @@
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This is the changelog for developers, != changelog for the end user
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This is the changelog for developers, != changelog for the end user
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that we distribute with the binaries. (see changelog)
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that we distribute with the binaries. (see changelog)
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15/12/2006
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namespace
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- Inverted bevel can be used with end caps (Topsun)
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- Removed needless .pdb files from win32 installer (Topsun)
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- Fixed .ase picomodel loader to load shaders again (Shaderman)
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- Removed translucent brushes fix because of wrong rendering behaviour on Linux
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- New cool(!) radiant icon by eb
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13/12/2006
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13/12/2006
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namespace
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- Added tremoulus-support to q3map2
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- Added tremoulus-support to q3map2
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08/12/2006
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08/12/2006
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@ -1125,33 +1125,11 @@ static picoModel_t *_ase_load( PM_PARAMS_LOAD )
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}
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}
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}
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}
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/* find game root */
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/* find shader path */
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for(; *p != '\0'; ++p)
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for(; *p != '\0'; ++p)
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{
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{
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if(_pico_strnicmp(p, "quake", 5) == 0 || _pico_strnicmp(p, "doom", 4) == 0)
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if(_pico_strnicmp(p, "models/", 7) == 0 || _pico_strnicmp(p, "textures/", 9) == 0)
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{
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{
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/* root-relative */
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for(; *p != '\0'; ++p)
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{
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if(*p == '/')
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{
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++p;
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/* game-relative */
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for(; *p != '\0'; ++p)
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{
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if(*p == '/')
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{
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++p;
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break;
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}
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}
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}
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}
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}
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/* DoomEdit's ASE loader searches for /base/ */
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else if(_pico_strnicmp(p, "/base/", 6) == 0)
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{
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p += 6;
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break;
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break;
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}
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}
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}
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}
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@ -77,7 +77,7 @@ void Patch_makeCaps(Patch& patch, scene::Instance& instance, EPatchCap type, con
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return;
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return;
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}
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}
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if((type == eCapBevel || type == eCapIBevel)
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if((type == eCapBevel || type == eCapIBevel)
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&& patch.getWidth() != 3)
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&& patch.getWidth() != 3 && patch.getWidth() != 5)
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{
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{
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globalErrorStream() << "cannot create bevel-cap - patch width != 3\n";
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globalErrorStream() << "cannot create bevel-cap - patch width != 3\n";
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return;
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return;
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Binary file not shown.
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 2.2 KiB |
BIN
radiant/radiant_old.ico
Normal file
BIN
radiant/radiant_old.ico
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.1 KiB |
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@ -2387,11 +2387,7 @@ void OpenGLShader::construct(const char* name)
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state.m_colour[2] = 0;
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state.m_colour[2] = 0;
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state.m_colour[3] = 0.3f;
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state.m_colour[3] = 0.3f;
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state.m_state = RENDER_FILL|RENDER_DEPTHTEST|RENDER_CULLFACE|RENDER_BLEND|RENDER_COLOURWRITE|RENDER_DEPTHWRITE;
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state.m_state = RENDER_FILL|RENDER_DEPTHTEST|RENDER_CULLFACE|RENDER_BLEND|RENDER_COLOURWRITE|RENDER_DEPTHWRITE;
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state.m_sort = OpenGLState::eSortHighlight;
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// The bug "Selecting translucent brushes, such as clip, cause them to disappear leaving
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// only the red selection box." seems to be fixed by removing the next line.
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// state.m_sort = OpenGLState::eSortHighlight;
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state.m_depthfunc = GL_LEQUAL;
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state.m_depthfunc = GL_LEQUAL;
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}
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}
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else if(string_equal(name+1, "CAM_OVERLAY"))
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else if(string_equal(name+1, "CAM_OVERLAY"))
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@ -2,6 +2,5 @@
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<component name="archivepak">
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<component name="archivepak">
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<dir name="modules">
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<dir name="modules">
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<file name="archivepak.dll"/>
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<file name="archivepak.dll"/>
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<file name="archivepak.pdb"/>
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</dir>
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</dir>
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</component>
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</component>
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@ -2,6 +2,5 @@
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<component name="archivewad">
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<component name="archivewad">
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<dir name="modules">
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<dir name="modules">
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<file name="archivewad.dll"/>
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<file name="archivewad.dll"/>
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<file name="archivewad.pdb"/>
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</dir>
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</dir>
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</component>
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</component>
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@ -2,6 +2,5 @@
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<component name="archivezip">
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<component name="archivezip">
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<dir name="modules">
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<dir name="modules">
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<file name="archivezip.dll"/>
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<file name="archivezip.dll"/>
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<file name="archivezip.pdb"/>
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</dir>
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</dir>
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</component>
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</component>
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@ -1,7 +1,6 @@
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<component name="bobtoolz">
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<component name="bobtoolz">
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<dir name="plugins">
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<dir name="plugins">
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<file name="bobtoolz.dll"/>
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<file name="bobtoolz.dll"/>
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<file name="bobtoolz.pdb"/>
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<dir name="bitmaps">
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<dir name="bitmaps">
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<file name="bobtoolz_caulk.bmp"/>
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<file name="bobtoolz_caulk.bmp"/>
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<file name="bobtoolz_cleanup.bmp"/>
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<file name="bobtoolz_cleanup.bmp"/>
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@ -1,6 +1,5 @@
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<component name="brushexport">
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<component name="brushexport">
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<dir name="plugins">
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<dir name="plugins">
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<file name="brushexport.dll"/>
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<file name="brushexport.dll"/>
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<file name="brushexport.pdb"/>
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</dir>
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</dir>
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</component>
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</component>
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<component name="entityq3">
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<component name="entityq3">
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<dir name="modules">
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<dir name="modules">
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<file name="entityq3.dll"/>
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<file name="entityq3.dll"/>
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<file name="entityq3.pdb"/>
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</dir>
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</dir>
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</component>
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</component>
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<?xml version="1.0"?>
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<?xml version="1.0"?>
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<component shortcut="GtkRadiant" icon="radiant.ico">
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<component shortcut="GtkRadiant" icon="radiant.ico">
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<file name="GtkRadiant.exe"/>
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<file name="GtkRadiant.exe"/>
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<file name="GtkRadiant.pdb"/>
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<file name="RADIANT_MAJOR"/>
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<file name="RADIANT_MAJOR"/>
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<file name="RADIANT_MINOR"/>
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<file name="RADIANT_MINOR"/>
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</component>
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</component>
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<component>
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<component>
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<dir name="modules">
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<dir name="modules">
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<file name="imagehl.dll"/>
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<file name="imagehl.dll"/>
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<file name="imagehl.pdb"/>
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</dir>
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</dir>
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</component>
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</component>
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<component>
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<component>
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<dir name="modules">
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<dir name="modules">
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<file name="imagem8.dll"/>
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<file name="imagem8.dll"/>
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<file name="imagem8.pdb"/>
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</dir>
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</dir>
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</component>
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</component>
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<component>
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<component>
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<dir name="modules">
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<dir name="modules">
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<file name="imagepng.dll"/>
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<file name="imagepng.dll"/>
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<file name="imagepng.pdb"/>
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</dir>
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</dir>
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</component>
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</component>
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<component>
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<component>
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<dir name="modules">
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<dir name="modules">
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<file name="imageq2.dll"/>
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<file name="imageq2.dll"/>
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<file name="imageq2.pdb"/>
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</dir>
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</dir>
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</component>
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</component>
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<component>
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<component>
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<dir name="modules">
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<dir name="modules">
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<file name="imageq3.dll"/>
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<file name="imageq3.dll"/>
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<file name="imageq3.pdb"/>
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</dir>
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</dir>
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</component>
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</component>
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<component>
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<component>
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<dir name="modules">
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<dir name="modules">
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<file name="mapq3.dll"/>
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<file name="mapq3.dll"/>
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<file name="mapq3.pdb"/>
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</dir>
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</dir>
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</component>
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</component>
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<component>
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<component>
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<dir name="modules">
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<dir name="modules">
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<file name="mapxml.dll"/>
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<file name="mapxml.dll"/>
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<file name="mapxml.pdb"/>
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</dir>
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</dir>
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</component>
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</component>
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<component>
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<component>
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<dir name="modules">
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<dir name="modules">
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<file name="modelmd3.dll"/>
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<file name="modelmd3.dll"/>
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<file name="modelmd3.pdb"/>
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</dir>
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</dir>
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</component>
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</component>
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<component>
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<component>
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<dir name="modules">
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<dir name="modules">
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<file name="modelpico.dll"/>
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<file name="modelpico.dll"/>
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<file name="modelpico.pdb"/>
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</dir>
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</dir>
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</component>
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</component>
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<component name="prtview">
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<component name="prtview">
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<dir name="plugins">
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<dir name="plugins">
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<file name="prtview.dll"/>
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<file name="prtview.dll"/>
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<file name="prtview.pdb"/>
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</dir>
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</dir>
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</component>
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</component>
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<component name="shaderplug">
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<component name="shaderplug">
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<dir name="plugins">
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<dir name="plugins">
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<file name="shaderplug.dll"/>
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<file name="shaderplug.dll"/>
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<file name="shaderplug.pdb"/>
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</dir>
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</dir>
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</component>
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</component>
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<component>
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<component>
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<dir name="modules">
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<dir name="modules">
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<file name="shadersq3.dll"/>
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<file name="shadersq3.dll"/>
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<file name="shadersq3.pdb"/>
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</dir>
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</dir>
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<dir name="bitmaps">
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<dir name="bitmaps">
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<file name="notex.bmp"/>
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<file name="notex.bmp"/>
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<component name="sunplug">
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<component name="sunplug">
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<dir name="plugins">
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<dir name="plugins">
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<file name="sunplug.dll"/>
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<file name="sunplug.dll"/>
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<file name="sunplug.pdb"/>
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</dir>
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</dir>
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</component>
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</component>
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<component>
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<component>
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<dir name="modules">
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<dir name="modules">
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<file name="vfsq3.dll"/>
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<file name="vfsq3.dll"/>
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<file name="vfsq3.pdb"/>
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</dir>
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</dir>
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</component>
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</component>
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<feature name="Brush Export Plugin" desc="namespace's Wavefront Brush Export">
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<feature name="Brush Export Plugin" desc="namespace's Wavefront Brush Export">
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<component name=".\components\brushexport.xml" root="..\..\install"/>
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<component name=".\components\brushexport.xml" root="..\..\install"/>
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</feature>
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</feature>
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<feature name="Sunplug Plugin" desc="Topsun's Sunplug for Enemy Territory">
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<feature name="Sunplug Plugin" desc="Toolkit for Enemy Territory by Topsun">
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<component name=".\components\sunplug.xml" root="..\..\install"/>
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<component name=".\components\sunplug.xml" root="..\..\install"/>
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</feature>
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</feature>
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<feature name="Shaderplug Plugin" desc="Shaderman's plugin for creating shader tag files">
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<feature name="Shaderplug Plugin" desc="Shaderman's plugin for creating shader tag files">
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Reference in a new issue