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- Reverted Q3 translucency fix since it randomly made brushes
fully transparent in Doom3 mode. git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/trunk@148 8a3a26a2-13c4-0310-b231-cf6edde360e5
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2 changed files with 6 additions and 5 deletions
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@ -1,6 +1,11 @@
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This is the changelog for developers, != changelog for the end user
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This is the changelog for developers, != changelog for the end user
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that we distribute with the binaries. (see changelog)
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that we distribute with the binaries. (see changelog)
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04/03/2007
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namespace
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- Reverted Q3 translucency fix since it randomly made brushes
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fully transparent in Doom3 mode.
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04/03/2007
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04/03/2007
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namespace
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namespace
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- Final update for installerfiles (Shaderman / namespace)
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- Final update for installerfiles (Shaderman / namespace)
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@ -2387,11 +2387,7 @@ void OpenGLShader::construct(const char* name)
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state.m_colour[2] = 0;
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state.m_colour[2] = 0;
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state.m_colour[3] = 0.3f;
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state.m_colour[3] = 0.3f;
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state.m_state = RENDER_FILL|RENDER_DEPTHTEST|RENDER_CULLFACE|RENDER_BLEND|RENDER_COLOURWRITE|RENDER_DEPTHWRITE;
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state.m_state = RENDER_FILL|RENDER_DEPTHTEST|RENDER_CULLFACE|RENDER_BLEND|RENDER_COLOURWRITE|RENDER_DEPTHWRITE;
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state.m_sort = OpenGLState::eSortHighlight;
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// The bug "Selecting translucent brushes, such as clip, cause them to disappear leaving
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// only the red selection box." seems to be fixed by removing the next line.
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// state.m_sort = OpenGLState::eSortHighlight;
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state.m_depthfunc = GL_LEQUAL;
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state.m_depthfunc = GL_LEQUAL;
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}
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}
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else if(string_equal(name+1, "CAM_OVERLAY"))
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else if(string_equal(name+1, "CAM_OVERLAY"))
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