mirror of
https://github.com/UberGames/GtkRadiant.git
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Removing q3map2/q3map2_VC9.vcproj.
git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/Rambetter-libs-updates-work@454 8a3a26a2-13c4-0310-b231-cf6edde360e5
This commit is contained in:
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1 changed files with 0 additions and 480 deletions
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9.00"
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Name="q3map2"
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ProjectGUID="{F5D0509C-80E0-49B7-B033-885D8253063A}"
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RootNamespace="q3map2"
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TargetFrameworkVersion="131072"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="$(SolutionDir)\install"
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="1"
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UseOfMFC="0"
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Name="VCPreBuildEventTool"
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/>
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Name="VCCustomBuildTool"
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/>
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Name="VCXMLDataGeneratorTool"
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Name="VCWebServiceProxyGeneratorTool"
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Name="VCMIDLTool"
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories=""$(SolutionDir)\..\jpeg-6b";"$(SolutionDir)\tools\quake3\common";"$(SolutionDir)\include";"$(SolutionDir)\libs";"$(SolutionDir)\..\STLPort\stlport";"$(SolutionDir)\..\gtk2\include";"$(SolutionDir)\..\gtk2\include\glib-2.0";"$(SolutionDir)\..\gtk2\lib\glib-2.0\include";"$(SolutionDir)\..\libxml2\include""
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PreprocessorDefinitions="_CRT_SECURE_NO_WARNINGS"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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WarningLevel="3"
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Detect64BitPortabilityProblems="false"
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DebugInformationFormat="4"
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DisableSpecificWarnings="4996;4244;4267"
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Name="VCManagedResourceCompilerTool"
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Name="VCLinkerTool"
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AdditionalOptions="/NODEFAULTLIB:MSVCRT"
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AdditionalDependencies="md5lib.lib ddslib.lib l_net.lib mathlib.lib picomodel.lib libjpeg.lib libxml2.lib libpng.lib glib-2.0.lib gobject-2.0.lib Wsock32.lib"
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AdditionalLibraryDirectories=""$(SolutionDir)\..\jpeg-6b";"$(SolutionDir)\..\libxml2\lib";"$(SolutionDir)\..\gtk2\lib";"$(SolutionDir)\build\$(ConfigurationName)\libs""
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GenerateDebugInformation="true"
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StackReserveSize="2097152"
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StackCommitSize="2097152"
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RandomizedBaseAddress="1"
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DataExecutionPrevention="0"
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Name="VCALinkTool"
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Name="VCManifestTool"
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Name="VCXDCMakeTool"
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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CommandLine=""
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="$(SolutionDir)\install"
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="1"
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CharacterSet="2"
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WholeProgramOptimization="1"
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories=""$(SolutionDir)\..\jpeg-6b";"$(SolutionDir)\tools\quake3\common";"$(SolutionDir)\include";"$(SolutionDir)\libs";"$(SolutionDir)\..\STLPort\stlport";"$(SolutionDir)\..\gtk2\include";"$(SolutionDir)\..\gtk2\include\glib-2.0";"$(SolutionDir)\..\gtk2\lib\glib-2.0\include";"$(SolutionDir)\..\libxml2\include""
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PreprocessorDefinitions="_CRT_SECURE_NO_WARNINGS"
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RuntimeLibrary="2"
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WarningLevel="3"
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Detect64BitPortabilityProblems="false"
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DebugInformationFormat="3"
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DisableSpecificWarnings="4996;4244;4267"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="md5lib.lib ddslib.lib l_net.lib mathlib.lib picomodel.lib libjpeg.lib libxml2.lib libpng.lib glib-2.0.lib gobject-2.0.lib Wsock32.lib"
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AdditionalLibraryDirectories=""$(SolutionDir)\..\jpeg-6b";"$(SolutionDir)\..\libxml2\lib";"$(SolutionDir)\..\gtk2\lib";"$(SolutionDir)\build\$(ConfigurationName)\libs""
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GenerateDebugInformation="true"
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StackReserveSize="2097152"
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StackCommitSize="2097152"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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RandomizedBaseAddress="1"
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DataExecutionPrevention="0"
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TargetMachine="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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CommandLine=""
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/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="src"
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Filter="c;cpp;cxx;cc;C"
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>
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<File
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RelativePath=".\bspfile_abstract.c"
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>
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</File>
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<File
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RelativePath=".\bspfile_ibsp.c"
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>
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</File>
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<File
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RelativePath=".\bspfile_rbsp.c"
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>
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</File>
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<File
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RelativePath=".\image.c"
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>
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</File>
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<File
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RelativePath=".\main.c"
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>
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</File>
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<File
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RelativePath=".\mesh.c"
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>
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</File>
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<File
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RelativePath=".\model.c"
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<File
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RelativePath=".\path_init.c"
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>
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<File
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RelativePath=".\shaders.c"
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>
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</File>
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<File
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RelativePath=".\surface_extra.c"
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>
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</File>
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<Filter
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Name="common"
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Filter=".c"
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>
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<File
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RelativePath="..\common\cmdlib.c"
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>
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</File>
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<File
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RelativePath="..\common\imagelib.c"
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>
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</File>
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<File
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RelativePath="..\common\inout.c"
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>
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</File>
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<File
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RelativePath="..\common\jpeg.c"
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>
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</File>
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<File
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RelativePath="..\common\mutex.c"
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>
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</File>
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<File
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RelativePath="..\common\polylib.c"
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>
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</File>
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<File
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RelativePath="..\common\scriplib.c"
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>
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</File>
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<File
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RelativePath="..\common\threads.c"
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>
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</File>
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<File
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RelativePath="..\common\unzip.c"
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>
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<File
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RelativePath="..\common\vfs.c"
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>
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<FileConfiguration
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Name="Debug|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories=""$(SolutionDir)\include";"$(SolutionDir)\libs";"$(SolutionDir)\..\STLPort\stlport";"$(SolutionDir)\..\gtk2\include";"$(SolutionDir)\..\gtk2\include\glib-2.0";"$(SolutionDir)\..\gtk2\lib\glib-2.0\include";"$(SolutionDir)\..\libxml2\include""
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PreprocessorDefinitions="_CRT_SECURE_NO_WARNINGS"
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DisableSpecificWarnings="4996;4244;4267"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories=""$(SolutionDir)\include";"$(SolutionDir)\libs";"$(SolutionDir)\..\STLPort\stlport";"$(SolutionDir)\..\gtk2\include";"$(SolutionDir)\..\gtk2\include\glib-2.0";"$(SolutionDir)\..\gtk2\lib\glib-2.0\include";"$(SolutionDir)\..\libxml2\include""
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PreprocessorDefinitions="_CRT_SECURE_NO_WARNINGS"
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DisableSpecificWarnings="4996;4244;4267"
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/>
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</FileConfiguration>
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</File>
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</Filter>
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<Filter
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Name="bsp"
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Filter=".c"
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>
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<File
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RelativePath=".\brush.c"
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>
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</File>
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<File
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RelativePath=".\brush_primit.c"
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>
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</File>
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<File
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RelativePath=".\bsp.c"
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>
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</File>
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<File
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RelativePath=".\decals.c"
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>
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</File>
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<File
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RelativePath=".\facebsp.c"
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>
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RelativePath=".\fog.c"
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>
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</File>
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<File
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RelativePath=".\leakfile.c"
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>
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</File>
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<File
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RelativePath=".\map.c"
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>
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</File>
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<File
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RelativePath=".\patch.c"
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>
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</File>
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<File
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RelativePath=".\portals.c"
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>
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</File>
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<File
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RelativePath=".\prtfile.c"
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>
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</File>
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<File
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RelativePath=".\surface.c"
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>
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</File>
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<File
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RelativePath=".\surface_foliage.c"
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>
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</File>
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<File
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RelativePath=".\surface_fur.c"
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>
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</File>
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<File
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RelativePath=".\surface_meta.c"
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>
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</File>
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<File
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RelativePath=".\tjunction.c"
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>
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</File>
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<File
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RelativePath=".\tree.c"
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>
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</File>
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<File
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RelativePath=".\writebsp.c"
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>
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</File>
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</Filter>
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<Filter
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Name="light"
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Filter=".c"
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>
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<File
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RelativePath=".\light.c"
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>
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</File>
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<File
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RelativePath=".\light_bounce.c"
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>
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</File>
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<File
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RelativePath=".\light_trace.c"
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>
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</File>
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<File
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RelativePath=".\light_ydnar.c"
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>
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</File>
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<File
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RelativePath=".\lightmaps_ydnar.c"
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>
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</File>
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</Filter>
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<Filter
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Name="vis"
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Filter=".c"
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>
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<File
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RelativePath=".\vis.c"
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>
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</File>
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<File
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RelativePath=".\visflow.c"
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>
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</File>
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</Filter>
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<Filter
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Name="convert"
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Filter=".c"
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>
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<File
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RelativePath=".\convert_ase.c"
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>
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</File>
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<File
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RelativePath=".\convert_map.c"
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>
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</File>
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</Filter>
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</Filter>
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<Filter
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Name="include"
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Filter="h"
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>
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<File
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RelativePath=".\game_ef.h"
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>
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<File
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RelativePath=".\game_ja.h"
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>
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</File>
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<File
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RelativePath=".\game_jk2.h"
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>
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</File>
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<File
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RelativePath=".\game_quake3.h"
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>
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</File>
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<File
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RelativePath=".\game_sof2.h"
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>
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</File>
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<File
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RelativePath=".\game_wolf.h"
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>
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</File>
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<File
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RelativePath=".\game_wolfet.h"
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>
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</File>
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<File
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RelativePath=".\q3map2.h"
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>
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<Filter
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||||
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||||
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>
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>
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<Filter
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||||
Name="rc"
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Filter=".rc;.ico"
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>
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<File
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RelativePath=".\q3map2.ico"
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>
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</File>
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<File
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RelativePath=".\q3map2.rc"
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>
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</File>
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</Filter>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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