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* add compiling file from 1.5 with minor changes
* moved some parts of the old compiling file to the changelog (what was that for anyway?) git-svn-id: svn://svn.icculus.org/gtkradiant/GtkRadiant/branches/ZeroRadiant@260 8a3a26a2-13c4-0310-b231-cf6edde360e5
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2 changed files with 72 additions and 7 deletions
77
COMPILING
77
COMPILING
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@ -1,7 +1,70 @@
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* understand relative paths in the .game file
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developer documentation for GtkRadiant 1.6.0 (Zeroradiant)
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* ignore warnings: 4996 4244 4267
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==========================================================
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( some CRT API warning stuff, and size conversion warnings)
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* using the same updated Gtk win32 as GtkR 1.5 (may be packaged a bit differently for sanity)
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getting the source
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* converted the project files to VC8
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==================
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* disabled all the modules that are not necessary for Q3 editing
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* default parameters can't be used in function typedefs anymore, removed those and fixed the code accordingly
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The latest source is available from the Subversion repository.
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https://zerowing.idsoftware.com/svn/radiant/GtkRadiant/trunk/
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The subversion client can be obtained from the Subversion site.
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http://subversion.tigris.org
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To get a copy of the source using the commandline Subversion client:
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Change the current directory to the desired location for the source.
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svn checkout https://zerowing.idsoftware.com/svn/radiant/GtkRadiant/trunk/ ./GtkRadiant
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svn checkout https://zerowing.idsoftware.com/svn/radiant.gamepacks/Q3Pack/trunk/ ./GtkRadiant/games/Q3Pack
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svn checkout https://zerowing.idsoftware.com/svn/radiant.gamepacks/UFOAIPack/trunk/ ./GtkRadiant/games/UFOAIPack
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Linux/OSX(using X-windows)
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==========================
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environment:
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- gcc >= version 3.1 (preferably)
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- scons >= 0.96 (radiant is built with scons rather than make)
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- python >= 2.3.0, (scons requires python, some build steps use python)
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- svn >= 1.1 (some build steps use svn)
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dependencies:
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- gtk+ >= 2.4.0 (requires glib, atk, pango, iconv, etc)
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- gtkglext >= 1.0.0 (requires opengl)
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- libxml2 >= 2.0.0
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- zlib >= 1.2.0 (for archivezip module)
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- libpng >= 1.2.0 (for imagepng module)
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- libmhash = 0.9.0 (for q3map2)
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build:
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Execute 'scons SETUP=0' in the directory containing SConscript
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install:
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run 'python ./GtkRadiant/install.py'
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note - this script should be run after each time you update from svn
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run:
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Execute './GtkRadiant/install/radiant.x86' (or './GtkRadiant/install/radiant.ppc' on osx)
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Win32 (2000, XP or Vista)
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==================
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environment:
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- visual studio 2005
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- python 2.3.0 or later (some build steps use python)
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- subversion 1.1 or later (some build steps use svn)
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dependencies are prepackaged archives, extract them to the directory above GtkRadiant.sln:
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- http://zerowing.idsoftware.com/files/radiant/developer/1.5/gtkradiant-1.5-dependencies-1.0.zip
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build:
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Open GtkRadiant.sln.
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In tools > options > projects > VC++ Directories > executables, add the paths to python.exe (e.g. c:\python23\) and svn.exe (e.g. c:\svn\)
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Hit 'Build > Build Solution' (F7)
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install:
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run 'python ./GtkRadiant/install.py'
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note - this script should be run after each time you update from svn
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run:
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set Project > Properties > Debugging > Command to "$(SolutionDir)install/$(TargetFileName)"
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hit 'Debug > Start' (F5)
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@ -0,0 +1,2 @@
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* converted the project files to VC8
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* default parameters can't be used in function typedefs anymore, removed those and fixed the code accordingly
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