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Try skin.tga in the model directory as a last-ditch-effort to load model skins. This fixes all of the Quake2World models in Radiant.
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@ -33,6 +33,20 @@ CPicoSurface::CPicoSurface( picoSurface_t *pSurface ){
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AccumulateBBox();
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AccumulateBBox();
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m_shader = QERApp_Shader_ForName( GetShaderName() );
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m_shader = QERApp_Shader_ForName( GetShaderName() );
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// jdolan: If the shader fails to load, try skin.tga in the model's
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// directory as a fall-back. This is a hack for malformed models.
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if ( m_shader->IsDefault()) {
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gchar *dir = g_path_get_dirname(m_pSurface->model->name);
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gchar *skin = g_strdup_printf("%s/skin.tga", dir);
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m_shader->DecRef();
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m_shader = QERApp_Shader_ForName( skin );
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g_free(skin);
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g_free(dir);
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}
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}
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}
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CPicoSurface::~CPicoSurface(){
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CPicoSurface::~CPicoSurface(){
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