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set no_patch=true for UFO:AI as well.
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@ -3631,6 +3631,7 @@ void CGameInstall::Run() {
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case GAME_UFOAI: {
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fprintf( fg, " prefix=\".ufoai\"\n" );
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fprintf( fg, " basegame=\"base\"\n" );
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fprintf( fg, " no_patch=\"true\"\n" );
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break;
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}
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case GAME_Q2W: {
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