gtkradiant/include/imodel.h

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/*
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef _IMODEL_H_
#define _IMODEL_H_
#define MODEL_MAJOR "model"
/*!
loads model from model file name specified,
fills model struct with pointers to model interfaces
name is a relative path, we'll use VFS to extract a basepath to add to get the absolute path.
*/
typedef void ( *PFN_LOADMODEL )( entity_interfaces_t *model, const char *name );
struct _QERPlugModelTable
{
int m_nSize;
PFN_LOADMODEL m_pfnLoadModel;
};
//forward declare entity_t
struct entity_s;
typedef struct entity_s entity_t;
// any module relying on imodel will need to link against the mathlib
#include "mathlib.h"
// state flags
#define DRAW_GL_FILL 0x0001
#define DRAW_GL_LIGHTING 0x0010
#define DRAW_GL_TEXTURE_2D 0x0100
#define DRAW_GL_BLEND 0x1000
// predefined state combinations
#define DRAW_GL_WIRE 0x0000
#define DRAW_GL_FLAT 0x0001
#define DRAW_GL_SOLID 0x0011
#define DRAW_GL_TEXTURED 0x0111
// mode
#define DRAW_WIRE 0
#define DRAW_SOLID 1
#define DRAW_TEXTURED 2
// render flags
#define DRAW_RF_NONE 0x0000
#define DRAW_RF_SEL_OUTLINE 0x0001
#define DRAW_RF_SEL_FILL 0x0010
#define DRAW_RF_XY 0x0011
#define DRAW_RF_CAM 0x0100
class IRender
{
public:
virtual ~IRender() { }
virtual void IncRef() = 0; // increments the reference counter for this object
virtual void DecRef() = 0; // decrements the reference counter for this object, deletes the object if reference count is zero
virtual void Draw( int state, int rflags ) const = 0; // render the object - state = the opengl state
virtual const aabb_t *GetAABB() const = 0;
};
class ISelect
{
public:
virtual ~ISelect() { }
virtual void IncRef() = 0; // increments the reference counter for this object
virtual void DecRef() = 0; // decrements the reference counter for this object, deletes the object if reference count is zero
virtual bool TestRay( const ray_t *ray, vec_t *dist ) const = 0; // test ray intersection, return bool true if intersects, and store distance to closest point of intersection
//virtual bool TestBox(const aabb_t *aabb) const = 0; // test aabb intersection, return bool true if touching or intersecting
};
class IEdit
{
public:
virtual ~IEdit() { }
virtual void IncRef() = 0; // increments the reference counter for this object
virtual void DecRef() = 0; // decrements the reference counter for this object, deletes the object if reference count is zero
virtual void Translate( const vec3_t translation ) = 0;
virtual void Rotate( const vec3_t pivot, const vec3_t rotation ) = 0;
virtual const vec_t *GetTranslation() const = 0;
virtual const vec_t *GetRotation() const = 0;
virtual void OnKeyValueChanged( entity_t *e, const char *key, const char* value ) = 0;
};
#endif /* _IMODEL_H_ */