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https://github.com/UberGames/GtkRadiant.git
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57 lines
1.5 KiB
C
57 lines
1.5 KiB
C
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/*
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Copyright (C) 1999-2006 Id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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//
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// trilib.h: header file for loading triangles from an Alias triangle file
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//
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#include "fmodel.h"
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#define MAXTRIANGLES MAX_FM_TRIANGLES
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typedef struct
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{
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vec3_t verts[3];
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#if 1
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int indicies[3];
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float uv[3][2];
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qboolean HasUV;
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#endif
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} triangle_t;
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#define NUM_CLUSTERS 8
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typedef struct
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{
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char name[64];
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byte tris[MAXTRIANGLES>>3];
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byte verts[MAX_FM_VERTS>>3];
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int start_glcmds, num_glcmds;
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int *clusters[NUM_CLUSTERS];
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struct IntListNode_s *vertLists[NUM_CLUSTERS];
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int num_verts[NUM_CLUSTERS + 1];
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int new_num_verts[NUM_CLUSTERS + 1];
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qboolean clustered;
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} mesh_node_t;
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void LoadTriangleList (char *filename, triangle_t **pptri, int *numtriangles, mesh_node_t **ppmnodes, int *num_mesh_nodes);
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