mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-12-18 00:11:20 +00:00
194 lines
5 KiB
C
194 lines
5 KiB
C
|
/*
|
||
|
Copyright (C) 2001-2006, William Joseph.
|
||
|
All Rights Reserved.
|
||
|
|
||
|
This file is part of GtkRadiant.
|
||
|
|
||
|
GtkRadiant is free software; you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation; either version 2 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
GtkRadiant is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with GtkRadiant; if not, write to the Free Software
|
||
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||
|
*/
|
||
|
|
||
|
#if !defined (INCLUDED_TRANSFORMLIB_H)
|
||
|
#define INCLUDED_TRANSFORMLIB_H
|
||
|
|
||
|
#include "generic/constant.h"
|
||
|
#include "math/matrix.h"
|
||
|
#include "math/quaternion.h"
|
||
|
|
||
|
|
||
|
/// \brief A transform node.
|
||
|
class TransformNode
|
||
|
{
|
||
|
public:
|
||
|
STRING_CONSTANT(Name, "TransformNode");
|
||
|
/// \brief Returns the transform which maps the node's local-space into the local-space of its parent node.
|
||
|
virtual const Matrix4& localToParent() const = 0;
|
||
|
};
|
||
|
|
||
|
/// \brief A transform node which has no effect.
|
||
|
class IdentityTransform : public TransformNode
|
||
|
{
|
||
|
public:
|
||
|
/// \brief Returns the identity matrix.
|
||
|
const Matrix4& localToParent() const
|
||
|
{
|
||
|
return g_matrix4_identity;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/// \brief A transform node which stores a generic transformation matrix.
|
||
|
class MatrixTransform : public TransformNode
|
||
|
{
|
||
|
Matrix4 m_localToParent;
|
||
|
public:
|
||
|
MatrixTransform() : m_localToParent(g_matrix4_identity)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
Matrix4& localToParent()
|
||
|
{
|
||
|
return m_localToParent;
|
||
|
}
|
||
|
/// \brief Returns the stored local->parent transform.
|
||
|
const Matrix4& localToParent() const
|
||
|
{
|
||
|
return m_localToParent;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
|
||
|
#include "generic/callback.h"
|
||
|
|
||
|
typedef Vector3 Translation;
|
||
|
typedef Quaternion Rotation;
|
||
|
typedef Vector3 Scale;
|
||
|
|
||
|
inline Matrix4 matrix4_transform_for_components(const Translation& translation, const Rotation& rotation, const Scale& scale)
|
||
|
{
|
||
|
Matrix4 result(matrix4_rotation_for_quaternion_quantised(rotation));
|
||
|
vector4_to_vector3(result.x()) *= scale.x();
|
||
|
vector4_to_vector3(result.y()) *= scale.y();
|
||
|
vector4_to_vector3(result.z()) *= scale.z();
|
||
|
result.tx() = translation.x();
|
||
|
result.ty() = translation.y();
|
||
|
result.tz() = translation.z();
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
typedef bool TransformModifierType;
|
||
|
const TransformModifierType TRANSFORM_PRIMITIVE = false;
|
||
|
const TransformModifierType TRANSFORM_COMPONENT = true;
|
||
|
|
||
|
/// \brief A transformable scene-graph instance.
|
||
|
///
|
||
|
/// A transformable instance may be translated, rotated or scaled.
|
||
|
/// The state of the instanced node's geometrical representation
|
||
|
/// will be the product of its geometry and the transforms of each
|
||
|
/// of its instances, applied in the order they appear in a graph
|
||
|
/// traversal.
|
||
|
/// Freezing the transform on an instance will cause its transform
|
||
|
/// to be permanently applied to the geometry of the node.
|
||
|
class Transformable
|
||
|
{
|
||
|
public:
|
||
|
STRING_CONSTANT(Name, "Transformable");
|
||
|
|
||
|
virtual void setType(TransformModifierType type) = 0;
|
||
|
virtual void setTranslation(const Translation& value) = 0;
|
||
|
virtual void setRotation(const Rotation& value) = 0;
|
||
|
virtual void setScale(const Scale& value) = 0;
|
||
|
virtual void freezeTransform() = 0;
|
||
|
};
|
||
|
|
||
|
const Translation c_translation_identity = Translation(0, 0, 0);
|
||
|
const Rotation c_rotation_identity = c_quaternion_identity;
|
||
|
const Scale c_scale_identity = Scale(1, 1, 1);
|
||
|
|
||
|
|
||
|
class TransformModifier : public Transformable
|
||
|
{
|
||
|
Translation m_translation;
|
||
|
Rotation m_rotation;
|
||
|
Scale m_scale;
|
||
|
Callback m_changed;
|
||
|
Callback m_apply;
|
||
|
TransformModifierType m_type;
|
||
|
public:
|
||
|
|
||
|
TransformModifier(const Callback& changed, const Callback& apply) :
|
||
|
m_translation(c_translation_identity),
|
||
|
m_rotation(c_quaternion_identity),
|
||
|
m_scale(c_scale_identity),
|
||
|
m_changed(changed),
|
||
|
m_apply(apply),
|
||
|
m_type(TRANSFORM_PRIMITIVE)
|
||
|
{
|
||
|
}
|
||
|
void setType(TransformModifierType type)
|
||
|
{
|
||
|
m_type = type;
|
||
|
}
|
||
|
TransformModifierType getType() const
|
||
|
{
|
||
|
return m_type;
|
||
|
}
|
||
|
void setTranslation(const Translation& value)
|
||
|
{
|
||
|
m_translation = value;
|
||
|
m_changed();
|
||
|
}
|
||
|
void setRotation(const Rotation& value)
|
||
|
{
|
||
|
m_rotation = value;
|
||
|
m_changed();
|
||
|
}
|
||
|
void setScale(const Scale& value)
|
||
|
{
|
||
|
m_scale = value;
|
||
|
m_changed();
|
||
|
}
|
||
|
void freezeTransform()
|
||
|
{
|
||
|
if(m_translation != c_translation_identity
|
||
|
|| m_rotation != c_rotation_identity
|
||
|
|| m_scale != c_scale_identity)
|
||
|
{
|
||
|
m_apply();
|
||
|
m_translation = c_translation_identity;
|
||
|
m_rotation = c_rotation_identity;
|
||
|
m_scale = c_scale_identity;
|
||
|
m_changed();
|
||
|
}
|
||
|
}
|
||
|
const Translation& getTranslation() const
|
||
|
{
|
||
|
return m_translation;
|
||
|
}
|
||
|
const Rotation& getRotation() const
|
||
|
{
|
||
|
return m_rotation;
|
||
|
}
|
||
|
const Scale& getScale() const
|
||
|
{
|
||
|
return m_scale;
|
||
|
}
|
||
|
Matrix4 calculateTransform() const
|
||
|
{
|
||
|
return matrix4_transform_for_components(getTranslation(), getRotation(), getScale());
|
||
|
}
|
||
|
};
|
||
|
|
||
|
|
||
|
#endif
|