gtkradiant/tools/quake3/q3map2/bsp.c

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/*
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
----------------------------------------------------------------------------------
This code has been altered significantly from its original form, to support
several games based on the Quake III Arena engine, in the form of "Q3Map2."
------------------------------------------------------------------------------- */
/* marker */
#define BSP_C
/* dependencies */
#include "q3map2.h"
/* -------------------------------------------------------------------------------
functions
------------------------------------------------------------------------------- */
/*
SetCloneModelNumbers() - ydnar
sets the model numbers for brush entities
*/
static void SetCloneModelNumbers( void )
{
int i, j;
int models;
char modelValue[ 10 ];
const char *value, *value2, *value3;
/* start with 1 (worldspawn is model 0) */
models = 1;
for( i = 1; i < numEntities; i++ )
{
/* only entities with brushes or patches get a model number */
if( entities[ i ].brushes == NULL && entities[ i ].patches == NULL )
continue;
/* is this a clone? */
value = ValueForKey( &entities[ i ], "_clone" );
if( value[ 0 ] != '\0' )
continue;
/* add the model key */
sprintf( modelValue, "*%d", models );
SetKeyValue( &entities[ i ], "model", modelValue );
/* increment model count */
models++;
}
/* fix up clones */
for( i = 1; i < numEntities; i++ )
{
/* only entities with brushes or patches get a model number */
if( entities[ i ].brushes == NULL && entities[ i ].patches == NULL )
continue;
/* is this a clone? */
value = ValueForKey( &entities[ i ], "_ins" );
if( value[ 0 ] == '\0' )
value = ValueForKey( &entities[ i ], "_instance" );
if( value[ 0 ] == '\0' )
value = ValueForKey( &entities[ i ], "_clone" );
if( value[ 0 ] == '\0' )
continue;
/* find an entity with matching clone name */
for( j = 0; j < numEntities; j++ )
{
/* is this a clone parent? */
value2 = ValueForKey( &entities[ j ], "_clonename" );
if( value2[ 0 ] == '\0' )
continue;
/* do they match? */
if( strcmp( value, value2 ) == 0 )
{
/* get the model num */
value3 = ValueForKey( &entities[ j ], "model" );
if( value3[ 0 ] == '\0' )
{
Sys_Printf( "WARNING: Cloned entity %s referenced entity without model\n", value2 );
continue;
}
models = atoi( &value2[ 1 ] );
/* add the model key */
sprintf( modelValue, "*%d", models );
SetKeyValue( &entities[ i ], "model", modelValue );
/* nuke the brushes/patches for this entity (fixme: leak!) */
entities[ i ].brushes = NULL;
entities[ i ].patches = NULL;
}
}
}
}
/*
FixBrushSides() - ydnar
matches brushsides back to their appropriate drawsurface and shader
*/
static void FixBrushSides( entity_t *e )
{
int i;
mapDrawSurface_t *ds;
sideRef_t *sideRef;
bspBrushSide_t *side;
/* note it */
Sys_FPrintf( SYS_VRB, "--- FixBrushSides ---\n" );
/* walk list of drawsurfaces */
for( i = e->firstDrawSurf; i < numMapDrawSurfs; i++ )
{
/* get surface and try to early out */
ds = &mapDrawSurfs[ i ];
if( ds->outputNum < 0 )
continue;
/* walk sideref list */
for( sideRef = ds->sideRef; sideRef != NULL; sideRef = sideRef->next )
{
/* get bsp brush side */
if( sideRef->side == NULL || sideRef->side->outputNum < 0 )
continue;
side = &bspBrushSides[ sideRef->side->outputNum ];
/* set drawsurface */
side->surfaceNum = ds->outputNum;
//% Sys_FPrintf( SYS_VRB, "DS: %7d Side: %7d ", ds->outputNum, sideRef->side->outputNum );
/* set shader */
if( strcmp( bspShaders[ side->shaderNum ].shader, ds->shaderInfo->shader ) )
{
//% Sys_FPrintf( SYS_VRB, "Remapping %s to %s\n", bspShaders[ side->shaderNum ].shader, ds->shaderInfo->shader );
side->shaderNum = EmitShader( ds->shaderInfo->shader, &ds->shaderInfo->contentFlags, &ds->shaderInfo->surfaceFlags );
}
}
}
}
/*
ProcessWorldModel()
creates a full bsp + surfaces for the worldspawn entity
*/
void ProcessWorldModel( void )
{
int i, s;
entity_t *e;
tree_t *tree;
face_t *faces;
qboolean ignoreLeaks, leaked;
xmlNodePtr polyline, leaknode;
char level[ 2 ], shader[ 1024 ];
const char *value;
/* sets integer blockSize from worldspawn "_blocksize" key if it exists */
value = ValueForKey( &entities[ 0 ], "_blocksize" );
if( value[ 0 ] == '\0' )
value = ValueForKey( &entities[ 0 ], "blocksize" );
if( value[ 0 ] == '\0' )
value = ValueForKey( &entities[ 0 ], "chopsize" ); /* sof2 */
if( value[ 0 ] != '\0' )
{
/* scan 3 numbers */
s = sscanf( value, "%d %d %d", &blockSize[ 0 ], &blockSize[ 1 ], &blockSize[ 2 ] );
/* handle legacy case */
if( s == 1 )
{
blockSize[ 1 ] = blockSize[ 0 ];
blockSize[ 2 ] = blockSize[ 0 ];
}
}
Sys_Printf( "block size = { %d %d %d }\n", blockSize[ 0 ], blockSize[ 1 ], blockSize[ 2 ] );
/* sof2: ignore leaks? */
value = ValueForKey( &entities[ 0 ], "_ignoreleaks" ); /* ydnar */
if( value[ 0 ] == '\0' )
value = ValueForKey( &entities[ 0 ], "ignoreleaks" );
if( value[ 0 ] == '1' )
ignoreLeaks = qtrue;
else
ignoreLeaks = qfalse;
/* begin worldspawn model */
BeginModel();
e = &entities[ 0 ];
e->firstDrawSurf = 0;
/* ydnar: gs mods */
ClearMetaTriangles();
/* check for patches with adjacent edges that need to lod together */
PatchMapDrawSurfs( e );
/* build an initial bsp tree using all of the sides of all of the structural brushes */
faces = MakeStructuralBSPFaceList( entities[ 0 ].brushes );
tree = FaceBSP( faces );
MakeTreePortals( tree );
FilterStructuralBrushesIntoTree( e, tree );
/* see if the bsp is completely enclosed */
if( FloodEntities( tree ) || ignoreLeaks )
{
/* rebuild a better bsp tree using only the sides that are visible from the inside */
FillOutside( tree->headnode );
/* chop the sides to the convex hull of their visible fragments, giving us the smallest polygons */
ClipSidesIntoTree( e, tree );
/* build a visible face tree */
faces = MakeVisibleBSPFaceList( entities[ 0 ].brushes );
FreeTree( tree );
tree = FaceBSP( faces );
MakeTreePortals( tree );
FilterStructuralBrushesIntoTree( e, tree );
leaked = qfalse;
/* ydnar: flood again for skybox */
if( skyboxPresent )
FloodEntities( tree );
}
else
{
Sys_FPrintf( SYS_NOXML, "**********************\n" );
Sys_FPrintf( SYS_NOXML, "******* leaked *******\n" );
Sys_FPrintf( SYS_NOXML, "**********************\n" );
polyline = LeakFile( tree );
leaknode = xmlNewNode( NULL, "message" );
xmlNodeSetContent( leaknode, "MAP LEAKED\n" );
xmlAddChild( leaknode, polyline );
level[0] = (int) '0' + SYS_ERR;
level[1] = 0;
xmlSetProp( leaknode, "level", (char*) &level );
xml_SendNode( leaknode );
if( leaktest )
{
Sys_Printf ("--- MAP LEAKED, ABORTING LEAKTEST ---\n");
exit( 0 );
}
leaked = qtrue;
/* chop the sides to the convex hull of their visible fragments, giving us the smallest polygons */
ClipSidesIntoTree( e, tree );
}
/* save out information for visibility processing */
NumberClusters( tree );
if( !leaked )
WritePortalFile( tree );
/* flood from entities */
FloodAreas( tree );
/* create drawsurfs for triangle models */
AddTriangleModels( e );
/* create drawsurfs for surface models */
AddEntitySurfaceModels( e );
/* generate bsp brushes from map brushes */
EmitBrushes( e->brushes, &e->firstBrush, &e->numBrushes );
/* add references to the detail brushes */
FilterDetailBrushesIntoTree( e, tree );
/* drawsurfs that cross fog boundaries will need to be split along the fog boundary */
if( !nofog )
FogDrawSurfaces( e );
/* subdivide each drawsurf as required by shader tesselation */
if( !nosubdivide )
SubdivideFaceSurfaces( e, tree );
/* add in any vertexes required to fix t-junctions */
if( !notjunc )
FixTJunctions( e );
/* ydnar: classify the surfaces */
ClassifyEntitySurfaces( e );
/* ydnar: project decals */
MakeEntityDecals( e );
/* ydnar: meta surfaces */
MakeEntityMetaTriangles( e );
SmoothMetaTriangles();
FixMetaTJunctions();
MergeMetaTriangles();
/* ydnar: debug portals */
if( debugPortals )
MakeDebugPortalSurfs( tree );
/* ydnar: fog hull */
value = ValueForKey( &entities[ 0 ], "_foghull" );
if( value[ 0 ] != '\0' )
{
sprintf( shader, "textures/%s", value );
MakeFogHullSurfs( e, tree, shader );
}
/* ydnar: bug 645: do flares for lights */
for( i = 0; i < numEntities && emitFlares; i++ )
{
entity_t *light, *target;
const char *value, *flareShader;
vec3_t origin, targetOrigin, normal, color;
int lightStyle;
/* get light */
light = &entities[ i ];
value = ValueForKey( light, "classname" );
if( !strcmp( value, "light" ) )
{
/* get flare shader */
flareShader = ValueForKey( light, "_flareshader" );
value = ValueForKey( light, "_flare" );
if( flareShader[ 0 ] != '\0' || value[ 0 ] != '\0' )
{
/* get specifics */
GetVectorForKey( light, "origin", origin );
GetVectorForKey( light, "_color", color );
lightStyle = IntForKey( light, "_style" );
if( lightStyle == 0 )
lightStyle = IntForKey( light, "style" );
/* handle directional spotlights */
value = ValueForKey( light, "target" );
if( value[ 0 ] != '\0' )
{
/* get target light */
target = FindTargetEntity( value );
if( target != NULL )
{
GetVectorForKey( target, "origin", targetOrigin );
VectorSubtract( targetOrigin, origin, normal );
VectorNormalize( normal, normal );
}
}
else
//% VectorClear( normal );
VectorSet( normal, 0, 0, -1 );
/* create the flare surface (note shader defaults automatically) */
DrawSurfaceForFlare( mapEntityNum, origin, normal, color, (char*) flareShader, lightStyle );
}
}
}
/* add references to the final drawsurfs in the apropriate clusters */
FilterDrawsurfsIntoTree( e, tree );
/* match drawsurfaces back to original brushsides (sof2) */
FixBrushSides( e );
/* finish */
EndModel( e, tree->headnode );
FreeTree( tree );
}
/*
ProcessSubModel()
creates bsp + surfaces for other brush models
*/
void ProcessSubModel( void )
{
entity_t *e;
tree_t *tree;
brush_t *b, *bc;
node_t *node;
/* start a brush model */
BeginModel();
e = &entities[ mapEntityNum ];
e->firstDrawSurf = numMapDrawSurfs;
/* ydnar: gs mods */
ClearMetaTriangles();
/* check for patches with adjacent edges that need to lod together */
PatchMapDrawSurfs( e );
/* allocate a tree */
node = AllocNode();
node->planenum = PLANENUM_LEAF;
tree = AllocTree();
tree->headnode = node;
/* add the sides to the tree */
ClipSidesIntoTree( e, tree );
/* ydnar: create drawsurfs for triangle models */
AddTriangleModels( e );
/* create drawsurfs for surface models */
AddEntitySurfaceModels( e );
/* generate bsp brushes from map brushes */
EmitBrushes( e->brushes, &e->firstBrush, &e->numBrushes );
/* just put all the brushes in headnode */
for( b = e->brushes; b; b = b->next )
{
bc = CopyBrush( b );
bc->next = node->brushlist;
node->brushlist = bc;
}
/* subdivide each drawsurf as required by shader tesselation */
if( !nosubdivide )
SubdivideFaceSurfaces( e, tree );
/* add in any vertexes required to fix t-junctions */
if( !notjunc )
FixTJunctions( e );
/* ydnar: classify the surfaces and project lightmaps */
ClassifyEntitySurfaces( e );
/* ydnar: project decals */
MakeEntityDecals( e );
/* ydnar: meta surfaces */
MakeEntityMetaTriangles( e );
SmoothMetaTriangles();
FixMetaTJunctions();
MergeMetaTriangles();
/* add references to the final drawsurfs in the apropriate clusters */
FilterDrawsurfsIntoTree( e, tree );
/* match drawsurfaces back to original brushsides (sof2) */
FixBrushSides( e );
/* finish */
EndModel( e, node );
FreeTree( tree );
}
/*
ProcessModels()
process world + other models into the bsp
*/
void ProcessModels( void )
{
qboolean oldVerbose;
entity_t *entity;
/* preserve -v setting */
oldVerbose = verbose;
/* start a new bsp */
BeginBSPFile();
/* create map fogs */
CreateMapFogs();
/* walk entity list */
for( mapEntityNum = 0; mapEntityNum < numEntities; mapEntityNum++ )
{
/* get entity */
entity = &entities[ mapEntityNum ];
if( entity->brushes == NULL && entity->patches == NULL )
continue;
/* process the model */
Sys_FPrintf( SYS_VRB, "############### model %i ###############\n", numBSPModels );
if( mapEntityNum == 0 )
ProcessWorldModel();
else
ProcessSubModel();
/* potentially turn off the deluge of text */
verbose = verboseEntities;
}
/* restore -v setting */
verbose = oldVerbose;
/* write fogs */
EmitFogs();
}
/*
OnlyEnts()
this is probably broken unless teamed with a radiant version that preserves entity order
*/
void OnlyEnts( void )
{
char out[ 1024 ];
/* note it */
Sys_Printf( "--- OnlyEnts ---\n" );
sprintf( out, "%s.bsp", source );
LoadBSPFile( out );
numEntities = 0;
LoadShaderInfo();
LoadMapFile( name, qfalse );
SetModelNumbers();
SetLightStyles();
numBSPEntities = numEntities;
UnparseEntities();
WriteBSPFile( out );
}
/*
BSPMain() - ydnar
handles creation of a bsp from a map file
*/
int BSPMain( int argc, char **argv )
{
int i;
char path[ 1024 ], tempSource[ 1024 ];
qboolean onlyents = qfalse;
/* note it */
Sys_Printf( "--- BSP ---\n" );
SetDrawSurfacesBuffer();
mapDrawSurfs = safe_malloc( sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
memset( mapDrawSurfs, 0, sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
numMapDrawSurfs = 0;
tempSource[ 0 ] = '\0';
/* set flares flag */
emitFlares = game->emitFlares;
/* process arguments */
for( i = 1; i < (argc - 1); i++ )
{
if( !strcmp( argv[ i ], "-onlyents" ) )
{
Sys_Printf( "Running entity-only compile\n" );
onlyents = qtrue;
}
else if( !strcmp( argv[ i ], "-tempname" ) )
strcpy( tempSource, argv[ ++i ] );
else if( !strcmp( argv[ i ], "-tmpout" ) )
strcpy( outbase, "/tmp" );
else if( !strcmp( argv[ i ], "-nowater" ) )
{
Sys_Printf( "Disabling water\n" );
nowater = qtrue;
}
else if( !strcmp( argv[ i ], "-nodetail" ) )
{
Sys_Printf( "Ignoring detail brushes\n") ;
nodetail = qtrue;
}
else if( !strcmp( argv[ i ], "-fulldetail" ) )
{
Sys_Printf( "Turning detail brushes into structural brushes\n" );
fulldetail = qtrue;
}
else if( !strcmp( argv[ i ], "-nofog" ) )
{
Sys_Printf( "Fog volumes disabled\n" );
nofog = qtrue;
}
else if( !strcmp( argv[ i ], "-nosubdivide" ) )
{
Sys_Printf( "Disabling brush face subdivision\n" );
nosubdivide = qtrue;
}
else if( !strcmp( argv[ i ], "-leaktest" ) )
{
Sys_Printf( "Leaktest enabled\n" );
leaktest = qtrue;
}
else if( !strcmp( argv[ i ], "-verboseentities" ) )
{
Sys_Printf( "Verbose entities enabled\n" );
verboseEntities = qtrue;
}
else if( !strcmp( argv[ i ], "-nocurves" ) )
{
Sys_Printf( "Ignoring curved surfaces (patches)\n" );
noCurveBrushes = qtrue;
}
else if( !strcmp( argv[ i ], "-notjunc" ) )
{
Sys_Printf( "T-junction fixing disabled\n" );
notjunc = qtrue;
}
else if( !strcmp( argv[ i ], "-fakemap" ) )
{
Sys_Printf( "Generating fakemap.map\n" );
fakemap = qtrue;
}
else if( !strcmp( argv[ i ], "-samplesize" ) )
{
sampleSize = atoi( argv[ i + 1 ] );
if( sampleSize < 1 )
sampleSize = 1;
i++;
Sys_Printf( "Lightmap sample size set to %dx%d units\n", sampleSize, sampleSize );
}
else if( !strcmp( argv[ i ], "-custinfoparms") )
{
Sys_Printf( "Custom info parms enabled\n" );
useCustomInfoParms = qtrue;
}
/* sof2 args */
else if( !strcmp( argv[ i ], "-rename" ) )
{
Sys_Printf( "Appending _bsp suffix to misc_model shaders (SOF2)\n" );
renameModelShaders = qtrue;
}
/* ydnar args */
else if( !strcmp( argv[ i ], "-ne" ) )
{
normalEpsilon = atof( argv[ i + 1 ] );
i++;
Sys_Printf( "Normal epsilon set to %f\n", normalEpsilon );
}
else if( !strcmp( argv[ i ], "-de" ) )
{
distanceEpsilon = atof( argv[ i + 1 ] );
i++;
Sys_Printf( "Distance epsilon set to %f\n", distanceEpsilon );
}
else if( !strcmp( argv[ i ], "-mv" ) )
{
maxSurfaceVerts = atoi( argv[ i + 1 ] );
if( maxSurfaceVerts < 3 )
maxSurfaceVerts = 3;
i++;
Sys_Printf( "Maximum per-surface vertex count set to %d\n", maxSurfaceVerts );
}
else if( !strcmp( argv[ i ], "-mi" ) )
{
maxSurfaceIndexes = atoi( argv[ i + 1 ] );
if( maxSurfaceIndexes < 3 )
maxSurfaceIndexes = 3;
i++;
Sys_Printf( "Maximum per-surface index count set to %d\n", maxSurfaceIndexes );
}
else if( !strcmp( argv[ i ], "-np" ) )
{
npDegrees = atof( argv[ i + 1 ] );
if( npDegrees < 0.0f )
shadeAngleDegrees = 0.0f;
else if( npDegrees > 0.0f )
Sys_Printf( "Forcing nonplanar surfaces with a breaking angle of %f degrees\n", npDegrees );
i++;
}
else if( !strcmp( argv[ i ], "-snap" ) )
{
bevelSnap = atoi( argv[ i + 1 ]);
if( bevelSnap < 0 )
bevelSnap = 0;
i++;
if( bevelSnap > 0 )
Sys_Printf( "Snapping brush bevel planes to %d units\n", bevelSnap );
}
else if( !strcmp( argv[ i ], "-texrange" ) )
{
texRange = atoi( argv[ i + 1 ]);
if( texRange < 0 )
texRange = 0;
i++;
Sys_Printf( "Limiting per-surface texture range to %d texels\n", texRange );
}
else if( !strcmp( argv[ i ], "-nohint" ) )
{
Sys_Printf( "Hint brushes disabled\n" );
noHint = qtrue;
}
else if( !strcmp( argv[ i ], "-flat" ) )
{
Sys_Printf( "Flatshading enabled\n" );
flat = qtrue;
}
else if( !strcmp( argv[ i ], "-meta" ) )
{
Sys_Printf( "Creating meta surfaces from brush faces\n" );
meta = qtrue;
}
else if( !strcmp( argv[ i ], "-patchmeta" ) )
{
Sys_Printf( "Creating meta surfaces from patches\n" );
patchMeta = qtrue;
}
else if( !strcmp( argv[ i ], "-flares" ) )
{
Sys_Printf( "Flare surfaces enabled\n" );
emitFlares = qtrue;
}
else if( !strcmp( argv[ i ], "-noflares" ) )
{
Sys_Printf( "Flare surfaces disabled\n" );
emitFlares = qfalse;
}
else if( !strcmp( argv[ i ], "-skyfix" ) )
{
Sys_Printf( "GL_CLAMP sky fix/hack/workaround enabled\n" );
skyFixHack = qtrue;
}
else if( !strcmp( argv[ i ], "-debugsurfaces" ) )
{
Sys_Printf( "emitting debug surfaces\n" );
debugSurfaces = qtrue;
}
else if( !strcmp( argv[ i ], "-debuginset" ) )
{
Sys_Printf( "Debug surface triangle insetting enabled\n" );
debugInset = qtrue;
}
else if( !strcmp( argv[ i ], "-debugportals" ) )
{
Sys_Printf( "Debug portal surfaces enabled\n" );
debugPortals = qtrue;
}
else if( !strcmp( argv[ i ], "-bsp" ) )
Sys_Printf( "-bsp argument unnecessary\n" );
else
Sys_Printf( "WARNING: Unknown option \"%s\"\n", argv[ i ] );
}
/* fixme: print more useful usage here */
if( i != (argc - 1) )
Error( "usage: q3map [options] mapfile" );
/* copy source name */
strcpy( source, ExpandArg( argv[ i ] ) );
StripExtension( source );
/* ydnar: set default sample size */
SetDefaultSampleSize( sampleSize );
/* delete portal, line and surface files */
sprintf( path, "%s.prt", source );
remove( path );
sprintf( path, "%s.lin", source );
remove( path );
//% sprintf( path, "%s.srf", source ); /* ydnar */
//% remove( path );
/* expand mapname */
strcpy( name, ExpandArg( argv[ i ] ) );
if( strcmp( name + strlen( name ) - 4, ".reg" ) )
{
/* if we are doing a full map, delete the last saved region map */
sprintf( path, "%s.reg", source );
remove( path );
DefaultExtension( name, ".map" ); /* might be .reg */
}
/* if onlyents, just grab the entites and resave */
if( onlyents )
{
OnlyEnts();
return 0;
}
/* load shaders */
LoadShaderInfo();
/* load original file from temp spot in case it was renamed by the editor on the way in */
if( strlen( tempSource ) > 0 )
LoadMapFile( tempSource, qfalse );
else
LoadMapFile( name, qfalse );
/* ydnar: decal setup */
ProcessDecals();
/* ydnar: cloned brush model entities */
SetCloneModelNumbers();
/* process world and submodels */
ProcessModels();
/* set light styles from targetted light entities */
SetLightStyles();
/* finish and write bsp */
EndBSPFile();
/* remove temp map source file if appropriate */
if( strlen( tempSource ) > 0)
remove( tempSource );
/* return to sender */
return 0;
}