gtkradiant/radiant/error.cpp

152 lines
3.7 KiB
C++
Raw Normal View History

/*
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#define UNICODE
#include "stdafx.h"
#if defined (__linux__) || defined (__APPLE__)
#include <unistd.h>
#endif
/*
=================
Error
For abnormal program terminations
=================
*/
/*!
\todo
FIXME the prompt wether to do prefs dialog, may not even be possible
if the crash happens before the game is loaded
*/
void Error (const char *error, ...)
{
va_list argptr;
char text[4096];
va_start (argptr,error);
vsprintf (text, error,argptr);
va_end (argptr);
strcat( text, "\n" );
#if defined (__linux__) || defined (__APPLE__)
if (errno != 0)
{
strcat( text, "errno: " );
strcat( text, strerror (errno));
strcat( text, "\n");
}
#endif
#ifdef _WIN32
if (GetLastError() != 0)
{
LPVOID lpMsgBuf;
FormatMessage(
FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS,
NULL,
GetLastError(),
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language
(LPTSTR) &lpMsgBuf,
0,
NULL
);
strcat( text, "GetLastError: " );
/*
Gtk will only crunch 0<=char<=127
this is a bit hackish, but I didn't find useful functions in win32 API for this
http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=516
*/
TCHAR *scan, *next = (TCHAR*)lpMsgBuf;
do
{
scan = next;
text[strlen(text)+1] = '\0';
if ((scan[0] >= 0) && (scan[0] <= 127))
text[strlen(text)] = scan[0];
else
text[strlen(text)] = '?';
next = CharNext(scan);
} while (next != scan);
strcat( text, "\n");
LocalFree( lpMsgBuf );
}
#endif
// we need to have a current context to call glError()
if (g_qeglobals_gui.d_glBase != NULL)
{
// qglGetError .. can record several errors, clears after calling
//++timo TODO: be able to deal with several errors if necessary, for now I'm just warning about pending error messages
// NOTE: forget that, most boards don't seem to follow the OpenGL standard
GLenum iGLError = qglGetError();
if (iGLError != GL_NO_ERROR)
{
// use our own gluErrorString
strcat( text, "qgluErrorString: " );
strcat( text, (char*)qgluErrorString( iGLError ) );
strcat( text, "\n" );
}
}
strcat (text, "An unrecoverable error has occured.\n"
"Would you like to edit Preferences before exiting Radiant?");
Sys_Printf(text);
if (gtk_MessageBox(NULL, text, "Error", MB_YESNO) == IDYES)
{
Sys_Printf("Doing prefs..\n");
g_PrefsDlg.LoadPrefs ();
g_PrefsDlg.DoModal();
}
QGL_Shutdown();
g_PrefsDlg.Destroy ();
g_dlgSurface.Destroy ();
g_dlgFind.Destroy ();
// force close logging if necessary
g_PrefsDlg.mGamesDialog.m_bLogConsole = false;
Sys_LogFile();
_exit (1);
}
void WINAPI Error (char *error, ...)
{
va_list argptr;
char text[1024];
va_start (argptr,error);
vsprintf (text, error,argptr);
va_end (argptr);
Error((const char *)text);
}