mirror of
https://github.com/UberGames/GtkRadiant.git
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125 lines
2.7 KiB
C
125 lines
2.7 KiB
C
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/*
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Copyright (C) 2001-2006, William Joseph.
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All Rights Reserved.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#if !defined(INCLUDED_MODEL_H)
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#define INCLUDED_MODEL_H
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#include "entitylib.h"
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#include "traverselib.h"
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#include "generic/callback.h"
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#include "stream/stringstream.h"
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#include "os/path.h"
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#include "moduleobserver.h"
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class Model : public ModuleObserver
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{
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ResourceReference m_resource;
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scene::Traversable& m_traverse;
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scene::Node* m_node;
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Callback m_modelChanged;
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public:
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Model(scene::Traversable& traversable, const Callback& modelChanged)
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: m_resource(""), m_traverse(traversable), m_node(0), m_modelChanged(modelChanged)
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{
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m_resource.attach(*this);
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}
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~Model()
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{
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m_resource.detach(*this);
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}
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void realise()
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{
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m_resource.get()->load();
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m_node = m_resource.get()->getNode();
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if(m_node != 0)
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{
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m_traverse.insert(*m_node);
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}
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}
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void unrealise()
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{
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if(m_node != 0)
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{
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m_traverse.erase(*m_node);
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}
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}
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void modelChanged(const char* value)
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{
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StringOutputStream cleaned(string_length(value));
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cleaned << PathCleaned(value);
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m_resource.detach(*this);
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m_resource.setName(cleaned.c_str());
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m_resource.attach(*this);
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m_modelChanged();
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}
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typedef MemberCaller1<Model, const char*, &Model::modelChanged> ModelChangedCaller;
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const char* getName() const
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{
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return m_resource.getName();
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}
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scene::Node* getNode() const
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{
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return m_node;
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}
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};
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class SingletonModel
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{
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TraversableNode m_traverse;
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Model m_model;
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public:
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SingletonModel()
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: m_model(m_traverse, Callback())
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{
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}
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void attach(scene::Traversable::Observer* observer)
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{
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m_traverse.attach(observer);
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}
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void detach(scene::Traversable::Observer* observer)
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{
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m_traverse.detach(observer);
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}
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scene::Traversable& getTraversable()
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{
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return m_traverse;
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}
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void modelChanged(const char* value)
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{
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m_model.modelChanged(value);
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}
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typedef MemberCaller1<SingletonModel, const char*, &SingletonModel::modelChanged> ModelChangedCaller;
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scene::Node* getNode() const
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{
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return m_model.getNode();
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}
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};
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#endif
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