gtkradiant/radiant/qe3.cpp

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/*
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/*
The following source code is licensed by Id Software and subject to the terms of
its LIMITED USE SOFTWARE LICENSE AGREEMENT, a copy of which is included with
GtkRadiant. If you did not receive a LIMITED USE SOFTWARE LICENSE AGREEMENT,
please contact Id Software immediately at info@idsoftware.com.
*/
//
// Linux stuff
//
// Leonardo Zide (leo@lokigames.com)
//
#include "qe3.h"
#include "debugging/debugging.h"
#include "ifilesystem.h"
//#include "imap.h"
#include <map>
#include <gtk/gtktearoffmenuitem.h>
#include "stream/textfilestream.h"
#include "cmdlib.h"
#include "stream/stringstream.h"
#include "os/path.h"
#include "scenelib.h"
#include "gtkutil/messagebox.h"
#include "error.h"
#include "map.h"
#include "build.h"
#include "points.h"
#include "camwindow.h"
#include "mainframe.h"
#include "preferences.h"
#include "watchbsp.h"
#include "autosave.h"
#include "convert.h"
QEGlobals_t g_qeglobals;
#if defined(WIN32)
#define PATH_MAX 260
#endif
void QE_InitVFS()
{
// VFS initialization -----------------------
// we will call GlobalFileSystem().initDirectory, giving the directories to look in (for files in pk3's and for standalone files)
// we need to call in order, the mod ones first, then the base ones .. they will be searched in this order
// *nix systems have a dual filesystem in ~/.q3a, which is searched first .. so we need to add that too
const char* gamename = gamename_get();
const char* basegame = basegame_get();
#if defined (__linux__) || defined (__APPLE__)
const char* userRoot = g_qeglobals.m_userEnginePath.c_str();
#endif
const char* globalRoot = EnginePath_get();
// if we have a mod dir
if(!string_equal(gamename, basegame))
{
#if defined (__linux__) || defined (__APPLE__)
// ~/.<gameprefix>/<fs_game>
{
StringOutputStream userGamePath(256);
userGamePath << userRoot << gamename << '/';
GlobalFileSystem().initDirectory(userGamePath.c_str());
}
#endif
// <fs_basepath>/<fs_game>
{
StringOutputStream globalGamePath(256);
globalGamePath << globalRoot << gamename << '/';
GlobalFileSystem().initDirectory(globalGamePath.c_str());
}
}
#if defined (__linux__) || defined (__APPLE__)
// ~/.<gameprefix>/<fs_main>
{
StringOutputStream userBasePath(256);
userBasePath << userRoot << basegame << '/';
GlobalFileSystem().initDirectory(userBasePath.c_str());
}
#endif
// <fs_basepath>/<fs_main>
{
StringOutputStream globalBasePath(256);
globalBasePath << globalRoot << basegame << '/';
GlobalFileSystem().initDirectory(globalBasePath.c_str());
}
}
int g_numbrushes = 0;
int g_numentities = 0;
void QE_UpdateStatusBar()
{
char buffer[128];
sprintf(buffer, "Brushes: %d Entities: %d", g_numbrushes, g_numentities);
g_pParentWnd->SetStatusText(g_pParentWnd->m_brushcount_status, buffer);
}
SimpleCounter g_brushCount;
void QE_brushCountChanged()
{
g_numbrushes = int(g_brushCount.get());
QE_UpdateStatusBar();
}
SimpleCounter g_entityCount;
void QE_entityCountChanged()
{
g_numentities = int(g_entityCount.get());
QE_UpdateStatusBar();
}
bool ConfirmModified(const char* title)
{
if (!Map_Modified(g_map))
return true;
EMessageBoxReturn result = gtk_MessageBox(GTK_WIDGET(MainFrame_getWindow()), "The current map has changed since it was last saved.\nDo you want to save the current map before continuing?", title, eMB_YESNOCANCEL, eMB_ICONQUESTION);
if(result == eIDCANCEL)
{
return false;
}
if(result == eIDYES)
{
if(Map_Unnamed(g_map))
{
return Map_SaveAs();
}
else
{
return Map_Save();
}
}
return true;
}
const char* const EXECUTABLE_TYPE =
#if defined(__linux__)
"x86"
#elif defined(__APPLE__)
"ppc"
#elif defined(WIN32)
"exe"
#else
#error "unknown platform"
#endif
;
void bsp_init()
{
build_set_variable("RadiantPath", AppPath_get());
build_set_variable("ExecutableType", EXECUTABLE_TYPE);
build_set_variable("EnginePath", EnginePath_get());
build_set_variable("MonitorAddress", (g_WatchBSP_Enabled) ? "127.0.0.1:39000" : "");
build_set_variable("GameName", gamename_get());
build_set_variable("MapFile", Map_Name(g_map));
}
void bsp_shutdown()
{
build_clear_variables();
}
class ArrayCommandListener : public CommandListener
{
GPtrArray* m_array;
public:
ArrayCommandListener()
{
m_array = g_ptr_array_new();
}
~ArrayCommandListener()
{
g_ptr_array_free(m_array, TRUE);
}
void execute(const char* command)
{
g_ptr_array_add(m_array, g_strdup(command));
}
GPtrArray* array() const
{
return m_array;
}
};
class BatchCommandListener : public CommandListener
{
TextOutputStream& m_file;
std::size_t m_commandCount;
const char* m_outputRedirect;
public:
BatchCommandListener(TextOutputStream& file, const char* outputRedirect) : m_file(file), m_commandCount(0), m_outputRedirect(outputRedirect)
{
}
void execute(const char* command)
{
m_file << command;
if (m_commandCount == 0)
{
m_file << " > ";
}
else
{
m_file << " >> ";
}
m_file << "\"" << m_outputRedirect << "\"";
m_file << "\n";
++m_commandCount;
}
};
bool Region_cameraValid()
{
Vector3 vOrig(vector3_snapped(Camera_getOrigin(*g_pParentWnd->GetCamWnd())));
for (int i=0 ; i<3 ; i++)
{
if (vOrig[i] > region_maxs[i] || vOrig[i] < region_mins[i])
{
return false;
}
}
return true;
}
void RunBSP(const char* name)
{
// http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=503
// make sure we don't attempt to region compile a map with the camera outside the region
if (region_active && !Region_cameraValid())
{
globalErrorStream() << "The camera must be in the region to start a region compile.\n";
return;
}
SaveMap();
if(Map_Unnamed(g_map))
{
globalOutputStream() << "build cancelled\n";
return;
}
if (g_SnapShots_Enabled && !Map_Unnamed(g_map) && Map_Modified(g_map))
{
Map_Snapshot();
}
if (region_active)
{
const char* mapname = Map_Name(g_map);
StringOutputStream name(256);
name << StringRange(mapname, path_get_filename_base_end(mapname)) << ".reg";
Map_SaveRegion(name.c_str());
}
Pointfile_Delete();
bsp_init();
if (g_WatchBSP_Enabled)
{
ArrayCommandListener listener;
build_run(name, listener);
// grab the file name for engine running
const char* fullname = Map_Name(g_map);
StringOutputStream bspname(64);
bspname << StringRange(path_get_filename_start(fullname), path_get_filename_base_end(fullname));
BuildMonitor_Run( listener.array(), bspname.c_str() );
}
else
{
char junkpath[PATH_MAX];
strcpy(junkpath, SettingsPath_get());
strcat(junkpath, "junk.txt");
char batpath[PATH_MAX];
#if defined (__linux__) || defined (__APPLE__)
strcpy(batpath, SettingsPath_get());
strcat(batpath, "qe3bsp.sh");
#endif
#ifdef WIN32
strcpy(batpath, SettingsPath_get());
strcat(batpath, "qe3bsp.bat");
#endif
bool written = false;
{
TextFileOutputStream batchFile(batpath);
if(!batchFile.failed())
{
#if defined (__linux__) || defined (__APPLE__)
batchFile << "#!/bin/sh \n\n";
#endif
BatchCommandListener listener(batchFile, junkpath);
build_run(name, listener);
written = true;
}
}
if(written)
{
#if defined (__linux__) || defined (__APPLE__)
chmod (batpath, 0744);
#endif
globalOutputStream() << "Writing the compile script to '" << batpath << "'\n";
globalOutputStream() << "The build output will be saved in '" << junkpath << "'\n";
Q_Exec(batpath, NULL, NULL, true);
}
}
bsp_shutdown();
}
// =============================================================================
// Sys_ functions
void Sys_SetTitle(const char *text, bool modified)
{
StringOutputStream title;
title << ConvertLocaleToUTF8(text);
if(modified)
{
title << " *";
}
gtk_window_set_title(MainFrame_getWindow(), title.c_str());
}
bool g_bWaitCursor = false;
void Sys_BeginWait (void)
{
ScreenUpdates_Disable("Processing...", "Please Wait");
GdkCursor *cursor = gdk_cursor_new (GDK_WATCH);
gdk_window_set_cursor(GTK_WIDGET(MainFrame_getWindow())->window, cursor);
gdk_cursor_unref (cursor);
g_bWaitCursor = true;
}
void Sys_EndWait (void)
{
ScreenUpdates_Enable();
gdk_window_set_cursor(GTK_WIDGET(MainFrame_getWindow())->window, 0);
g_bWaitCursor = false;
}
void Sys_Beep (void)
{
gdk_beep();
}