mirror of
https://github.com/UberGames/GtkRadiant.git
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198 lines
5.7 KiB
C
198 lines
5.7 KiB
C
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/*
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Copyright (C) 1999-2006 Id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#if !defined(INCLUDED_ISHADERS_H)
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#define INCLUDED_ISHADERS_H
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#include "generic/constant.h"
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enum
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{
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QER_TRANS = 1 << 0,
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QER_NOCARVE = 1 << 1,
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QER_NODRAW = 1 << 2,
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QER_NONSOLID = 1 << 3,
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QER_WATER = 1 << 4,
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QER_LAVA = 1 << 5,
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QER_FOG = 1 << 6,
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QER_ALPHATEST = 1 << 7,
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QER_CULL = 1 << 8,
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QER_AREAPORTAL = 1 << 9,
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QER_CLIP = 1 << 10,
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QER_BOTCLIP = 1 << 11,
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};
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struct qtexture_t;
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template<typename Element> class BasicVector3;
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typedef BasicVector3<float> Vector3;
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typedef Vector3 Colour3;
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typedef unsigned char BlendFactor;
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const BlendFactor BLEND_ZERO = 0;
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const BlendFactor BLEND_ONE = 1;
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const BlendFactor BLEND_SRC_COLOUR = 2;
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const BlendFactor BLEND_ONE_MINUS_SRC_COLOUR = 3;
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const BlendFactor BLEND_SRC_ALPHA = 4;
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const BlendFactor BLEND_ONE_MINUS_SRC_ALPHA = 5;
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const BlendFactor BLEND_DST_COLOUR = 6;
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const BlendFactor BLEND_ONE_MINUS_DST_COLOUR = 7;
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const BlendFactor BLEND_DST_ALPHA = 8;
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const BlendFactor BLEND_ONE_MINUS_DST_ALPHA = 9;
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const BlendFactor BLEND_SRC_ALPHA_SATURATE = 10;
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class BlendFunc
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{
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public:
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BlendFunc(BlendFactor src, BlendFactor dst) : m_src(src), m_dst(dst)
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{
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}
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BlendFactor m_src;
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BlendFactor m_dst;
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};
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class ShaderLayer
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{
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public:
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virtual qtexture_t* texture() const = 0;
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virtual BlendFunc blendFunc() const = 0;
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virtual bool clampToBorder() const = 0;
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virtual float alphaTest() const = 0;
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};
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template<typename FirstArgument>
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class Callback1;
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typedef Callback1<const ShaderLayer&> ShaderLayerCallback;
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class IShader
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{
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public:
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enum EAlphaFunc
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{
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eAlways,
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eEqual,
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eLess,
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eGreater,
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eLEqual,
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eGEqual,
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};
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enum ECull
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{
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eCullNone,
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eCullBack,
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};
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// Increment the number of references to this object
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virtual void IncRef() = 0;
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// Decrement the reference count
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virtual void DecRef() = 0;
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// get/set the qtexture_t* Radiant uses to represent this shader object
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virtual qtexture_t* getTexture() const = 0;
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virtual qtexture_t* getDiffuse() const = 0;
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virtual qtexture_t* getBump() const = 0;
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virtual qtexture_t* getSpecular() const = 0;
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// get shader name
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virtual const char* getName() const = 0;
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virtual bool IsInUse() const = 0;
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virtual void SetInUse(bool bInUse) = 0;
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// get the editor flags (QER_NOCARVE QER_TRANS)
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virtual int getFlags() const = 0;
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// get the transparency value
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virtual float getTrans() const = 0;
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// test if it's a true shader, or a default shader created to wrap around a texture
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virtual bool IsDefault() const = 0;
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// get the alphaFunc
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virtual void getAlphaFunc(EAlphaFunc *func, float *ref) = 0;
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virtual BlendFunc getBlendFunc() const = 0;
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// get the cull type
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virtual ECull getCull() = 0;
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// get shader file name (ie the file where this one is defined)
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virtual const char* getShaderFileName() const = 0;
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virtual const ShaderLayer* firstLayer() const = 0;
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virtual void forEachLayer(const ShaderLayerCallback& layer) const = 0;
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virtual qtexture_t* lightFalloffImage() const = 0;
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};
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class Callback;
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typedef struct _GSList GSList;
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typedef Callback1<const char*> ShaderNameCallback;
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class ModuleObserver;
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class ShaderSystem
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{
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public:
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INTEGER_CONSTANT(Version, 1);
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STRING_CONSTANT(Name, "shaders");
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// NOTE: shader and texture names used must be full path.
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// Shaders usable as textures have prefix equal to getTexturePrefix()
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virtual void realise() = 0;
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virtual void unrealise() = 0;
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virtual void refresh() = 0;
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// activate the shader for a given name and return it
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// will return the default shader if name is not found
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virtual IShader* getShaderForName(const char* name) = 0;
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virtual void foreachShaderName(const ShaderNameCallback& callback) = 0;
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// iterate over the list of active shaders
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virtual void beginActiveShadersIterator() = 0;
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virtual bool endActiveShadersIterator() = 0;
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virtual IShader* dereferenceActiveShadersIterator() = 0;
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virtual void incrementActiveShadersIterator() = 0;
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virtual void setActiveShadersChangedNotify(const Callback& notify) = 0;
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virtual void attach(ModuleObserver& observer) = 0;
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virtual void detach(ModuleObserver& observer) = 0;
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virtual void setLightingEnabled(bool enabled) = 0;
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virtual const char* getTexturePrefix() const = 0;
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};
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#include "modulesystem.h"
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template<typename Type>
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class GlobalModule;
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typedef GlobalModule<ShaderSystem> GlobalShadersModule;
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template<typename Type>
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class GlobalModuleRef;
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typedef GlobalModuleRef<ShaderSystem> GlobalShadersModuleRef;
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inline ShaderSystem& GlobalShaderSystem()
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{
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return GlobalShadersModule::getTable();
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}
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#define QERApp_Shader_ForName GlobalShaderSystem().getShaderForName
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#define QERApp_ActiveShaders_IteratorBegin GlobalShaderSystem().beginActiveShadersIterator
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#define QERApp_ActiveShaders_IteratorAtEnd GlobalShaderSystem().endActiveShadersIterator
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#define QERApp_ActiveShaders_IteratorCurrent GlobalShaderSystem().dereferenceActiveShadersIterator
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#define QERApp_ActiveShaders_IteratorIncrement GlobalShaderSystem().incrementActiveShadersIterator
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#endif
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