mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-12-02 16:42:19 +00:00
183 lines
4.4 KiB
C++
183 lines
4.4 KiB
C++
|
/*
|
||
|
BobToolz plugin for GtkRadiant
|
||
|
Copyright (C) 2001 Gordon Biggans
|
||
|
|
||
|
This library is free software; you can redistribute it and/or
|
||
|
modify it under the terms of the GNU Lesser General Public
|
||
|
License as published by the Free Software Foundation; either
|
||
|
version 2.1 of the License, or (at your option) any later version.
|
||
|
|
||
|
This library is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||
|
Lesser General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU Lesser General Public
|
||
|
License along with this library; if not, write to the Free Software
|
||
|
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||
|
*/
|
||
|
|
||
|
// DMap.cpp: implementation of the DMap class.
|
||
|
//
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
#include "StdAfx.h"
|
||
|
|
||
|
#include "str.h"
|
||
|
#include "gtkr_list.h"
|
||
|
|
||
|
#include "DPoint.h"
|
||
|
#include "DPlane.h"
|
||
|
#include "DBrush.h"
|
||
|
#include "DEPair.h"
|
||
|
#include "DPatch.h"
|
||
|
#include "DEntity.h"
|
||
|
#include "DMap.h"
|
||
|
|
||
|
#include "iundo.h"
|
||
|
|
||
|
#include "refcounted_ptr.h"
|
||
|
|
||
|
#include <vector>
|
||
|
#include <list>
|
||
|
#include <map>
|
||
|
#include <algorithm>
|
||
|
|
||
|
#include "scenelib.h"
|
||
|
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
// Construction/Destruction
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
DMap::DMap()
|
||
|
{
|
||
|
m_nNextEntity = 1;
|
||
|
AddEntity("worldspawn", 0);
|
||
|
}
|
||
|
|
||
|
DMap::~DMap()
|
||
|
{
|
||
|
ClearEntities();
|
||
|
}
|
||
|
|
||
|
DEntity* DMap::AddEntity(char *classname, int ID)
|
||
|
{
|
||
|
DEntity* newEntity;
|
||
|
if(ID == -1)
|
||
|
newEntity = new DEntity(classname, m_nNextEntity++);
|
||
|
else
|
||
|
newEntity = new DEntity(classname, ID);
|
||
|
|
||
|
entityList.push_back(newEntity);
|
||
|
|
||
|
return newEntity;
|
||
|
}
|
||
|
|
||
|
void DMap::ClearEntities()
|
||
|
{
|
||
|
m_nNextEntity = 1;
|
||
|
|
||
|
for(list<DEntity *>::const_iterator deadEntity=entityList.begin(); deadEntity!=entityList.end(); deadEntity++)
|
||
|
delete *deadEntity;
|
||
|
|
||
|
entityList.clear();
|
||
|
}
|
||
|
|
||
|
DEntity* DMap::GetEntityForID(int ID)
|
||
|
{
|
||
|
DEntity* findEntity = NULL;
|
||
|
|
||
|
for(list<DEntity *>::const_iterator chkEntity=entityList.begin(); chkEntity!=entityList.end(); chkEntity++)
|
||
|
{
|
||
|
if((*chkEntity)->m_nID == ID)
|
||
|
{
|
||
|
findEntity = (*chkEntity);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if(!findEntity)
|
||
|
findEntity = AddEntity("worldspawn", ID);
|
||
|
|
||
|
return findEntity;
|
||
|
}
|
||
|
|
||
|
|
||
|
DEntity* DMap::GetWorldSpawn()
|
||
|
{
|
||
|
return GetEntityForID(0);
|
||
|
}
|
||
|
|
||
|
void DMap::BuildInRadiant(bool bAllowDestruction)
|
||
|
{
|
||
|
for(list<DEntity *>::const_iterator buildEntity=entityList.begin(); buildEntity!=entityList.end(); buildEntity++)
|
||
|
(*buildEntity)->BuildInRadiant(bAllowDestruction);
|
||
|
}
|
||
|
|
||
|
void DMap::LoadAll(bool bLoadPatches)
|
||
|
{
|
||
|
ClearEntities();
|
||
|
|
||
|
GlobalSelectionSystem().Select(false);
|
||
|
|
||
|
class load_entities_t : public scene::Traversable::Walker
|
||
|
{
|
||
|
DMap* m_map;
|
||
|
bool m_bLoadPatches;
|
||
|
public:
|
||
|
load_entities_t(DMap* map, bool bLoadPatches)
|
||
|
: m_map(map), m_bLoadPatches(bLoadPatches)
|
||
|
{
|
||
|
}
|
||
|
bool pre(scene::Node* node)
|
||
|
{
|
||
|
if(node->m_entity)
|
||
|
{
|
||
|
DEntity* loadEntity = m_map->AddEntity("", 0);
|
||
|
loadEntity->LoadFromEntity(node, m_bLoadPatches);
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
void post(scene::Node* node)
|
||
|
{
|
||
|
}
|
||
|
} load_entities(this, bLoadPatches);
|
||
|
|
||
|
GlobalSceneGraph().root()->m_traverse->traverse(load_entities);
|
||
|
}
|
||
|
|
||
|
int DMap::FixBrushes()
|
||
|
{
|
||
|
int count = 0;
|
||
|
for(list<DEntity *>::const_iterator fixEntity=entityList.begin(); fixEntity!=entityList.end(); fixEntity++)
|
||
|
{
|
||
|
count += (*fixEntity)->FixBrushes();
|
||
|
}
|
||
|
|
||
|
return count;
|
||
|
}
|
||
|
|
||
|
void DMap::ResetTextures( const char* textureName, float fScale[2], float fShift[2], int rotation, const char* newTextureName,
|
||
|
int bResetTextureName, int bResetScale[2], int bResetShift[2], int bResetRotation)
|
||
|
{
|
||
|
for(list<DEntity *>::const_iterator texEntity=entityList.begin(); texEntity!=entityList.end(); texEntity++)
|
||
|
{
|
||
|
if(!stricmp("worldspawn", (*texEntity)->m_Classname))
|
||
|
(*texEntity)->ResetTextures(textureName, fScale, fShift, rotation, newTextureName,
|
||
|
bResetTextureName, bResetScale, bResetShift, bResetRotation, TRUE);
|
||
|
else
|
||
|
{
|
||
|
if((*texEntity)->ResetTextures( textureName, fScale, fShift, rotation, newTextureName,
|
||
|
bResetTextureName, bResetScale, bResetShift, bResetRotation, FALSE))
|
||
|
RebuildEntity(*texEntity);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void DMap::RebuildEntity(DEntity *ent)
|
||
|
{
|
||
|
ent->RemoveFromRadiant();
|
||
|
ent->BuildInRadiant(FALSE);
|
||
|
}
|