gtkradiant/plugins/entity/entity_entitymodel.h

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/*
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef _ENTITYMODEL_H_
#define _ENTITYMODEL_H_
#include "plugin.h"
/*! simulates misc_model entity behaviours for rendering/selection/editing */
class CEntityMiscModel : public IRender, public ISelect, public IEdit
{
public:
CEntityMiscModel ( entity_t *e );
virtual ~CEntityMiscModel ();
void IncRef() { refCount++; }
void DecRef() {
if ( --refCount == 0 ) {
delete this;
}
}
// IRender
void Draw( int state, int rflags ) const;
const aabb_t *GetAABB() const { return &m_BBox; }
// ISelect
bool TestRay( const ray_t *ray, vec_t *dist ) const;
//bool TestBox(const aabb_t aabb) const;
// ITransform
void Translate( const vec3_t translation );
void Rotate( const vec3_t pivot, const vec3_t rotation );
const vec_t *GetTranslation() const { return m_translate; }
const vec_t *GetRotation() const { return m_euler; }
void OnKeyValueChanged( entity_t *e, const char *key, const char* value );
void SetName( const char *name );
private:
void BuildCacheRequestString( const char *name );
/*! updates the AABB and transformation matrix */
void UpdateCachedData();
entity_interfaces_t *m_model;
entity_t *m_entity;
int refCount;
string_t m_version;
Str m_cachereq;
/*! AABB in local space */
aabb_t m_BBox;
/*! worldspace-to-localspace translation */
vec3_t m_translate;
/*! worldspace-to-localspace euler rotation angles */
vec3_t m_euler;
/*! worldspace-to-localspace scale */
vec3_t m_scale;
/*! localspace origin, effectively rotation & scale pivot point */
vec3_t m_pivot;
/*! worldspace-to-localspace transform, generated from translate/euler/scale/pivot */
m4x4_t m_transform;
/*! localspace-to-worldspace transform */
m4x4_t m_inverse_transform;
};
/*! simulates eclass-model entity behaviours for rendering/selection/editing */
class CEntityEclassModel : public IRender, public ISelect, public IEdit
{
public:
CEntityEclassModel ();
virtual ~CEntityEclassModel ();
void IncRef() { refCount++; }
void DecRef() {
if ( --refCount == 0 ) {
delete this;
}
}
// IRender
void Draw( int state, int rflags ) const;
const aabb_t *GetAABB() const { return &m_BBox; }
// ISelect
bool TestRay( const ray_t *ray, vec_t *dist ) const;
//bool TestBox(const aabb_t aabb) const;
// ITransform
void Translate( const vec3_t translation );
void Rotate( const vec3_t pivot, const vec3_t rotation );
const vec_t *GetTranslation() const { return m_translate; }
const vec_t *GetRotation() const { return m_euler; }
void OnKeyValueChanged( entity_t *e, const char *key, const char* value );
void SetName( const char *name );
void SetEclass( const eclass_t* eclass );
private:
/*! updates the AABB and transformation matrix */
void UpdateCachedData();
entity_interfaces_t *m_model;
int refCount;
string_t m_name;
string_t m_version;
const eclass_t *m_eclass;
/*! AABB in local space */
aabb_t m_BBox;
/*! worldspace-to-localspace translation */
vec3_t m_translate;
/*! worldspace-to-localspace euler rotation angles */
vec3_t m_euler;
/*! worldspace-to-localspace scale */
vec3_t m_scale;
/*! localspace origin, effectively rotation & scale pivot point */
vec3_t m_pivot;
/*! worldspace-to-localspace transform, generated from translate/euler/scale/pivot */
m4x4_t m_transform;
/*! localspace-to-worldspace transform */
m4x4_t m_inverse_transform;
};
void pivot_draw( const vec3_t pivot );
void Entity_UpdateClass( entity_t *e, const char* value );
#endif /* _ENTITYMODEL_H_ */