gtkradiant/tools/quake2/extra/texpaint/texpaint.mak

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# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
!IF "$(CFG)" == ""
CFG=texpaint - Win32 Debug
!MESSAGE No configuration specified. Defaulting to texpaint - Win32 Debug.
!ENDIF
!IF "$(CFG)" != "texpaint - Win32 Release" && "$(CFG)" !=\
"texpaint - Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "texpaint.mak" CFG="texpaint - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "texpaint - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "texpaint - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
################################################################################
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MTL=mktyplib.exe
CPP=cl.exe
RSC=rc.exe
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# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
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OUTDIR=.\Release
INTDIR=.\Release
ALL : "$(OUTDIR)\texpaint.exe"
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"$(OUTDIR)" :
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /GX /O2 /I "..\common" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
CPP_PROJ=/nologo /ML /GX /O2 /I "..\common" /D "WIN32" /D "NDEBUG" /D\
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$(LINK32) @<<
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<<
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OUTDIR=.\Debug
INTDIR=.\Debug
ALL : "$(OUTDIR)\texpaint.exe"
CLEAN :
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"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /Gm /GX /Zi /Od /I "..\common" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN_ERROR" /YX /c
CPP_PROJ=/nologo /MLd /Gm /GX /Zi /Od /I "..\common" /D "WIN32" /D "_DEBUG" /D\
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
# ADD LINK32 opengl32.lib glu32.lib glaux.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /pdb:none /debug /machine:I386
LINK32_FLAGS=opengl32.lib glu32.lib glaux.lib kernel32.lib user32.lib gdi32.lib\
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uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /pdb:none /debug\
/machine:I386 /out:"$(OUTDIR)/texpaint.exe"
LINK32_OBJS= \
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"$(INTDIR)\l3dslib.obj" \
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$(LINK32) @<<
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<<
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################################################################################
# Begin Target
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# Name "texpaint - Win32 Debug"
!IF "$(CFG)" == "texpaint - Win32 Release"
!ELSEIF "$(CFG)" == "texpaint - Win32 Debug"
!ENDIF
################################################################################
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$(CPP) $(CPP_PROJ) $(SOURCE)
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$(CPP) $(CPP_PROJ) $(SOURCE)
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$(CPP) $(CPP_PROJ) $(SOURCE)
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$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
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$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
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# End Source File
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!ENDIF
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!ENDIF
# End Source File
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$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
# End Target
# End Project
################################################################################