mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-10 06:31:41 +00:00
469 lines
13 KiB
Makefile
469 lines
13 KiB
Makefile
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# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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!IF "$(CFG)" == ""
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CFG=texpaint - Win32 Debug
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!MESSAGE No configuration specified. Defaulting to texpaint - Win32 Debug.
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!ENDIF
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!IF "$(CFG)" != "texpaint - Win32 Release" && "$(CFG)" !=\
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"texpaint - Win32 Debug"
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!MESSAGE Invalid configuration "$(CFG)" specified.
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!MESSAGE You can specify a configuration when running NMAKE on this makefile
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "texpaint.mak" CFG="texpaint - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "texpaint - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "texpaint - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE
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!ERROR An invalid configuration is specified.
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!ENDIF
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!IF "$(OS)" == "Windows_NT"
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NULL=
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!ELSE
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NULL=nul
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!ENDIF
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################################################################################
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# Begin Project
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# PROP Target_Last_Scanned "texpaint - Win32 Debug"
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MTL=mktyplib.exe
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "texpaint - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
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OUTDIR=.\Release
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INTDIR=.\Release
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ALL : "$(OUTDIR)\texpaint.exe"
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CLEAN :
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-@erase "$(INTDIR)\cmdlib.obj"
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-@erase "$(INTDIR)\l3dslib.obj"
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-@erase "$(INTDIR)\lbmlib.obj"
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-@erase "$(INTDIR)\mathlib.obj"
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-@erase "$(INTDIR)\scriplib.obj"
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-@erase "$(INTDIR)\texmake.res"
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-@erase "$(INTDIR)\texpaint.obj"
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-@erase "$(INTDIR)\trilib.obj"
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-@erase "$(INTDIR)\win_cam.obj"
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-@erase "$(INTDIR)\win_main.obj"
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-@erase "$(INTDIR)\win_pal.obj"
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-@erase "$(INTDIR)\win_skin.obj"
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-@erase "$(OUTDIR)\texpaint.exe"
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /GX /O2 /I "..\common" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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CPP_PROJ=/nologo /ML /GX /O2 /I "..\common" /D "WIN32" /D "NDEBUG" /D\
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"_WINDOWS" /Fp"$(INTDIR)/texpaint.pch" /YX /Fo"$(INTDIR)/" /c
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CPP_OBJS=.\Release/
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CPP_SBRS=.\.
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# ADD BASE MTL /nologo /D "NDEBUG" /win32
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# ADD MTL /nologo /D "NDEBUG" /win32
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MTL_PROJ=/nologo /D "NDEBUG" /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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RSC_PROJ=/l 0x409 /fo"$(INTDIR)/texmake.res" /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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BSC32_FLAGS=/nologo /o"$(OUTDIR)/texpaint.bsc"
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BSC32_SBRS= \
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 opengl32.lib glu32.lib glaux.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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LINK32_FLAGS=opengl32.lib glu32.lib glaux.lib kernel32.lib user32.lib gdi32.lib\
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winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib\
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uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:no\
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/pdb:"$(OUTDIR)/texpaint.pdb" /machine:I386 /out:"$(OUTDIR)/texpaint.exe"
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LINK32_OBJS= \
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"$(INTDIR)\cmdlib.obj" \
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"$(INTDIR)\l3dslib.obj" \
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"$(INTDIR)\lbmlib.obj" \
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"$(INTDIR)\mathlib.obj" \
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"$(INTDIR)\scriplib.obj" \
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"$(INTDIR)\texmake.res" \
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"$(INTDIR)\texpaint.obj" \
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"$(INTDIR)\trilib.obj" \
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"$(INTDIR)\win_cam.obj" \
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"$(INTDIR)\win_main.obj" \
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"$(INTDIR)\win_pal.obj" \
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"$(INTDIR)\win_skin.obj"
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"$(OUTDIR)\texpaint.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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$(LINK32) @<<
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$(LINK32_FLAGS) $(LINK32_OBJS)
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<<
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!ELSEIF "$(CFG)" == "texpaint - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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|
# PROP BASE Output_Dir "texpaint"
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|
# PROP BASE Intermediate_Dir "texpaint"
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|
# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Target_Dir ""
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OUTDIR=.\Debug
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INTDIR=.\Debug
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ALL : "$(OUTDIR)\texpaint.exe"
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CLEAN :
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-@erase "$(INTDIR)\cmdlib.obj"
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-@erase "$(INTDIR)\l3dslib.obj"
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-@erase "$(INTDIR)\lbmlib.obj"
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-@erase "$(INTDIR)\mathlib.obj"
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-@erase "$(INTDIR)\scriplib.obj"
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-@erase "$(INTDIR)\texmake.res"
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-@erase "$(INTDIR)\texpaint.obj"
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-@erase "$(INTDIR)\trilib.obj"
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-@erase "$(INTDIR)\vc40.idb"
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-@erase "$(INTDIR)\vc40.pdb"
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-@erase "$(INTDIR)\win_cam.obj"
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-@erase "$(INTDIR)\win_main.obj"
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-@erase "$(INTDIR)\win_pal.obj"
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-@erase "$(INTDIR)\win_skin.obj"
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-@erase "$(OUTDIR)\texpaint.exe"
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /Gm /GX /Zi /Od /I "..\common" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "WIN_ERROR" /YX /c
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CPP_PROJ=/nologo /MLd /Gm /GX /Zi /Od /I "..\common" /D "WIN32" /D "_DEBUG" /D\
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"_WINDOWS" /D "WIN_ERROR" /Fp"$(INTDIR)/texpaint.pch" /YX /Fo"$(INTDIR)/"\
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/Fd"$(INTDIR)/" /c
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CPP_OBJS=.\Debug/
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CPP_SBRS=.\.
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# ADD BASE MTL /nologo /D "_DEBUG" /win32
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# ADD MTL /nologo /D "_DEBUG" /win32
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MTL_PROJ=/nologo /D "_DEBUG" /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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RSC_PROJ=/l 0x409 /fo"$(INTDIR)/texmake.res" /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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BSC32_FLAGS=/nologo /o"$(OUTDIR)/texpaint.bsc"
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BSC32_SBRS= \
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
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# ADD LINK32 opengl32.lib glu32.lib glaux.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /pdb:none /debug /machine:I386
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LINK32_FLAGS=opengl32.lib glu32.lib glaux.lib kernel32.lib user32.lib gdi32.lib\
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winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib\
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uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /pdb:none /debug\
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/machine:I386 /out:"$(OUTDIR)/texpaint.exe"
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LINK32_OBJS= \
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"$(INTDIR)\cmdlib.obj" \
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"$(INTDIR)\l3dslib.obj" \
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"$(INTDIR)\lbmlib.obj" \
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"$(INTDIR)\mathlib.obj" \
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"$(INTDIR)\scriplib.obj" \
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|
"$(INTDIR)\texmake.res" \
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||
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"$(INTDIR)\texpaint.obj" \
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"$(INTDIR)\trilib.obj" \
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"$(INTDIR)\win_cam.obj" \
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"$(INTDIR)\win_main.obj" \
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"$(INTDIR)\win_pal.obj" \
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"$(INTDIR)\win_skin.obj"
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||
|
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|
"$(OUTDIR)\texpaint.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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|
$(LINK32) @<<
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$(LINK32_FLAGS) $(LINK32_OBJS)
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<<
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||
|
!ENDIF
|
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|
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.c{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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.cpp{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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.cxx{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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|
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.c{$(CPP_SBRS)}.sbr:
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$(CPP) $(CPP_PROJ) $<
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|
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.cpp{$(CPP_SBRS)}.sbr:
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$(CPP) $(CPP_PROJ) $<
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.cxx{$(CPP_SBRS)}.sbr:
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$(CPP) $(CPP_PROJ) $<
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################################################################################
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# Begin Target
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|
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# Name "texpaint - Win32 Release"
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# Name "texpaint - Win32 Debug"
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!IF "$(CFG)" == "texpaint - Win32 Release"
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|
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!ELSEIF "$(CFG)" == "texpaint - Win32 Debug"
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!ENDIF
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################################################################################
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# Begin Source File
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SOURCE=.\texpaint.c
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DEP_CPP_TEXPA=\
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"..\common\cmdlib.h"\
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"..\common\l3dslib.h"\
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"..\common\lbmlib.h"\
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"..\common\mathlib.h"\
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"..\common\trilib.h"\
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".\texpaint.h"\
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{$(INCLUDE)}"\gl\GL.H"\
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{$(INCLUDE)}"\gl\GLAUX.H"\
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{$(INCLUDE)}"\gl\GLU.H"\
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"$(INTDIR)\texpaint.obj" : $(SOURCE) $(DEP_CPP_TEXPA) "$(INTDIR)"
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=\quake\utils2\common\mathlib.c
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DEP_CPP_MATHL=\
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"..\..\..\quake\utils2\common\cmdlib.h"\
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"..\..\..\quake\utils2\common\mathlib.h"\
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"$(INTDIR)\mathlib.obj" : $(SOURCE) $(DEP_CPP_MATHL) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=\quake\utils2\common\l3dslib.c
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DEP_CPP_L3DSL=\
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"..\..\..\quake\utils2\common\cmdlib.h"\
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"..\..\..\quake\utils2\common\l3dslib.h"\
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"..\..\..\quake\utils2\common\mathlib.h"\
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"..\..\..\quake\utils2\common\trilib.h"\
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"$(INTDIR)\l3dslib.obj" : $(SOURCE) $(DEP_CPP_L3DSL) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=\quake\utils2\common\lbmlib.c
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DEP_CPP_LBMLI=\
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"..\..\..\quake\utils2\common\cmdlib.h"\
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"..\..\..\quake\utils2\common\lbmlib.h"\
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"$(INTDIR)\lbmlib.obj" : $(SOURCE) $(DEP_CPP_LBMLI) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=\quake\utils2\common\scriplib.c
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DEP_CPP_SCRIP=\
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"..\..\..\quake\utils2\common\cmdlib.h"\
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"..\..\..\quake\utils2\common\scriplib.h"\
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"$(INTDIR)\scriplib.obj" : $(SOURCE) $(DEP_CPP_SCRIP) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=\quake\utils2\common\trilib.c
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DEP_CPP_TRILI=\
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"..\..\..\quake\utils2\common\cmdlib.h"\
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"..\..\..\quake\utils2\common\mathlib.h"\
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"..\..\..\quake\utils2\common\trilib.h"\
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"$(INTDIR)\trilib.obj" : $(SOURCE) $(DEP_CPP_TRILI) "$(INTDIR)"
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$(CPP) $(CPP_PROJ) $(SOURCE)
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\win_skin.c
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DEP_CPP_WIN_S=\
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"..\common\cmdlib.h"\
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"..\common\l3dslib.h"\
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"..\common\lbmlib.h"\
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"..\common\mathlib.h"\
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"..\common\trilib.h"\
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".\texpaint.h"\
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{$(INCLUDE)}"\gl\GL.H"\
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{$(INCLUDE)}"\gl\GLAUX.H"\
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{$(INCLUDE)}"\gl\GLU.H"\
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|
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"$(INTDIR)\win_skin.obj" : $(SOURCE) $(DEP_CPP_WIN_S) "$(INTDIR)"
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\win_main.c
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DEP_CPP_WIN_M=\
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"..\common\cmdlib.h"\
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"..\common\l3dslib.h"\
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"..\common\lbmlib.h"\
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"..\common\mathlib.h"\
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"..\common\trilib.h"\
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".\texpaint.h"\
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{$(INCLUDE)}"\gl\GL.H"\
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{$(INCLUDE)}"\gl\GLAUX.H"\
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{$(INCLUDE)}"\gl\GLU.H"\
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||
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"$(INTDIR)\win_main.obj" : $(SOURCE) $(DEP_CPP_WIN_M) "$(INTDIR)"
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# End Source File
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||
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################################################################################
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# Begin Source File
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SOURCE=.\win_pal.c
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DEP_CPP_WIN_P=\
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"..\common\cmdlib.h"\
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"..\common\l3dslib.h"\
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"..\common\lbmlib.h"\
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"..\common\mathlib.h"\
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"..\common\trilib.h"\
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".\texpaint.h"\
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{$(INCLUDE)}"\gl\GL.H"\
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{$(INCLUDE)}"\gl\GLAUX.H"\
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{$(INCLUDE)}"\gl\GLU.H"\
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|
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||
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||
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"$(INTDIR)\win_pal.obj" : $(SOURCE) $(DEP_CPP_WIN_P) "$(INTDIR)"
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|
|
||
|
|
||
|
# End Source File
|
||
|
################################################################################
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\win_cam.c
|
||
|
DEP_CPP_WIN_C=\
|
||
|
"..\common\cmdlib.h"\
|
||
|
"..\common\l3dslib.h"\
|
||
|
"..\common\lbmlib.h"\
|
||
|
"..\common\mathlib.h"\
|
||
|
"..\common\trilib.h"\
|
||
|
".\texpaint.h"\
|
||
|
{$(INCLUDE)}"\gl\GL.H"\
|
||
|
{$(INCLUDE)}"\gl\GLAUX.H"\
|
||
|
{$(INCLUDE)}"\gl\GLU.H"\
|
||
|
|
||
|
|
||
|
"$(INTDIR)\win_cam.obj" : $(SOURCE) $(DEP_CPP_WIN_C) "$(INTDIR)"
|
||
|
|
||
|
|
||
|
# End Source File
|
||
|
################################################################################
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\texmake.rc
|
||
|
|
||
|
"$(INTDIR)\texmake.res" : $(SOURCE) "$(INTDIR)"
|
||
|
$(RSC) $(RSC_PROJ) $(SOURCE)
|
||
|
|
||
|
|
||
|
# End Source File
|
||
|
################################################################################
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=.\texpaint.h
|
||
|
|
||
|
!IF "$(CFG)" == "texpaint - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "texpaint - Win32 Debug"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
################################################################################
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=\quake\utils2\common\lbmlib.h
|
||
|
|
||
|
!IF "$(CFG)" == "texpaint - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "texpaint - Win32 Debug"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
################################################################################
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=\quake\utils2\common\cmdlib.h
|
||
|
|
||
|
!IF "$(CFG)" == "texpaint - Win32 Release"
|
||
|
|
||
|
!ELSEIF "$(CFG)" == "texpaint - Win32 Debug"
|
||
|
|
||
|
!ENDIF
|
||
|
|
||
|
# End Source File
|
||
|
################################################################################
|
||
|
# Begin Source File
|
||
|
|
||
|
SOURCE=\quake\utils2\common\cmdlib.c
|
||
|
DEP_CPP_CMDLI=\
|
||
|
"..\..\..\quake\utils2\common\cmdlib.h"\
|
||
|
{$(INCLUDE)}"\sys\stat.h"\
|
||
|
{$(INCLUDE)}"\sys\types.h"\
|
||
|
|
||
|
|
||
|
"$(INTDIR)\cmdlib.obj" : $(SOURCE) $(DEP_CPP_CMDLI) "$(INTDIR)"
|
||
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
||
|
|
||
|
|
||
|
# End Source File
|
||
|
# End Target
|
||
|
# End Project
|
||
|
################################################################################
|