gtkradiant/plugins/md3model/mdl.cpp

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/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "mdl.h"
#include "ifilesystem.h"
#include "imodel.h"
#include "imagelib.h"
#include "bytestreamutils.h"
#include "model.h"
#include "ident.h"
#include "mdlnormals.h"
#include "mdlformat.h"
void istream_read_mdlHeader(PointerInputStream& inputStream, mdlHeader_t& header)
{
inputStream.read(header.ident, 4);
header.version = istream_read_int32_le(inputStream);
header.scale[0] = istream_read_float32_le(inputStream);
header.scale[1] = istream_read_float32_le(inputStream);
header.scale[2] = istream_read_float32_le(inputStream);
header.scale_origin[0] = istream_read_float32_le(inputStream);
header.scale_origin[1] = istream_read_float32_le(inputStream);
header.scale_origin[2] = istream_read_float32_le(inputStream);
header.boundingradius = istream_read_float32_le(inputStream);
header.eyeposition[0] = istream_read_float32_le(inputStream);
header.eyeposition[1] = istream_read_float32_le(inputStream);
header.eyeposition[2] = istream_read_float32_le(inputStream);
header.numskins = istream_read_int32_le(inputStream);
header.skinwidth = istream_read_int32_le(inputStream);
header.skinheight = istream_read_int32_le(inputStream);
header.numverts = istream_read_int32_le(inputStream);
header.numtris = istream_read_int32_le(inputStream);
header.numframes = istream_read_int32_le(inputStream);
header.synctype = istream_read_int32_le(inputStream);
header.flags = istream_read_int32_le(inputStream);
header.size = istream_read_float32_le(inputStream);
}
inline ArbitraryMeshVertex MDLVertex_construct(const mdlHeader_t& header, const mdlXyzNormal_t& xyz, const mdlSt_t& st, bool facesfront)
{
return ArbitraryMeshVertex(
Vertex3f(
xyz.v[0] * header.scale[0] + header.scale_origin[0],
xyz.v[1] * header.scale[1] + header.scale_origin[1],
xyz.v[2] * header.scale[2] + header.scale_origin[2]
),
Normal3f(
g_mdl_normals[xyz.lightnormalindex][0],
g_mdl_normals[xyz.lightnormalindex][1],
g_mdl_normals[xyz.lightnormalindex][2]
),
TexCoord2f(
((float)st.s / header.skinwidth) + ((st.onseam == MDL_ONSEAM && !facesfront) ? 0.5f : 0.0f),
(float)st.t / header.skinheight
)
);
}
class mdlVertex_t
{
public:
inline mdlVertex_t(int vertindex, int facesfront)
: m_vertindex(vertindex), m_facesfront(facesfront)
{}
inline bool operator<(const mdlVertex_t& other) const
{
if(m_facesfront < other.m_facesfront)
return true;
if(other.m_facesfront < m_facesfront)
return false;
if(m_vertindex < other.m_vertindex)
return true;
if(other.m_vertindex < m_vertindex)
return false;
return false;
}
inline bool operator==(const mdlVertex_t& other) const
{
return m_vertindex == other.m_vertindex
&& m_facesfront == other.m_facesfront;
}
int m_vertindex;
int m_facesfront;
};
typedef const mdlTriangle_t* mdlTriangleIterator;
void MDLSurface_read(Surface& surface, const byte* buffer, const char* name)
{
mdlHeader_t header;
PointerInputStream inputStream(buffer);
istream_read_mdlHeader(inputStream, header);
for(int i = 0; i < header.numskins; ++i)
{
switch(istream_read_int32_le(inputStream))
{
case MDL_SKIN_SINGLE:
inputStream.seek(header.skinwidth * header.skinheight);
break;
case MDL_SKIN_GROUP:
int numskins = istream_read_int32_le(inputStream);
inputStream.seek(numskins * (4 + (header.skinwidth * header.skinheight)));
break;
}
}
Array<mdlSt_t> mdlSts(header.numverts);
for(Array<mdlSt_t>::iterator i = mdlSts.begin(); i != mdlSts.end(); ++i)
{
(*i).onseam = istream_read_int32_le(inputStream);
(*i).s = istream_read_int32_le(inputStream);
(*i).t = istream_read_int32_le(inputStream);
}
Array<mdlTriangle_t> mdlTriangles(header.numtris);
for(Array<mdlTriangle_t>::iterator i = mdlTriangles.begin(); i != mdlTriangles.end(); ++i)
{
(*i).facesfront = istream_read_int32_le(inputStream);
(*i).vertindex[0] = istream_read_int32_le(inputStream);
(*i).vertindex[1] = istream_read_int32_le(inputStream);
(*i).vertindex[2] = istream_read_int32_le(inputStream);
}
{
bool found = false;
for(int i = 0; i < header.numframes && found == false; i++)
{
switch(istream_read_int32_le(inputStream))
{
case MDL_FRAME_SINGLE:
inputStream.seek(MDL_FRAME_SIZE);
found = true;
break;
case MDL_FRAME_GROUP:
int numframes = istream_read_int32_le(inputStream);
inputStream.seek((MDL_XYZNORMAL_SIZE * 2) + (numframes * 4));
found = true;
break;
}
}
}
Array<mdlXyzNormal_t> mdlXyzNormals(header.numtris);
for(Array<mdlXyzNormal_t>::iterator i = mdlXyzNormals.begin(); i != mdlXyzNormals.end(); ++i)
{
inputStream.read((*i).v, 3);
inputStream.read(&(*i).lightnormalindex, 1);
}
{
VertexBuffer<mdlVertex_t> mdl_vertices;
{
UniqueVertexBuffer<mdlVertex_t> inserter(mdl_vertices);
for(Array<mdlTriangle_t>::iterator i = mdlTriangles.begin(); i != mdlTriangles.end(); ++i)
{
surface.indices().insert(inserter.insert(mdlVertex_t((*i).vertindex[0], (*i).facesfront)));
surface.indices().insert(inserter.insert(mdlVertex_t((*i).vertindex[1], (*i).facesfront)));
surface.indices().insert(inserter.insert(mdlVertex_t((*i).vertindex[2], (*i).facesfront)));
}
}
{
surface.vertices().reserve(mdl_vertices.size());
for(VertexBuffer<mdlVertex_t>::iterator i = mdl_vertices.begin(); i != mdl_vertices.end(); ++i)
{
surface.vertices().push_back(MDLVertex_construct(header, mdlXyzNormals[(*i).m_vertindex], mdlSts[(*i).m_vertindex], (*i).m_facesfront == MDL_FACES_FRONT));
}
}
}
surface.setShader(name);
surface.updateAABB();
}
void MDLModel_read(Model& model, const byte* buffer, const char* name)
{
MDLSurface_read(model.newSurface(), buffer, name);
model.updateAABB();
}
scene::Node& MDLModel_new(const byte* buffer, const char* name)
{
ModelNode* modelNode = new ModelNode();
MDLModel_read(modelNode->model(), buffer, name);
return modelNode->node();
}
scene::Node& MDLModel_default()
{
ModelNode* modelNode = new ModelNode();
Model_constructNull(modelNode->model());
return modelNode->node();
}
scene::Node& MDLModel_fromBuffer(unsigned char* buffer, const char* name)
{
if (!ident_equal(buffer, MDL_IDENT))
{
globalErrorStream() << "MDL read error: incorrect ident\n";
return MDLModel_default();
}
else
{
return MDLModel_new(buffer, name);
}
}
scene::Node& loadMDLModel(ArchiveFile& file)
{
ScopedArchiveBuffer buffer(file);
return MDLModel_fromBuffer(buffer.buffer, file.getName());
}