mirror of
https://github.com/UberGames/GtkRadiant.git
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151 lines
3.3 KiB
C++
151 lines
3.3 KiB
C++
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/*
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GenSurf plugin for GtkRadiant
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Copyright (C) 2001 David Hyde, Loki software and qeradiant.com
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include <stdlib.h>
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#include <math.h>
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#include <stdio.h>
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#include "gensurf.h"
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// Heretic 2 - specific routines
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typedef struct palette_s
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{
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guint8 r,g,b;
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} palette_t;
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#define MIP_VERSION 2
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#define PAL_SIZE 256
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#define MIPLEVELS 16
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typedef struct miptex_s
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{
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int version;
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char name[32];
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unsigned width[MIPLEVELS], height[MIPLEVELS];
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unsigned offsets[MIPLEVELS]; // four mip maps stored
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char animname[32]; // next frame in animation chain
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palette_t palette[PAL_SIZE];
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int flags;
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int contents;
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int value;
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} miptex_t;
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//=============================================================
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int GetDefSurfaceProps(char *Tex)
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{
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return 0; // leo: only used for Heretic 2, fix later
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/*
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char path[NAME_MAX];
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char *p;
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int flags;
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miptex_t *mt;
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FILE *f;
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int length;
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int pos;
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if(Game != HERETIC2) return 0;
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if(!strlen(Tex)) return 0;
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mt = NULL;
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flags = 0;
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if(UsePak[Game])
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{
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FILE *fpak;
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pak_header_t pakheader;
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pak_item_t pakitem;
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int i;
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int num;
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int numitems;
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if (NULL != (fpak = fopen(pakfile[Game], "rb")))
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{
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sprintf(path,"textures/%s.m8",Tex);
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g_strdown(path);
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num=fread(&pakheader,1,sizeof(pak_header_t),fpak);
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if((size_t)num < sizeof(pak_header_t))
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{
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fclose(fpak);
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return 0;
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}
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if(strncmp(pakheader.id,"PACK",4))
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{
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fclose(fpak);
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return 0;
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}
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numitems = pakheader.dsize/sizeof(pak_item_t);
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fseek(fpak,pakheader.dstart,SEEK_SET);
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for(i=0; i<numitems; i++)
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{
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fread(&pakitem,1,sizeof(pak_item_t),fpak);
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if(strstr(pakitem.name,path))
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{
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fseek(fpak,pakitem.start,SEEK_SET);
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if((mt = (miptex_t*)malloc(sizeof(miptex_t)))==NULL)
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{
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fclose(fpak);
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return 0;
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}
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else
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{
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fread(mt, 1, sizeof(miptex_t), fpak);
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flags = mt->flags;
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free(mt);
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}
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}
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}
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fclose(fpak);
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}
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}
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else
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{
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// Assume .map will be output to gamedir/maps, then back up
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// to the gamedir and append /textures. Ugly but it should work
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strcpy(path,gszMapFile);
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g_strdown(path);
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p = strstr(path,"maps");
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if(!p) return 0;
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p[0] = '\0';
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strcat(path,"textures/");
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strcat(path,Tex);
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strcat(path,".m8");
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f = fopen (path, "rb");
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if (!f)
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flags = 0;
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else
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{
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pos = ftell (f);
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fseek (f, 0, SEEK_END);
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length = ftell (f);
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fseek (f, pos, SEEK_SET);
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if((mt = (miptex_t*)malloc(length+1))==NULL)
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flags = 0;
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else
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{
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((char *)mt)[length] = 0;
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fread(mt, 1, length, f);
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fclose (f);
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flags = mt->flags;
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free(mt);
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}
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}
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}
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return flags;
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*/
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}
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