gtkradiant/radiant/texwindow.cpp

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/*
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
//
// Texture Window
//
// Leonardo Zide (leo@lokigames.com)
//
#include "texwindow.h"
#include "debugging/debugging.h"
#include "warnings.h"
#include "iimage.h"
#include "ifilesystem.h"
#include "ishaders.h"
#include "iscriplib.h"
#include "iselection.h"
#include "iscenegraph.h"
#include "itextures.h"
#include "irender.h"
#include "iundo.h"
#include "igl.h"
#include "iarchive.h"
#include "moduleobserver.h"
#include <set>
#include <gtk/gtkmenuitem.h>
#include <gtk/gtkrange.h>
#include <gtk/gtkframe.h>
#include <gtk/gtkhbox.h>
#include <gtk/gtkvbox.h>
#include <gtk/gtkvscrollbar.h>
#include <gtk/gtkmenu.h>
#include "generic/callback.h"
#include "math/vector.h"
#include "texturelib.h"
#include "string/string.h"
#include "shaderlib.h"
#include "os/path.h"
#include "stream/memstream.h"
#include "stream/textfilestream.h"
#include "stream/stringstream.h"
#include "cmdlib.h"
#include "texmanip.h"
#include "textures.h"
#include "convert.h"
#include "gtkutil/menu.h"
#include "gtkutil/nonmodal.h"
#include "gtkutil/cursor.h"
#include "gtkutil/widget.h"
#include "gtkutil/glwidget.h"
#include "error.h"
#include "map.h"
#include "qgl.h"
#include "select.h"
#include "brush_primit.h"
#include "brushmanip.h"
#include "patchmanip.h"
#include "plugin.h"
#include "qe3.h"
#include "gtkdlgs.h"
#include "gtkmisc.h"
#include "mainframe.h"
#include "findtexturedialog.h"
#include "surfacedialog.h"
#include "patchdialog.h"
#include "groupdialog.h"
#include "preferences.h"
#include "shaders.h"
#include "commands.h"
bool TextureGroupsMenu_showWads()
{
return !string_empty(g_pGameDescription->getKeyValue("show_wads"));
}
// globals for textures
class TextureMenuName
{
enum { c_menuNameLength = 64 };
char m_name[c_menuNameLength];
public:
TextureMenuName(const char* name)
{
strncpy(m_name, name, c_menuNameLength - 1);
m_name[c_menuNameLength - 1] = '\0';
}
const char* c_str() const
{
return m_name;
}
};
typedef std::vector<TextureMenuName> TextureMenuNames;
TextureMenuNames texture_menunames;
const char* TextureGroupsMenu_GetName(std::size_t menunum)
{
return texture_menunames[menunum].c_str();
}
void TextureGroupsMenu_ListItems(GSList*& items)
{
for(TextureMenuNames::const_iterator i = texture_menunames.begin(); i != texture_menunames.end(); ++i)
{
items = g_slist_append(items, const_cast<char*>((*i).c_str()));
}
}
void TextureBrowser_queueDraw(TextureBrowser& textureBrower);
class TextureGroupLoader
{
std::size_t m_id;
public:
TextureGroupLoader(std::size_t id)
: m_id(id)
{
}
void loadGroup()
{
ScopeDisableScreenUpdates disableScreenUpdates(TextureGroupsMenu_GetName(m_id), "Loading Textures");
TextureBrowser_ShowDirectory(GlobalTextureBrowser(), TextureGroupsMenu_GetName(m_id));
TextureBrowser_queueDraw(GlobalTextureBrowser());
}
};
std::list<TextureGroupLoader> g_texture_group_loaders;
void texturegroup_activated(GtkWidget* widget, gpointer data)
{
reinterpret_cast<TextureGroupLoader*>(data)->loadGroup();
}
bool string_equal_start(const char* string, StringRange start)
{
return string_equal_n(string, start.first, start.last - start.first);
}
GtkMenuItem* MenuItem_create(const char* name)
{
StringOutputStream buffer(64);
buffer << ConvertLocaleToUTF8(name);
return GTK_MENU_ITEM(gtk_menu_item_new_with_label(buffer.c_str()));
}
GtkMenuItem* Menu_addItem(GtkMenu* menu, const char* name)
{
GtkMenuItem* item = MenuItem_create(name);
gtk_widget_show(GTK_WIDGET(item));
menu_add_item(menu, item);
return item;
}
void TextureGroupsMenu_addItem(GtkMenu* menu, const char* dirName)
{
GtkMenuItem* item = Menu_addItem(menu, dirName);
g_texture_group_loaders.push_back(TextureGroupLoader(texture_menunames.size()));
g_signal_connect(G_OBJECT(item), "activate", G_CALLBACK(texturegroup_activated), &g_texture_group_loaders.back());
if(TextureGroupsMenu_showWads())
{
texture_menunames.push_back(dirName);
}
else
{
char buffer[1024];
strcpy(buffer, dirName);
strcat(buffer, "/");
texture_menunames.push_back(buffer);
}
}
typedef std::set<CopiedString> TextureGroups;
void TextureGroupsMenu_Construct(GtkMenu* menu, const TextureGroups& groups)
{
texture_menunames.clear();
TextureGroups::const_iterator i = groups.begin();
while(i != groups.end())
{
const char* dirName = (*i).c_str();
const char* firstUnderscore = strchr(dirName, '_');
StringRange dirRoot(dirName, (firstUnderscore == 0) ? dirName : firstUnderscore + 1);
// do we shrink the menus?
// we shrink only if we have at least two things to shrink :-)
TextureGroups::const_iterator next = i;
++next;
if(firstUnderscore != 0
&& next != groups.end()
&& string_equal_start((*next).c_str(), dirRoot))
{
GtkMenuItem* item = Menu_addItem(menu, CopiedString(StringRange(dirName, firstUnderscore)).c_str());
GtkMenu *pSubMenu = GTK_MENU(gtk_menu_new());
gtk_menu_item_set_submenu(item, GTK_WIDGET(pSubMenu));
// keep going...
while(i != groups.end() && string_equal_start((*i).c_str(), dirRoot))
{
TextureGroupsMenu_addItem(pSubMenu, (*i).c_str());
++i;
}
}
else
{
TextureGroupsMenu_addItem(menu, dirName);
++i;
}
}
}
void TextureGroups_addWad(TextureGroups& groups, const char* archive)
{
if(extension_equal(path_get_extension(archive), "wad"))
{
#if 1
groups.insert(archive);
#else
CopiedString archiveBaseName(path_get_filename_start(archive), path_get_filename_base_end(archive));
groups.insert(archiveBaseName);
#endif
}
}
typedef ReferenceCaller1<TextureGroups, const char*, TextureGroups_addWad> TextureGroupsAddWadCaller;
void TextureGroups_addShader(TextureGroups& groups, const char* shaderName)
{
const char* texture = path_make_relative(shaderName, "textures/");
if(texture != shaderName)
{
const char* last = path_remove_directory(texture);
if(!string_empty(last))
{
groups.insert(CopiedString(StringRange(texture, --last)));
}
}
}
typedef ReferenceCaller1<TextureGroups, const char*, TextureGroups_addShader> TextureGroupsAddShaderCaller;
void TextureGroups_addDirectory(TextureGroups& groups, const char* directory)
{
groups.insert(directory);
}
typedef ReferenceCaller1<TextureGroups, const char*, TextureGroups_addDirectory> TextureGroupsAddDirectoryCaller;
GtkMenu* g_textures_menu = 0;
GtkMenuItem* g_textures_menu_separator = 0;
namespace
{
bool g_TexturesMenu_shaderlistOnly = false;
}
void TextureGroupsMenu_Construct()
{
TextureGroups groups;
if(TextureGroupsMenu_showWads())
{
GlobalFileSystem().forEachArchive(TextureGroupsAddWadCaller(groups));
}
else
{
// scan texture dirs and pak files only if not restricting to shaderlist
if(g_pGameDescription->mGameType != "doom3" && !g_TexturesMenu_shaderlistOnly)
{
GlobalFileSystem().forEachDirectory("textures/", TextureGroupsAddDirectoryCaller(groups));
}
GlobalShaderSystem().foreachShaderName(TextureGroupsAddShaderCaller(groups));
}
TextureGroupsMenu_Construct(g_textures_menu, groups);
}
void TextureGroupsMenu_Destroy()
{
// delete everything
GtkMenu* menu = g_textures_menu;
GtkMenuItem* sep = g_textures_menu_separator;
GList* lst = g_list_find(gtk_container_children(GTK_CONTAINER(menu)), GTK_WIDGET(sep));
while(lst->next)
{
// these delete functions are recursive, it's gonna free all submenus
gtk_widget_destroy(GTK_WIDGET (lst->next->data));
// lst is no longer relevant, need to get it again
lst = g_list_find(gtk_container_children(GTK_CONTAINER(menu)), GTK_WIDGET(sep));
}
}
class TextureGroupsMenu : public ModuleObserver
{
std::size_t m_unrealised;
public:
TextureGroupsMenu() : m_unrealised(2)
{
}
void realise()
{
if(--m_unrealised == 0)
{
if(g_textures_menu != 0)
{
TextureGroupsMenu_Construct();
}
}
}
void unrealise()
{
if(++m_unrealised == 1)
{
if(g_textures_menu != 0)
{
TextureGroupsMenu_Destroy();
}
}
}
};
TextureGroupsMenu g_TextureGroupsMenu;
class DeferredAdjustment
{
gdouble m_value;
guint m_handler;
typedef void (*ValueChangedFunction)(void* data, gdouble value);
ValueChangedFunction m_function;
void* m_data;
static gboolean deferred_value_changed(gpointer data)
{
reinterpret_cast<DeferredAdjustment*>(data)->m_function(
reinterpret_cast<DeferredAdjustment*>(data)->m_data,
reinterpret_cast<DeferredAdjustment*>(data)->m_value
);
reinterpret_cast<DeferredAdjustment*>(data)->m_handler = 0;
reinterpret_cast<DeferredAdjustment*>(data)->m_value = 0;
return FALSE;
}
public:
DeferredAdjustment(ValueChangedFunction function, void* data) : m_value(0), m_handler(0), m_function(function), m_data(data)
{
}
void flush()
{
if(m_handler != 0)
{
g_source_remove(m_handler);
deferred_value_changed(this);
}
}
void value_changed(gdouble value)
{
m_value = value;
if(m_handler == 0)
{
m_handler = g_idle_add(deferred_value_changed, this);
}
}
static void adjustment_value_changed(GtkAdjustment *adjustment, DeferredAdjustment* self)
{
self->value_changed(adjustment->value);
}
};
class TextureBrowser;
typedef ReferenceCaller<TextureBrowser, TextureBrowser_queueDraw> TextureBrowserQueueDrawCaller;
void TextureBrowser_scrollChanged(void* data, gdouble value);
enum StartupShaders
{
STARTUPSHADERS_NONE = 0,
STARTUPSHADERS_COMMON,
STARTUPSHADERS_ALL,
};
class TextureBrowser
{
public:
int width, height;
int originy;
int m_nTotalHeight;
CopiedString shader;
GtkEntry* m_filter;
NonModalEntry m_filterEntry;
GtkWindow* m_parent;
GtkWidget* m_gl_widget;
guint m_sizeHandler;
guint m_exposeHandler;
GtkWidget* m_texture_scroll;
bool m_heightChanged;
bool m_originInvalid;
DeferredAdjustment m_scrollAdjustment;
FreezePointer m_freezePointer;
Vector3 color_textureback;
// the increment step we use against the wheel mouse
std::size_t m_mouseWheelScrollIncrement;
std::size_t m_textureScale;
bool m_showTextureFilter;
// make the texture increments match the grid changes
bool m_showShaders;
bool m_showTextureScrollbar;
StartupShaders m_startupShaders;
// if true, the texture window will only display in-use shaders
// if false, all the shaders in memory are displayed
bool m_hideUnused;
void clearFilter()
{
gtk_entry_set_text(m_filter, "");
TextureBrowser_queueDraw(*this);
}
typedef MemberCaller<TextureBrowser, &TextureBrowser::clearFilter> ClearFilterCaller;
TextureBrowser() :
m_filter(0),
m_filterEntry(TextureBrowserQueueDrawCaller(*this), ClearFilterCaller(*this)),
m_texture_scroll(0),
m_heightChanged(true),
m_originInvalid(true),
m_scrollAdjustment(TextureBrowser_scrollChanged, this),
color_textureback(0.25f, 0.25f, 0.25f),
m_mouseWheelScrollIncrement(64),
m_textureScale(50),
m_showTextureFilter(false),
m_showShaders(true),
m_showTextureScrollbar(true),
m_startupShaders(STARTUPSHADERS_NONE),
m_hideUnused(false)
{
}
};
void(*TextureBrowser_textureSelected)(const char* shader);
void TextureBrowser_updateScroll(TextureBrowser& textureBrowser);
const char* TextureBrowser_getComonShadersName()
{
const char* value = g_pGameDescription->getKeyValue("common_shaders_name");
if(!string_empty(value))
{
return value;
}
return "Common";
}
const char* TextureBrowser_getComonShadersDir()
{
const char* value = g_pGameDescription->getKeyValue("common_shaders_dir");
if(!string_empty(value))
{
return value;
}
return "common/";
}
void TextureBrowser_setShowFilter(TextureBrowser& textureBrowser, bool show)
{
widget_set_visible(GTK_WIDGET(textureBrowser.m_filter), show);
}
const char* TextureBrowser_getFilter(TextureBrowser& textureBrowser)
{
if(textureBrowser.m_showTextureFilter)
{
return gtk_entry_get_text(textureBrowser.m_filter);
}
return 0;
}
inline int TextureBrowser_fontHeight(TextureBrowser& textureBrowser)
{
return GlobalOpenGL().m_fontHeight;
}
const char* TextureBrowser_GetSelectedShader(TextureBrowser& textureBrowser)
{
return textureBrowser.shader.c_str();
}
void TextureBrowser_SetStatus(TextureBrowser& textureBrowser, const char* name)
{
IShader* shader = QERApp_Shader_ForName( name);
qtexture_t* q = shader->getTexture();
StringOutputStream strTex(256);
strTex << name << " W: " << Unsigned(q->width) << " H: " << Unsigned(q->height);
shader->DecRef();
g_pParentWnd->SetStatusText(g_pParentWnd->m_texture_status, strTex.c_str());
}
void TextureBrowser_Focus(TextureBrowser& textureBrowser, const char* name);
void TextureBrowser_SetSelectedShader(TextureBrowser& textureBrowser, const char* shader)
{
textureBrowser.shader = shader;
TextureBrowser_SetStatus(textureBrowser, shader);
TextureBrowser_Focus(textureBrowser, shader);
if(FindTextureDialog_isOpen())
{
FindTextureDialog_selectTexture(shader);
}
}
CopiedString g_TextureBrowser_currentDirectory;
/*
============================================================================
TEXTURE LAYOUT
TTimo: now based on a rundown through all the shaders
NOTE: we expect the Active shaders count doesn't change during a Texture_StartPos .. Texture_NextPos cycle
otherwise we may need to rely on a list instead of an array storage
============================================================================
*/
class TextureLayout
{
public:
// texture layout functions
// TTimo: now based on shaders
int current_x, current_y, current_row;
};
void Texture_StartPos(TextureLayout& layout)
{
layout.current_x = 8;
layout.current_y = -8;
layout.current_row = 0;
}
void Texture_NextPos(TextureBrowser& textureBrowser, TextureLayout& layout, qtexture_t* current_texture, int *x, int *y)
{
qtexture_t* q = current_texture;
int nWidth = (int)(q->width * ((float)textureBrowser.m_textureScale / 100));
int nHeight = (int)(q->height * ((float)textureBrowser.m_textureScale / 100));
if (layout.current_x + nWidth > textureBrowser.width-8 && layout.current_row)
{ // go to the next row unless the texture is the first on the row
layout.current_x = 8;
layout.current_y -= layout.current_row + TextureBrowser_fontHeight(textureBrowser) + 4;
layout.current_row = 0;
}
*x = layout.current_x;
*y = layout.current_y;
// Is our texture larger than the row? If so, grow the
// row height to match it
if (layout.current_row < nHeight)
layout.current_row = nHeight;
// never go less than 64, or the names get all crunched up
layout.current_x += nWidth < 64 ? 64 : nWidth;
layout.current_x += 8;
}
// if texture_showinuse jump over non in-use textures
bool Texture_IsShown(IShader* shader, bool show_shaders, bool hideUnused, const char* filter)
{
if(!shader_equal_prefix(shader->getName(), "textures/"))
return false;
if (!show_shaders && !shader->IsDefault())
return false;
if(hideUnused && !shader->IsInUse())
return false;
if(!string_empty(g_TextureBrowser_currentDirectory.c_str()))
{
if(!shader_equal_prefix(shader_get_textureName(shader->getName()), g_TextureBrowser_currentDirectory.c_str()))
{
return false;
}
}
if (filter != 0)
{
// some basic filtering
if (strstr( shader_get_textureName(shader->getName()), filter ) == 0)
return false;
}
return true;
}
void TextureBrowser_heightChanged(TextureBrowser& textureBrowser)
{
textureBrowser.m_heightChanged = true;
TextureBrowser_updateScroll(textureBrowser);
TextureBrowser_queueDraw(textureBrowser);
}
void TextureBrowser_evaluateHeight(TextureBrowser& textureBrowser)
{
if(textureBrowser.m_heightChanged)
{
textureBrowser.m_heightChanged = false;
textureBrowser.m_nTotalHeight = 0;
TextureLayout layout;
Texture_StartPos(layout);
for(QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement())
{
IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
if(!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused, TextureBrowser_getFilter(textureBrowser)))
continue;
int x, y;
Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y);
textureBrowser.m_nTotalHeight = std::max(textureBrowser.m_nTotalHeight, abs(layout.current_y) + TextureBrowser_fontHeight(textureBrowser) + (int)(shader->getTexture()->height * ((float)textureBrowser.m_textureScale / 100)) + 4);
}
}
}
int TextureBrowser_TotalHeight(TextureBrowser& textureBrowser)
{
TextureBrowser_evaluateHeight(textureBrowser);
return textureBrowser.m_nTotalHeight;
}
inline const int& min_int(const int& left, const int& right)
{
return std::min(left, right);
}
void TextureBrowser_clampOriginY(TextureBrowser& textureBrowser)
{
if(textureBrowser.originy > 0)
{
textureBrowser.originy = 0;
}
int lower = min_int(textureBrowser.height - TextureBrowser_TotalHeight(textureBrowser), 0);
if(textureBrowser.originy < lower)
{
textureBrowser.originy = lower;
}
}
int TextureBrowser_getOriginY(TextureBrowser& textureBrowser)
{
if(textureBrowser.m_originInvalid)
{
textureBrowser.m_originInvalid = false;
TextureBrowser_clampOriginY(textureBrowser);
TextureBrowser_updateScroll(textureBrowser);
}
return textureBrowser.originy;
}
void TextureBrowser_setOriginY(TextureBrowser& textureBrowser, int originy)
{
textureBrowser.originy = originy;
TextureBrowser_clampOriginY(textureBrowser);
TextureBrowser_updateScroll(textureBrowser);
TextureBrowser_queueDraw(textureBrowser);
}
std::set<Callback> g_activeShadersChangedCallbacks;
void TextureBrowser_addActiveShadersChangedCallback(const Callback& callback)
{
g_activeShadersChangedCallbacks.insert(callback);
}
class ShadersObserver : public ModuleObserver
{
std::set<Callback> m_realiseCallbacks;
public:
void realise()
{
std::for_each(m_realiseCallbacks.begin(), m_realiseCallbacks.end(), CallbackInvoke());
}
void unrealise()
{
}
void insert(const Callback& callback)
{
m_realiseCallbacks.insert(callback);
}
};
namespace
{
ShadersObserver g_ShadersObserver;
}
void TextureBrowser_addShadersRealiseCallback(const Callback& callback)
{
g_ShadersObserver.insert(callback);
}
void TextureBrowser_activeShadersChanged(TextureBrowser& textureBrowser)
{
TextureBrowser_heightChanged(textureBrowser);
textureBrowser.m_originInvalid = true;
std::for_each(g_activeShadersChangedCallbacks.begin(), g_activeShadersChangedCallbacks.end(), CallbackInvoke());
}
void TextureBrowser_importShowScrollbar(TextureBrowser& textureBrowser, bool value)
{
textureBrowser.m_showTextureScrollbar = value;
if(textureBrowser.m_texture_scroll != 0)
{
widget_set_visible(textureBrowser.m_texture_scroll, textureBrowser.m_showTextureScrollbar);
TextureBrowser_updateScroll(textureBrowser);
}
}
typedef ReferenceCaller1<TextureBrowser, bool, TextureBrowser_importShowScrollbar> TextureBrowserImportShowScrollbarCaller;
void TextureBrowser_importShowFilter(TextureBrowser& textureBrowser, bool value)
{
textureBrowser.m_showTextureFilter = value;
if(textureBrowser.m_filter != 0)
{
TextureBrowser_setShowFilter(textureBrowser, textureBrowser.m_showTextureFilter);
}
}
typedef ReferenceCaller1<TextureBrowser, bool, TextureBrowser_importShowFilter> TextureBrowserImportShowFilterCaller;
/*
==============
TextureBrowser_ShowDirectory
relies on texture_directory global for the directory to use
1) Load the shaders for the given directory
2) Scan the remaining texture, load them and assign them a default shader (the "noshader" shader)
NOTE: when writing a texture plugin, or some texture extensions, this function may need to be overriden, and made
available through the IShaders interface
NOTE: for texture window layout:
all shaders are stored with alphabetical order after load
previously loaded and displayed stuff is hidden, only in-use and newly loaded is shown
( the GL textures are not flushed though)
==============
*/
bool texture_name_ignore(const char* name)
{
StringOutputStream strTemp(string_length(name));
strTemp << LowerCase(name);
return strstr(strTemp.c_str(), ".specular") != 0 ||
strstr(strTemp.c_str(), ".glow") != 0 ||
strstr(strTemp.c_str(), ".bump") != 0 ||
strstr(strTemp.c_str(), ".diffuse") != 0 ||
strstr(strTemp.c_str(), ".blend") != 0 ||
strstr(strTemp.c_str(), ".alpha") != 0;
}
class LoadShaderVisitor : public Archive::Visitor
{
public:
void visit(const char* name)
{
IShader* shader = QERApp_Shader_ForName(CopiedString(StringRange(name, path_get_filename_base_end(name))).c_str());
shader->DecRef();
}
};
void TextureBrowser_SetHideUnused(TextureBrowser& textureBrowser, bool hideUnused);
GtkWidget* g_page_textures;
void TextureBrowser_toggleShown()
{
GroupDialog_showPage(g_page_textures);
}
void TextureBrowser_updateTitle()
{
GroupDialog_updatePageTitle(g_page_textures);
}
class TextureCategoryLoadShader
{
const char* m_directory;
std::size_t& m_count;
public:
typedef const char* first_argument_type;
TextureCategoryLoadShader(const char* directory, std::size_t& count)
: m_directory(directory), m_count(count)
{
m_count = 0;
}
void operator()(const char* name) const
{
if(shader_equal_prefix(name, "textures/")
&& shader_equal_prefix(name + string_length("textures/"), m_directory))
{
++m_count;
// request the shader, this will load the texture if needed
// this Shader_ForName call is a kind of hack
IShader *pFoo = QERApp_Shader_ForName(name);
pFoo->DecRef();
}
}
};
void TextureDirectory_loadTexture(const char* directory, const char* texture)
{
StringOutputStream name(256);
name << directory << StringRange(texture, path_get_filename_base_end(texture));
if(texture_name_ignore(name.c_str()))
{
return;
}
if (!texdef_name_valid(name.c_str()))
{
globalOutputStream() << "Skipping invalid texture name: [" << name.c_str() << "]\n";
return;
}
// if a texture is already in use to represent a shader, ignore it
IShader* shader = QERApp_Shader_ForName(name.c_str());
shader->DecRef();
}
typedef ConstPointerCaller1<char, const char*, TextureDirectory_loadTexture> TextureDirectoryLoadTextureCaller;
class LoadTexturesByTypeVisitor : public ImageModules::Visitor
{
const char* m_dirstring;
public:
LoadTexturesByTypeVisitor(const char* dirstring)
: m_dirstring(dirstring)
{
}
void visit(const char* minor, const _QERPlugImageTable& table)
{
GlobalFileSystem().forEachFile(m_dirstring, minor, TextureDirectoryLoadTextureCaller(m_dirstring));
}
};
void TextureBrowser_ShowDirectory(TextureBrowser& textureBrowser, const char* directory)
{
if(TextureGroupsMenu_showWads())
{
Archive* archive = GlobalFileSystem().getArchive(directory);
ASSERT_NOTNULL(archive);
LoadShaderVisitor visitor;
archive->forEachFile(Archive::VisitorFunc(visitor, Archive::eFiles, 0), "textures/");
}
else
{
g_TextureBrowser_currentDirectory = directory;
TextureBrowser_heightChanged(textureBrowser);
std::size_t shaders_count;
GlobalShaderSystem().foreachShaderName(makeCallback1(TextureCategoryLoadShader(directory, shaders_count)));
globalOutputStream() << "Showing " << Unsigned(shaders_count) << " shaders.\n";
if(g_pGameDescription->mGameType != "doom3")
{
// load remaining texture files
StringOutputStream dirstring(64);
dirstring << "textures/" << directory;
{
LoadTexturesByTypeVisitor visitor(dirstring.c_str());
Radiant_getImageModules().foreachModule(visitor);
}
}
}
// we'll display the newly loaded textures + all the ones already in use
TextureBrowser_SetHideUnused(textureBrowser, false);
TextureBrowser_updateTitle();
}
bool TextureBrowser_hideUnused();
void TextureBrowser_hideUnusedExport(const BoolImportCallback& importer)
{
importer(TextureBrowser_hideUnused());
}
typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
void TextureBrowser_showShadersExport(const BoolImportCallback& importer)
{
importer(GlobalTextureBrowser().m_showShaders);
}
typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
void TextureBrowser_showShaderlistOnly(const BoolImportCallback& importer)
{
importer(g_TexturesMenu_shaderlistOnly);
}
typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
class TexturesMenu
{
public:
ToggleItem m_hideunused_item;
ToggleItem m_showshaders_item;
ToggleItem m_showshaderlistonly_item;
TexturesMenu() :
m_hideunused_item(TextureBrowserHideUnusedExport()),
m_showshaders_item(TextureBrowserShowShadersExport()),
m_showshaderlistonly_item(TextureBrowserShowShaderlistOnlyExport())
{
}
};
TexturesMenu g_TexturesMenu;
void TextureBrowser_SetHideUnused(TextureBrowser& textureBrowser, bool hideUnused)
{
if(hideUnused)
{
textureBrowser.m_hideUnused = true;
}
else
{
textureBrowser.m_hideUnused = false;
}
g_TexturesMenu.m_hideunused_item.update();
TextureBrowser_heightChanged(textureBrowser);
textureBrowser.m_originInvalid = true;
}
void TextureBrowser_ShowStartupShaders(TextureBrowser& textureBrowser)
{
if(textureBrowser.m_startupShaders == STARTUPSHADERS_COMMON)
{
TextureBrowser_ShowDirectory(textureBrowser, TextureBrowser_getComonShadersDir());
}
else if(textureBrowser.m_startupShaders == STARTUPSHADERS_ALL)
{
for(TextureMenuNames::const_iterator i = texture_menunames.begin(); i != texture_menunames.end(); ++i)
{
TextureBrowser_ShowDirectory(textureBrowser, (*i).c_str());
}
}
}
//++timo NOTE: this is a mix of Shader module stuff and texture explorer
// it might need to be split in parts or moved out .. dunno
// scroll origin so the specified texture is completely on screen
// if current texture is not displayed, nothing is changed
void TextureBrowser_Focus(TextureBrowser& textureBrowser, const char* name)
{
TextureLayout layout;
// scroll origin so the texture is completely on screen
Texture_StartPos(layout);
for(QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement())
{
IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
if(!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused, TextureBrowser_getFilter(textureBrowser)))
continue;
int x, y;
Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y);
qtexture_t* q = shader->getTexture();
if (!q)
break;
// we have found when texdef->name and the shader name match
// NOTE: as everywhere else for our comparisons, we are not case sensitive
if (shader_equal(name, shader->getName()))
{
int textureHeight = (int)(q->height * ((float)textureBrowser.m_textureScale / 100))
+ 2 * TextureBrowser_fontHeight(textureBrowser);
int originy = TextureBrowser_getOriginY(textureBrowser);
if (y > originy)
{
originy = y;
}
if (y - textureHeight < originy - textureBrowser.height)
{
originy = (y - textureHeight) + textureBrowser.height;
}
TextureBrowser_setOriginY(textureBrowser, originy);
return;
}
}
}
IShader* Texture_At(TextureBrowser& textureBrowser, int mx, int my)
{
my += TextureBrowser_getOriginY(textureBrowser) - textureBrowser.height;
TextureLayout layout;
Texture_StartPos(layout);
for(QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement())
{
IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
if(!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused, TextureBrowser_getFilter(textureBrowser)))
continue;
int x, y;
Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y);
qtexture_t *q = shader->getTexture();
if (!q)
break;
int nWidth = (int)(q->width * ((float)textureBrowser.m_textureScale / 100));
int nHeight = (int)(q->height * ((float)textureBrowser.m_textureScale / 100));
if (mx > x && mx - x < nWidth
&& my < y && y - my < nHeight + TextureBrowser_fontHeight(textureBrowser))
{
return shader;
}
}
return 0;
}
/*
==============
SelectTexture
By mouse click
==============
*/
void SelectTexture(TextureBrowser& textureBrowser, int mx, int my, bool bShift)
{
IShader* shader = Texture_At(textureBrowser, mx, my);
if(shader != 0)
{
if (bShift)
{
if (shader->IsDefault())
globalOutputStream() << "ERROR: " << shader->getName() << " is not a shader, it's a texture.\n";
else
ViewShader( shader->getShaderFileName(), shader->getName() );
}
else
{
TextureBrowser_SetSelectedShader(textureBrowser, shader->getName());
TextureBrowser_textureSelected(shader->getName());
if (!FindTextureDialog_isOpen())
{
UndoableCommand undo("textureNameSetSelected");
Select_SetShader(shader->getName());
}
}
}
}
/*
============================================================================
MOUSE ACTIONS
============================================================================
*/
void TextureBrowser_trackingDelta(int x, int y, unsigned int state, void* data)
{
TextureBrowser& textureBrowser = *reinterpret_cast<TextureBrowser*>(data);
if(y != 0)
{
int scale = 1;
if(state & GDK_SHIFT_MASK)
scale = 4;
int originy = TextureBrowser_getOriginY(textureBrowser);
originy += y * scale;
TextureBrowser_setOriginY(textureBrowser, originy);
}
}
void TextureBrowser_Tracking_MouseDown(TextureBrowser& textureBrowser)
{
textureBrowser.m_freezePointer.freeze_pointer(textureBrowser.m_parent, TextureBrowser_trackingDelta, &textureBrowser);
}
void TextureBrowser_Tracking_MouseUp(TextureBrowser& textureBrowser)
{
textureBrowser.m_freezePointer.unfreeze_pointer(textureBrowser.m_parent);
}
void TextureBrowser_Selection_MouseDown(TextureBrowser& textureBrowser, guint32 flags, int pointx, int pointy)
{
SelectTexture(textureBrowser, pointx, textureBrowser.height - 1 - pointy, (flags & GDK_SHIFT_MASK) != 0);
}
/*
============================================================================
DRAWING
============================================================================
*/
/*
============
Texture_Draw
TTimo: relying on the shaders list to display the textures
we must query all qtexture_t* to manage and display through the IShaders interface
this allows a plugin to completely override the texture system
============
*/
void Texture_Draw(TextureBrowser& textureBrowser)
{
int originy = TextureBrowser_getOriginY(textureBrowser);
glClearColor(textureBrowser.color_textureback[0],
textureBrowser.color_textureback[1],
textureBrowser.color_textureback[2],
0);
glViewport(0, 0, textureBrowser.width, textureBrowser.height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDisable (GL_DEPTH_TEST);
glDisable(GL_BLEND);
glOrtho (0, textureBrowser.width, originy-textureBrowser.height, originy, -100, 100);
glEnable (GL_TEXTURE_2D);
glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
int last_y = 0, last_height = 0;
TextureLayout layout;
Texture_StartPos(layout);
for(QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement())
{
IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
if(!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused, TextureBrowser_getFilter(textureBrowser)))
continue;
int x, y;
Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y);
qtexture_t *q = shader->getTexture();
if (!q)
break;
int nWidth = (int)(q->width * ((float)textureBrowser.m_textureScale / 100));
int nHeight = (int)(q->height * ((float)textureBrowser.m_textureScale / 100));
if (y != last_y)
{
last_y = y;
last_height = 0;
}
last_height = std::max (nHeight, last_height);
// Is this texture visible?
if ((y-nHeight-TextureBrowser_fontHeight(textureBrowser) < originy)
&& (y > originy - textureBrowser.height))
{
// borders rules:
// if it's the current texture, draw a thick red line, else:
// shaders have a white border, simple textures don't
// if !texture_showinuse: (some textures displayed may not be in use)
// draw an additional square around with 0.5 1 0.5 color
if (shader_equal(TextureBrowser_GetSelectedShader(textureBrowser), shader->getName()))
{
glLineWidth (3);
glColor3f (1,0,0);
glDisable (GL_TEXTURE_2D);
glBegin (GL_LINE_LOOP);
glVertex2i (x-4,y-TextureBrowser_fontHeight(textureBrowser)+4);
glVertex2i (x-4,y-TextureBrowser_fontHeight(textureBrowser)-nHeight-4);
glVertex2i (x+4+nWidth,y-TextureBrowser_fontHeight(textureBrowser)-nHeight-4);
glVertex2i (x+4+nWidth,y-TextureBrowser_fontHeight(textureBrowser)+4);
glEnd();
glEnable (GL_TEXTURE_2D);
glLineWidth (1);
}
else
{
glLineWidth (1);
// shader border:
if (!shader->IsDefault())
{
glColor3f (1,1,1);
glDisable (GL_TEXTURE_2D);
glBegin (GL_LINE_LOOP);
glVertex2i (x-1,y+1-TextureBrowser_fontHeight(textureBrowser));
glVertex2i (x-1,y-nHeight-1-TextureBrowser_fontHeight(textureBrowser));
glVertex2i (x+1+nWidth,y-nHeight-1-TextureBrowser_fontHeight(textureBrowser));
glVertex2i (x+1+nWidth,y+1-TextureBrowser_fontHeight(textureBrowser));
glEnd();
glEnable (GL_TEXTURE_2D);
}
// highlight in-use textures
if (!textureBrowser.m_hideUnused && shader->IsInUse())
{
glColor3f (0.5,1,0.5);
glDisable (GL_TEXTURE_2D);
glBegin (GL_LINE_LOOP);
glVertex2i (x-3,y+3-TextureBrowser_fontHeight(textureBrowser));
glVertex2i (x-3,y-nHeight-3-TextureBrowser_fontHeight(textureBrowser));
glVertex2i (x+3+nWidth,y-nHeight-3-TextureBrowser_fontHeight(textureBrowser));
glVertex2i (x+3+nWidth,y+3-TextureBrowser_fontHeight(textureBrowser));
glEnd();
glEnable (GL_TEXTURE_2D);
}
}
// Draw the texture
glBindTexture (GL_TEXTURE_2D, q->texture_number);
GlobalOpenGL_debugAssertNoErrors();
glColor3f (1,1,1);
glBegin (GL_QUADS);
glTexCoord2i (0,0);
glVertex2i (x,y-TextureBrowser_fontHeight(textureBrowser));
glTexCoord2i (1,0);
glVertex2i (x+nWidth,y-TextureBrowser_fontHeight(textureBrowser));
glTexCoord2i (1,1);
glVertex2i (x+nWidth,y-TextureBrowser_fontHeight(textureBrowser)-nHeight);
glTexCoord2i (0,1);
glVertex2i (x,y-TextureBrowser_fontHeight(textureBrowser)-nHeight);
glEnd();
// draw the texture name
glDisable (GL_TEXTURE_2D);
glColor3f (1,1,1);
glRasterPos2i (x, y-TextureBrowser_fontHeight(textureBrowser)+2);
// don't draw the directory name
const char* name = shader->getName();
name += strlen(name);
while(name != shader->getName() && *(name-1) != '/' && *(name-1) != '\\')
name--;
GlobalOpenGL().drawString(name);
glEnable (GL_TEXTURE_2D);
}
//int totalHeight = abs(y) + last_height + TextureBrowser_fontHeight(textureBrowser) + 4;
}
// reset the current texture
glBindTexture(GL_TEXTURE_2D, 0);
//qglFinish();
}
void TextureBrowser_queueDraw(TextureBrowser& textureBrowser)
{
if(textureBrowser.m_gl_widget != 0)
{
gtk_widget_queue_draw(textureBrowser.m_gl_widget);
}
}
void TextureBrowser_setScale(TextureBrowser& textureBrowser, std::size_t scale)
{
textureBrowser.m_textureScale = scale;
TextureBrowser_queueDraw(textureBrowser);
}
void TextureBrowser_MouseWheel(TextureBrowser& textureBrowser, bool bUp)
{
int originy = TextureBrowser_getOriginY(textureBrowser);
if (bUp)
{
originy += int(textureBrowser.m_mouseWheelScrollIncrement);
}
else
{
originy -= int(textureBrowser.m_mouseWheelScrollIncrement);
}
TextureBrowser_setOriginY(textureBrowser, originy);
}
gboolean TextureBrowser_button_press(GtkWidget* widget, GdkEventButton* event, TextureBrowser* textureBrowser)
{
if(event->type == GDK_BUTTON_PRESS)
{
if(event->button == 3)
{
TextureBrowser_Tracking_MouseDown(*textureBrowser);
}
else if(event->button == 1)
{
TextureBrowser_Selection_MouseDown(*textureBrowser, event->state, static_cast<int>(event->x), static_cast<int>(event->y));
}
}
return FALSE;
}
gboolean TextureBrowser_button_release(GtkWidget* widget, GdkEventButton* event, TextureBrowser* textureBrowser)
{
if(event->type == GDK_BUTTON_RELEASE)
{
if(event->button == 3)
{
TextureBrowser_Tracking_MouseUp(*textureBrowser);
}
}
return FALSE;
}
gboolean TextureBrowser_motion(GtkWidget *widget, GdkEventMotion *event, TextureBrowser* textureBrowser)
{
return FALSE;
}
gboolean TextureBrowser_scroll(GtkWidget* widget, GdkEventScroll* event, TextureBrowser* textureBrowser)
{
if(event->direction == GDK_SCROLL_UP)
{
TextureBrowser_MouseWheel(*textureBrowser, true);
}
else if(event->direction == GDK_SCROLL_DOWN)
{
TextureBrowser_MouseWheel(*textureBrowser, false);
}
return FALSE;
}
void TextureBrowser_scrollChanged(void* data, gdouble value)
{
//globalOutputStream() << "vertical scroll\n";
TextureBrowser_setOriginY(*reinterpret_cast<TextureBrowser*>(data), -(int)value);
}
static void TextureBrowser_verticalScroll(GtkAdjustment *adjustment, TextureBrowser* textureBrowser)
{
textureBrowser->m_scrollAdjustment.value_changed(adjustment->value);
}
void TextureBrowser_updateScroll(TextureBrowser& textureBrowser)
{
if(textureBrowser.m_showTextureScrollbar)
{
int totalHeight = TextureBrowser_TotalHeight(textureBrowser);
totalHeight = std::max(totalHeight, textureBrowser.height);
GtkAdjustment *vadjustment = gtk_range_get_adjustment(GTK_RANGE(textureBrowser.m_texture_scroll));
vadjustment->value = -TextureBrowser_getOriginY(textureBrowser);
vadjustment->page_size = textureBrowser.height;
vadjustment->page_increment = textureBrowser.height/2;
vadjustment->step_increment = 20;
vadjustment->lower = 0;
vadjustment->upper = totalHeight;
g_signal_emit_by_name(G_OBJECT (vadjustment), "changed");
}
}
gboolean TextureBrowser_size_allocate(GtkWidget* widget, GtkAllocation* allocation, TextureBrowser* textureBrowser)
{
textureBrowser->width = allocation->width;
textureBrowser->height = allocation->height;
TextureBrowser_heightChanged(*textureBrowser);
textureBrowser->m_originInvalid = true;
TextureBrowser_queueDraw(*textureBrowser);
return FALSE;
}
gboolean TextureBrowser_expose(GtkWidget* widget, GdkEventExpose* event, TextureBrowser* textureBrowser)
{
if(glwidget_make_current(textureBrowser->m_gl_widget) != FALSE)
{
GlobalOpenGL_debugAssertNoErrors();
TextureBrowser_evaluateHeight(*textureBrowser);
Texture_Draw(*textureBrowser);
GlobalOpenGL_debugAssertNoErrors();
glwidget_swap_buffers(textureBrowser->m_gl_widget);
}
return FALSE;
}
TextureBrowser g_TextureBrowser;
TextureBrowser& GlobalTextureBrowser()
{
return g_TextureBrowser;
}
bool TextureBrowser_hideUnused()
{
return g_TextureBrowser.m_hideUnused;
}
void TextureBrowser_ToggleHideUnused()
{
if(g_TextureBrowser.m_hideUnused)
{
TextureBrowser_SetHideUnused(g_TextureBrowser, false);
}
else
{
TextureBrowser_SetHideUnused(g_TextureBrowser, true);
}
}
GtkWidget* TextureBrowser_constructWindow(GtkWindow* toplevel)
{
GlobalShaderSystem().setActiveShadersChangedNotify(ReferenceCaller<TextureBrowser, TextureBrowser_activeShadersChanged>(g_TextureBrowser));
GtkWidget* hbox = gtk_hbox_new (FALSE, 0);
g_TextureBrowser.m_parent = toplevel;
{
GtkWidget* w = gtk_vscrollbar_new (GTK_ADJUSTMENT (gtk_adjustment_new (0,0,0,1,1,1)));
gtk_widget_show (w);
gtk_box_pack_end (GTK_BOX (hbox), w, FALSE, TRUE, 0);
g_TextureBrowser.m_texture_scroll = w;
GtkAdjustment *vadjustment = gtk_range_get_adjustment (GTK_RANGE (g_TextureBrowser.m_texture_scroll));
g_signal_connect(G_OBJECT(vadjustment), "value_changed", G_CALLBACK(TextureBrowser_verticalScroll), &g_TextureBrowser);
widget_set_visible(g_TextureBrowser.m_texture_scroll, g_TextureBrowser.m_showTextureScrollbar);
}
{
GtkWidget* texbox = gtk_vbox_new (FALSE, 0);
gtk_widget_show(texbox);
gtk_box_pack_start(GTK_BOX(hbox), texbox, TRUE, TRUE, 0);
{
GtkEntry* entry = GTK_ENTRY(gtk_entry_new());
gtk_box_pack_start(GTK_BOX(texbox), GTK_WIDGET(entry), FALSE, FALSE, 0);
g_TextureBrowser.m_filter = entry;
if(g_TextureBrowser.m_showTextureFilter)
{
gtk_widget_show(GTK_WIDGET(g_TextureBrowser.m_filter));
}
g_TextureBrowser.m_filterEntry.connect(entry);
}
{
g_TextureBrowser.m_gl_widget = glwidget_new(FALSE);
gtk_widget_ref(g_TextureBrowser.m_gl_widget);
gtk_widget_set_events(g_TextureBrowser.m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK);
GTK_WIDGET_SET_FLAGS(g_TextureBrowser.m_gl_widget, GTK_CAN_FOCUS);
gtk_box_pack_start(GTK_BOX(texbox), g_TextureBrowser.m_gl_widget, TRUE, TRUE, 0);
gtk_widget_show(g_TextureBrowser.m_gl_widget);
g_TextureBrowser.m_sizeHandler = g_signal_connect(G_OBJECT(g_TextureBrowser.m_gl_widget), "size_allocate", G_CALLBACK(TextureBrowser_size_allocate), &g_TextureBrowser);
g_TextureBrowser.m_exposeHandler = g_signal_connect(G_OBJECT(g_TextureBrowser.m_gl_widget), "expose_event", G_CALLBACK(TextureBrowser_expose), &g_TextureBrowser);
g_signal_connect(G_OBJECT(g_TextureBrowser.m_gl_widget), "button_press_event", G_CALLBACK(TextureBrowser_button_press), &g_TextureBrowser);
g_signal_connect(G_OBJECT(g_TextureBrowser.m_gl_widget), "button_release_event", G_CALLBACK(TextureBrowser_button_release), &g_TextureBrowser);
g_signal_connect(G_OBJECT(g_TextureBrowser.m_gl_widget), "motion_notify_event", G_CALLBACK(TextureBrowser_motion), &g_TextureBrowser);
g_signal_connect(G_OBJECT(g_TextureBrowser.m_gl_widget), "scroll_event", G_CALLBACK(TextureBrowser_scroll), &g_TextureBrowser);
}
}
TextureBrowser_updateScroll(g_TextureBrowser);
gtk_container_set_focus_chain(GTK_CONTAINER(hbox), NULL);
return hbox;
}
void TextureBrowser_destroyWindow()
{
GlobalShaderSystem().setActiveShadersChangedNotify(Callback());
g_signal_handler_disconnect(G_OBJECT(g_TextureBrowser.m_gl_widget), g_TextureBrowser.m_sizeHandler);
g_signal_handler_disconnect(G_OBJECT(g_TextureBrowser.m_gl_widget), g_TextureBrowser.m_exposeHandler);
gtk_widget_unref(g_TextureBrowser.m_gl_widget);
}
const Vector3& TextureBrowser_getBackgroundColour(TextureBrowser& textureBrowser)
{
return textureBrowser.color_textureback;
}
void TextureBrowser_setBackgroundColour(TextureBrowser& textureBrowser, const Vector3& colour)
{
textureBrowser.color_textureback = colour;
TextureBrowser_queueDraw(textureBrowser);
}
void TextureBrowser_ToggleShowShaders()
{
g_TextureBrowser.m_showShaders ^= 1;
g_TexturesMenu.m_showshaders_item.update();
TextureBrowser_queueDraw(g_TextureBrowser);
}
void TextureBrowser_ToggleShowShaderListOnly()
{
g_TexturesMenu_shaderlistOnly ^= 1;
g_TexturesMenu.m_showshaderlistonly_item.update();
TextureGroupsMenu_Destroy();
TextureGroupsMenu_Construct();
}
void TextureBrowser_showAll()
{
g_TextureBrowser_currentDirectory = "";
TextureBrowser_heightChanged(g_TextureBrowser);
TextureBrowser_updateTitle();
}
void TextureBrowser_exportTitle(const StringImportCallback& importer)
{
StringOutputStream buffer(64);
buffer << "Textures: ";
if(!string_empty(g_TextureBrowser_currentDirectory.c_str()))
{
buffer << g_TextureBrowser_currentDirectory.c_str();
}
else
{
buffer << "all";
}
importer(buffer.c_str());
}
void TextureScaleImport(TextureBrowser& textureBrowser, int value)
{
switch(value)
{
case 0:
TextureBrowser_setScale(textureBrowser, 10);
break;
case 1:
TextureBrowser_setScale(textureBrowser, 25);
break;
case 2:
TextureBrowser_setScale(textureBrowser, 50);
break;
case 3:
TextureBrowser_setScale(textureBrowser, 100);
break;
case 4:
TextureBrowser_setScale(textureBrowser, 200);
break;
}
}
typedef ReferenceCaller1<TextureBrowser, int, TextureScaleImport> TextureScaleImportCaller;
void TextureScaleExport(TextureBrowser& textureBrowser, const IntImportCallback& importer)
{
switch(textureBrowser.m_textureScale)
{
case 10:
importer(0);
break;
case 25:
importer(1);
break;
case 50:
importer(2);
break;
case 100:
importer(3);
break;
case 200:
importer(4);
break;
}
}
typedef ReferenceCaller1<TextureBrowser, const IntImportCallback&, TextureScaleExport> TextureScaleExportCaller;
void TextureBrowser_constructPreferences(PreferencesPage& page)
{
page.appendCheckBox(
"", "Texture subsets",
TextureBrowserImportShowFilterCaller(GlobalTextureBrowser()),
BoolExportCaller(GlobalTextureBrowser().m_showTextureFilter)
);
page.appendCheckBox(
"", "Texture scrollbar",
TextureBrowserImportShowScrollbarCaller(GlobalTextureBrowser()),
BoolExportCaller(GlobalTextureBrowser().m_showTextureScrollbar)
);
{
const char* texture_scale[] = { "10%", "25%", "50%", "100%", "200%" };
page.appendCombo(
"Texture Thumbnail Scale",
STRING_ARRAY_RANGE(texture_scale),
IntImportCallback(TextureScaleImportCaller(GlobalTextureBrowser())),
IntExportCallback(TextureScaleExportCaller(GlobalTextureBrowser()))
);
}
page.appendEntry("Mousewheel Increment", GlobalTextureBrowser().m_mouseWheelScrollIncrement);
{
const char* startup_shaders[] = { "None", TextureBrowser_getComonShadersName(), "All" };
page.appendCombo("Load Shaders at Startup", reinterpret_cast<int&>(GlobalTextureBrowser().m_startupShaders), STRING_ARRAY_RANGE(startup_shaders));
}
}
void TextureBrowser_constructPage(PreferenceGroup& group)
{
PreferencesPage page(group.createPage("Texture Browser", "Texture Browser Preferences"));
TextureBrowser_constructPreferences(page);
}
void TextureBrowser_registerPreferencesPage()
{
PreferencesDialog_addSettingsPage(FreeCaller1<PreferenceGroup&, TextureBrowser_constructPage>());
}
#include "preferencesystem.h"
#include "stringio.h"
typedef ReferenceCaller1<TextureBrowser, std::size_t, TextureBrowser_setScale> TextureBrowserSetScaleCaller;
void TextureClipboard_textureSelected(const char* shader);
void TextureBrowser_Construct()
{
GlobalToggles_insert("ShowInUse", FreeCaller<TextureBrowser_ToggleHideUnused>(), ToggleItem::AddCallbackCaller(g_TexturesMenu.m_hideunused_item), Accelerator('U'));
GlobalCommands_insert("ShowAllTextures", FreeCaller<TextureBrowser_showAll>(), Accelerator('A', (GdkModifierType)GDK_CONTROL_MASK));
GlobalCommands_insert("ViewTextures", FreeCaller<TextureBrowser_toggleShown>(), Accelerator('T'));
GlobalToggles_insert("ToggleShowShaders", FreeCaller<TextureBrowser_ToggleShowShaders>(), ToggleItem::AddCallbackCaller(g_TexturesMenu.m_showshaders_item));
GlobalToggles_insert("ToggleShowShaderlistOnly", FreeCaller<TextureBrowser_ToggleShowShaderListOnly>(), ToggleItem::AddCallbackCaller(g_TexturesMenu.m_showshaderlistonly_item));
GlobalPreferenceSystem().registerPreference("TextureScale",
makeSizeStringImportCallback(TextureBrowserSetScaleCaller(g_TextureBrowser)),
SizeExportStringCaller(g_TextureBrowser.m_textureScale)
);
GlobalPreferenceSystem().registerPreference("NewTextureWindowStuff",
makeBoolStringImportCallback(TextureBrowserImportShowFilterCaller(g_TextureBrowser)),
BoolExportStringCaller(GlobalTextureBrowser().m_showTextureFilter)
);
GlobalPreferenceSystem().registerPreference("TextureScrollbar",
makeBoolStringImportCallback(TextureBrowserImportShowScrollbarCaller(g_TextureBrowser)),
BoolExportStringCaller(GlobalTextureBrowser().m_showTextureScrollbar)
);
GlobalPreferenceSystem().registerPreference("ShowShaders", BoolImportStringCaller(GlobalTextureBrowser().m_showShaders), BoolExportStringCaller(GlobalTextureBrowser().m_showShaders));
GlobalPreferenceSystem().registerPreference("ShowShaderlistOnly", BoolImportStringCaller(g_TexturesMenu_shaderlistOnly), BoolExportStringCaller(g_TexturesMenu_shaderlistOnly));
GlobalPreferenceSystem().registerPreference("LoadShaders", IntImportStringCaller(reinterpret_cast<int&>(GlobalTextureBrowser().m_startupShaders)), IntExportStringCaller(reinterpret_cast<int&>(GlobalTextureBrowser().m_startupShaders)));
GlobalPreferenceSystem().registerPreference("WheelMouseInc", SizeImportStringCaller(GlobalTextureBrowser().m_mouseWheelScrollIncrement), SizeExportStringCaller(GlobalTextureBrowser().m_mouseWheelScrollIncrement));
GlobalPreferenceSystem().registerPreference("SI_Colors0", Vector3ImportStringCaller(GlobalTextureBrowser().color_textureback), Vector3ExportStringCaller(GlobalTextureBrowser().color_textureback));
g_TextureBrowser.shader = texdef_name_default();
Textures_setModeChangedNotify(ReferenceCaller<TextureBrowser, TextureBrowser_queueDraw>(g_TextureBrowser));
TextureBrowser_registerPreferencesPage();
GlobalShaderSystem().attach(g_ShadersObserver);
GlobalShaderSystem().attach(g_TextureGroupsMenu);
GlobalFileSystem().attach(g_TextureGroupsMenu);
TextureBrowser_textureSelected = TextureClipboard_textureSelected;
}
void TextureBrowser_Destroy()
{
GlobalFileSystem().detach(g_TextureGroupsMenu);
GlobalShaderSystem().detach(g_TextureGroupsMenu);
GlobalShaderSystem().detach(g_ShadersObserver);
Textures_setModeChangedNotify(Callback());
}