gtkradiant/tools/quake2/common/trilib.c

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/*
Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
//
// trilib.c: library for loading triangles from an Alias triangle file
//
#include <stdio.h>
#include "cmdlib.h"
#include "inout.h"
#include "mathlib.h"
#include "trilib.h"
// on disk representation of a face
#define FLOAT_START 99999.0
#define FLOAT_END -FLOAT_START
#define MAGIC 123322
//#define NOISY 1
typedef struct {
float v[3];
} vector;
typedef struct
{
vector n; /* normal */
vector p; /* point */
vector c; /* color */
float u; /* u */
float v; /* v */
} aliaspoint_t;
typedef struct {
aliaspoint_t pt[3];
} tf_triangle;
void ByteSwapTri( tf_triangle *tri ){
int i;
for ( i = 0 ; i < sizeof( tf_triangle ) / 4 ; i++ )
{
( (int *)tri )[i] = BigLong( ( (int *)tri )[i] );
}
}
void LoadTriangleList( char *filename, triangle_t **pptri, int *numtriangles ){
FILE *input;
float start;
char name[256], tex[256];
int i, count, magic;
tf_triangle tri;
triangle_t *ptri;
int iLevel;
int exitpattern;
float t;
t = -FLOAT_START;
*( (unsigned char *)&exitpattern + 0 ) = *( (unsigned char *)&t + 3 );
*( (unsigned char *)&exitpattern + 1 ) = *( (unsigned char *)&t + 2 );
*( (unsigned char *)&exitpattern + 2 ) = *( (unsigned char *)&t + 1 );
*( (unsigned char *)&exitpattern + 3 ) = *( (unsigned char *)&t + 0 );
if ( ( input = fopen( filename, "rb" ) ) == 0 ) {
Error( "reader: could not open file '%s'", filename );
}
iLevel = 0;
fread( &magic, sizeof( int ), 1, input );
if ( BigLong( magic ) != MAGIC ) {
Error( "%s is not a Alias object separated triangle file, magic number is wrong.", filename );
}
ptri = malloc( MAXTRIANGLES * sizeof( triangle_t ) );
*pptri = ptri;
while ( feof( input ) == 0 ) {
if ( fread( &start, sizeof( float ), 1, input ) < 1 ) {
break;
}
*(int *)&start = BigLong( *(int *)&start );
if ( *(int *)&start != exitpattern ) {
if ( start == FLOAT_START ) {
/* Start of an object or group of objects. */
i = -1;
do {
/* There are probably better ways to read a string from */
/* a file, but this does allow you to do error checking */
/* (which I'm not doing) on a per character basis. */
++i;
fread( &( name[i] ), sizeof( char ), 1, input );
} while ( name[i] != '\0' );
// indent();
// fprintf(stdout,"OBJECT START: %s\n",name);
fread( &count, sizeof( int ), 1, input );
count = BigLong( count );
++iLevel;
if ( count != 0 ) {
// indent();
// fprintf(stdout,"NUMBER OF TRIANGLES: %d\n",count);
i = -1;
do {
++i;
fread( &( tex[i] ), sizeof( char ), 1, input );
} while ( tex[i] != '\0' );
// indent();
// fprintf(stdout," Object texture name: '%s'\n",tex);
}
/* Else (count == 0) this is the start of a group, and */
/* no texture name is present. */
}
else if ( start == FLOAT_END ) {
/* End of an object or group. Yes, the name should be */
/* obvious from context, but it is in here just to be */
/* safe and to provide a little extra information for */
/* those who do not wish to write a recursive reader. */
/* Mia culpa. */
--iLevel;
i = -1;
do {
++i;
fread( &( name[i] ), sizeof( char ), 1, input );
} while ( name[i] != '\0' );
// indent();
// fprintf(stdout,"OBJECT END: %s\n",name);
continue;
}
}
//
// read the triangles
//
for ( i = 0; i < count; ++i ) {
int j;
fread( &tri, sizeof( tf_triangle ), 1, input );
ByteSwapTri( &tri );
for ( j = 0 ; j < 3 ; j++ )
{
int k;
for ( k = 0 ; k < 3 ; k++ )
{
ptri->verts[j][k] = tri.pt[j].p.v[k];
}
}
ptri++;
if ( ( ptri - *pptri ) >= MAXTRIANGLES ) {
Error( "Error: too many triangles; increase MAXTRIANGLES\n" );
}
}
}
*numtriangles = ptri - *pptri;
fclose( input );
}