mirror of
https://github.com/UberGames/GtkRadiant.git
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119 lines
2.6 KiB
C
119 lines
2.6 KiB
C
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/*
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Copyright (C) 1999-2006 Id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#if !defined(INCLUDED_MDLFORMAT_H)
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#define INCLUDED_MDLFORMAT_H
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typedef unsigned char byte;
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const unsigned char MDL_IDENT[4] = { 'I', 'D', 'P', 'O', };
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#define MDL_VERSION 6
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#define MDL_ONSEAM 0x0020
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typedef enum { MDL_FRAME_SINGLE=0, MDL_FRAME_GROUP } aliasframetype_t;
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typedef enum { MDL_SKIN_SINGLE=0, MDL_SKIN_GROUP } aliasskintype_t;
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typedef float float3[3];
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typedef struct {
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byte ident[4];
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int version;
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float3 scale;
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float3 scale_origin;
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float boundingradius;
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float3 eyeposition;
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int numskins;
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int skinwidth;
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int skinheight;
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int numverts;
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int numtris;
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int numframes;
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int synctype;
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int flags;
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float size;
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} mdlHeader_t;
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// TODO: could be shorts
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typedef struct {
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int onseam;
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int s;
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int t;
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} mdlSt_t;
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typedef struct dtriangle_s {
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int facesfront;
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int vertindex[3];
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} mdlTriangle_t;
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#define MDL_FACES_FRONT 1
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// This mirrors trivert_t in trilib.h, is present so Quake knows how to
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// load this data
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typedef struct {
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byte v[3];
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byte lightnormalindex;
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} mdlXyzNormal_t;
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const int MDL_XYZNORMAL_SIZE = 4;
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typedef struct {
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mdlXyzNormal_t bboxmin; // lightnormal isn't used
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mdlXyzNormal_t bboxmax; // lightnormal isn't used
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char name[16]; // frame name from grabbing
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} mdlFrame_t;
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const int MDL_FRAME_SIZE = (MDL_XYZNORMAL_SIZE * 2) + 16;
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typedef struct {
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int numframes;
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mdlXyzNormal_t bboxmin; // lightnormal isn't used
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mdlXyzNormal_t bboxmax; // lightnormal isn't used
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} mdlFrameGroup_t;
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const int MDL_FRAMEGROUP_SIZE = 4 + (MDL_XYZNORMAL_SIZE * 2);
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typedef struct {
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int numskins;
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} mdlSkinGroup_t;
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typedef struct {
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float interval;
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} mdlFrameInterval_t;
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typedef struct {
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float interval;
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} mdlSkinInterval_t;
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typedef struct {
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aliasframetype_t type;
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} mdlFrameType_t;
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typedef struct {
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aliasskintype_t type;
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} mdlSkinType_t;
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#endif
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