2007-11-04 03:51:54 +00:00
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/*
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#define UNICODE
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#include "stdafx.h"
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#if defined (__linux__) || defined (__APPLE__)
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#include <unistd.h>
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#endif
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/*
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=================
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Error
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For abnormal program terminations
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=================
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*/
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/*!
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\todo
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FIXME the prompt wether to do prefs dialog, may not even be possible
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if the crash happens before the game is loaded
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*/
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void Error (const char *error, ...)
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{
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va_list argptr;
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char text[4096];
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va_start (argptr,error);
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vsprintf (text, error,argptr);
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va_end (argptr);
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strcat( text, "\n" );
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#if defined (__linux__) || defined (__APPLE__)
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if (errno != 0)
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{
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strcat( text, "errno: " );
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strcat( text, strerror (errno));
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strcat( text, "\n");
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}
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#endif
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#ifdef _WIN32
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if (GetLastError() != 0)
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{
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LPVOID lpMsgBuf;
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FormatMessage(
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FORMAT_MESSAGE_ALLOCATE_BUFFER |
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FORMAT_MESSAGE_FROM_SYSTEM |
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FORMAT_MESSAGE_IGNORE_INSERTS,
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NULL,
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GetLastError(),
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MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language
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(LPTSTR) &lpMsgBuf,
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0,
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NULL
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);
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strcat( text, "GetLastError: " );
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/*
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Gtk will only crunch 0<=char<=127
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this is a bit hackish, but I didn't find useful functions in win32 API for this
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http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=516
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*/
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TCHAR *scan, *next = (TCHAR*)lpMsgBuf;
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do
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{
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scan = next;
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text[strlen(text)+1] = '\0';
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if ((scan[0] >= 0) && (scan[0] <= 127))
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text[strlen(text)] = scan[0];
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else
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text[strlen(text)] = '?';
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next = CharNext(scan);
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} while (next != scan);
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strcat( text, "\n");
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LocalFree( lpMsgBuf );
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}
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#endif
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// we need to have a current context to call glError()
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if (g_qeglobals_gui.d_glBase != NULL)
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{
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// qglGetError .. can record several errors, clears after calling
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//++timo TODO: be able to deal with several errors if necessary, for now I'm just warning about pending error messages
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// NOTE: forget that, most boards don't seem to follow the OpenGL standard
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GLenum iGLError = qglGetError();
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if (iGLError != GL_NO_ERROR)
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{
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// use our own gluErrorString
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strcat( text, "qgluErrorString: " );
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strcat( text, (char*)qgluErrorString( iGLError ) );
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strcat( text, "\n" );
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}
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}
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strcat (text, "An unrecoverable error has occured.\n"
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"Would you like to edit Preferences before exiting Radiant?");
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Sys_Printf(text);
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if (gtk_MessageBox(NULL, text, "Error", MB_YESNO) == IDYES)
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{
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Sys_Printf("Doing prefs..\n");
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g_PrefsDlg.LoadPrefs ();
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g_PrefsDlg.DoModal();
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}
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QGL_Shutdown();
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g_PrefsDlg.Destroy ();
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g_dlgSurface.Destroy ();
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g_dlgFind.Destroy ();
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// force close logging if necessary
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g_PrefsDlg.mGamesDialog.m_bLogConsole = false;
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Sys_LogFile();
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_exit (1);
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}
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void WINAPI Error (char *error, ...)
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{
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va_list argptr;
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char text[1024];
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va_start (argptr,error);
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vsprintf (text, error,argptr);
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va_end (argptr);
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Error((const char *)text);
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}
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