mirror of
https://github.com/UberGames/GtkRadiant.git
synced 2024-11-27 06:02:29 +00:00
289 lines
8.8 KiB
C++
289 lines
8.8 KiB
C++
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/*
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Copyright (C) 2001-2006, William Joseph.
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All Rights Reserved.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "filters.h"
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#include "debugging/debugging.h"
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#include "ifilter.h"
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#include "scenelib.h"
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#include <list>
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#include <set>
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#include "gtkutil/widget.h"
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#include "gtkutil/menu.h"
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#include "gtkmisc.h"
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#include "mainframe.h"
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#include "commands.h"
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#include "preferences.h"
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struct filters_globals_t
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{
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std::size_t exclude;
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filters_globals_t() :
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exclude(0)
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{
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}
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};
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filters_globals_t g_filters_globals;
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inline bool filter_active(int mask)
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{
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return (g_filters_globals.exclude & mask) > 0;
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}
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class FilterWrapper
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{
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public:
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FilterWrapper(Filter& filter, int mask) : m_filter(filter), m_mask(mask)
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{
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}
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void update()
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{
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m_filter.setActive(filter_active(m_mask));
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}
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private:
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Filter& m_filter;
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int m_mask;
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};
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typedef std::list<FilterWrapper> Filters;
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Filters g_filters;
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typedef std::set<Filterable*> Filterables;
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Filterables g_filterables;
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void UpdateFilters()
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{
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{
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for(Filters::iterator i = g_filters.begin(); i != g_filters.end(); ++i)
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{
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(*i).update();
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}
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}
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{
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for(Filterables::iterator i = g_filterables.begin(); i != g_filterables.end(); ++i)
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{
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(*i)->updateFiltered();
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}
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}
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}
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class BasicFilterSystem : public FilterSystem
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{
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public:
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void addFilter(Filter& filter, int mask)
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{
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g_filters.push_back(FilterWrapper(filter, mask));
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g_filters.back().update();
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}
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void registerFilterable(Filterable& filterable)
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{
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ASSERT_MESSAGE(g_filterables.find(&filterable) == g_filterables.end(), "filterable already registered");
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filterable.updateFiltered();
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g_filterables.insert(&filterable);
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}
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void unregisterFilterable(Filterable& filterable)
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{
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ASSERT_MESSAGE(g_filterables.find(&filterable) != g_filterables.end(), "filterable not registered");
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g_filterables.erase(&filterable);
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}
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};
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BasicFilterSystem g_FilterSystem;
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FilterSystem& GetFilterSystem()
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{
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return g_FilterSystem;
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}
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void PerformFiltering()
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{
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UpdateFilters();
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SceneChangeNotify();
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}
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class ToggleFilterFlag
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{
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const unsigned int m_mask;
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public:
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ToggleItem m_item;
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ToggleFilterFlag(unsigned int mask) : m_mask(mask), m_item(ActiveCaller(*this))
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{
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}
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ToggleFilterFlag(const ToggleFilterFlag& other) : m_mask(other.m_mask), m_item(ActiveCaller(*this))
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{
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}
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void active(const BoolImportCallback& importCallback)
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{
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importCallback((g_filters_globals.exclude & m_mask) != 0);
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}
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typedef MemberCaller1<ToggleFilterFlag, const BoolImportCallback&, &ToggleFilterFlag::active> ActiveCaller;
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void toggle()
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{
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g_filters_globals.exclude ^= m_mask;
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m_item.update();
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PerformFiltering();
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}
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typedef MemberCaller<ToggleFilterFlag, &ToggleFilterFlag::toggle> ToggleCaller;
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};
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typedef std::list<ToggleFilterFlag> ToggleFilterFlags;
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ToggleFilterFlags g_filter_items;
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void add_filter_command(unsigned int flag, const char* command, const Accelerator& accelerator)
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{
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g_filter_items.push_back(ToggleFilterFlag(flag));
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GlobalToggles_insert(command, ToggleFilterFlag::ToggleCaller(g_filter_items.back()), ToggleItem::AddCallbackCaller(g_filter_items.back().m_item), accelerator);
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}
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void Filters_constructMenu(GtkMenu* menu_in_menu)
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{
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create_check_menu_item_with_mnemonic(menu_in_menu, "World", "FilterWorldBrushes");
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create_check_menu_item_with_mnemonic(menu_in_menu, "Entities", "FilterEntities");
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if(g_pGameDescription->mGameType == "doom3")
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{
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create_check_menu_item_with_mnemonic(menu_in_menu, "Visportals", "FilterVisportals");
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}
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else
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{
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create_check_menu_item_with_mnemonic(menu_in_menu, "Areaportals", "FilterAreaportals");
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}
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create_check_menu_item_with_mnemonic(menu_in_menu, "Translucent", "FilterTranslucent");
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if(g_pGameDescription->mGameType != "doom3")
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{
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create_check_menu_item_with_mnemonic(menu_in_menu, "Liquids", "FilterLiquids");
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}
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create_check_menu_item_with_mnemonic(menu_in_menu, "Caulk", "FilterCaulk");
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create_check_menu_item_with_mnemonic(menu_in_menu, "Clips", "FilterClips");
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create_check_menu_item_with_mnemonic(menu_in_menu, "Paths", "FilterPaths");
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if(g_pGameDescription->mGameType != "doom3")
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{
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create_check_menu_item_with_mnemonic(menu_in_menu, "Clusterportals", "FilterClusterportals");
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}
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create_check_menu_item_with_mnemonic(menu_in_menu, "Lights", "FilterLights");
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create_check_menu_item_with_mnemonic(menu_in_menu, "Structural", "FilterStructural");
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if(g_pGameDescription->mGameType != "doom3")
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{
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create_check_menu_item_with_mnemonic(menu_in_menu, "Lightgrid", "FilterLightgrid");
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}
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create_check_menu_item_with_mnemonic(menu_in_menu, "Patches", "FilterPatches");
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create_check_menu_item_with_mnemonic(menu_in_menu, "Details", "FilterDetails");
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create_check_menu_item_with_mnemonic(menu_in_menu, "Hints", "FilterHintsSkips");
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create_check_menu_item_with_mnemonic(menu_in_menu, "Models", "FilterModels");
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create_check_menu_item_with_mnemonic(menu_in_menu, "Triggers", "FilterTriggers");
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if(g_pGameDescription->mGameType != "doom3")
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{
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create_check_menu_item_with_mnemonic(menu_in_menu, "Botclips", "FilterBotClips");
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}
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}
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#include "preferencesystem.h"
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#include "stringio.h"
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void ConstructFilters()
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{
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GlobalPreferenceSystem().registerPreference("SI_Exclude", SizeImportStringCaller(g_filters_globals.exclude), SizeExportStringCaller(g_filters_globals.exclude));
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add_filter_command(EXCLUDE_WORLD, "FilterWorldBrushes", Accelerator('1', (GdkModifierType)GDK_MOD1_MASK));
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add_filter_command(EXCLUDE_ENT, "FilterEntities", Accelerator('2', (GdkModifierType)GDK_MOD1_MASK));
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if(g_pGameDescription->mGameType == "doom3")
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{
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add_filter_command(EXCLUDE_VISPORTALS, "FilterVisportals", Accelerator('3', (GdkModifierType)GDK_MOD1_MASK));
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}
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else
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{
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add_filter_command(EXCLUDE_AREAPORTALS, "FilterAreaportals", Accelerator('3', (GdkModifierType)GDK_MOD1_MASK));
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}
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add_filter_command(EXCLUDE_TRANSLUCENT, "FilterTranslucent", Accelerator('4', (GdkModifierType)GDK_MOD1_MASK));
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add_filter_command(EXCLUDE_LIQUIDS, "FilterLiquids", Accelerator('5', (GdkModifierType)GDK_MOD1_MASK));
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add_filter_command(EXCLUDE_CAULK, "FilterCaulk", Accelerator('6', (GdkModifierType)GDK_MOD1_MASK ));
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add_filter_command(EXCLUDE_CLIP, "FilterClips", Accelerator('7', (GdkModifierType)GDK_MOD1_MASK));
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add_filter_command(EXCLUDE_PATHS, "FilterPaths", Accelerator('8', (GdkModifierType)GDK_MOD1_MASK));
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if(g_pGameDescription->mGameType != "doom3")
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{
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add_filter_command(EXCLUDE_CLUSTERPORTALS, "FilterClusterportals", Accelerator('9', (GdkModifierType)GDK_MOD1_MASK));
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}
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add_filter_command(EXCLUDE_LIGHTS, "FilterLights", Accelerator('0', (GdkModifierType)GDK_MOD1_MASK));
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add_filter_command(EXCLUDE_STRUCTURAL, "FilterStructural", Accelerator('D', (GdkModifierType)(GDK_SHIFT_MASK|GDK_CONTROL_MASK)));
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if(g_pGameDescription->mGameType != "doom3")
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{
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add_filter_command(EXCLUDE_LIGHTGRID, "FilterLightgrid", accelerator_null());
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}
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add_filter_command(EXCLUDE_CURVES, "FilterPatches", Accelerator('P', (GdkModifierType)GDK_CONTROL_MASK));
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add_filter_command(EXCLUDE_DETAILS, "FilterDetails", Accelerator('D', (GdkModifierType)GDK_CONTROL_MASK));
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add_filter_command(EXCLUDE_HINTSSKIPS, "FilterHintsSkips", Accelerator('H', (GdkModifierType)GDK_CONTROL_MASK));
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add_filter_command(EXCLUDE_MODELS, "FilterModels", Accelerator('M', (GdkModifierType)GDK_SHIFT_MASK));
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add_filter_command(EXCLUDE_TRIGGERS, "FilterTriggers", Accelerator('T', (GdkModifierType)(GDK_SHIFT_MASK|GDK_CONTROL_MASK)));
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if(g_pGameDescription->mGameType != "doom3")
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{
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add_filter_command(EXCLUDE_BOTCLIP, "FilterBotClips", Accelerator('M', (GdkModifierType)GDK_MOD1_MASK));
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}
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PerformFiltering();
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}
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void DestroyFilters()
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{
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g_filters.clear();
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}
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#include "modulesystem/singletonmodule.h"
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#include "modulesystem/moduleregistry.h"
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class FilterAPI
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{
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FilterSystem* m_filter;
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public:
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typedef FilterSystem Type;
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STRING_CONSTANT(Name, "*");
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FilterAPI()
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{
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ConstructFilters();
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m_filter = &GetFilterSystem();
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}
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~FilterAPI()
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{
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DestroyFilters();
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}
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FilterSystem* getTable()
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{
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return m_filter;
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}
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};
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typedef SingletonModule<FilterAPI> FilterModule;
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typedef Static<FilterModule> StaticFilterModule;
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StaticRegisterModule staticRegisterFilter(StaticFilterModule::instance());
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